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Old 11-14-2015, 05:26 PM   #1
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
Alright Boyz, here we go! The FM16 Thread

Game had it's full release yesterday, and I've already recreated my American Premier League mod for FM16:

Link: TinyUpload.com - best file hosting solution, with no limits, totaly free

Also available on Steam Workshop:
Description:
Steam Workshop :: American Premier League 1.0

This is a first release of the American Premier League file. This is designed to allow folks to play American teams without the salary cap management and general pain that MLS rules create.

Sixty Four teams are in this first release:

20 MLS teams in the American Premier League (B teams not allowed)
20 NASL/USL teams in the American Championship
24 NASL/USL teams (including B teams) in the American Challenge Division.

Prize Money and TV money in the top two leagues, life in the Challenge Division offers limited prize money and results based money (more if you win, but a little bit even if you lose).

Also included is a 64 team US Open Cup, featuring all 64 league teams.

This file will be updated with changes (I hope to add a fourth division, and expand the Cup competition.)

Comments and suggestions are always encouraged.
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Old 11-14-2015, 05:33 PM   #2
nilodor
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Location: calgary, AB
Can you use the new create a team feature with FM Classic?
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Old 11-14-2015, 05:52 PM   #3
whomario
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I am going to resist buying this for now. Happy with FIFA and looking forward to the NBA2K16 patch hopefully ironing out a few issues of what is otherwise a stellar game.

Pretty sure i will catch the FM Bug around Christmas again, will see then if i stay on 15 or make the transition to 16.
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Last edited by whomario : 11-14-2015 at 05:53 PM.
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Old 11-14-2015, 08:20 PM   #4
SirFozzie
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Quote:
Originally Posted by nilodor View Post
Can you use the new create a team feature with FM Classic?

Yes, although it's called FM Touch now.
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Old 11-15-2015, 08:46 AM   #5
Barkeep49
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Location: Not too far away
I skipped last years purchase and so I am very much looking forward to buying this to play over my Winter Break.
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Old 11-15-2015, 10:31 PM   #6
jbergey22
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Location: Minnesota
Has anyone gotten deep into this yet? I purchased but havent gotten to the playing the games part yet. How is the gameplay and AI at this point?
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Old 11-15-2015, 10:34 PM   #7
Abe Sargent
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There are a couple of teams I'm considering. I like the idea of taking an African side, like Melilla, and then promoting them in Spanish league until they get to the top league, and make them pertinent. Or take Bilbao, and keeping to it's principle of only having Basque players, take it to a European Championship
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Old 11-15-2015, 10:45 PM   #8
bulletsponge
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Originally Posted by jbergey22 View Post
Has anyone gotten deep into this yet? I purchased but havent gotten to the playing the games part yet. How is the gameplay and AI at this point?

im in season 5 and it seems fairly tough. 3 of my 5 seasons ive struggled to stay above the relegation zone
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Old 11-16-2015, 11:00 AM   #9
henry296
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Marc -When will the handheld version is going to be released?
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Old 11-16-2015, 11:23 AM   #10
Comey
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Location: CT via PA via CA via PA
I will be quite interested in hearing your impressions about all of this. I think I'm going to get it, but not right away. I haven't played a version, really, since FM10 (which I still play), and fifty bucks is rather steep for me.
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Old 11-16-2015, 11:34 AM   #11
Ryche
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Quote:
Originally Posted by jbergey22 View Post
Has anyone gotten deep into this yet? I purchased but havent gotten to the playing the games part yet. How is the gameplay and AI at this point?

It feels much more stable this year at this point than it did last season. I'm not quite sure how much of an upgrade it is over 15 but I'm pretty happy with it's current state. Biggest bug I've encountered so far is a failure to sub players in friendlies properly.
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Old 11-16-2015, 12:04 PM   #12
Mota
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I'm seeing a LOT of offsides. In strange situations, like when one of my forwards is nowhere near the 4 defensive line players. I'm not sure if it's a bug or my lack of knowledge of the sport. Most likely the latter.

Another thing that I see is players receiving a hard pass will often stop moving, almost like they need to recover for a second before moving with it. This opens up to a possible takeaway from the defensive player. I don't notice that on regular passes.

So far I'm halfway done my first season and am in 3rd place in the Vanarama South division in England, my team was expected to be in 14th place.

