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NCAA Football 09 Demo Available: Discuss Here

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Old 06-19-2008, 11:31 AM   #113
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Is the demo Single player only?
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Old 06-19-2008, 11:34 AM   #114
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

downloading now.

is the song feature in the demo?
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Old 06-19-2008, 11:35 AM   #115
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

I used the free trial found in GTA IV to get my demo. Thank god for that.

My games:

LSU 3 OSU 0
OSU 14 LSU 3

At first I wasn't really that impressed, felt like 08 with prettier graphics, but as time went on it got a lot better and I started to notice things. My first game worried me with 3 INTs (2 were mine, still adjusting to not playing NCAA in awhile), but the next game only had one desperation one. Second game was much much better. However I have to question if the CPU will ever kick to Brandon Saine (OSU RB#3), every single kick has gone to Ray Small (OSU WR#4).

For those wondering about OSU, they fixed the rosters. OSU has NO fullback coming into the next year, and Curtis Terry (ROLB#55) right now is the leader at that position. Dexter Larrimore's amazing meteoric rise up the depth chart that appeared earlier in footage from Steve and other guys out there was finally sorted out to how it should be (#3 DT). Pryor is #2 most likely because he will see time in gimmick packages much more than Henton, (the guy who would have been the #2 QB) so that is fairly accurate.

PROS
-Improved gameplay, not an INT fest and when there were INTs none were for TDs.
-As said before, the game looks prettier
-Playcalling by the cpu was much better than I had anticipated.
-CPU could run the ball well or pass.
-Passes that should be completed were.
-I like the system that people are complaining about with acceleration. Once a player gets to top end speed he feels really fast, but you won't be up to full speed in the backfield.
-Pass blocking was improved
-Pass rush bug didn't bother me too much, I got ample pressure (no sacks however, but I was close in enough).
-Passes overthrown/underthrown.

CONS:
-I hate how small the representations of the formations are in terms of the numbers, I can barely read them at all. I couldn't tell you the #s if I didn't know the team.
-Announcing. People have already pointed out the "4th down" on 2nd. However I did not enjoy this gem: "It was an obvious passing situation, why didn't the defense think of that". It was 3rd and 1 after LSU had been tearing me up on the run. I'm sorry, if a team can do whatever they want with me on the ground, why is 3rd and 1 a *CLEAR* passing situation?
-2 minute quarters. I know, not really a game flaw as much as just the overall design. Due to the time constraints, I can't get a feel for the run game and the CPU has to give it up too quickly. I haven't gotten to use the open field jukes at all because I don't have a chance to.
-I haven't seen the CPU throw deep yet, but it was two games.
-Quick Snap. I kind of lump this into the 2 minute quarter design problem, because due to the time constraint I have to snap the ball quick anyways so at least for the demo I can't fault the cpu much for that at all, but if these were 7 minute quarters I wouldn't be happy. How am I supposed to choose defensive audibles at all if I can't even see the formation they are in until the last second when they snap the ball?
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Old 06-19-2008, 11:36 AM   #116
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by coogrfan
Thanks for posting this, I can't wait to get home and try this thing out.

Love the hit in the second vid. I wonder if the returners eyes got big as he was finishing the spin move?
I am glad people are watching these!

I just captured a full game coogrfan. Ill post them here, when they get done uploading.
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Old 06-19-2008, 11:37 AM   #117
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by Skyboxer
Is it unnaturally slow or is it we're so used to players getting to top speed so fast and in 09 it takes a few steps to gain the speed/ momentum more realistically?

Can't wait to get home and play!
It's difficult to explain, but it seems like the speed aspect of the player control doesn't really match up with the movement controls, it does feel like skill position guys should have more of a burst.

Then again I scored an 80 yard rushing TD with Perrilloux, receiver's routes took everyone over to the right on the screen, meanwhile the tackle and guard opened up a big hole on the left and I was able to shake the spying LB. Man was Perrilloux ever slow those last ten yards though, he was sucking some serious wind.

Last edited by bad_philanthropy; 06-19-2008 at 11:42 AM.
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Old 06-19-2008, 11:37 AM   #118
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by plasticbeast
Is the demo Single player only?
Yes.

First play of my 09' career was a 98 yard return by Brandon Saine for a TD!

Huge difference between speeds. You can really tell a difference between guys like Robiskie compared to Nicol.

All in all, I am pretty impressed with the fluid motions and such.

Hard to get a grasp on things when I am used to playing on Heisman. This varsity stuff stinks.

Perriloux at QB as well?!?!?!

I noticed the CPU uses a lot more juke moves then in 08.
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Old 06-19-2008, 11:38 AM   #119
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by CcAaRrSsOoNn3
Yes.

First play of my 09' career was a 98 yard return by Brandon Saine for a TD!

Huge difference between speeds. You can really tell a difference between guys like Robiskie compared to Nicol.

All in all, I am pretty impressed with the fluid motions and such.

Hard to get a grasp on things when I am used to playing on Heisman. This varsity stuff stinks.

Perriloux at QB as well?!?!?!

I noticed the CPU uses a lot more juke moves then in 08.
So they do kick to Saine!!!! I don't understand why they fixed OSU's roster but then put Perriloux in. That makes no sense to me. Did somebody have a number change on LSU?
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Old 06-19-2008, 11:39 AM   #120
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Unreal - 95% of the time I go pretty much straight home from work. Tonight is in that 5%. RRRRRRRRRRRrrrrrrrrr.

Can anyone post a still shot, just for kicks? I can't view the vids here.
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