Not if the game is accurately paced and depicted. How would it throw stats out of whack? You probably say that because without clinches, you only get about 2 minutes of action in some boxing matches where there is a lot of holding. For some fights, rounds go by and the ref never even has to clinch. For those matches, they are boxing for 3:00. It should be the same by default in a game. Since it's a game, the user should be able to, of course, set the number of rounds and the length of time of the rounds. (or the speed at which the clock ticks if it's faster than standard seconds) If you want to play it on 2:00 rounds then set the interface to that. But by default, it should mimic how it exists in real life, lasting 3 minutes long. This also is key in scoring because it provides more time for judges to separate fighters. If a round is close after 2:00, if you set it to 2:00 then you should have mostly 10-10 rounds. If it's close, a strong rally in the final 3rd minute of the round could be what the judges determine warrants a 10-9 round. It also is vital to determining accurate stamina and how long fighters are on their feet at a time. It would be more arbitrary and undeserving to be exchanging 10-9 scores with 2:00 rounds.
It's not to say that games that run in double-time by default with no option to change the time the rounds last, and result usually in 1:30 rounds are inferior.
Most games (like Madden) aren't good enough to play a full time 60:00 game. But for games like NCAA Football 06 on Xbox1 (and multiplayer on NCAA Football 07 and 08), I can go 15 minutes quarters and not be bored at all, on Heisman gameplay at least. It is fun since it's a battle of attrition. It just depends on how much patience you have and how much time you have to devote to "a game". Sports games these days just aren't well rounded enough for users to play full time games. But there should always be an option for a user to do that. And there really should be a difficulty level to match what would likely happen in a real life full time game. Like realistic scoring and stats. Like in Fifa and Winning Eleven, there is no option to play a full 90:00 match. (except on Fifa World Cup 06 I think had 90:00 matches) Most of the time I'd want to play like a 30 minute match, but I'd still like to have the option to play a full 90:00 match if I really wanted to test the gameplay. Maybe one day games will be so immersive and realistic (and without bugs) that gamers would want to play full time matches. maybe multiplayer gaming wouldn't have to worry about lag and would actually have incentive to play long matches. Maybe it could save after every quarter in case there was a multiplayer disconnect. But timing is very different in football (like playing a 5:00 quarter game versus a 15:00 quarter game) than a 2:00 round to a 3:00 round is in boxing. In boxing, historically the time a round lasts is vital to how boxing is scored. That is the time that the judges have before they mark down a proper score.
Women's boxing has 2:00 long rounds. This is not a women's boxing game. If I take on Kenny Norton with Larry Holmes, I want 3:00 minutes to be flickin that jab off Kenny Norton's face impressing those judges. I am also hoping that you can go 15 rounds in Exhibition Mode. You had that option in Fight Night Round 3. (and previous Fight Night games)
It'd also be nice to go through the story mode with championship bouts being 15 rounds. They should have an option for that to be 12 or 15 rounds.
It will be interesting to see whether or not 2K has even had time to think about "little" things like this. These are things that may or may not be in there, but should be in any boxing game.
You gotta remember devs are always trying to make money, and cutting their own work time as well wherever possible. So they sometimes forget stuff and then it's too late to go back into embedded code. That's where good QA departments come in and make sure they have all the issues laid out to the devs with plenty of time for the devs to fix them, or even add stuff in some scenarios. Lets just hope that they give the user the level of customization that gamers expect with a "next-gen" title sports title like this.
There's no question that the game will look great and bring the bright lights of championship boxing to sports fans of all ages. The question is will there be enough depth to the interface and to the control mechanics to keep us coming back for more? I hope there is no need for patches. I hope there are no glaring issues. I hope the devs had ample time to refine this engine and everything in debug code is matching up. I wonder how different the Wii version will be from the 360 version. We will soon find out.