Another cool thing that I saw for the first time was a player that I refused to loan out to another team. He came up to me asking to move, and I said no, with "x" reason. He actually called me out on it, saying that's not the reason I gave when I said no to the loan! He left the room in a huff, saying there was no use talking to me. That was cool! I guess I need to pay more attention.

I have noticed scouting takes a lot more time, you have to scout a player for several weeks before all the attributes show up. You get a good idea from the scouting report, (maybe 50% of attributes are exact, the rest are a range) but then if you find a few guys that you're interested in, you have to follow them for a while. I have absolutely no problem with that, it sounds like something that you'd need to do in real life.

I would say it's definitely worth a purchase. It's Football Manager after all, and the product is consistently great year after year.

Last edited by Mota : 11-16-2015 at 12:06 PM.
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Old 11-16-2015, 06:49 PM   #13
jbergey22
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Quote:
Originally Posted by bulletsponge View Post
im in season 5 and it seems fairly tough. 3 of my 5 seasons ive struggled to stay above the relegation zone

Quote:
Originally Posted by Ryche View Post
It feels much more stable this year at this point than it did last season. I'm not quite sure how much of an upgrade it is over 15 but I'm pretty happy with it's current state. Biggest bug I've encountered so far is a failure to sub players in friendlies properly.

Thank you!
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Old 11-16-2015, 08:40 PM   #14
djsatu
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Join Date: Dec 2013
Location: Airdrie
Starting my second season with my beloved Internazionale. Won the league, and Coppa Italia in year 1. Im loving the constant interaction with my players who become unhappy when I don't play them as often as they like. The match engine is much improved in my honest opinion, and injuries so far are spot on. I just find myself on the edge of my seat more than I have been over the last few versions of the game. Team talks and shouts work really well if done right. The new tactics screen is much much more improved, and I can do everything on 1 screen which I love. I have had no trouble selling players that I list, as well as loaning my youngsters out with ease. Loving the new questions that you get asked by the media, and I don't mind taking the time in this years version to do so, instead of ''sending my assistant'' or asking him to do my half time and pre-match talks. I friggin love this game! Back in Champions League, and face Real Madrid, Man City, and Fenerbahce in the group stage. My board expect me to qualify, but dang is it going to be tough!

Last edited by djsatu : 11-16-2015 at 08:41 PM.
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Old 11-18-2015, 08:55 PM   #15
CraigSca
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Location: Not Delaware - hurray!
For those interested, greenmangaming.com has a 15% voucher, so you can get FM16 for approx. $42. Personally, I'm going to wait for the cost to come down a bit. I love soccer, and the game is pretty cool, but I always have such trouble figuring out tactics, what to look for, etc., that I eventually give up. When would I use a guy classified as an Evangelista, anyway (yeah, I know it's wrong but the position sounds like "evangelista" to me)?
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Old 11-19-2015, 12:12 AM   #16
SirFozzie
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If you have a SIGames account, this is for FM15 but it explains 95% of the stuff in Fm16

Lines and Diamonds: The Tactician's Handbook for Football Manager 2015
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Old 11-19-2015, 09:36 AM   #17
Grover
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Started my West Ham game, as I always do first. Through 6 Europa League qualifying matches, Diafra Sakho has 18 goals.
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Old 11-19-2015, 02:36 PM   #18
Shepp
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If you buy from Green Man Gaming, do you have to download through them or do they just give you a Steam key?
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Old 11-19-2015, 03:15 PM   #19
Easy Mac
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I normally just monitor one these steam key price aggregation sites until its at a price I feel like paying.

Football Manager 2016 Digital Download Price Comparison
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Old 11-19-2015, 03:21 PM   #20
sovereignstar v2
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Originally Posted by Shepp View Post
If you buy from Green Man Gaming, do you have to download through them or do they just give you a Steam key?

Steam key.
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Old 11-19-2015, 03:38 PM   #21
Shepp
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Quote:
Originally Posted by Easy Mac View Post
I normally just monitor one these steam key price aggregation sites until its at a price I feel like paying.

Quote:
Originally Posted by sovereignstar v2 View Post
Steam key.

Thanks
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Old 11-19-2015, 03:39 PM   #22
CraigSca
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Quote:
Originally Posted by Easy Mac View Post
I normally just monitor one these steam key price aggregation sites until its at a price I feel like paying.

