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Old 05-02-2003, 08:39 PM   #1
CHEMICAL SOLDIER
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Question Dungeons&Dragons 4th Edition?

I was wondering if anyone knows anything about this ...I;ve heard rumors about a 4th edition coming out this year .I hope not cuz I love 3rd Edition rules .
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Old 05-02-2003, 08:41 PM   #2
sabotai
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Seems odd they would make up 4th edition rules so short (relativly speaking) after 3rd edition came out.
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Old 05-02-2003, 08:44 PM   #3
Barkeep49
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They still are releasing considerable amounts of source books for 3rd edition so I find it hard to believe they would cut into that gravy train. Like sabotai said it seems WAY too soon.
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Old 05-02-2003, 08:51 PM   #4
CHEMICAL SOLDIER
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True , I had fun with 3rd edition rules and it would suck if they changeed it now with all the RPG boom of recent times .
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Old 05-02-2003, 09:11 PM   #5
SirFozzie
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It's really updated 3rd edition, being referred to as "Edition 3.5"

With additional support for miniatures rules
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Old 05-02-2003, 09:27 PM   #6
GrantDawg
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Quote:
Originally posted by SirFozzie
It's really updated 3rd edition, being referred to as "Edition 3.5"

With additional support for miniatures rules


That's what I heard too. Not a major upgrade but a "tweak." Remember, they are in the book selling business. Expect a "tweak" as often as they can come up with a reason.
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Old 05-03-2003, 12:16 AM   #7
Sporkimata
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Yeah 3.5 is coming out. All three revised books at the end of July. The changes are fixing some very broken things. If you dont want to buy the books, you can always download the srd.
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Old 05-03-2003, 02:18 AM   #8
Schmidty
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Hopefully 3.5 will make Rangers more flexible and interesting instead of the Drizzt-clones they are now.
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Old 05-03-2003, 09:33 AM   #9
KWhit
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Quote:
Originally posted by Sporkimata
Yeah 3.5 is coming out. All three revised books at the end of July. The changes are fixing some very broken things. If you dont want to buy the books, you can always download the srd.


What is the srd?
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Old 05-03-2003, 10:59 AM   #10
Sporkimata
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The SRD is the Open gaming license that they do. Big chunks of 3rd edition is open so that third party companies can make products. When 3.5 comes out they will be updating it, hence you could download it and get a feel for the changes.

Here is a list of things being changed so far:

