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Old 02-15-2009, 08:22 AM   #1
Edward64
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Empire: Total War

I don't buy alot of PC games nowadays but this one really caught my eye and will be out early Mar. Its got the American Revolution plus 3D naval battles. (Unfortunately, not sure if it will play on my X200 but that's a different issue).

Amazon.com: Empire: Total War: Windows XP: Video Games

For reviews (see bottom of page):
Empire: Total War, Empire: Total War PC, | GamesRadar

Anyone else excited about this?

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Old 02-15-2009, 08:26 AM   #2
Grammaticus
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I've been watching this one and looking forward to the release.

The other titles in the Total War series are excellent games.
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Old 02-15-2009, 08:59 AM   #3
rowech
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If I had a machine that could handle this, I'd be in line the day it comes out.
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Old 02-15-2009, 10:04 AM   #4
Calis
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I'll definitely be picking this one up. I've been less than excited about the settings in their last couple games, but I'm anxious to try this one out.

Hope the naval battles live up to my expectations.

Think I'll be grabbing the Steam version.
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Old 02-15-2009, 10:12 AM   #5
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Does anyone know if this will play on a notebook integrated gpu x4500 or a desktop integrated x3100?

I have found where it says 1GB and Directx9 but no practical information.
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Old 02-15-2009, 10:27 AM   #6
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Quote:
Originally Posted by Edward64 View Post
Does anyone know if this will play on a notebook integrated gpu x4500 or a desktop integrated x3100?

I have found where it says 1GB and Directx9 but no practical information.
From the TotalWar site (minimum specs):

http://blogs.sega.com/totalwar/2009/...ecs-confirmed/


Operating System: Windows XP 32(service pack 2), Windows Vista 32 OS.
Processor: 2.4 GHz Single Core Intel or AMD equivalent processor.
System Memory: 1GB RAM (XP) 2GB RAM (Vista).
Graphics Card: 256MB DirectX 9.0c compatible video card (shader 2.0 or higher).
Sound Card: Directx9.0c compatible sound card.
Windows compatible mouse & keyboard.
15 GB free uncompressed hard drive space.

Last edited by Grammaticus : 02-15-2009 at 10:29 AM.
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Old 02-15-2009, 10:59 AM   #7
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It looks as if my X200 w/gma x4500 can handle this game ... somewhat suspicious.

Laptop-Computers: First Benchmarks; Upcoming Centrino 2 under Test; GMA X4500 vs. GMA X3100
Quote:
Also, there is a first benchmark that has compared the current integrated Intel GMA X3100 graphics used in Santa Rosa Refresh platform with upcoming integrated GMA X4500 used in upcoming Centrino 2 platform.

Additionally, “The GMA X4500 Graphic Chipset supports DirectX 10 and Shader Model 4.0. There is a 100% increase over the existing GMA X3100”.
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Old 02-15-2009, 11:29 AM   #8
Deattribution
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I'd say it would probably play, but I don't know if I'd expect too good of a performance.
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Old 02-15-2009, 11:38 AM   #9
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When is this due to come out?
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Old 02-15-2009, 11:58 AM   #10
DaddyTorgo
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hella excited!

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Old 02-15-2009, 01:27 PM   #11
Calis
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When is this due to come out?

Think it's supposed to be on shelves March 4th.
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Old 02-15-2009, 01:41 PM   #12
rowech
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Originally Posted by Grammaticus View Post
From the TotalWar site (minimum specs):

http://blogs.sega.com/totalwar/2009/...ecs-confirmed/


Operating System: Windows XP 32(service pack 2), Windows Vista 32 OS.
Processor: 2.4 GHz Single Core Intel or AMD equivalent processor.
System Memory: 1GB RAM (XP) 2GB RAM (Vista).
Graphics Card: 256MB DirectX 9.0c compatible video card (shader 2.0 or higher).
Sound Card: Directx9.0c compatible sound card.
Windows compatible mouse & keyboard.
15 GB free uncompressed hard drive space.

That shader thing is what kills me with every game.
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Old 02-15-2009, 01:46 PM   #13
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i can play medieval II so i'm assuming i'll be okay with this, but i'll wait on a demo
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Old 02-15-2009, 01:49 PM   #14
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I'm looking forward to this more than any other game that's coming out this year. I love the total war series in general, and this setting and the naval battles have me hyped up for this installment more than usual. My computer meets the minimum requirements but doesn't exceed them by much. I may end up upgrading my RAM and video card for this.
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Old 02-20-2009, 07:24 PM   #15
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Empire: Total War™ Demo on Steam

Quote:
The Empire: Total War demo will take you through the basics of land and naval command and then let you loose on two historic scenarios. As one of the greatest British development studios, The Creative Assembly invites you to try Empire: Total War from the position of their "home" side! Playing as the British Empire, you'll take on the American Army in the pivotal "Battle of Brandywine Creek" and then the French Navy in the decisive "Battle of Lagos."