Football Manager 2016 Digital Download Price Comparison

Do all these sites give you a Steam key as well? Any concerns about some of them (I see some have three out of five stars)?
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Old 11-19-2015, 04:04 PM   #23
lighthousekeeper
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Originally Posted by CraigSca View Post
Do all these sites give you a Steam key as well? Any concerns about some of them (I see some have three out of five stars)?

some of those linked sites seem sketchy (such as requiring VPN for the Russian version of the game ... Witcher 3)
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Old 11-19-2015, 04:27 PM   #24
Shepp
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Quote:
Originally Posted by CraigSca View Post
Do all these sites give you a Steam key as well? Any concerns about some of them (I see some have three out of five stars)?

I went 0 for 3 and decided to give up. The first sight's price wasn't the same as advertised, the second rejected my credit card for some unknown reason, and the third said they were out of stock. I guess I'll just be waiting for a Steam sale.
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Old 11-19-2015, 05:40 PM   #25
Grover
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I went 0 for 3 and decided to give up. The first sight's price wasn't the same as advertised, the second rejected my credit card for some unknown reason, and the third said they were out of stock. I guess I'll just be waiting for a Steam sale.

Good Old Games will reject my cards automatically because they're out of Cyprus, which is apparently a hot bed for stolen credit card activity.
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Old 11-19-2015, 07:45 PM   #26
Shepp
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Good Old Games will reject my cards automatically because they're out of Cyprus, which is apparently a hot bed for stolen credit card activity.

Its not a big deal. It just means I won't be buying it today. Its probably better to wait until they patch it at least once anyhow.
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Old 11-22-2015, 07:34 AM   #27
whomario
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Join Date: Jul 2007
I am weak ...

Now installing last years megapack and other graphics stuff like logos. Hope it still works, installing is painfully slow as is (without having to download it as well) ... Also found a couple neat looking Canadian Fantasy Leagues to go alongside the MLS, guess the norh american leagues and National Teams will be my stomping grounds for the first few weeks until the last kinks get worked out via patch(es)
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Old 11-22-2015, 10:55 AM   #28
MrBug708
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Join Date: Apr 2001
Location: Whittier
Quote:
Originally Posted by Easy Mac View Post
I normally just monitor one these steam key price aggregation sites until its at a price I feel like paying.

Football Manager 2016 Digital Download Price Comparison

That's a pretty great site. I picked up Sunless Sea for less than 3 dollars on GOG
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Old 11-22-2015, 12:02 PM   #29
MrBug708
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Location: Whittier
I bought the game and I cant get more than a day without a freeze
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Old 11-22-2015, 06:04 PM   #30
Easy Mac
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Location: Here


From FM15, but I'm not sure of his agents valuation.
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Old 12-15-2015, 09:50 AM   #31
Flasch186
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Join Date: May 2002
Location: Jacksonville, FL
I hate this version.

Defensively Ive seen hundreds of very long passes somehow snake its way between 3 or 4 defenders to land right on an attackers foot for an easy goal.

Defense's just seem to have shut their brains off.

Then, while watching the game on Comprehensive, I can tell when the other team is due to score because all of a sudden they can dribble through my defender's animations, long passes are on a string, and defenders in the box stop marking people. Literally, as the highlight starts, I can call it from the first player on the ball's move.
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Last edited by Flasch186 : 12-15-2015 at 09:16 PM.
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Old 12-15-2015, 11:51 AM   #32
flere-imsaho
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Join Date: Sep 2004
Location: Chicagoland
"We've replaced all of FM's defenders with David Luiz. Let's see if anyone notices the difference."
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Old 12-16-2015, 10:25 AM   #33
whomario
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Quote:
Originally Posted by Flasch186 View Post
I hate this version.

Defensively Ive seen hundreds of very long passes somehow snake its way between 3 or 4 defenders to land right on an attackers foot for an easy goal.

Defense's just seem to have shut their brains off.

Then, while watching the game on Comprehensive, I can tell when the other team is due to score because all of a sudden they can dribble through my defender's animations, long passes are on a string, and defenders in the box stop marking people. Literally, as the highlight starts, I can call it from the first player on the ball's move.

Moan and you shall be heard ...

