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Old 02-14-2008, 01:57 PM   #1
Mizzou B-ball fan
General Manager
 
Join Date: Aug 2001
Location: Kansas City, MO
New 8.0.2 patch for FM/WWSM 08 available........

Thought I'd pass it on for those that don't check the Hattrick/FM forum very often..........

http://www.operationsports.com/fofc/...ad.php?t=63796

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Old 02-14-2008, 02:06 PM   #2
FrogMan
Hattrick Moderator
 
Join Date: Jan 2003
Location: Pintendre, Qc, Canada
anybody got a complete changelist for us at work who can't access SI?

FM
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Old 02-14-2008, 02:23 PM   #3
Easy Mac
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Join Date: Nov 2001
Location: Here
Code:
Football Manager 2008 v8.0.2 Patch change list (Build 117931) ------------------------------------------------------------- General ============ - Injured players will not get offered out on loan by parent clubs - Human gets taken to the competition news screen on big events such as yearly award news items - Ensured AI replaces overage captains promptly - When Hearts play Hibs, both teams can now play in their first kits. - Awards news no longer always refers to manager award winners and runners-up as having "nothing to choose between them" - Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club - Stopped players being unahppy when an international captain is replaced following his retirement - Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc - Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality - Added new possible second nationalities for players born in England - Tuned retirements of young players without a contract but part of the national squad - Tweaked down grey player CA at the low end for non active teams - Team records now processed for international friendlies. - Stopped various Feeder links getting cancelled when they shouldn't be. Interface ========= - Can no longer choose American All Star teams when creating a tour in USA. - In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen. - Removed code from U18 contract offer screen. - Removed "Most Team Points" from Competition Summary screen for Cup Comps - Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team. - Fixed filter flickering on and off on the notes section when it was changed. - "Information" section for clubs would sometimes showed a number instead of an informative string. - Double clicking on the last word in an edit box wouldn't select the right text. - Fixed some match colour clash problems. - The selected row highlight doesn't disappear when changing player instructions outside a match. - The advisor would sometimes be disabled by default. - Fixed window not maximizing properly in large monitors. - Calendar quick link did not work in some situation where the manager was an international manager. - Calendar quick link button is now always available (regardless of if manager is unemployed or not). - The advisor quick link button is now disabled if there are no advisors for the current screen, or if advisors are disabled. - Fixed bottom half of the player comparison screen not being visible in some rare situations. - The name of the saved game is correctly translated on the game status screen when changing languages and the game hasn't been saved for the first time yet. - 'Return' and 'Enter' will complete wizard dialogs such as Start New Game and Add New Manager. - The Player Search quick link button works if manager is international manager. - Sorting the player history achievements list then selecting a different team/year now displays the correct details below. - The player profile on the competition player stats section now displays the birth date and age rather than just the number (for age) without any text. - Captain player reaction strings now show for non-first team squads. Tactics ======= - Double-clicking on a player on the tactics pitch that was substituted on now works (shows the player instructions). - Goalkeeper "distribute to" instruction now works for players substituted on and doesn't always reset to "None". - Player instruction "Swap position" works correctly with player substituted on during a match. - Fixed various inconsistencies in the "Specific marking" drop-down menu. - Paolo Maldini would always show up with a morale of "Unknown" during a match - this is fixed. - Fixed "Swap position" of some players not always being updated correctly when swapping players around during a match. - When using the squad list on "Tactics" to change player instructions, the default values for certain instructions were the first possible value rather than the normal default value. - Player instructions or team instructions could sometimes be lost from the tactic when saving your team selection and restoring it. - Player names on the match lineup pitch was sometimes obscured by the player behind (with certain formations). - Fixed slight graphics glitch on the "remove" button on set piece taker panels (such as penalty takers). - Text would overrun onto "Instructions" button if the name of the tactic was too