Home

NCAA Football 09 Patch Announcement

This is a discussion on NCAA Football 09 Patch Announcement within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
New Operation Sports Survey - Game Modes, Fantasy Sports, Trading Cards and More
WWE 2K25 Review: Getting Over, But Not Clean
PGA Tour 2K25 Review: A Pure Drive Down the Fairway
Closed Thread
 
Thread Tools
Old 07-23-2008, 12:57 PM   #577
MVP
 
OVR: 10
Join Date: Jul 2004
Location: Columbia, SC
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by BigDofBA
Exactly. I hope they don't turn it into a sackfest. A great DT should blow up the play but not necessarily get a sack everytime.
Nor should he blow the play up every time.
mwjr is offline  
Old 07-23-2008, 12:57 PM   #578
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by callmetaternuts
To add to this, for Adam's sake, AA is saying we know the sliders are broken, that right now the HUM sliders affect the HUM and CPU side. So right now with Break Block at 100 (maxed out) and Pass Block at 0 (maxed out), we still arent getting pressure.

So yes A) the sliders are broken (old news) but more importantly B) they do not have a HUGE impact on the game. Sliders are "tweaking", what we need is a revamp, overhaul, fix, correction, whatever you want to call it. We arent a notch or two away, we are a good distance away. So to answer your question, No, we dont feel that corrected and working sliders will remedy what we are seeing at this point (not trying to be a jerk, just trying to clarify thigns)

We nkow the hardcore crowd isnt the big market that is catered to, we have known that for awhile. But when we have guys from different forums (Bill Abner and his blog, AA, Pared, Countryboy, ODogg (where is he), rhombic, as well as all these other avid gamers) Spweing the same thing that the pass rush and defense isnt up to snuff, something has to be done.

If it were jsut me complaining, i get it, im one voice in a million, but it seems that this is the overwhelming view of the game right now from multiple people from multiple sources.

Im know we are laying it to you Adam, but you are the voice that we have to go back to EA and construe our thoughts. You make valid points, as do we, there are things we'd like to be fixed or corrected or updated. There are a few posts a fe wpages back that go into great detail on what we are looking at, and even what Ian was looking at.
This issue with the D-line not getting any pressure is causing problems across the entire gameplay. The sliders along are not enough to fix this glaring issue. I sure hope Adam can help us with this.
Phobia is offline  
Old 07-23-2008, 01:00 PM   #579
MVP
 
OVR: 10
Join Date: Jul 2004
Location: Columbia, SC
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by RealCanesFan
Whats wrong can't sack App. St's QB without a patch.
OK, that made me laugh out loud.
mwjr is offline  
Old 07-23-2008, 01:00 PM   #580
War Eagle
 
AuburnAlumni's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Atlanta, Georgia
Posts: 11,941
Blog Entries: 1
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by rspencer86
Adam, I believe that you could make the game appeal to both the hardcore gamers AND the casual gamers. The key is providing options for us hardcore players who want a simulation-style game.

One of the ways to do that is by making the sliders much, much more effective. I'm not talking about fixing the bug that makes the User sliders affect both the user and CPU. I'm talking about things like if I set my interceptions slider at 0, there should not be any interceptions at all. If I set it at 100, I should be picking off 10-12 passes a game. Same thing with penalty sliders. I understand that the casual gamer doesn't want a bunch of holding and facemask calls negating their huge runs and ruining their 72-0 beatdowns of the CPU. But when I set the penalty sliders all the way to 100, I should see a LOT of penalties. Having this kind of extreme range allows us, the users, to find a "happy medium," whether that is on the "arcade" side or "simulation" side.
Bingo! Yahtzee!!! Touchdown Auburn!!!

If I have Break Block at 100, my DL and LBs should be DESTROYING blockers.

If I have Run Ability at 100, Tailbacks should be Bo Jackson incarnate.

If I have QB Pass Accuracy at 0, QBs shouldn't be able to complete a 10 yard out route (but throw POWER should not be affected).