Quote:
FOOTBALL MANAGER 16.2.0
=======================

PERFORMANCE

- Improved match performance on Retina displays
- Fixed rare crash on staff responsibilities screen
- Fixed crash when trying to send assistant manager to tunnel interviews when no assistant appointed
- Fixed game not launching in Full Screen modes on certain system setups

USER INTERFACE
- Fixed processing panel not disappearing when using alt-tab
- Fixed attributes pop-up ordering attributes alphabetically by abbreviation not by full name
- Fixed captain icon not displaying in-match
- Fixed Ctrl+F shortcut
- Fixed Average Positions & Heat Map options on ProZone panels showing incorrect information during live matches

GAMEPLAY
- Improvements to AI transfer & contract negotiations
- Players will no longer count being rested for minor cup games towards first team football unhappiness
- Fixed issue where players would complain about being left out of a training camp squad when they were away on international duty
- Fixed players asking for a new contract and then being unwilling to sign one

MATCH ENGINE
- Improved defending of full backs who were tucking in inappropriately
- Improved behaviour of backline when deciding to cover out of position players
- Prevented ball getting stuck in the crossbar
- Fixed instances of goalkeepers being stranded out of goal after being called over to be booked
- Fixed some examples of dead time after ball is returned from a throw in following an injury
- Improved system of players taking a penalty when on a hat-trick
- Fixed some instances of poor back passes and goalkeepers lack of reaction to them
- Fixed some problems with Specific Man Marking instruction
- Refined referee decision making on offside calls
- Improved defenders behaviour when reacting to a ball they are favourite to win
- Improved goalkeeper decisions to parry ball back into play when they could let the ball go out
- Improved goalkeeper decisions on when to come off their line
- Improved accuracy of shots on goal
- Refined passing decision making to reduce instances of unnecessary direct and rushed passes
- Fixed some instances of a goal being awarded when the shot had hit the bar and not gone in

GRAPHICS
- Improved Retina graphics benchmarking (requires cleared cache & preferences)
- Fixed issue with black ball on Macs
- Fixed extreme and sudden change from rain to shine

IN-GAME EDITOR
- Age, Nationality and Wage editable on Profile page for Staff and Players
- Fixes to help custom skin compatibility

STANDALONE EDITOR
- Fixed Belgium league rules failing verification checks without being edited
- Fixed a few editing kit colours issues
- Fixed issue with stadium editing which caused some User files to crash
- Fixed edit files using the wrong start date when extracted in to the game
- Fixed various unhelpful error messages when verifying files
- Fixed some crashes on verification on specific files
- Fixed some issues extracting certain data edits in to the game

NETWORK
- Fixed divergence of results when playing network game between Mac & PC

TOUCH MODE
- Fixed obscure nations topping World Rankings at the start of new games

CREATE A CLUB MODE
- Fixed created clubs keeping affiliations preventing them from being promoted.
- Fixed created clubs not displaying their own kits on Team of the Week.

FANTASY DRAFT MODE
- Fixed issue where fantasy draft budget left over is calculated incorrectly


------------------------------------------------------------------------------


FOOTBALL MANAGER TOUCH 16.2.0
=============================

TECH & PERFORMANCE
- Improved match performance on Retina displays
- Improved Retina graphics benchmarking (requires cleared cache & preferences)
- Fixed processing panel not disappearing when using alt-tab
- Fixed game not launching in Full Screen modes on certain system setups

USER INTERFACE
- Fixed processing panel not disappearing when using alt-tab
- Fixed attributes pop-up ordering attributes alphabetically by abbreviation not by full name
- Fixed captain icon not displaying in-match
- Fixed Ctrl+F shortcut
- Fixed Average Positions & Heat Map options on ProZone panels showing incorrect information during live matches

GAMEPLAY
- Fixed obscure nations topping World Rankings at the start of new games
- Improvements to AI transfer & contract negotiations

MATCH ENGINE
- Improved defending of full backs who were tucking in inappropriately
- Improved behaviour of backline when deciding to cover out of position players
- Prevented ball getting stuck in the crossbar
- Fixed instances of goalkeepers being stranded out of goal after being called over to be booked
- Fixed some examples of dead time after ball is returned from a throw in following an injury
- Improved system of players taking a penalty when on a hat-trick
- Fixed some instances of poor back passes and goalkeepers lack of reaction to them
- Fixed some problems with Specific Man Marking instruction
- Refined referee decision making on offside calls
- Improved defenders behaviour when reacting to a ball they are favourite to win
- Improved goalkeeper decisions to parry ball back into play when they could let the ball go out
- Improved goalkeeper decisions on when to come off their line
- Improved accuracy of shots on goal
- Refined passing decision making to reduce instances of unnecessary direct and rushed passes
- Fixed some instances of a goal being awarded when the shot had hit the bar and not gone in

CREATE A CLUB MODE
- Fixed created clubs keeping affiliations preventing them from being promoted.
- Fixed created clubs not displaying their own kits on Team of the Week.