Downloading now!
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Old 02-20-2009, 07:30 PM   #16
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I'm looking forward to this as well. Not as much as Arma 2 and Op Flash 2, but this looks solid.
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Old 02-20-2009, 07:33 PM   #17
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oh sweet sexy loving!
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Old 02-20-2009, 09:41 PM   #18
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the fact that it won't behave and alt-tab is pissing me off

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Old 02-20-2009, 10:25 PM   #19
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Keep us updated on your thoughts of the demo. I would also appreciate your system config, performance etc.
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Old 02-20-2009, 10:29 PM   #20
cartman
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Originally Posted by Edward64 View Post
Keep us updated on your thoughts of the demo. I would also appreciate your system config, performance etc.

I played the land one, haven't played the sea battle yet.

I liked the battle. It seemed better paced than the Rome battles. Or, more to the point, more realistically paced.

The system I played on was:

Vista SP1
Quad-core Q6600 2.4Ghz
nVidia 8800GTS 512MB
2GB RAM
running at 1900X1280 resolution on my primary monitor
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Last edited by cartman : 02-21-2009 at 07:21 AM.
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Old 02-21-2009, 12:15 AM   #21
Radii
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I did the tutorial for the sea battle so far. Initial comments:

1) Load times seem long compared to other total war games
2) Alt-tab is not working for me either, pretty much hung my system. I hope this is a temporary issue with the demo.
3) The graphics are amazing. I haven't changed any of the settings at all yet. My response time in the tutorial was fine but of course the tutorial doesn't have a whole lot going on.
4) If you zoom in you can see the people on the ship. Get close to another ship and you'll see your guys pull out rifles and start firing. Sink another ship and you'll see everyone on the ship bail out and dive into the water.


Can't really go into much more detail just from the tutorial, time to try out the scenario

XP SP2
2.4 GHz Core 2 Duo
2 GB RAM
nVidia Geforce 7950 GT 512 MB vid card
Running at 1600x1200 resolution.

I am expecting to upgrade my video card for this game, it'd be the first thing I've had to upgrade in 1 1/2 years of owning this PC, which is about standard for me. I want to wait until I have problems first though.

Last edited by Radii : 02-21-2009 at 12:15 AM.
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Old 02-21-2009, 07:43 AM   #22
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FYI in case you didn't already know about this gaming forum (offshoot from GG). A thread on the game.

Octopus Overlords • View topic - Empire: Total War Demo Is Out

Last edited by Edward64 : 02-21-2009 at 07:43 AM.
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Old 02-21-2009, 08:26 AM   #23
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Dont like steam but installed it just to try the demo.

Positives:
Well, paced.
Nice graphics
EYE CANDY

Negatives:
steam
post battle report seems sparse,but maybe thats just for the demo
bugs,bugs,bugs

I also heard that they got rid of the individual taxation for the towns and moved everything into one lump sum financial thing. Not sure if this is good. To me it seems that CA is playing to the pimple faced twitch crowd by just glossing over the strategic portions and sticking them into the corner so the ADD crowd wont have to suffer through thinking to much....
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Old 02-23-2009, 08:03 AM   #24
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To me it seems that CA is playing to the pimple faced twitch crowd by just glossing over the strategic portions and sticking them into the corner so the ADD crowd wont have to suffer through thinking to much....

That would be disappointing to me. I read how that was a huge emphasis for them vs. Rome, beefing up the strategic portion of the game. I hope that ends up not just being marketing blather.
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Old 02-23-2009, 08:13 AM   #25
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that would indeed be very dissapointing!

I didn't get a chance to try tweaking the graphics to see if I could get it playing responsive enough to see if I would enjoy it...but i'm still hoping it'll be okay.
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Old 02-23-2009, 08:19 AM   #26
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Yeah, Im hoping that what I wrote is wrong too, but judging on how the series has gone from Shogun on out, I'm not holding my breath..

Hopefully,the strategic portion wont be too castrated
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Old 02-23-2009, 08:22 AM   #27
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I spend most of my time in the strategic view, so I hope they haven't gimped it. The 'dumbification' of games is very annoying.
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Old 02-23-2009, 08:24 AM   #28
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For me, Shogun was the last one where the strategic game interested me. Medieval was okay, but they kept making it harder and harder to maintain expansion, which may be realistic but wasn't that much fun. The battles are what really interest me, and I'd like to see the strategic portion streamlined a bit. It's too tedious stepping through each city each turn to see what you need to address, and I never could figure out the economy enough to keep from going broke.