3.5 Revised Core Rules:
Game Mechanics
—All unnamed bonuses on magical items are considered circumstance/competence bonuses and do not stack
—Extra partial actions: now grant a +30 ft. to your base move and give you one additional attack with the full-attack action (all haste-like effects now grant a +1 dodge bonus to AC, Reflex saves, and attacks)
—Should a character receive the Uncanny Dodge ability from more than one class, she may stack the
levels of those classes together to determine the level of Uncanny Dodge granted
—Native Outsiders are vulnerable to the banishment spell returning to the plane of their deity or one appropriate to their alignment
—For a caster to enhance a spell with a metamagic feat, they must have access to the spell slot that a metamagicked spell would normally utilize, even if a class ability allows a spell to be prepared in a lower level slot
—Though an item or class ability might allow the casting of metamagicked spell at a lower level spell slot, all game mechanics, which rely on spell level, such as spell storage, treat the spell cast as if it were its normal level
—Creature subtypes (fire, cold, water, air, earth) now take a –10 penalty to save against their opposed element and only take double damage on a failed save
—All shields and shield like items/spells now grant a “shield armor bonus” which do not stack with each other (no buckler and shield spell combos)
Feats
—You can only add one improved metamagic effect to any particular spell. You can still stack other metamagic effects on the spell but it is reduced only once on any particular feat (or stackings of the same feat) ::This was a suggested fix by its creator Sean K Reynolds and is on his site::
—Dodge feat grants +2 dodge bonus to Armor Class against a single opponent
—Skill Focus feat grants a +3 bonus to the relevant skill
—Weapon Finesse feat now applies to all applicable weapons (i.e. you don’t have to choose a weapon)
—Weapon familiarity: racial exotic weapons are treated as martial weapons for their respective race
—Two-Weapon Fighting now includes Ambidexterity with it (it’s now one feat instead of two)
Classes
—Bard and Ranger classes now get (6 + Int modifier) for skills and the Ranger now has d8’s for hit dice
—A Bard with 15 or more ranks in Perform can duplicate the effects of the emotion spell for as long as he sings
—Bards ignore arcane spell failure in medium or lighter armor
—Barbarian gets DR 1/– at 7th level and it increases every three levels thereafter
—Monks gain Improved Flurry at 14th level; treat as the Lightning Fists feat
—Monks gain Ki Strike (+1 magic) at 4th, Ki strike (+2 magic, lawful) at 10th, and Ki Strike (+3 magic, lawful, adamantine) at 16th
—Rogues gain trap sensing at 5th level; treat as if they were actively searching for a trap at all times
—Ranger gains wild empathy at 1st level; treat like the emotion (friendship) spell usable at will that works on a single targeted animal within close range (only one attempt per animal in a 24 hour period however)
—Ranger can use the Track feat while running with a –10 penalty
—Ranger no longer receives Ambidexterity or Two-Weapon Fighting related virtual feats instead gaining “combat styles”
—Ranger chooses “two-weapon style” or “archery style” at 2nd level and picks up an additional related feat every four levels
—Wizard now has Decipher Script as a class skill
Spells
—haste now affects one creature/level within 30 ft. of each other, mass haste can now affect all targets within 30 ft. of each other
—hold type spells now grant a Will saving throw every round to break free of the effect
—enlarge and reduce can grant a size category change if the effect is great enough
—creeping doom deals 62 damage/round for each square of the area of affect (16 squares) and shrinks to fill holes
—gate can only call and control creatures of your caster level or less
—harm has a Will save for half, 10 hp lost/level (max 150 hp lost, minimum 1 hp), heal cures a maximum of 10 hp/level (150 hp max) also
—shapechange is limited to double your caster level in HD of creature assumed
—shield grants a +7 “shield armor” bonus to AC with no other cover related benefits
—telekinesis can affect one object per caster level (15 maximum) within the weight limits of the spell
—time stop works as the ELH variant: physical attacks, all touch spells, and all harmful spells/effects brought into the area by the time stopped caster can not affect creatures/things in normal time.
—wall of force has a Reflex negates if the hemisphere is centered on any unwilling targets
Magical Items
—activating boots of speed or a monk’s belt is a free action
—brilliant energy property is only a +3 weapon ability now
—ring of evasion: The evasion granted by this item is the same as that granted by the Monk or Rogue
classes and is subject to the same limitations
—holy avenger: SR is now equal to 10 + paladin’s level and it acts as a holy sword spell (remove the +2d6 holy damage)
—speed property only grants one extra attack regardless of how many speed weapons a character is wielding
—vorpal property can only affect a creature of one size category larger than the weapon

Im a store manager that sells a lot of roleplaying books and yes...im a D&D geek too.
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Old 05-03-2003, 11:58 AM   #11
Abe Sargent
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This is why I still like the 2nd Edition with the Player's Option books.


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Old 05-03-2003, 12:12 PM   #12
Sporkimata
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Really? Those books were so hit and miss. I do not miss 2nd edition at all. Third edition isnt perfect, but at least its more streamlined and better balanced.
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Old 05-03-2003, 03:17 PM   #13
sterlingice
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This reminds me of one of the things that really bugged me about the 3E books (more noticeable in players guide than the other books). It's the use of gender pronouns. They alternated he and she, pretty much at will and it just drove me nuts. That's taking PC too far. Either put in the less annoying "he/she" or just go with "he" because it's gramatically correct. I suppose it's good they didn't go with "their" as a lot of books do- that's just wrong on about five levels of grammar.

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