long or if the team name was too long for the team instructions view. - The arrow to close/open the mini-pitch on tactics during a match now has a larger catchment area. Board Confidence ================ - Fixed issue whereby some loan signings wouldn't be judged on the confidence 'signings' section. - Fixed issue where some loan signings were being judged on thier previous club's outings Finances ======== - Tuned down the ticket prices for friendlies involving reserve/youth teams - Adjusted non-player wage requests to consider current wages and not to ask for unnecessarily huge raises - Adjusted the board limitations on the budget adjustments and made it easier for smaller teams to move smaller amounts between budgets - Adjusted general finances in the German leagues - Adjusted ticket prices, wages and general finances in the Turkish leagues - Adjusted collective win bonuses for smaller competitions based on the competition prize money - Adjusted financial conditions before deciding to build a new stadium - Disabled the payment of club collective win bonuses to b-teams playing in active competitions - Disabled the payment of club collective win bonuses for competitions between only 3 teams (some Italian cups) - Fixed some sponsorships setup in the DB not showing up right at the start of the game - Tighter board control on signing extra coaches beyond recommended limits International Management ======================== - Improved AI international squad selection (fixes issues with not enough youngsters progressing at national level and older players winning too many caps) - Fixed bug where if you were managing an international youth side and looked to organise a friendly with a national side, it would allow you to pick the full national team rather than the team at your equivalent level. - Ensured players with an international retirement date set in the db retire from international football at the right time - Stopped news about first game in charge for national managers when taking over a club side as well - Fixed rare issue with players being declared 'dropped from squad' for their previous nation when they have since started playing for a different nation Manager Interaction =================== - Stop human being allowed to release comment referring to another manager's ability to get his team promoted when that team has already won promotion. - Allowed manager to view PR text reasons on the player's profile. News items ========== - Fixed rare player_bio string where a player's total club appearances were mentioned incorrectly - Fixed instance of news saying player signed new deal until January 1900. - Fixed news item regarding AI manager watching a potential signing when he is already a future transfer/has signed a transfer deal already. - Fixed missing headline on competition news panel if the game was won by a team as higher seed. Player Unhappiness ================== - Stopped players maoning for too long about competition for places when they are playing regular football. Transfers ========= - Adjusted checks for not allowing U18 players to transfer abroad. - Fixed another issue todo with boards accepting offer which are a bit too low, behind the managers back. - Stopped AI teams from poaching staff in the first couple of months of the game starting when transfer budgets have been disabled. - Stopped being able to sign very elite players really cheaply due to their asking price wrapping and going negative. - Fixed news item claiming the player's current club are favourites to sign him when receiving a bid for a player who has already been offered in a part exchange deal - Loan transfer offers are now cancelled correctly at the end of the transfer deadline day. - Fixed bug where cancelled transfers stayed in the transfer centre infinitely. - U18 players can now be transfered between two EU based clubs again. Scouting ======== - Fixed long pause when going to club scouting section after resigning from national job Contracts ========= - Ensured teams who are restricted to x amount of transfers in a single window, don't count contract renewals. Competitions ============ - Adjusted the attendances in matches involving reserve/b/youth teams - Adjusted the chances of foreign b-teams accepting friendlies due to great difference between parent club reputations - Adjusted the general chances of foreign teams accepting friendlies - Fixed news item sometimes incorrectly highlighting which players are in and out of continental squads Asia ==== - Asian Champion League games no longer clash with international fixtures. Argentina ========= - Overall stage history is no longer recorded for the Premier Division. - Added the correct Second Division schedule. Australia ========= - Corrected suspension in all Australian competitions. Belgium ======= - Belgium Cup no longer stops running when running the First Division only in view only mode. - Teams can now name 7 subs on the bench in the Belgian Cup from the last 32 round. - Added the correct schedule for the Belgian Second Division Promotion Play-off stage. - Lierse are no longer automatically relegated in the first season. Brazil ====== - Fixed incorrect Brazilian Third Division dates. - Fixed teams set in the database being used for qualification to Copa Libertadores when you start in Dec/2006. - Updated São Paulo State Championship Prize Money. Bulgaria ======== - Fixed incorrect Bulgarian cup draw dates. - Teams from correct regions are now promoted from lower divisions. - Updated TV revenue for Bulgarian "B" Groups and improved tv game selection. China ===== - Fixed fixture clash on 7th June 2008 between the Chinese Super League and Asian World Cup qualifiers. - Fixed wrong number of teams getting relegated from First Division in 2009 (should be 2 teams and not 1). Croatia ======= - Corrected the Croatian Cup schedule. Denmark ======= - Added the Cotonou agreement to Denmark. - Non-EU U18 players age checked is based on the players birthday rather than on the start date of the Danish season. England ======= - Extra time now played in the Final of the Johnstone's Paint Trophy. - Johnstone's Paint Trophy games now kick off at 1945. - Added loan restrictions for the Blue Square North and South divisions. - Removed the rule saying the match will go to a replay for cup replay games. - Only two games are shown on tv for the first two rounds of the FA Cup. - Added AFC Bournemouths and Luton Towns 10 point deduction. - Made sure FC Hayes, Farnborogh and Solihull Moors can play in the FA Cup from the first season. - Fixed fixture pile up the Blue Square Premier League in April 2012. - All play-off games are televised for the Championship, League One, League Two and the Blue Square Premier divisions. - 7 subs allowed for Premiership from 2008/09 season. Europe ====== - Fixed incorrect Champions League, Uefa Cup, Quarter and Semi Final Draw date. Finland ======= - Finnish Cup final now played at Finnair Stadium. France ====== - Seven subs can now be named in the French Cup for Ninth round onwards. Germany ======= - B teams no longer take part in the German Cup from the 2008/09 season onwards. - B teams no longer can be promoted into the Second Division. - Main teams and B teams no longer can be in the same division. - Improved team allocation in the regional divisions. - B teams can now be promoted from the regional divisions. - Regional Division games no longer clash with the First round of the German Cup. - Added seating capacity restrictions to the German Third Division. - Restricted the number of B teams to 4 that can be promoted to the Third Division in the first season. - Moved one game for TV in the German Third Division. - Correct distribution of prize money in the German League Cup. Greece ====== - Cypriot players are no longer classed as foreign in the Greek leagues. - Can now register players from the 1st July again. - Greek Cup winner always qualifies for EURO Cup. - Fourth round of the Greek Cup no longer goes to a replay. Holland ======= - Stopped the European/Relegation play-off games from clashing with european fixtures. Hong Kong ========= - Reserve league match squads must have at least 5 players under 20. - Hong Kong C now participate in Reserve League of Hong Kong. Iceland ======= - Fixed subsitution rules in the league cup and first division. - Made sure the correct teams enter into the correct league cup after the league expansion. - Correct teams play each other in the quarter finals of the Upper League Cup. - Relaxed work permit rules. - Season odds, pitch dimension selection and team win bonus news items are now generated. Ireland ======= - If a lower division team wins the Irish First division relegation playoff, it is now always promoted. - Fixed Irish Champions Leaue representatives not featuring in the All Ireland Cup when Ireland is not active. - Fixed number of Irish Premier Division rounds as from 2009, should be 4 and not 3. Israel ====== - News item now reports you've qualified for the Quarter Final of the Premier Toto Cup after the group stage. Italy ===== - Worst team(s) in regular season now play at home first in Serie C playoffs. - Improved range of neutral venues for Coppa Italia final. Malaysia ======== - Malaysian players are not treated as foreign at DPMM. - Added special transfer rules for Malaysia U19. Portugal ======== - Bans now apply straight away in Portugues league competitions. - Stopped the League Cup Final clashing with international games. - Improved the TV games for the Bwin Liga. Republic of Ireland =================== - Fixed a crash in the Munster Senior Cup caused by a Munster team getting relegated from the Irish First Division. Romania ======= - Second League match squads should now have to contain two U19 players. - Updated the initial TV revenue for First League teams. - Added correct winter transfer window. Russia ====== - Stopped fixture clash between the Russian Premier Division and the European Championship Qualifiers. Scotland ======== - League Cup games no longer clash with European Championship Qualifiers. South America ============= - Lowest seeded team plays at home in the first leg of the Libertadores Final. South Korea =========== - Removed the foreign restriction rule for the All-star game. Spain ===== - Fixed bug where teams that promoted from 