I really enjoyed fighting the battles. There's a bit of a Gettysburg feel now that they're mostly firearms battles, and that's another game I'd love to see updated to run correctly on Vista.
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Old 02-23-2009, 08:30 AM   #29
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I think Medieval is great as far as difficulty of expansion. In my saved game (which I still hope to/need to rescue off my borked-HD), I have conquered a good 2/3 of Scandanavia, all the channel coast and poking over and down into Denmark, and about 3/4 of France, all of Scotland, and all of Ireland, and I think it's still in the 1300's.
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Old 02-23-2009, 01:49 PM   #30
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The battles are the point, but the logistics and history freak inside me likes to think he is running a nation (in a simplified way anyway). Battles are the highlight of the game, but constant battles would lose my attention (I skip the historical battles for instance and play just campaign).

I'd love for the strategy side to get some upgrades. If TW used even a fraction of its strategic gameplay options more intelligently (in the AI and some subtle tweaks to how things work) it would be even more amazing. But the group of gamers that play things as a game outnumber the roleplayers tremendously... although both sides would probably find the game much more interesting if it played more like a history and less like a game. Good and Interesting AI is hard though.
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Old 02-23-2009, 01:51 PM   #31
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The battles are the point, but the logistics and history freak inside me likes to think he is running a nation (in a simplified way anyway). Battles are the highlight of the game, but constant battles would lose my attention (I skip the historical battles for instance and play just campaign).

I'd love for the strategy side to get some upgrades. If TW used even a fraction of its strategic gameplay options more intelligently (in the AI and some subtle tweaks to how things work) it would be even more amazing. But the group of gamers that play things as a game outnumber the roleplayers tremendously... although both sides would probably find the game much more interesting if it played more like a history and less like a game. Good and Interesting AI is hard though.

+1

I like to get more wrapped up in the details of my dynasty and its expansion than in any individual battle - most the time I just auto-resolve the battles to be honest. Unless I have a ton of free time on my hands.
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Old 02-23-2009, 04:03 PM   #32
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Does anyone know how many playable races (factions) there will be. I see they have announced 11 so far.
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Old 02-23-2009, 04:40 PM   #33
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i always begin a campaign in a TW game playing out the initial battles against the weaker Rebel factions to get the hang of it and to ensure i get the territory so i can start expansion. then the 2nd time through a new campaign i just auto-sim the battles and focus on the overall big picture (plotting moves, deciding whether to attack neutral/allied factions, deciding what to build, etc). i can't say the auto-sim does a better or worse job than i do, to the point where its zero sum so i might as well let the game auto-sim. i like having the option to manually control a battle if i want but am glad i'm not forced to.
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Old 02-23-2009, 06:57 PM   #34
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I usually take over battles when I'm on the defensive, especially when I'm outnumbered. I've found a do a better job of either pulling out a win or taking as any of the bastards with me as I can before I fall.

When I'm on the offensive, it depends. If I feel my tactics would help, I'll do it but if I think the computer can handle it without losing too much more than fodder I pass.


Defensive battles are more fun IMO
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Old 02-23-2009, 07:29 PM   #35
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I usually go into it thinking that I will sim a lot of the battles, but end up running them anyway. I just can't resist. But I love the strategic part too.
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Old 02-23-2009, 07:56 PM   #36
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I had too much fun in Shogun parking my gunpowder units on a hill and mowing down the enemy as they approached, or taking out large chunks of enemies on the original Medieval with some archers on a hill whittling away an approaching army, to not control most battles myself, unless I have a huge advantage. They've taken away some of the missile advantages, although I'm curious to see how it will play out in Empire, but I still generally feel like I can inflict more damage on the enemy army before being routed or win with much fewer casualties than if I just let the battle playout. And that can be important for future battles with maintaining unit cohesion, plus not having to buy new units.
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Old 02-24-2009, 10:48 AM   #37
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I sim the battles any middling captain can easily take care of, I tend to fight the epic ones, interesting sieges (siege warfare actually is one of the dreariest battles if its an obvious win and I end up getting so bored the auto-sim ends up with less casualties).... I also have a love of fighting the lost causes battles for the hope of pulling something out of it or making a great last stand. In MTW:2 I've had the occaisonal crusade where I play as if the army just wants to get home and is trying to fight its way back towards Europe, pretty fun if very inefficient gameplay.

So anyway, I see it as the strategic game opens up all sorts of creative options that can enhance the tactical game, if you get imaginative. But TW is a very easy game to 'power game' and make the strategic mode uninteresting, unfortunately this is aided by the unrealistic AI behavior (artificially set up to be easy if your a small nation, and hard if you are a large expansive nation), and various gimp factors (like stationary generals getting all sorts of negative traits, or getting lots of money automatically leads to all your governors being spendaholic gay men) they put in to try and spice up the game aspects, but often just force you closer and closer to the single style of play that makes games boring.

