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Old 11-18-2009, 09:35 PM   #1
Abe Sargent
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The Lone Wolf Book Series

Anybody else read the Lone Wolf game books when they were a kid? I was thinking about them, and then I found most have been published online for free by a group of volunteers and with the author's permission.

I'm about ready to play through them again.

hxxp://www.projectaon.org/en/Main/Home
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Old 11-18-2009, 09:51 PM   #2
Izulde
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I still have most of them in hard copy in my library back home.
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Old 11-18-2009, 09:52 PM   #3
Abe Sargent
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Awesome!


They are getting reprinted in a new updated form:

http://www.mongoosepublishing.com/ho...es=Lone%20Wolf
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Last edited by Abe Sargent : 11-18-2009 at 09:53 PM.
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Old 11-18-2009, 09:53 PM   #4
Marc Vaughan
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They were excellent books - definitely the 'best of breed' of the Fighting Fantasy style books imho ...
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Old 11-19-2009, 07:11 AM   #5
Calis
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Absolutely loved these as a kids.

There is a real neat little project for the Nintendo DS for these as well, located on the same page you linked. Kai Grand Sentinel: Update on Lone Wolf on the DS is a direct link to the page.

I used it in the past and it is very well done. I highly recommend it for anyone who has a DS flash card
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Old 11-19-2009, 08:24 AM   #6
Drake
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I've still got a couple of these on my bookshelf. These books opened me up to the whole world of D&D (and MERP, which was my preferred system).

I was amused that 20+ years later, my kids made exactly the same progression when they found the Lone Wolf books in my stuff...and then found all of the MERP manuals.
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Old 11-19-2009, 08:42 AM   #7
JAG
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I actually never had heard about Lone Wolf until I was older. I did read an offshoot series Grey Star the Wizard or something using a similar system. I enjoyed them, although I felt some of the rules were lackluster.
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Old 11-19-2009, 05:17 PM   #8
MajikMan77
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I loved the adventure books and the novels, great reading and for me the best available to me at the time.

Thanks for pointing out these new methods of reading them, appreciated.

Nostalgia ftw.
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Old 11-19-2009, 05:48 PM   #9
Schmidty
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I loved those things.
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Old 11-19-2009, 06:24 PM   #10
Vince, Pt. II
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Absolutely loved these - great find.
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Old 11-19-2009, 07:40 PM   #11
Abe Sargent
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Thanks all! If you haven't noticed, I decided to do a Lone Wolf dynasty in the dynasty forum, and Izulde is doing a Grey Star one. Mine is here:

One Kai Left: The Lone Wolf Dynasty - Front Office Football Central
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Old 11-19-2009, 08:25 PM   #12
Schmidty
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Quote:
Originally Posted by Drake View Post
I've still got a couple of these on my bookshelf. These books opened me up to the whole world of D&D (and MERP, which was my preferred system).

I was amused that 20+ years later, my kids made exactly the same progression when they found the Lone Wolf books in my stuff...and then found all of the MERP manuals.

I loved MERP, but damn, that was one of the most complicated games ever. I mean, a huge chart for every single weapon imaginable? That was mind-blowing.
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Old 11-19-2009, 08:38 PM   #13
Schmidty
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Dola.

MERPS was so intensive and awesome, that I don't think anyone ever actually played. It was just too much work. It was the fun of creating a character by myself, and looking at the charts and stuff.
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Old 11-19-2009, 08:44 PM   #14
Abe Sargent
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Quote:
Originally Posted by Schmidty View Post
I loved MERP, but damn, that was one of the most complicated games ever. I mean, a huge chart for every single weapon imaginable? That was mind-blowing.

That's Rolemaster you are thinking of. Rolemaster has an attack chart for each weapon. MERP, which is the easier entry level Rolemaster, has one chart for each weapon type, like piercing, slashing, etc.

I loved MERP too. I have Rolemaster books now, it's really cool. MERP was the 2nd best selling RPG of all time behind D&D only.
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Old 11-19-2009, 08:56 PM   #15
law90026
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These were staples for me growing up. Thanks for the link.
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Old 11-19-2009, 09:11 PM   #16
Drake
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To echo what Abe said, MERP was tremendously stripped down from Rolemaster. I DM'd for my buddies for awhile and we decided to make the leap to Rolemaster.

We played exactly one game with RM rules before I said, "Fuck this. That's way too much work."

We ended up developing a MERP/RM hybrid that leveraged the cool expanded parts of RM while maintaining the fun bits of a stripped down MERP. Of course, I used role playing primarily as a storytelling vehicle rather than a true game. That meant I ignored rules and roll opportunities that didn't fit my style and strove to tell compelling stories that could handle elements of randomness and failure.
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