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New Gameplay and Playbooks Open Things Up

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Old 07-03-2008, 05:34 PM   #9
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Re: New Gameplay and Playbooks Open Things Up

I don't think the screens will be a problem at all if they where money everybody at community day would have been running them to death.

The real problem is those damn yellow zones get ready to play a lot of MLB until a patch comes out (hopefully).
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Old 07-03-2008, 07:17 PM   #10
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Re: New Gameplay and Playbooks Open Things Up

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Originally Posted by russell05
I don't think the screens will be a problem at all if they where money everybody at community day would have been running them to death.

The real problem is those damn yellow zones get ready to play a lot of MLB until a patch comes out (hopefully).
Yellow zones?.Are you talking about underneath short zones?..and what exactly is the problem?
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Old 07-03-2008, 08:30 PM   #11
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Re: New Gameplay and Playbooks Open Things Up

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Originally Posted by edaddy
Yellow zones?.Are you talking about underneath short zones?..and what exactly is the problem?
I'd like to know as well. I haven't noticed anything. But then again, I do play quite a bit of MLB, myself.
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Old 07-03-2008, 09:47 PM   #12
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Re: New Gameplay and Playbooks Open Things Up

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Originally Posted by babyfat9
Well thank god screen plays normally work in most cases now !!!!!!
same here, cant wait till this come out i will be screening them to death.
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Old 07-05-2008, 12:26 AM   #13
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yea I just hope the slip screen does not destroy the game...it seems like it is a money 20 yards or TD every time it is ran..but the demo is on varsity level, but the CPU is suprisingly not too stupid on that level.
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Old 07-06-2008, 05:48 PM   #14
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Yeah the slip screen on the demo was money sometimes. I ran it 3 times in a row with LSU and got good results but other times the CPU made plays on the RB for minimal gaines , eventhough I had blockers. I don't think it will be a money play on the final version and on the higher skill levels.
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