I'm starting to think they should make games with a giant options switch that says:
- I'm a child who wants to play "I win!" and look at pretty graphics and killzorz everything with my basic gameplay of doom.
- I'm a power gamer who is going to find every trick to beat the game, and the more you screw with the gameplay and AI to try and best me the easier I will find ways to exploit it.
- I'm a dude just trying to dick around, make the game fit its theming more than trying to help me win or beat me, even if it may make the game too hard or too easy if I play like a robot.


So for TW, in the third case this means an AI that tries to run its country realistically, if its completely outclasses it begs forgiveness if it offends your massive honking army of doom, if it has an edge over you it attacks. It schemes all the time against everyone, not just follows a script for providing a challenge to the player (when you have a game where most of the diplomacy options fail during average gameplay and you need to follow specific playing style to use those options, you might as well just remove the diplomacy from the game). Obviously, its hard to make good AI rather than just scripting out a basic gameplay arc.
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Old 02-24-2009, 11:20 AM   #38
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I've always controlled every battle which is why I've never completely finished a campaign in Medieval 2. I have finished Rome campaigns doing that.
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Old 02-24-2009, 11:25 AM   #39
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I've always controlled every battle which is why I've never completely finished a campaign in Medieval 2. I have finished Rome campaigns doing that.

I think that's a mental illness.

You should find yourself a doctor or something.
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Old 02-24-2009, 11:33 AM   #40
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I think that's a mental illness.

You should find yourself a doctor or something.

a shrink?

I bet I know this guy on my messageboard who could recommend one...
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Old 02-24-2009, 12:24 PM   #41
gstelmack
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The battles are where all the fun is at!

Finally figured out how to get my ships to all move together last night. And then after trying to cross the T of the first row when reaching the end, I let them cross MY T 'cause I wasn't paying attention to the front of their line. Now if this would just stop crashing after the second or third battle, I'd be having even more fun.
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Old 02-24-2009, 12:42 PM   #42
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The battles are where all the fun is at!

Exactly. I find the battles to be the most enjoyable aspect of the game by a wide margin so I see no reason to sim them. I prefer other games for more of a global strategy game.
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Old 02-24-2009, 01:09 PM   #43
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Exactly. I find the battles to be the most enjoyable aspect of the game by a wide margin so I see no reason to sim them. I prefer other games for more of a global strategy game.

My feelings as well. If I wanted grand strategy, I'd play Civ IV. The strategy part is nothing more than a way to have a dynamic campaign for the battles. The only other game that has a similar combat structure is Sid Meier's Gettysburgh, and that is now long in the tooth. I don't have many other options for the tactical part.
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Old 03-02-2009, 11:15 PM   #44
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I have pre-ordered Empire, and am wondering what to do with the demo. Will the full game install over it? Also, how do you get multiple units to march in the formation that I have set them up in?

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Old 03-04-2009, 10:33 AM   #45
gstelmack
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Game is out today, although I've got a few piled in front of it before I order it (Fallout 3, and IL-2: 1946 is getting a lot of playing time). However, from a Q&A at Empire: Total War Live Q&A // PC /// Eurogamer - Games Reviews, News and More:

Quote:
Originally Posted by Q&A
Kieran Brigden: The multiplayer campaign mode will be a post release feature of Empire Total War. We are going to release it as a beta shortly after the game's come out. The campaign mode allows two friends (or mortal enemies) to play against one another and the AI through the Grand Campaign mode. Players will be given the option of fighting every battle as the enemy, meaning whoever your friend fights wherever in the world it will always be the two of involved in a deathmatch. It's an awesome new feature and one we've been keen to do for a while. The basic code is there, now we're getting the rest sorted!

That would be SWEET!
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Old 03-04-2009, 10:41 AM   #46
DaddyTorgo
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i need to "stress test" my laptop with the AV and firewall off and everything closed down and tweak the graphics options to make sure I can get the game to be responsive enough to justify a purchase
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Old 03-04-2009, 10:51 AM   #47
SportsDino
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Oh I wish I didn't have so much work to do this weekend. This game will probably suck down all my time if I get it.
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Old 03-04-2009, 10:54 AM   #48
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Downloading from Steam now!
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Old 03-04-2009, 12:12 PM   #49
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I need impressions on this one once you guys get the some game play in. I've been following this for a while now but really don't "need" another game as I'm having a hard time finding time to play the games I have
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Old 03-04-2009, 06:03 PM   #50
Calis
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Bah, I set it to start downloading before I left for work and something must have happened that interrupted it. Restarting it now and plan to dive into it pretty extensively over the next few days.
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