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Fight Night Round 4 Hopes and Concerns

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Old 05-15-2008, 01:54 PM   #17
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The Parrying system was horrible. I've never seen boxers throw a punch and pause for 2 seconds with their hands down.
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Old 05-15-2008, 01:57 PM   #18
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Thought of something else. Remember in GTA where CJ couldnt perform certain skills or if he did them they were very wild until he got training. How about having punches that look amatuerish when you are starting out and they improve as your career progresses based on training?

If we use a potential factor like some of you mentioned above and a fighter is at 20% of that, his punches would be less accurate and more wild. But as he moves up to say 70% his punches become more accurate and sharp.
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Old 05-15-2008, 02:00 PM   #19
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Re: Fight Night Round 4 Hopes and Concerns

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Originally Posted by D.Winn
The Parrying system was horrible. I've never seen boxers throw a punch and pause for 2 seconds with their hands down.
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Old 05-15-2008, 02:17 PM   #20
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Re: Fight Night Round 4 Hopes and Concerns

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Originally Posted by Complex
I have posted this before but I will again. I would like to see different speeds for Feet and Hands. Some guys move around the ring fast but still punch slow. Some have fast hands but not quick feet. Klitcsho has slow movements but his right hand comes like its on a spring. This small change would make the 5-10 fighting styles that much more varied.

And we need way more animations. Not all jabs are the same. Some measure with it, some use it to set up punches, some double and triple it. Also Lennox's jab does not look like Tysons or Roy Jones.

Also need to have different power for right & left hand. And a power & quickness rating for each punch.
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Old 05-15-2008, 02:26 PM   #21
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Re: Fight Night Round 4 Hopes and Concerns

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Originally Posted by fistofrage
Also need to have different power for right & left hand. And a power & quickness rating for each punch.
Good idea.
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Old 05-15-2008, 02:42 PM   #22
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Re: Fight Night Round 4 Hopes and Concerns

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Originally Posted by Money99
I stopped reading his article after this:



Round 3 was barely a boxing game, let alone a sports game.
How on earth do you praise a boxing game that doesn't even have RANKINGS????

My wish for round 4 is that the career mode is solid. And there better be open ended training too. I'm so done with the stupid and tired 'mini-game' training.

Just like VB2, you should have X amount of hours in each day to prepare for a fight. You fill that schedule with things like weight-lifting, running, skip rope, sparring, etc.
Sparring is the biggest thing.
And I want total control over my diet.

I could go on and on, but to be honest, I'm not holding my breath. I tired of asking for the same things over and over again. It's been decades.

When the career modes in boxing games of this generation and last, still can't hold a candle to that of a 16-bit title, nobody should get their hopes up.

The only chance any of us have at this is if one of the members here wins the Powerball lottery and pays to have a game made.


completely agree.

they should borrow as much as possible from the boxers road/victorious boxer series.

i still think the 1st boxers road on the ps1 is best(import only)

on the PS1 you were able to:
-diet,train, and view videos of you next opponent,
-the ability to switch weight classes during your career.if you feel you can train easier for a certain weight class then go for it, just arrange a fight with an opponent in the weight class of your choice.
-failure to train properly reflects your performance
-every weight and i mean every weight class was represented with countless fighters in each
-fighters retiring because of age or some early due to injury or lack of skills and victories
-you can change weight classes during your career.
- very fluid boxing animations and a great control scheme that worked perfectly.

EA should take the blue print from boxers road 1(ps1) and build around that and scrap the rock'em sock'em robots.
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Old 05-15-2008, 03:03 PM   #23
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Re: Fight Night Round 4 Hopes and Concerns

Also need to have injuries, fights stopped for numerous reasons cuts, broken jaw, rib, etc. Ref stopping the fight if you don't punch back, etc.

It would be nice if they had a huge judge pool too. Different judges would favor different types of boxing. It would add some excitement to the decision. Also, please have a good number of fights going the distance. Having a Knockout in every fight isn't realistic.
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Old 05-15-2008, 03:03 PM   #24
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Re: Fight Night Round 4 Hopes and Concerns

Even though almost all of these are fantastic suggestions...what is truly pathetic is how easy it would be to implement.

How difficult would it be to program a Tale of the Tape? Or two fake belts with different rankings ala the NCAA BCS/Media polls?

All of the requests and suggestions are not difficult or costly to add.

I do hope whatever contact OS and Fight Night has with each other is OS addressing specific points, not canned media rhetoric.
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