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NCAA Football 09 Demo Available: Discuss Here

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Old 06-19-2008, 01:38 PM   #177
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

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Originally Posted by Solidice
well the demo has LSU rated 99 overall, 99 offense, 93 Defense
according to the team ratings that was release on EA's site, LSU is 91 overall, 88 offense, 96 defense.

OSU is 99 overall, 99 offense, 97 defense. but the Ea site has them at 99's across the board

unless the demo is using an older version of the roster or they were modified. or maybe since there are only 2 teams the team ratings changed?
From what I have seen from OSU's side at least, the rosters are now more accurate. OSU's FB seen in earlier vids is a career injury who to my knowledge never played a single snap in his career. The defensive line was also fixed as one player had a mysterious rise up the depth chart (from #3/4 to #1), and that was fixed. I don't know the deal with LSU, but OSU's roster is now much more accurate.
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Old 06-19-2008, 01:41 PM   #178
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

anybody else using lsu think its nearly impossible to stop osu in the air?? its a little ridiculous
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Old 06-19-2008, 01:44 PM   #179
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

OK, so I just got done with three games on the demo, and I now intend to buy the game when it hits store shelves. This will be my first NCAA since 06, and will be a totally new experience for be. Therefore, let it be known that I am comparing things to a game from three years ago.

So, I won two and lost one (OSU won all three). First, I think that this game has become a graphic powerhouse when it comes to the scenes and such. I also think that the gameplay is a bit too clunky, but that's off of my own view. So, to break down what I see, here's the good, the bad, and the outlook.

The Good

1) Again, amazing graphics. The uniforms are wonderfully done, as well as the grass textures and the fans in the seats. It really pulls you into a college atmosphere, and you can see how well they tried to make this game amazing on this end. The sunset is well done, and brings vivid shades of yellow upon the OSU fans.

2) I love the new coaching mode when it comes to a timeout. In fact, coming from the latter games, I would use two of my time outs in the first quarter to promote better blocking and getting open. It worked well, but not the point to which I knew the computer was giving it to me.

3) The animations on this game are very well done. Of course, there are room for improvements, but this game does not jump around too much while providing a good mixture of cheerleader shots and celebrations. This is a part that wasn't really lacking too much before, but certainly is a welcome change.

The Bad

1) *sigh* It looks like our fears of the computer offense being too fast is true. Listen, I don't like taking until the end of a play on first down to get the ball running, but I think that the offense is way too fast setting up on the other end. I don't know why they decided to change this, but it's not a good choice.

2) Did somebody forget to wake up the band? Listen, I know gas prices are bad these days, but you think they could take the bus to their own stadium to play. I love College Football for the atmosphere, and graphically this game has it. Sound wise, it sounds like custom stadium music is a must if you want any sort of sound other than the fans.

3) I REALLY hope this is not the final version, because I saw too many glitches for my liking. I remember very well on one play where a lineman jumped the snap too soon, wasn't called for it, and then separated my quarterbacks brain from his body. On two separate occasions, there was a glitch with the clock running down, but the play calling screen not coming up. It didn't result in penalties, but this was very awkward for a game coming out in a month.

The Outlook

Of course, we only get to play this version without online dynasties, offline dynasties, custom music, and an entire list of other goodies, but this game looks to be only slightly improved from the other versions. Then again, we have not seen the other good stuff coming our way, so I remain optimistic. Based on the demo alone, I would stick to 08, but with this game coming with much more, I think the jump to 09 will be simply easy.
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Old 06-19-2008, 01:48 PM   #180
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

I've seen a couple glitches where the QB drops back and when he "sets" his feet, his legs are still going in the drop back motion except that he's not moving at all.
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Old 06-19-2008, 01:48 PM   #181
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by Perfect Zero
OK, so I just got done with three games on the demo, and I now intend to buy the game when it hits store shelves. This will be my first NCAA since 06, and will be a totally new experience for be. Therefore, let it be known that I am comparing things to a game from three years ago.

So, I won two and lost one (OSU won all three). First, I think that this game has become a graphic powerhouse when it comes to the scenes and such. I also think that the gameplay is a bit too clunky, but that's off of my own view. So, to break down what I see, here's the good, the bad, and the outlook.

The Good

1) Again, amazing graphics. The uniforms are wonderfully done, as well as the grass textures and the fans in the seats. It really pulls you into a college atmosphere, and you can see how well they tried to make this game amazing on this end. The sunset is well done, and brings vivid shades of yellow upon the OSU fans.

2) I love the new coaching mode when it comes to a timeout. In fact, coming from the latter games, I would use two of my time outs in the first quarter to promote better blocking and getting open. It worked well, but not the point to which I knew the computer was giving it to me.

3) The animations on this game are very well done. Of course, there are room for improvements, but this game does not jump around too much while providing a good mixture of cheerleader shots and celebrations. This is a part that wasn't really lacking too much before, but certainly is a welcome change.

The Bad

1) *sigh* It looks like our fears of the computer offense being too fast is true. Listen, I don't like taking until the end of a play on first down to get the ball running, but I think that the offense is way too fast setting up on the other end. I don't know why they decided to change this, but it's not a good choice.

2) Did somebody forget to wake up the band? Listen, I know gas prices are bad these days, but you think they could take the bus to their own stadium to play. I love College Football for the atmosphere, and graphically this game has it. Sound wise, it sounds like custom stadium music is a must if you want any sort of sound other than the fans.

3) I REALLY hope this is not the final version, because I saw too many glitches for my liking. I remember very well on one play where a lineman jumped the snap too soon, wasn't called for it, and then separated my quarterbacks brain from his body. On two separate occasions, there was a glitch with the clock running down, but the play calling screen not coming up. It didn't result in penalties, but this was very awkward for a game coming out in a month.

The Outlook

Of course, we only get to play this version without online dynasties, offline dynasties, custom music, and an entire list of other goodies, but this game looks to be only slightly improved from the other versions. Then again, we have not seen the other good stuff coming our way, so I remain optimistic. Based on the demo alone, I would stick to 08, but with this game coming with much more, I think the jump to 09 will be simply easy.
I don't get it? You say you are going to buy the game because of the demo in the first sentence, But then you say you would stick with 08 in the last????
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Old 06-19-2008, 01:49 PM   #182
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

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Originally Posted by CcAaRrSsOoNn3
Yes.

No. The demo is multiplayer. You can go head-to-head or do co-op.
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Old 06-19-2008, 01:50 PM   #183
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

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Originally Posted by bkfount
thank god.

I mostly only played this game with friends, so having them sit right there, and see which plays you picked last year was pretty lame.
Yeah I think that will end up being one of the most overlooked but HUGE best improvements this year.

Oh and you'll like the ability to bluff playart now too, that is very helpful for playing with other people at the same console IMO.
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Old 06-19-2008, 01:51 PM   #184
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

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Originally Posted by OMT
On this fourth down bug... can I get some more info on it? Were you super simming? I never heard this, but it sounds common since more than 2 of you have already heard it.
I've played 4 games so far, and I did hear this once in my first game. I was controlling OSU and had the ball around midfield 1st and 10. I ran a draw play and gained about 6 yards when Nessler said something about 'That will bring up fourth down'. But after I called the next play, everything was back to normal. As I walked to the line he said "2nd and 4 from the 43 yard line". So it was just a freak thing and I've only heard it that one time in all 4 games I've played.
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