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NCAA Designers Step Up to the Plate

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Old 07-23-2008, 08:13 PM   #97
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Re: NCAA Designers Step Up to the Plate

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Originally Posted by Security Device
Saying they're broken isn't explaining why they're broken. Please explain yourself. Next time I play, I'll be more open to see what you're talking about. For someone to make a truly informed decision, they should be presented with the Pros & Cons, not just one side.

And no, the Sliders don't work. I never argued that point.

Are you saying you would rather have a percentage of your money back and be stuck with a broken game ?? Or would you like those resources spent on a crew focused on fixing those issues ??
OK, next time you play watch the coverage team on the kickoff is doing. The men on the wings will run straight down the sidelines, but not break at the ball carrier until he is past them. Now look at the other coverage members, they get blocked too easily and don't shed these blocks. In the event they don't get blocked, they run very slow. You literally don't see a defender until you reach the 30. 1 or 2 moves and you are gone. In previous versions the defenders would Sprint down the field and converge on the ball.

Punt coverage, the gunners get tied up and the rest of the team doesn't sprint down the field.

I would rather have a complete game, but if they can't do that, then yeah, I guess selling this game at a discount price of $19.99 to $39.99 instead of $60 depending on what's broken would be a good compromise.
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Old 07-23-2008, 08:36 PM   #98
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Re: NCAA Designers Step Up to the Plate

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Originally Posted by Security Device
Nope, not if you tell me the whole thing doesn't work before I buy it. Don't you think if EA knew all of this before the game came out, they might not have released it ?? Not to mention that this must have slipped past M$ and Sony. EA isn't the only company at fault here. Majority, yes. All, not quite. I would assume there was people put in place to detect these issues before the game came out. Since they didn't, I am lead to believe that there is also people put in place to fix after ship issues.

All I'm saying is have patience. These problems probably weren't created overnight. Can we really expect em to be fixed overnight ??

And no, I'm not an "EA Rep stepping up to the plate." I'm just not as pessimistic as most others.
I would have to say no, they would have gave it a go anyway.This is nothing new from EA Sports,every year we go through the same thing with either Madden or NCAA on next gen.
When have you seen a Next Gen EA Sports Football title pushed back because they found issues that have to be addressed before being released and the release date was pushed back?
I find it hard to believe that with some of the issues that are in this game were NOT seen by testers, when most of us could clearly see them on day one.
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Old 07-23-2008, 08:52 PM   #99
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Originally Posted by fistofrage
OK, next time you play watch the coverage team on the kickoff is doing. The men on the wings will run straight down the sidelines, but not break at the ball carrier until he is past them. Now look at the other coverage members, they get blocked too easily and don't shed these blocks. In the event they don't get blocked, they run very slow. You literally don't see a defender until you reach the 30. 1 or 2 moves and you are gone. In previous versions the defenders would Sprint down the field and converge on the ball.

Punt coverage, the gunners get tied up and the rest of the team doesn't sprint down the field.

I would rather have a complete game, but if they can't do that, then yeah, I guess selling this game at a discount price of $19.99 to $39.99 instead of $60 depending on what's broken would be a good compromise.
I'll try that. On most occasions, I play as the outside guy and usually kick to on side or the other. I'll try using some middle people too. I usually play contain and force the returner inside towards my guys. It also sounds like it might be a personell issue. Maybe placing too many big men on kickoff, which I know we have no control over. I think, by what you're saying, is that too much may have been tweaked here. In 08 (my experience) players were bunching up or converging too quickly and making it somewhat easy to run around everyone with a speedy player.

As for punts, I'll just have to see if I can see what you see. Right now, I have now reason to believe you or not to believe you.

I think everyone would agree with a discounted price game.
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Old 07-23-2008, 09:08 PM   #100
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Originally Posted by BIG CAROLINA
I would have to say no, they would have gave it a go anyway.This is nothing new from EA Sports,every year we go through the same thing with either Madden or NCAA on next gen.
When have you seen a Next Gen EA Sports Football title pushed back because they found issues that have to be addressed before being released and the release date was pushed back?
I find it hard to believe that with some of the issues that are in this game were NOT seen by testers, when most of us could clearly see them on day one.
Yeah, you're right. they probably would try to push it out anyways. Only reason I could see for them not pushing back is due to it's licensing. It may be a date they MUST ship by. That's pure speculation on my part though.

