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Don King Presents: Prizefighter Interview

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Old 06-04-2008, 03:46 PM   #9
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Thanks, Steve
Kudos to the forum members for providing good questions.
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Old 06-04-2008, 04:43 PM   #10
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Re: Don King Presents: Prizefighter Interview

What was everyones worry about the game? For me, I think the problem was the collision detection and everything else was minor. Now that this was fixed it should be a decent game. Some punch's are not so smooth, but that can be overlooked if it simulates pretty well.
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Old 06-04-2008, 05:19 PM   #11
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by Jon22
What was everyones worry about the game? For me, I think the problem was the collision detection and everything else was minor. Now that this was fixed it should be a decent game. Some punch's are not so smooth, but that can be overlooked if it simulates pretty well.
I totally agree but obviously the "proof will be in the pudding". The jab's power question was side stepped a little, but I have a feeling the right (or left) cross will be invaluable in this game, and that foot position will be a big factor on the impact of this and other power punches. I like the fact that the right and left hands have different levels of power but will that rating be for a particular punch (ex.,LEFT HOOK) or just the right and left hand? Pretty vague about between round activity. I'm assuming you can act as your cutman or not?? No stoppages and minor training gripes are not even close to being a deal killer for me. Overall the interview has really hyped me for this game, so I'll preorder today or tomorrow.
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Old 06-04-2008, 06:13 PM   #12
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by Complex
To me sparring could be the single most important feature in this game. Remember NBA Street 3 where you got a nickname based on how you played? What if sparring generated strengths based on how you performed. Block a lot, defense goes up. land a lot accruaracy goes up. jab often, jab strength goes up.
what you just described would be great, however i've not seen that in a boxing game. Usually it's sparring that has absolutely no impact on your boxer whatsoever - I'm pretty sure one of the fight nights you could spar, but it was pointless.

In otherwords, you have a great idea there, but sparing without your idea takes away any meaning a sparring mode would have. So throwing in a sparring mode that has no effect isn't worth it ( and i would never use it )
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Old 06-04-2008, 06:19 PM   #13
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by JayBee74
I totally agree but obviously the "proof will be in the pudding". The jab's power question was side stepped a little, but I have a feeling the right (or left) cross will be invaluable in this game, and that foot position will be a big factor on the impact of this and other power punches. I like the fact that the right and left hands have different levels of power but will that rating be for a particular punch (ex.,LEFT HOOK) or just the right and left hand? Pretty vague about between round activity. I'm assuming you can act as your cutman or not?? No stoppages and minor training gripes are not even close to being a deal killer for me. Overall the interview has really hyped me for this game, so I'll preorder today or tomorrow.
the only game i can remember that has what you're talking about was 'boxing legends of the ring' for genesis. BUT, even in that game the max rating for power in the left hand was never as high as the max for a right hand, and a hook couldn't be maxed higher than a maxed uppercut.

My best punch is a left hook, and i can say with certainty that my uppercuts are much weaker than a cross/hook. What is the facisnation with games putting the uppercut as the 'be all end all' ?a. I'd love to be able to choose (or work towards) some punches (left or right) being better than others. Kelly pavlik's money shot is his right cross without any doubt, ...we should be able to emulate that in games. Also it would be nice to throw punches during a match w/ varying degrees of power eg. the change-up and the fastball.

about uppercuts; who else besides tyson had an uppercut as they biggest weapon? I would say MOST boxers have the cross as their most powerful punch.
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Old 06-04-2008, 06:50 PM   #14
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Re: Don King Presents: Prizefighter Interview

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Originally Posted by allBthere
the only game i can remember that has what you're talking about was 'boxing legends of the ring' for genesis. BUT, even in that game the max rating for power in the left hand was never as high as the max for a right hand, and a hook couldn't be maxed higher than a maxed uppercut.

My best punch is a left hook, and i can say with certainty that my uppercuts are much weaker than a cross/hook. What is the facisnation with games putting the uppercut as the 'be all end all' ?a. I'd love to be able to choose (or work towards) some punches (left or right) being better than others. Kelly pavlik's money shot is his right cross without any doubt, ...we should be able to emulate that in games. Also it would be nice to throw punches during a match w/ varying degrees of power eg. the change-up and the fastball.

about uppercuts; who else besides tyson had an uppercut as they biggest weapon? I would say MOST boxers have the cross as their most powerful punch.
Co-sign. My right cross can take someones head off. The uppercut is a powerful punch but it should have absolutely no range. These games make landing an uppercut as easy as landing a jab.
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Old 06-04-2008, 07:09 PM   #15
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Re: Don King Presents: Prizefighter Interview

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Co-sign. My right cross can take someones head off. The uppercut is a powerful punch but it should have absolutely no range. These games make landing an uppercut as easy as landing a jab.
I'm assuming you are talking about YOUR HUMAN Right Cross. The cross is the easiest of all the power punches to throw and you and allBthere make good points about the potency of uppercuts in video games. That's one reason I hope the power ratings are for specific punches rather than the left or right hand.
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Old 06-05-2008, 01:11 AM   #16
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Re: Don King Presents: Prizefighter Interview

"How many boxers can players create?"
"We have lots of options available for creating players!"

The fact that they seem to be so unwilling to deviate from press release answers just dampens my already flagging enthusiasm for this game even further.
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