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NCAA Football 09 Patch Announcement

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Old 07-23-2008, 11:48 AM   #553
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Re: NCAA Football 09 Patch Announcement

Compared to some of the other issues that need patching I am aware that this is of little real significance, and I apologise if it has already been raised, but I was wondering OMT if you are aware of some of the issues PS3 users have been experiencing with the custom stadium music, and whether there is any chance in the future that this may be patched.

I've posted what I think may cause the issues in the dedicated thread, but I'll post it here too for convenience:

'I agree with the theory that the kickoff song file could corrupt the rest of the files. As soon as the away team scores in the game, from the following kickoff, the music from then on in doesn't play in the game.

I have been playing about again and I have had the most success with the songs playing when I...

1) start up console without USB stick in port
2) don't touch editing the NCAA sounds in game and then go and play a game. (ie make sure to turn off your console after editing the sounds and then turn it back on to play a game.)
3) make sure to use teams that you have NOT assigned a kickoff song to.'

Last edited by BlackCats101; 07-23-2008 at 11:55 AM.
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Old 07-23-2008, 11:52 AM   #554
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by nstod
Then you should also know that it could be very easy or very difficult. It depends on what level it is broken. It could be a fix to one class, or a fix to dozens of classes. It just depends on where the issue(s) are.
Read and quote the rest of my post. "unless someone really screwed up". That was my disclaimer. Sheesh.
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Old 07-23-2008, 11:54 AM   #555
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by COMMISSIONERHBK9
question has anyone heard any status update on the patch?
That' what we've been talking about on just the last few pages The first patch looks like first week of August maybe and the second patch may be September and there is no guarantee it will patch some of the gameplay issues people have (look around 45 or so for OMTs post).
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Old 07-23-2008, 11:57 AM   #556
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by davin
While I think the sliders working would help (and help a lot in regards to being able to fine tune the cpu without giving the human bonuses), I don't think that alone can fix the defense.

I used to be apart of the pass rush isn't a huge issue crowd, but the more I play, the more it has bugged me. I didn't sack the QB once as OSU against an FCS team. Not once. On one play my entire DL was on the ground. The CPU seems to have this amazing ability to put our DL on the ground. If this were real life I am pretty sure we'd see a discussion of how "dirty" the teams the cpu used were with the OL. I also want pressure when I do get it to have more of an effect. It takes a special QB to stand in the pocket with a DL charging at him to step into the throw into the middle of the field and take the hit. But these QBs for the most part not only can do that, but they become virtual Peyton Mannings. I'm not asking for the pass rush to dominate the game, but I want pressure to at least be attainable. If I am lucky enough to get sacks in some games, it is just because the CPU holds the ball too long on screens. It isn't just guys being upset that used to nano blitz, my playcalling patterns last year on defense might use one blitz sending 6 guys every 12 plays or so. Now my blitzes of 7 get stone walled by 5 OL. That is James Laurinaitis, Marcus Freeman, Ross Homan (two 90+, one 85+), Lawrence Wilson (90+), Cam Heyward (85+), Todd Denlinger (85+), Dexter Larrimore (85+) being stone walled by an FCS team on a consistant basis. For comparison, I watch my DL on run plays. My guys can get amazing penetration on a blitz or even without it. It is like on run plays, when the OL is trying to push my guys away, the DL gain ultra strength and can push through it.

The zones are another problem that really need to be looked into. Running zone is almost pointless because my guys are not going to react the way they should. Zone defenses are not set up to last for 8 seconds. No defense is really planned for that, except maybe prevent (which unless it is a hail mary isn't entirely effective). My guys play zone at maybe a high school level. They quite often drop back way past their assignment, and if they do stay in it, will refuse to recognize a guy coming across the screen into his zone. That is fine for a lower ranked guy, but the highly ranked guy should at least be aware of it.

Pursuit angles are also pretty bad. This isn't as high of priority to me, but it is still bad. It is amazing to watch the cpu players as you turn the corner. Most of the time, they have the angle, but abandon it. At the very least they should try to force you into a move. I wouldn't complain if it was the CPU just simply being overwhelmed by a Ted Ginn or Reggie Bush out there, but it is far more than that. Go run in open space where it looks like the CPU has the angle at first when you are using turbo, then watch as they give up their angle. Now stop using turbo, and they correct their angles. I have actually stopped myself from scoring just because I felt bad that my 89 speed running back was shredding FSU's defense on a big run because they forgot how to take angles on plays.