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Last edited by whomario : 12-16-2015 at 11:21 AM.
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Old 12-16-2015, 08:29 PM   #34
Flasch186
Coordinator
 
Join Date: May 2002
Location: Jacksonville, FL
tremendous timing because I was about to shelve it
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Old 12-17-2015, 06:19 AM   #35
whomario
Pro Starter
 
Join Date: Jul 2007
I actually liked it way more than i thought this early in the cycle (fm for me was generally a 3-patch game before i got into it, now ive already logged 250 hours, even if a lot has been testing of db edits and such. Think i have logged 10 seasons over 3 saves)
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Old 12-17-2015, 12:05 PM   #36
whomario
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Join Date: Jul 2007
in regards to the defense, i am now for the first time in ages actually playing with a defensive-minded tactic.

I have taken over Stabaek (Norway) in July 2015 and also added a revived "Royal League" (CL/EL like cup for the scandinavian/nordic countries) while giving the scandinavian leagues/teams a slight edge via the editor. Anyway, upon looking at the Roster for the first time i noticed that the team had not even a single striker that deserved the moniker, only 2 wingers that could somewhat-kinda play up front. With little budget i only managed to sign 1 striker, but he´s more of a work-his-ass-off guy than a goalscorer with just 36 in 160 career games (19 workrate, 20 agression, 15 bravery).

So i have now set up a really defensive 4-1-2-3 (1 DM as BWM-D, another BWM-S and a BBM in the centre) with long balls, hard tackling. 9 games into my managing career we have 4 wins, 4 draws and 1 loss with 8 goals scored and just 3 received. Of course the competition in Norway is not stellar, but it is still a nice change of pace compared to my usual 3:2, 3:4 games (with Portland i finished the last MLS regular season with 75-46 goals )
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Old 12-17-2015, 06:31 PM   #37
Flasch186
Coordinator
 
Join Date: May 2002
Location: Jacksonville, FL
And it's nice to see defenders actually frickin defend.
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Old 12-21-2015, 08:16 AM   #38
flere-imsaho
Coordinator
 
Join Date: Sep 2004
Location: Chicagoland
Does anyone know how population is calculated for the purposes of match attendance? Like does FM use the urban population, or greater metropolitan areas?

I'm curious as to how large one could conceivably grow a club (stadium size being an aspect) if you're on the periphery of a major metro, as opposed to in the metro itself.
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Old 12-21-2015, 09:01 AM   #39
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
Quote:
Originally Posted by flere-imsaho View Post
Does anyone know how population is calculated for the purposes of match attendance? Like does FM use the urban population, or greater metropolitan areas?

I'm curious as to how large one could conceivably grow a club (stadium size being an aspect) if you're on the periphery of a major metro, as opposed to in the metro itself.

It's a VERY complicated setup - it uses a large combination of factors including the City they're located within.

A fair proportion is the attraction of the club themselves, how they're performing, the location they're based in and the likely transport facilities within the region.

Some areas for instance have only one professional club in their region are more likely to have a larger fan base than you'd expect because they're within easy commuting distance of large population bases, others have several football clubs vying for attention within their area and this means that the smaller clubs might struggle for attention especially if they're seen as 'historical rivals' of the larger clubs).

There are loads of other factors involved as well the date (some dates are traditionally big football occasions in certain countries, Saturdays in England and Boxing day etc.), the period of the season (last game of the season is often a little better supported than others unless its been a dire season) ... suffice to say its modeled as accurately as possible and half the items going into it probably only make sense to us because we have spent far longer than is healthy looking into this sort of thing

Disclaimer - I haven't looked at the PC code for this side of things since I last worked on it around 2008, I'd imagine its evolved and become even more involved since I wandered off to work full-time on the handheld games ...
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Old 12-21-2015, 09:08 AM   #40
flere-imsaho
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Thanks for that detailed explanation, Marc - that's exactly what I was looking for!

