Actually there is a way to get the ai to play that way through the sliders but then they will never hit. You will out hit them 50 to 2.
However there is a way to get the AI to play its defense up and the fowards back in a neutral zone defense. It just messess up everything else in terms of gameplay. They need to add a few more sliders to seperate one aspect from another.
1. Penalty shot frequency controls how far up the defenseman play. It does not actually control penalty shot frequency, just the level of depth for the defenseman playing so aggressively.
2. Aggression slider controls backcheck and forecheck for the AI. Max it out and the fowards only forecheck and no backcheck. Minimize it and the fowards rarely forecheck but backcheck alot more into the neutral zone. Problem is the AI will stop hitting (both fowards and defenseman) if you lower the aggression slider below 3.
There needs to be a few more sliders to seperate the functions between what each slider does. Several of the sliders control too many aspects all at once making it impossible to make it play perfect.