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Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

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Old 08-06-2008, 08:15 PM   #65
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

It's also frustrating to see your guys watch the QB CLEARLY cross the LOS and not attack him allowing him to scramble for a crucial 1st down.
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Old 08-07-2008, 07:59 PM   #66
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

I am going to disagree for a couple of reasons. One being that when playing bump and run slants are easy money for the cpu and comeback routes against man are essentially broken. Watch the replay, unless your manually controlling the cb or playing bump and run the cb will literally stand behind the receiver a good five yards and not react at all until the ball is in the wr's hands.

Two being rushing 4 and not blitzing in the this game unless manually controlling a d-linemen is a recipy for disaster. The only way to get pressure is to blitz either in man or zone but the problem is the coverage normally breaks down by the time the pressure is applied. Basically as the developers have already said coverage will be patched because it doesn't work right.

Controlling the safety I can only do so much.
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Old 08-07-2008, 11:38 PM   #67
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

I have had alot of success using the safety on the "open field" side,the computer LIKES to throw the quickout to the TE and the out to the HB so much(always a big play if not guarded),take these away and I literally seen the comp QB just stand around and get sacked or hurry a throw to a player that is well guarded,on a side note tho,I was using NC state vs SCU and I set the SCU QB up so well,it should of been a coverage sack but the only problem ,no1 from the DLINE could get loose to sack him,He just stood there for like a minute,then fired an incompletion,I was pissed bc NC State has a sick DE who should of been in the backfield all game long,should of took a pick of this crap but anyways heres what I do against the computer:
-Pick 2man under defense in whatever formation they come out in(nickle,dime,etc).
-Use safety on open field side of play.
-Run off the TE drag and HB play(most explosive) as soon as the computer calls hike,then play the middle of the field,the computer won't quick slant you to death and will sooner or later take a sack or throw a user pick into double coverage.

I use Padres Heisman sliders by the way if you wanted to know,computer HB is hard to stop if he gets on the edges.
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Old 08-08-2008, 03:14 AM   #68
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

What I do to stop the CPU AI is mix up my playcalling by calling zones and man to man. I mix it up with blitz and non blitz as well. I feel that mixing up playcalling is huge in this years game, especially to do well against robo qb on Heisman. I play Middle LB alot to stop short stuff in the middle. I find this year that if I switch to a DB on defense, I get too many INTs, so I try to avoid that this year.
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Old 08-08-2008, 12:57 PM   #69
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

Quote:
Originally Posted by NoleFan
It's also frustrating to see your guys watch the QB CLEARLY cross the LOS and not attack him allowing him to scramble for a crucial 1st down.
well IMO more than any other game I can remember, you really need to take control of your players in this year's NCAA. If you expect to stand around and watch your players do the work you're going to have issues.
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Old 08-08-2008, 01:32 PM   #70
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

Quote:
Originally Posted by DrUrsus
What I do to stop the CPU AI is mix up my playcalling by calling zones and man to man. I mix it up with blitz and non blitz as well. I feel that mixing up playcalling is huge in this years game, especially to do well against robo qb on Heisman. I play Middle LB alot to stop short stuff in the middle. I find this year that if I switch to a DB on defense, I get too many INTs, so I try to avoid that this year.
You are seeing a placebo effect. The devs have said that the game does not respond to your play calling tendencies. It calls plays based on down and distance. Your pattern of play calling in no way influences the CPU according to the devs.

BTW, I would not recommend using man-to-man D if you are Army. :-)
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Old 08-08-2008, 11:54 PM   #71
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

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Originally Posted by BlyGilmore
well IMO more than any other game I can remember, you really need to take control of your players in this year's NCAA. If you expect to stand around and watch your players do the work you're going to have issues.
I'm getting that same feeling the more I play. Too bad too because the game is pretty good. I'll miss you NCAA 09.

As far as the man-to-man thing goes...I'm taking back what I said. I'm playing USF @ UCF (me) and at halftime USF's Grothe is 16-16 passing. This is with 2 CBs, a FS and a SS with MCV ratings of 95, 86, 87 and 84 respectively...on default All-American. But, I don't control my guys so I guess the ratings only matter when I do so. *shrugs*
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Old 08-09-2008, 12:41 AM   #72
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Re: Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

Quote:
Originally Posted by cbc72
You are seeing a placebo effect. The devs have said that the game does not respond to your play calling tendencies. It calls plays based on down and distance. Your pattern of play calling in no way influences the CPU according to the devs.

BTW, I would not recommend using man-to-man D if you are Army. :-)
Welp, that's all I needed to hear.
I'm done with my beta testing NCAA '09 Job, to hell with that..again...so disappointing.
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