For explanation, I'm going to start a new save and will be looking for a lower league club (somewhere in greater Europe) without a lot of history, but in a location where it can conceivably grow pretty big over time, so knowing more about the factors behind that growth (as you described) is very helpful.
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Old 12-21-2015, 07:39 PM   #41
Mota
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I agree! Sometimes it's hard to take a lower league club and to see it "max out" in terms of growth potential. You're almost forced to go to another team to continue your ascent. I guess it is like real life, the little minnows may climb 1-2 leagues, but I don't know if there's been that crazy ascent from the non-league teams into the Premiership or anywhere near that.
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Old 12-21-2015, 07:54 PM   #42
Balldog
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I'm really struggling to get into a save. I've started 3 and haven't gotten past evaluating my team and starting my tactics. Such a bummer. I don't think it's the game, I'm just struggling with engagement at the moment.
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Old 12-22-2015, 03:16 AM   #43
whomario
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Have a similar issue, especially since my Brazil save crashed and burned due to a scheduling bug (starting in 2019 i was suddenly scheduled to play in youth leagues with my senior team) [likely a result of the mod i was using. The irritating thing is that i holidayed for ten seasons before and that was not an issue in that test]

Now i have going a Portland save (lost interest kinda with the restrictions ...), a Stabaek save (on the fence) and now also have started a save where i have taken over Southampton mid season. That one has some potential as of now for a quick romp about ... A long term save with a good club but also a challenge might be in Spain, because Real and Barca are likely to keep being dominant with their TV deals, making the challenge for titles a big one. In a recent test, they continued to approach the 90 point mark 5 seasons in.

For my really long term slug i´ll wait for the EEE mod (si forums) for the english lower leagues and take over some random club in the 8th or 9th level.

Quote:
Originally Posted by flere-imsaho View Post
Thanks for that detailed explanation, Marc - that's exactly what I was looking for!

For explanation, I'm going to start a new save and will be looking for a lower league club (somewhere in greater Europe) without a lot of history, but in a location where it can conceivably grow pretty big over time, so knowing more about the factors behind that growth (as you described) is very helpful.

I think as long as it´s not in totally rural backwater and in a non-Top 6 nation (where there is little national TV or prize money), you´ll be fine. There are plenty stories/updates around on the SI board that show that really not a lot is needed.

Besides, with the way the money distribution has developed, gate receipts have become much less important than even 2 or 3 years ago in many countries.

An example from one of my holiday saves, in 2015/2016 (in the FM universe) Borussia Dortmund had an Income of 280 mio, of which only 45 mio (less than 20%) were Season Tickets and Gate Receipts. And thats with Europa League instead of CL (which would have made the percentage even smaller) at the club with the largest attendance in Europe. Juventus only has a 40k stadium.

If you were to start in Germany, essentially every Western or Eastern 3rd division city (or 4th if you download a mod) has the potential to be a big market attendance wise (heck, most have decent numbers even in the lower league). Suggestions i would have: Preußen Münster, Rot Weiß Essen (they do have some history, but its waaaay back), maybe even Fortuna Köln as the ugly step child of FC Köln.

Other suggestions of clubs that i have seen become big in prior versions , which are admittedly not without history sometimes (more of the "fallen on hard times" variety)

Spain: Racing Santander, Cadiz CF, Real Murcia.
France: Strasbourg (good sized stadium and attendance, even some accolades, but semi-pro in the 3rd division)
Italy: Pisa, Lecce, Catania, Robur Siena
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Last edited by whomario : 12-22-2015 at 03:18 AM.
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Old 12-22-2015, 01:01 PM   #44
Barkeep49
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I skipped last years purchase and so I am very much looking forward to buying this to play over my Winter Break.
And this plan goes up in smoke since it doesn't appear to be on special anywhere and I'm too cheap to spend $50 on computer games anymore.
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Old 12-22-2015, 01:13 PM   #45
flere-imsaho
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Steam sale is still going on, right?
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Old 12-22-2015, 02:10 PM   #46
CraigSca
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FM2016 isn't part of the sale
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Old 12-22-2015, 02:13 PM   #47
flere-imsaho
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Isn't it always eventually part of the sale?
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Old 12-22-2015, 03:20 PM   #48
Barkeep49
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Isn't it always eventually part of the sale?
My understanding is that the new steam sale model has all games on sale on Day 1. Am I wrong (he asks hopefully)?

Last edited by Barkeep49 : 12-22-2015 at 03:21 PM.
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Old 12-23-2015, 07:14 AM   #49
flere-imsaho
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Oh.
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Old 12-23-2015, 01:07 PM   #50
whomario
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My understanding is that the new steam sale model has all games on sale on Day 1. Am I wrong (he asks hopefully)?

Not really im afraid. However, they left a loophole in a "well, if a publisher of a really big title came to us with a different approach, i am sure we would find a solution" ...
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