2nd Division (Liga BBVA) to 1st Division, don't play in the Spanish Cup. - Fixed some issues where some senior players weren't being registered Turkey ====== - Fixed some dates for the Super Cup and the Super League. - Updated Super Cup venue. - Fixed end of season loans in Turkey ending before last game of season. - Premier Division clubs can now register a total of 8 foreign players (instead of 7 previously). - Corrected Turkish Cup prize money. - Premier Division now uses 6 foreign players in first 11 rule, 8 in full match squad. - Premier Division teams must include at least one U23 player in their 18-man match day squad. United States ============= - MLS conference playoffs now play the right teams against each other. - Fixed bug where some players were getting offered £60k a week. - Long term injured players not now waived on squad registration dates. Ukraine ======= - Added new Ukrainian Cup format. Uruguay ======= - Corrected the First Division, Second Division and Liguilla schedules. - Stopped inappropriate news item when you win the Opening Stage of the league. World Club Championship ======================= - Added extra time to all rounds except the Third Place play-off game. - Suspensions are now used in the World Club Championship. International ============= - Stopped Macau from hosting international competitions. - Fixed international news item saying an injured player would miss a game against the team he has just played against - Fixed international assistant manager occasionally reporting opposing players unavailable when really they are available - Increased USA chance of playing in the Copa America. - Over 23 players can only player in the Olympics but not the qualifying games. - Improved the teams selected to play in the U20 World Cup from Africa and Asia. - Only one nation from a continent can be drawn into the same group in the U20 World Cup (except when a European nation is the host). - Teams in the Asian Cup Qualifiers no longer select players whos clubs are playing in the Asian Champions League.

Code:
Match Engine Version History ============================ - Fixed bug where the match was treating the JTP North/South finals as the main final itself. - When an injured player is also sent off, the game won't force the human manager to replace him. Match v639 ========== - Re-worked marking and closing down to address conflict between the two - defenders should now close down better when appropriate. - Further improved team reactions to cleared set pieces. - Reduced delay between foul and whistle. - But...allowed more advantages when prudent. - Improved set piece positioning for free kicks and some throws. - Fixed keeper occasionally kicking off new match period. - Fixed another example of player kicking off to no-one. - AI teams now add "back arrow" to def mid position for one MC if needed. - AI teams a little more reactive to opposition pace when setting D-line. - Small tweak to ease overcautious AI use of mentality slider occasionally. - Made players take longer to accelerate all the way to full speed. - Made blatant offside’s get called a little quicker. - Enhanced effect on flair of "creative freedom" slider slightly. - Fixed bug that would stop full back overlapping run prematurely. - Improved smoothness of dribbling slightly. - Players now look to run into space with ball better. - Stopped a few unrealistic examples of poor first touch. - Allowed players to take more first time shots when appropriate eg rebounds. - Improved attacking positioning for certain formations that use "side arrows" on attacking midfielders. - Improved attacking position of central "in hole" player. - Stopped certain illogical forward runs being made from deep. - Defenders put tackles/clearances in more appropriately. - Biased aerial challenges slightly more towards those with higher jumping. - Slightly less fouls when jumping for the ball. - Reduced keeper effectiveness on close in shots slightly. - Low team blend now has more effect on mental attributes. - Allow more quick free kicks to be taken. - Improved ball receiver AI slightly. - Defenders caught wrong side of ball try to get back faster. - Fixed defenders pushing up to edge of area when should be dealing with ball player. - Improved player ability to deflect shots/crosses. - Fixed defenders coming across and heading ball that team mate had covered. - Tweaked decision making for ball player. - Improved finishing for "bread and butter" chances. - Improved accuracy of "bread and butter" passes. - Further tweak to keeper kicking distance. - Headers from descending balls now more likely to be looping in nature. - Improved kicked clearance direction from defenders. - Improved "subdued" goal celebration where scorer used to move a bit then stop still. - Ball shadow slightly less pronounced in FM. Match v640 ========== - Improved referee ability to try to "play the advantage". - Fixed anomaly causing further problems with kick offs. - Fixed AI subs when keeper sent off that could cause 2 goalies to be present. - Another tweak to AI mentality setting. - Made AI teams try to exploit 3 at the back without wingbacks by