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Fight Night Round 4 Hopes and Concerns

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Old 05-14-2008, 01:09 PM   #1
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Fight Night Round 4 Hopes and Concerns

Noah Weber checks in today with a look at what he is looking forward to with Fight Night Round 4.
Quote:
"EA’s Fight Night Round 3 was one of the best sports games in recent memory. The controls were innovative, the gameplay was fun, and the graphics are still among the best we’ve seen on the next-gen consoles. Nevertheless, the game still had some drawbacks. The lack of relevant licensed boxers was slightly discouraging, with certain obvious omissions like Floyd Mayweather, Jr. and Mike Tyson being most notable. Furthermore, while the Total Punch Control system was extremely well executed, there was little advantage to using it over the buttons, which allowed for faster and more responsive punching. Also, the heavy emphasis on cartoonish haymaker punches was for many a step in the wrong direction as far as gameplay was concerned."
Platform: Xbox 360 / PS3
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Old 05-14-2008, 01:46 PM   #2
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the ear bite was an illegal punch back in KO Kings 2001.

Anyway this is gonna be a wait and see for me, i have been burned too many times by this particular company to warrant a 1st day purchase.
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Old 05-14-2008, 03:01 PM   #3
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Sounds promising but I will wait and see
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Old 05-14-2008, 03:46 PM   #4
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Re: Fight Night Round 4 Hopes and Concerns

As long as EA tightens up the gameplay, produces a real career mode with actual rankings and belts you can carry into the ring, and ditches the canned knockdown animations in favor of the older style of FNR2..........I'll be a happy camper.

Personally, having licensed boxers in a game isn't much of an appeal to me. I'd much rather have a career mode where you can create a ton of boxers instead of going through historic licensed fighters. I have to admit though that I'm looking forward to playing with Tyson.
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Old 05-14-2008, 04:14 PM   #5
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Please focus on the career mode. Lots of different attributes, and lots of different training options. We also need a relistic amount of fights going the disctance. Please allow for 2 minute rounds or accelerated clock in career mode.

Make the career mode robust with a huge list of rankings and being able to pick and choose your fights. Multiple belts and unification would be nice. No story mode, make all the choices.

One other thing I would like to see is in career mode, you create a boxer but you can't necessarily max out their stats. Some boxers will come up with alot of power, but some boxers just aren't made to be KO artists. It would be nice if created boxers has a certain potential factor and they may never be able to reach elite status, but it would still be cool to kick around with a journeyman who may or may not ever get a shot at the title.

Also, Please let us have multiple boxers going in the same career. Nothing would be funner than watching you and a friend rising up the rankings either ducking eachother or possibly fighting along the way.
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Old 05-14-2008, 04:23 PM   #6
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Re: Fight Night Round 4 Hopes and Concerns

I stopped reading his article after this:

Quote:

"EA’s Fight Night Round 3 was one of the best sports games in recent memory.
Round 3 was barely a boxing game, let alone a sports game.
How on earth do you praise a boxing game that doesn't even have RANKINGS????

My wish for round 4 is that the career mode is solid. And there better be open ended training too. I'm so done with the stupid and tired 'mini-game' training.

Just like VB2, you should have X amount of hours in each day to prepare for a fight. You fill that schedule with things like weight-lifting, running, skip rope, sparring, etc.
Sparring is the biggest thing.
And I want total control over my diet.

I could go on and on, but to be honest, I'm not holding my breath. I tired of asking for the same things over and over again. It's been decades.

When the career modes in boxing games of this generation and last, still can't hold a candle to that of a 16-bit title, nobody should get their hopes up.

The only chance any of us have at this is if one of the members here wins the Powerball lottery and pays to have a game made.
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Old 05-14-2008, 04:30 PM   #7
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Re: Fight Night Round 4 Hopes and Concerns

Quote:
Originally Posted by Money99

When the career modes in boxing games of this generation and last, still can't hold a candle to that of a 16-bit title, nobody should get their hopes up.

The only chance any of us have at this is if one of the members here wins the Powerball lottery and pays to have a game made.
Even then your hiring pool would probably be limited to out of work 2k workers in flip flops.

I know, we beg and plead and we will never be able to have a say in it. Just please, please, please make a robust career mode. Another thing that would be great is a name database. Having the announcer only announce nicknames is terrible. All of the other games have the annoucers saying their names.

Also have the rankings in the career mode be active with other boxers moving up and down and fighting eachother. It would be great if the rankings had a minimum 100 boxers per weight class.
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Old 05-14-2008, 05:28 PM   #8
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Re: Fight Night Round 4 Hopes and Concerns

"One other thing I would like to see is in career mode, you create a boxer but you can't necessarily max out their stats. Some boxers will come up with alot of power, but some boxers just aren't made to be KO artists. It would be nice if created boxers has a certain potential factor and they may never be able to reach elite status, but it would still be cool to kick around with a journeyman who may or may not ever get a shot at the title."

That's a great idea.
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