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Don King Presents: Prizefighter Interview

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Old 06-05-2008, 09:33 AM   #17
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Man, the biggest mistake they made was not including a real career mode. I'm still disappointed by this canned story mode. On the other hand, one of the answers did mention that in between fights you can pick what fights you want, so it seems that you might be able to play through the career(story) more than once hopefully. Choosing different fights each time. Still not as open as a career mode would be, but it might generate SOME replay value. As far as the videos, the punches still look stiff and weak. Those overexaggerated animations when punches connect dont make it seem like the punches are powerful, it just looks overexaggerated when they hit each other. Looks like it needs polish. We'll see. I honestly think we'll be waiting on the next prizefighter or FNround4 for a better boxing game.
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Old 06-05-2008, 12:13 PM   #18
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Re: Don King Presents: Prizefighter Interview

Quote:
Originally Posted by Chibi
"How many boxers can players create?"
"We have lots of options available for creating players!"

The fact that they seem to be so unwilling to deviate from press release answers just dampens my already flagging enthusiasm for this game even further.
The actual question and answer:
A lot of us like to create boxers and have the ability to recreate anyone. How many players can be created and what options are available to us?

"We feel the create a boxer in Don King Presents Prizefighter is one of the most comprehensive in any sports game seen to date. There are 120 different sliders that adjust how your player looks, and we are fairly confident people can make some good representations of themselves in the game. Also, there is an extensive amount of licensed apparel for you to outfit your boxer with including: gloves, shorts, shoes, and the walk in robe. Furthermore, we allow people to select their walk-in music so there is a real high level of customization available to gamers in Don King Presents Prizefighter"

Kind of loose paraphrasing there Chibi. That's the Reader's Digest condensed version of the Reader's Digest condensed version. That being said it appears that the producer probably didn't know how many fighters could be created. I suspect all created fighters have to originate in career mode, and that you will definitely be able to create several.
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Old 06-05-2008, 01:07 PM   #19
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by allBthere
what you just described would be great, however i've not seen that in a boxing game. Usually it's sparring that has absolutely no impact on your boxer whatsoever - I'm pretty sure one of the fight nights you could spar, but it was pointless.

In otherwords, you have a great idea there, but sparing without your idea takes away any meaning a sparring mode would have. So throwing in a sparring mode that has no effect isn't worth it ( and i would never use it )
Agreed. I would love to have sparring MATTER. Maybe you two types of sparring for one minute apiece. Offense and Defense. In defense you can not punch only block, slip, duck, or move out of the way. and based on how much of what you do in that minute it improves that category up to a capped amount for your fighter.

Same on offense, do you jab often, striaght right, hook, to the body, head, clinch .........award points based on what YOU do.
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Old 06-05-2008, 01:14 PM   #20
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by Complex
Agreed. I would love to have sparring MATTER. Maybe you two types of sparring for one minute apiece. Offense and Defense. In defense you can not punch only block, slip, duck, or move out of the way. and based on how much of what you do in that minute it improves that category up to a capped amount for your fighter.

Same on offense, do you jab often, striaght right, hook, to the body, head, clinch .........award points based on what YOU do.
I'd actually be in favor of a comprehensive sparring mode along the lines that you are describing weighing 50-70 percent of your total training.
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Old 06-05-2008, 01:35 PM   #21
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by JayBee74
I'd actually be in favor of a comprehensive sparring mode along the lines that you are describing weighing 50-70 percent of your total training.
I want it all! lol...like diet, and spot pads w/ a trainer that looks like he's wearing a pregnant suit lol..

I wouldn't want too much actual sparring or 70% though, since it's the same gameplay mechanic as the actual fight. I would be more okay with it if you throw in the spot pads doing specific combinations that get more complicated thrwoing in slipping and bobbing/weaving.
I want a lot of text-sim style things like organizing your training (much of which you don't actually control) like eating; i don't want a fork to mouth minigame lol...and jogging/running etc...I want it to be really complicated and immersive so that by the time you actually have to fight, it really becomes a big deal. Someting you can strategize for and have a plan A and B, and make it intesnse and dangerous like a real boxing match.

We are no where near this type of game.

to re-create boxing you need to get extremely detail-orientated. A jab must have hundreds of possible outcomes, where in another sport, a basic function doesn't need as many. Like football for example. Since there are more aspects/players to the game, the tiny details aren't as important, but in boxing since punching is the main component and the sport doesn't have as many dimensions, rules and variables (uprights, chain gang, reviews, play-calling, huddles, tackles, touchdowns, etc.) ...you really have to get down to rediculous levels of detail for the boxing to be sim.

We aren't close enough yet to mimmicing real life to do this at this time which is why most boxing games are let-downs now. The first fight night was great imo, but now we're in a grey-zone where we see flashes of reality/greatness, but it just makes the mediocre aspect all the more dissapointing.

sorry for the major tangent.
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Old 06-05-2008, 01:50 PM   #22
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Re: Don King Presents: Prizefighter Interview

wow he ducked all the questions
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Old 06-05-2008, 03:18 PM   #23
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by allBthere
We aren't close enough yet to mimmicing real life to do this at this time which is why most boxing games are let-downs now. The first fight night was great imo, but now we're in a grey-zone where we see flashes of reality/greatness, but it just makes the mediocre aspect all the more dissapointing.

sorry for the major tangent.
Hmmm.., you liked the first FN a lot better than me. Don't exactly understand what many expected out of Prizefighter, but considering FN 1 didn't even have the ability for you to punch while moving, while PF allows you to utilize foot movement for varied results, I'd bet dollars to dough nuts that it's a superior game.
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Old 06-05-2008, 03:25 PM   #24
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by JayBee74
Hmmm.., you liked the first FN a lot better than me. Don't exactly understand what many expected out of Prizefighter, but considering FN 1 didn't even have the ability for you to punch while moving, while PF allows you to utilize foot movement for varied results, I'd bet dollars to dough nuts that it's a superior game.
i meant for the time it was a good game, since before it there wasn't much advancement in the boxing genre. I think round1 is to be commended, but since then we've moved to the point where the graphics get better, but we aren't getting better at representing the sport. I wasn't implying tht the first fight night would be better than prizefighter.

More I was saying that we've past the point of no return where no boxing game will be good enough if it doesn't nail the little intricacies and details of the sport, especially since boxing only consists of 2 guys fighting, you can't hide behind having multiple gameplay segments like other sports do.

maybe i didn't explain myself well, but it's really hard to get across what I mean.
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