getting ball wide more. - Improved positions at goal kicks. - Improved corners sent to player lurking outside area. - Improved use of channels to pass into and move into. - Made first touch a little more realistic. - Made players even more willing to run with ball into space when possible. - And more likely to shoot in good positions. - And more likely to cross in good positions. - And more likely to turn before hoofing ball clear when necessary. - Power shots more likely to go too high. - Improved player perception of potential interceptions on pass. - Improved direction of "flick on" headers. - Improved code that decides whether player should pass ball around and keep possession based on directness, time wasting etc. - Made "tackle clearances" more realistic in terms of distance and direction. - Fixed anomaly that allowed potential clearance towards own goal when very close to it. - Reduced instances of players dribbling ball out of play. - Keepers more likely to follow distribution instructions. - Keepers more effective on long shots. - Fixed rare occurrence of keeper not taking up position for penalty kick. - Improve defender marking on ball player running at pace with ball. - Made players less likely to leave tactical shape to mark opponents when ball and player not in danger area. Match v641 ========== - Fixed crash that occurs after player about to kick off gets a red card. Match v642 ========== - Made sure free kick isn’t called back after advantage has been played for a sensible amount of time. - Fix to stop players continuing to swap when option removed in tactical change during match. - Fixed bug where slight injury isn’t reported when watching match in "commentary only" ( FM only ). - Improved variety of assistant manager team talk suggestions. - Made sure offside always called when player shoots for goal and has team mate standing well offside in ball path. - Slight tweak to player match ratings to give them more range. - Improved player run with ball AI. - Improved full backs overlapping, and made their teammates more likely to try to pass to them. - Further change to closing down code, as initial fix wasn’t quite coded correctly. - Made players clear ball quicker under real pressure. - Fixed bug where defenders might pass up obvious interception opportunities. - Stopped players moving back into onside positions at unrealistically fast speed. - Reduced pointless off ball runs that just made it harder for team mates. - Fixed anomaly from pass vs interceptions decision making in 640. Match v643 ========== - Fixed central defenders sometimes using closing down rather than marking against pace. - Stopped AI managers playing too negatively when losing due to their sitting back attribute. - Fixed interceptions not being recorded properly in match stats. - Made defenders clear ball when under pressure in own area and ball bouncing at awkward height. - Improved player decisions on when to tackle when up against player running with ball. - Improved short throw ins slightly in terms of direction and speed. - Made players a little more willing to shoot first time. Match v644 ========== - Fixed match score divergence. Match v645 ========== - Fixed advantage not being always played when fouled player gets clear of his assailant. - Further tweak to closing down logic, to make it slightly more accurate vs slider descriptions. - Made players work harder to get back to opponents who have gone beyond them. - Fixed extremes of players not reacting for ages to ongoing play. - Tweaked player choice of opponent to mark to include tactical position more. - Improved direction of facing for defenders marking attackers in open play. - Fixed bug in defensive line pushing to edge of area for team defending left end of pitch. - Improved direction of defender who is chasing down attacker who is running with ball and has got ahead of him. - Slight improvements to players decisions on whether to clear ball under pressure. - Tweaked up pass accuracy a bit, especially when under no pressure. - Made lesser players limit pace on pass to increase accuracy ( subject to decisions test ). - Changed pass risk assessment to reflect mentality setting and flair a little more. - Less hoofs up field to no-one when under no pressure, unless time wasting. - Made players cross more willingly and also earlier when possible depending on instructions. - More shots when in obvious good positions. - Players with decent decision making less likely to dribble into trouble. - Players more likely to get ball onto best foot. - Improved first touch a little. - Fixed bug where player sometimes moves really slowly with ball for ages. - Made it harder to cut back ball dramatically when running down wing at pace. - Improved logic of bias towards pass focus instruction when assessing passes. - Improved off ball movement slightly. - Stopped target men moving into channel so often when getting long balls to head. - Players come to loose balls more aggressively, and try to intercept earlier in own danger zone. - Attacking players also more likely to follow up on shots. - Made keepers less likely to let ball go narrowly wide of