The sliders don't do ENOUGH. Look at the sliders folks are using in the sliders forum for crying out loud. Stuff set at 90. Stuff set at 100. Stuff set at 0.

This PROVES that whatever the sliders are intended to affect just aren't doing anything noticeable with a "click" or two movement. You have to literally jack the sliders all the way up or all the way down to see any noticeable difference.
__________________
AUBURN TIGERS
MINNESOTA VIKINGS
INDIANA PACERS
AuburnAlumni is offline  
Old 07-23-2008, 01:06 PM   #581
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by rudyjuly2
I actually think that the cpu slider for kickoff length might actually work separate from the human. I have it set at 100 for cpu. I do agree that kick returns come out a little too far but we can't forget that the NCAA just recently moved the kickoffs to the 30 and we should expect better field position than the NFL because the kickers suck.

This link (http://cfbstats.com/blog/2007/08/17/kickoff/) shows some stats from kickoffs from the 30 yard line the year before the rule change. The average kicked landed at the 9 yard line with the average starting drive at the 32. I think that is more than people realize. Chris Fowler predicted before last year that the average starting point would be between the 32 and 35 yard line (http://sports.espn.go.com/ncf/previe...ris&id=2997281).

Punt returns are awful though and I just don't use turbo as a house rule. It sucks but not much else I can do. I do think they are a LOT better on Heisman though. Maybe I should bump up the difficulty for returns only. On punt block formations nobody even tries to run down the field to tackle you. That is really bad.
RudyJuly, that is some great info you posted. That is interesting that the average drive starts out on the 32. I was not aware of that, and it is more than I thought. And yes, college kickers are not as good overall. It actually makes me feel better about the KR game. Yes, I may have to resort to not using turbo or sprint on PRs.

I was under the impression that the CPU sliders did work for Special Teams. Are those not supposed to work also? They seem to work to me.
Thanks again.
DrUrsus is offline  
Advertisements - Register to remove
Old 07-23-2008, 01:06 PM   #582
Rookie
 
OVR: 1
Join Date: Feb 2008
Re: NCAA Football 09 Patch Announcement

i missed it somewhere in the 58 some pages, but somebody was asking if there was going to be a bowl patch??

i was just wondering what that patch would look like, is there a problem with bowl games or what would that entitle if there was once
ubigidiot is offline  
Old 07-23-2008, 01:08 PM   #583
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by mwjr
OK, that made me laugh out loud.
Me too since I am a Michingan *****, but we are supposed to stay on topic
DrUrsus is offline  
Old 07-23-2008, 01:13 PM   #584
MVP
 
DrUrsus's Arena
 
OVR: 46
Join Date: Apr 2006
Blog Entries: 58
Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by AuburnAlumni
Bingo! Yahtzee!!! Touchdown Auburn!!!

If I have Break Block at 100, my DL and LBs should be DESTROYING blockers.

If I have Run Ability at 100, Tailbacks should be Bo Jackson incarnate.

If I have QB Pass Accuracy at 0, QBs shouldn't be able to complete a 10 yard out route (but throw POWER should not be affected).

The sliders don't do ENOUGH. Look at the sliders folks are using in the sliders forum for crying out loud. Stuff set at 90. Stuff set at 100. Stuff set at 0.

This PROVES that whatever the sliders are intended to affect just aren't doing anything noticeable with a "click" or two movement. You have to literally jack the sliders all the way up or all the way down to see any noticeable difference.
EA has never quite figured out that 0 sliders should me nada nothing and 100 means all the time. If defensive pass interference is set at 100, it should mean that if you brush them you will be called for it, and at 0 you should be able to tackle them without the ball while they run a play without a Pass Interference call, for instance. Then the user can set his preferences. You could even have an all out arcadish experience if desired (although I wouldn't desire that). 2K was always better about their sliders although they aren't perfect either. Plus EA has never let you tweak enough sliders like 2K. More sliders in the future that work please.
DrUrsus is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:44 AM.
Top -