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NCAA Football 09 Demo Available: Discuss Here

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Old 06-19-2008, 09:02 AM   #49
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

I thought it was much better than 08, but damn, the OSU QB went 10-10 against me. I couldn't stop him. :|

A problem I found was they were talking about LSU RB #5 and they were talking about a wide receiver. Oops.
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Old 06-19-2008, 09:04 AM   #50
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by mdgoalie37
I haven't had a chance to touch it yet (at work) but from teh impressions posted, the scores seem kinda high for an 8 minute game (many are in the 20's). Many here play 8 minute quarters, so you are looking at 80 point games if you figure the same pace.

Those that have played - do you think that this is an issue or just a by-product of trying to air it out (on Varsity) and trying to score as quickly as possible.
There's always a TON more scoring on varsity than AA.
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Old 06-19-2008, 09:08 AM   #51
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

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Originally Posted by datbushboy
The ice the kicker feature is terrific. I ended up winning with LSU 17-14 on a last second field goal where the CPU called a timeout to ice my kicker. HFA is even better than before.
I was wondering if someone would get into an Ice the Kicker situation....at first, I was worried about it, but I think they did a good job with it.

The current incarnation of HFA is a welcome change from what it was on last-gen, IMO.

Sounds like you had quite the game, man.
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Old 06-19-2008, 09:16 AM   #52
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

I'm loving the improvements to defensive player control, overall I just feel more involved as it seems you aren't immediately taken out of the play when engaged by a blocker, the next improvement needs to be mapping block shed moves to the right stick though.
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Old 06-19-2008, 09:18 AM   #53
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Definitely an improvement over 2008! Just played a game and a half of a mascot game. I beat LSU 10-0. The TD was last play of the game INT return. If you wanna know how FLA and Texas play, fire up the mascot game. It seems as if they are using the actual players just without the uniforms.

PROS

*Smoother/quicker menu transitions
*The cut scenes are much better and feel less scripted. I actually thought the cheerleader cut scenes were well timed and well done.
*Pass Rush is not an issue. I was able to get to Perrilloux twice with a DT.
*Saw the CPU overthrow a couple of receivers.
*MUCH better player control.
*Passing game is much better. I completed a deep ball and a corner route!
*Better pass catching animations.
*The field looks like actual grass.
*I was worried that "wide open gameplay" meant no defense. Not the case at all.
*Better college atmosphere.
*It seems as the suction blocking has been improved upon as well. I especially notice it on kick-offs. My players actually bounce off of the receiving team blockers if they are not met head on. Last year, they would have gotten "sucked" in to the blocking animation.

CONS

*Occasional jerky animations
*I don't particularly like the lighting in the early evening game. Everything seems washed out in yellow.
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Old 06-19-2008, 09:21 AM   #54
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

To those of you who are playing the demo. Can you hit people now at any point during the play? What I mean by this is if a reciever is running across the field and the ball is coming to him can you lay him out before the ball even gets there? I know its a penalty but I never liked the way you couldnt really touch anyone until the ball was in their possesion.

Thanks
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Old 06-19-2008, 09:21 AM   #55
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Quote:
Originally Posted by ODogg
There's always a TON more scoring on varsity than AA.
Oh sure, I just wanted to see if peopel thought there were any issues.

Another question, can you play at both LSU or OSU or just one?
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Old 06-19-2008, 09:27 AM   #56
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Re: ***OFFICIAL NCAA 09 Demo Discussion & Impressions***

Couple things I didn't see mentioned that I really like:

- the amount of statistical overlays. It seemed every play was either telling you the result of the last play or the statistics of the player most involved in the last play. Nice touch and helps you get immersed in the current game

- HFA, like others have said, is nice and not overdone. I especially liked when you're coming up on a play and hit the trigger to see which buttons are assigned to your receivers and some of them are marked with a "?" instead of the correct button. Of course, if you memorized the buttons it's not a big deal, but I liked the "oh crap - which one was I aiming for again?" when you come to the line of scrimmage.
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