post, unless extreme time wasting. - Improved direction of keeper kicking. - Less fouls when going for headers. - Further tweak to make more early shots when under pressure or in good position. - Made some headers on goal slightly less powerful. - Stopped first time shots coming in from ridiculous positions. - Made players come shorter at throws when thrower struggling for options. - When player is selected to come to collect from keeper he comes deeper. - Stopped one man walls on free kicks taken by keeper in deep position. - Fixed possibility of play getting stuck when player with ball goes down injured. - Tweaked player ratings back halfway towards pre v642 levels. Match v646 ========== - Reduced shot accuracy slightly. - Stopped players dropping deep to mark opponents instead of holding defensive line for an easy offside. - Fixed bug where player may not react to short pass from keeper. - Reduced players dallying on ball when being closed down. - Made keepers more likely to clear lines from back passes. - Players get back to kick off position quicker after celebrating goal. Match v647 ========== - Assistant managers now always give a team talk recommendation when asked. - AI now take comebacks from 2 or 3 down into account when deciding team talks. - Players also take comebacks into account when reacting to team talks. - Stopped centre halves getting dragged out of position too easily when NOT first man behind ball. - Slight reduction on lengths of goal kicks. - Keepers now more willing to come to collect such long balls into their own area. - Further improved defender direction facing when marking non ball player. - Fixed issue with defenders dithering over whether to continue marking player with ball. - Further fix re confusion between closing down ball player and marking him from a strategic position. - Fixed further instance of players taking ridiculous first time shots. - Fixed rare occurrence of players controlling ball and moving a few yards with it stuck to their foot. - Fixed bug where player who wins aerial challenge always recovers quicker than the player who lost out. - Fixed bug where defenders would occasionally get skinned by opponent due to problem in code rather than lack of ability. - Fixed bug where keepers occasionally miss saves for no reason. - Tweaked number of shots going over bar. Match v648 ========== - Fixed bug where assistant team talk suggestions may be illogical after a win Match v649 ========== - Fixed rare bug where keeper may needlessly miss opportunity to save shot - Improved decision between pass and run depending on player instruction, player tendency and situation - Made wide players get into the box quicker when ball on opposite side - Tweaked average ratings for attacking wide men - Stopped distribution defender coming way too deep to pick up ball at goal kicks - Put a harsher workrate test on tracking back to challenge player already under pressure - Fixed bug where defenders take up identical positions when "doubling up" on attacker - Off ball runs from behind ball now done at higher speed - Fixed unrealistically slow kicked clearances - Fixed advantage being played then play called back a few seconds later - Fixed bug where one player kicks off with no team mate next to him - Slightly toned down effect on ball physics of muddy/wet pitches - Stopped ball that lands on top of net dropping to zero height and making it look like it should be a goal - Stopped AI managers in FML changing mentality during match - And reduced substitutions by AI managers in FML - Fixed players at low levels of football occasionally playing to a stupidly poor standard - Toned down defenders occasionally being drawn too far out from defensive line to close down players - Stopped strikers trying unrealistic first time shots when very wide or through on goal - Slight improvement on first touch and time taken to react after receiving ball - Improved likelyhood of attackers "lunging" in to ball running across face of goal - Improved positioning of players coming to offer options to throw in taker - Tweaked marking positioning and facing direction slightly further - Improved shooting accuracy for easier chances - Slight reduction in number of "power shots" - Improved near post flick ons at corners Match v650 =========== - Stopped kick off being taken before all players close to their starting positions - Fixed bug from v640 that stopped keeper retrieving ball from own net after goal - Fixed possibility of negative teamtalk reaction from player when team praised after positive result - Reduced strikers taking up wide position and inhibiting the wide midfielder's movement - Stopped players taking heavy morale hit after defeat that breaks excellent result sequence - Made composed defenders turn on ball before clearing if possible - Pushed central midfielders slightly forward when ball wide - Fixed "attack near/far post" at corners - Fixed poor marking at free kicks close to corner - Stopped receiver taking control of ball needlessly early - And fixed new bug where receiver dallies on taking control of ball - Made keeper offer back pass option more willingly - More tweaks