The game still is fun, more fun than last years. But the fun of being a great defensive team isn't there as much anymore. Now I am only bringing up the negative and not writing what I think the game does right, which is a much bigger list. I love the new running system and think that alone could lead to "wide open gameplay". Sliders could really help in some aspects like I said before such as the run game where I do not need a boost on my ratings but the cpu does. It is challenging for me NOT to have 1500 yards rushing on the year with my lead RB, but I need the sliders where they are or else the cpu run game dies.
I agree with you on most of this. Last year on the PS2 version they took those bad pursuit angles as well.
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Old 07-23-2008, 12:01 PM   #557
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by DrUrsus
That' what we've been talking about on just the last few pages The first patch looks like first week of August maybe and the second patch may be September and there is no guarantee it will patch some of the gameplay issues people have (look around 45 or so for OMTs post).
im sorry i been following the but i lost track. the reason i ask because i havent even open the game yet. but the way i hear people on the board saying the game is unplayable until the patch comes i was thinking on waiting. that why i was hoping it already came out and i just miss something.
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Old 07-23-2008, 12:05 PM   #558
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by AuburnAlumni
Oh you could not be more wrong my good man.

There is something SERIOUSLY...I mean....SERIOUSLY wrong if you think that a big time Defensive tackle, a "Glenn Dorsey" type of player, should "get to the QB a couple of times a game".

Dude, if I'm a 95 rated tackle like Sen'Derrick Marks for Auburn and I'm facing centers and guards that are 74 or 75 I should OWN them...I'm talking, I should be blowing up the interior of that line, getting through and making that QB's life a living hell.

I'm not talking about getting 7 sacks a game. But an elite D line should LIVE in the backfield against mediocre competition and should be going "50/50" against similar talent.

95 rated DEs and 95 rated DTs should be FORCES...not programmed to get stonewalled 98% of the time.

That frightens me that you think that way. I need to send you some video of great Defensive lines and let you see what a true dominant line can do in a football game.

"Get to the QB a couple of times and that's good enough for me"....tsk tsk...Adam..Adam..Adam. We need to work on your defensive mentality bud.
As I said, I'm not a gameplay guy. I'm a features guy. And your post about sliders not helping pass rush.... I asked if fixing the slider bug will help and you said no because there is a bug in sliders. Ummmm....
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Old 07-23-2008, 12:11 PM   #559
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by OMT
As I said, I'm not a gameplay guy. I'm a features guy. And your post about sliders not helping pass rush.... I asked if fixing the slider bug will help and you said no because there is a bug in sliders. Ummmm....


Nice to see some humor amongst all this negativity.

Is there anyway to address the way the DB's and LB's play receivers during a catch? They don't attack the ball; Instead they sit there and wait for the catch, THEN make a tackle. This is very blatant on plays when the WR stops (like a hook route).
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Old 07-23-2008, 12:28 PM   #560
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Re: NCAA Football 09 Patch Announcement

Quote:
Originally Posted by callmetaternuts
I dont necessarily buy that. I dont think Adam and EA are here to spin anything. Why try to spin it when they couldve just stayed away? You look at the community days for NCAA and Madden and thnks get fixed as a result of the community. Is the game perfect? No, but i dont think Adam is hear blowing smoke. The online dynasty an roster stuff got fixed pretty fast. Should it have been broken at all? Hell No, but it was, and they fixed it.

Adam has intimated that they are attempting to get the patch out sooner, October wasnt mentioned (and nothing was promised as far as a date goes, think i can stress taht anymore?)

I do agree that this game hits the casual market more than the sim market, and it may have been designed that way, but i think they are attempting to address the issues. I guess we will see what happens when the final patch is announced with what it will fix. If its just fixing minor issues like a misspelled word, then we see it for what it is, but if they come through, and hit these areas weve identified, i thnk you give credit where its due.

Plus, you gotta remember, Adam isnt the sole designed on this game, he doesnt call all the shots, he's been gracious enough to put up with our BS and answer questions and be straight with us. not once has he blown smoke or just said something bc its what we want to hear, its been quite the opposite most the time.
Yep.. if you read my introduction when I first joined the board I was straight up front saying that I'm not here to spin things or try to sell you a game. I don't work in PR, I don't work in marketing. I'm a game designer, and I want to provide answers and insight and collect feedback from the game for how we can make it better for our hardcore gamer audience.

As much as we'd love to design the game 100% hardcore, that just isn't feasible. We have to make a game for a whole spectrum of people that may decide to purchase it.
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