I agree totally with you though. Testers or someone should have seen this before the general public. It's a pretty big problem(s). Hopefully it's all hashed out shortly.
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Old 07-24-2008, 12:06 AM   #101
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Its good that they are now deciding to talk to us the gamers. Its hard to always keep in touch with us. They are probably working on the roster patch now, and that takes a lot of work.
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Old 07-24-2008, 12:39 PM   #102
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Originally Posted by fistofrage
OK, next time you play watch the coverage team on the kickoff is doing. The men on the wings will run straight down the sidelines, but not break at the ball carrier until he is past them. Now look at the other coverage members, they get blocked too easily and don't shed these blocks. In the event they don't get blocked, they run very slow. You literally don't see a defender until you reach the 30. 1 or 2 moves and you are gone. In previous versions the defenders would Sprint down the field and converge on the ball.

Punt coverage, the gunners get tied up and the rest of the team doesn't sprint down the field.

I would rather have a complete game, but if they can't do that, then yeah, I guess selling this game at a discount price of $19.99 to $39.99 instead of $60 depending on what's broken would be a good compromise.
I tried what you said. I also just let people run on their own with no user input. I can see where you're coming from. Most people are too slow. Also, the Contain guys are too fast, not in speed rating, but just that they seem to sprint in a straight line instead of slowing up and forcing the action inside no matter what. I totally see where you're coming from. I don't completely agree that it's busted or broken. It does need some tuning, but it still works IMO.

Punts, on the other hand, seem ok to me. I messed around with this in practice though so I could face different types of returns and coverages. If my gunners were doubled, I had a tough time getting them through. If I did a Max Cover Punt, I could get decent coverage. When they bring the punt Block, it's easy for the gunners as long as you get the punt off. Single coverage worked fine for me.

I was primarily using Big Ten teams when I was looking at this. Let me know if you think I should try some other teams. Or let me know if, I'm just rambling and you really don't care. Just trying to find the good and bad and hopefully next year they can make some improvements based on our observations. I think we really need to take advantage of EA's increased presence here.
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Old 07-24-2008, 02:40 PM   #103
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Re: NCAA Designers Step Up to the Plate

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Originally Posted by Security Device
I tried what you said. I also just let people run on their own with no user input. I can see where you're coming from. Most people are too slow. Also, the Contain guys are too fast, not in speed rating, but just that they seem to sprint in a straight line instead of slowing up and forcing the action inside no matter what. I totally see where you're coming from. I don't completely agree that it's busted or broken. It does need some tuning, but it still works IMO.

Punts, on the other hand, seem ok to me. I messed around with this in practice though so I could face different types of returns and coverages. If my gunners were doubled, I had a tough time getting them through. If I did a Max Cover Punt, I could get decent coverage. When they bring the punt Block, it's easy for the gunners as long as you get the punt off. Single coverage worked fine for me.

I was primarily using Big Ten teams when I was looking at this. Let me know if you think I should try some other teams. Or let me know if, I'm just rambling and you really don't care. Just trying to find the good and bad and hopefully next year they can make some improvements based on our observations. I think we really need to take advantage of EA's increased presence here.
One other thing that is broken is the fact that if you call a punt block formation, They stay in and block, noone gets down field. You literally have 30 yards of open space. Try that.

Sometimes on the punt coverage has been OK, but I have never ever seen gunners get down quick enough that I would be forced to call for a fair catch. The Linemen never get down field so 1 juke and you are in the clear even if the gunners get to you. It just feels broken to me, but Adam said they are looking into it, so I look forward to that.
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Old 07-24-2008, 02:45 PM   #104
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Re: NCAA Designers Step Up to the Plate

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Originally Posted by fistofrage
One other thing that is broken is the fact that if you call a punt block formation, They stay in and block, noone gets down field. You literally have 30 yards of open space. Try that.
That is bad but you know what - I don't call punt block anymore because of that. Rather than get annoyed and start getting angry, I just use a simple house rule that allows me to enjoy the game. I realize some gamers won't be able to accept the game for some of its flaws but simple solutions do exist (even if they shouldn't be necessary in the first place). The punt return game is bad but I just use some house rules to allow me to see past it.
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