to improve goalie positioning and reactions - Fixed bug that allows centre halves to go for same ball without failing decision test - Made players with tackle easy set stand off more rather than make tackle - Players more willing to make themselves available for simple pass - Improved marking facing further - Stopped player dallying when passed ball from kick off - Improved keeper response to distribution instructions further - Fixed potential for defenders to score own goal when picking up loose ball on own goal line but facing own goal - Fixed referee penalising player for foul when not close enough to opponent who takes a dive - Fixed very low condition players not being subbed with knock ons that can mean sent off keeper not replaced - Upped midfielder match ratings a tad Match v651 =========== - Improved rating of goals for awards/FML - Fixed half time keeper sub coming on at wrong end - Fixed wing back being reported as playing at full back after match - Tweaked number of fouls up as it has been dropping - Reduced effectiveness of headers slightly - Reduced pass completion slightly - Fixed corner delivery instructions being ignored - Improved penalty scoring rate - Reduced use of tall target man for less direct style managers Match v652 =========== - Fixed rare crash when player heads ball at goal - Stopped AI managers giving out run with ball instruction to unsuitable players - Improved attacking positioning and delivery at free kicks near opp goal - First set of optimisations to reduce recent slowdown Match v653 =========== - Optimised match engine code to improve speed by around 20% - Fixed bug where strikers can play too close together in unusual formations - Fixed some run of the mill goals being given very high award ratings - Raised number of fouls to more in line with real world data - Raised number of penalties and their conversion rate in line with real world data - Fixed ball stopping unrealistically quickly on some low passes/shots - Improved player judgement of interception possibilities - Improved closing down AI yet again, now more aggressive but less unneccesary "doubling up" - Made player recovery time after going to ground more realistic - Players now clear instead of tackle if it is feasible - Fixed some unrealistic instances of poor first touch - Players lunge in for loose balls near opposition goal more realistically - Defenders now more effective against attackers running at them - Defenders now slightly more aware of their dangerman's position when "marking space" - Fixed some strange positioning at free kicks inside defending penalty area - Players with long shots set to often, or with long shots PPM, now more willing to do so in good positions subject to morale Match v654 =========== - Fixed players ignoring passes due to bug in optimisation - Fixed players sometimes clearing ball instead of converting simple chance - Pushed D-line up a tiny bit to reduce defensive teams ability to pass ball around and dominate possession Match v655 =========== - Reduced no of dangerous challenges - Reduced no of professional fouls - Fixed player teleporting bug ( from v653 ) - Fixed bug where defenders stand off and allow players to run through defensive line too easily - Improved player finishing when clean through - Fixed play being called back after advantage played and shot taken - Fixed obscure crash Match v656 =========== - Stopped players being tripped by opponents but carrying on running with the ball regardless - Stopped defenders running towards own goal after ball has long gone out for goal kick - AI teams slightly more careful with width and depth when using defensive mentality - Improved home advantage slightly in FML - Improved tracking of opposition players by their opposite number in formations - Stopped commentary referring to easy chances being missed when they clearly arent easy - Improved accuracy of lunges at loose ball towards goal - Stopped ridiculously innacurate near post headers at goal from corners - Made defensive line drop back to correct place quicker when defending - Reduced keeper effectiveness slightly - Made players look to get ball on best foot more often when bearing down on goal - Improved likelyhood of player trying to round keeper when one on one with him - Improved positioning of player marking wingers who have ball - Improved defender reaction to rebounds - Made players make pass back more often when under pressure facing own goal - Tweaked number of long shots - Stopped counter attack flag being set too easily when team wins ball - which had impact on effects of defensive team mentality - Fixed keepers changing ends too slowly at extra time half time - Fixed anomalies in clip rating scores in FML Match v657 =========== - Fix to marking of ball player that should improve defending potential one on one situations - Jumping influence over ariel duel winner increased Match v658 =========== - Stopped advantage being played in favour of player on floor - Jumping influence over ariel duel winner tweaked - Further improved marking of player with ball - Tweaked marking of other players - Made players stay with opponent for longer when set piece is taken rather than move to default tactical position and leave them free - Made subs more or less likely for AI teams depending on team performance vs expected result - Fixed bug where injured player sometimes wasnt replaced by AI - Fixed bug where 10 man AI teams would stick with uneven formation - Adjusted offside rule to follow new "interfering with play" rules more strictly - Improved midfielder tracking of opposite opponents by taking more account of forward or back arrows - Reduced instances of midfielders being caught in possession after dallying on ball in own half - Stopped both fullbacks bombing forward when not set to make forward runs often - Made defensive line drop back a bit quicker still, to desired position when team defending - Improved interception AI a bit - Made team mate stand with free kick taker at indirect free kick in shooting position - Improved player reactions to loose balls in area - Reduced number of long shots from players with it set to "never" - Tweaked finishing further according to ease of chance - Made type of corner delivery vary more when set to "mixed" Match v659 =========== - Tweaked AI manager expectation of result a bit - Tweaked AI use of run with ball player slider - Tweaked AI use of forward run player slider - Improved individual player tracking of their opposite number in formation - Made decisive players less likely to get caught in possession - Made defensive line movement work somewhere in between versions 655 and 658 - Improved marking at corner kicks - Made central defenders more likely to shift and cover full backs when required - Stopped defenders backing too far off opponents who are running at defence with ball - Stopped corners being sent to edge of area when no team mate standing there - Reduced through balls that are too easy for covering defenders to intercept - Made teams defend slightly wider so as to cover danger from wings better Match v660 =========== - Improved defender positioning when marking opponents on or off ball - Stopped bug that saw AI teams set counter attacking option to on in FML regardless of original human tactic setting - Tweaked effect of red cards on motivation of both teams - Tweaked effect of scoreline on motivation of both teams - Stopped full backs defaulting to marking strikers when up against narrow formations - Reduced defenders getting dragged out of formation too easily against one striker formations - Tactics that have players with arrows pointing on top of other players ( or other player's runs ) now have those arrows nulled by the match engine Match v661 =========== - Activated missing tactical instructions in FML matches - Made playing out of position affect player performance more - Tweaked default marking player for defenders when formations arent "like for like" - Further tweak to defender marking positioning against off ball opponents - Made specific man marking tighter to chosen opponent when ball not near goal - Made full backs tuck in more when defending against narrow formations - Tweaked keepers up a tiny bit - Fixed some legal tactic arrows being disabled in v660 - Made players less likely to prioritise holding defensive line over marking player in dangerous area Match v662 =========== - Fixed injury time being extended too easily - Improved positioning for free kicks around the corner of opponents area - Spread attacking players around a bit more at corners - Improved marking at corners to account more for "mark tall/small player" instruction - Improved position of player standing with taker at free kicks - Fixed instance of match not kicking off after goal - Fixed bug where player is fouled but carries on running and then play gets pulled back with no advantage played - Tweaked AI mentality slider ( applies to FM 8.0.2 only ) - Tweaked assistant manager team talk suggestions ( FM 8.0.2 only ) - Improved AI use of back arrows for one defensive midfielder in 442 formation ( FM 8.0.2 only ) - Improved AI use of opposition specific instructions ( FM 8.0.2 only ) - Improved default player to mark for each player according to formations - Fixed bug where referee can "teleport" after a goal - Reworked effect of "creative freedom" slider on player flair attribute - Made AI teams sub very tired players earlier - Fixed run past opponent being counted and reported in comms when defender too far away to think about a challenge - Fixed some instances of players running ball out of play needlessly - Fixed some instances of player being clean through and shooting first time unneccesarily - Improved direction of shot when player lunges in on ball close in - Made full backs stay back more often depending on forward run slider or team mentality slider being very defensive - Stopped marginal offsides being called when ball has been touched since original pass was made - Fixed bug where keeper doesnt react properly to slow or still ball and lets attackers in - Stopped too many players going for same ball when corner swung into far post - Improved positioning of closing down player when he finds himself being caught wrong side of opponent - When keeper way out of position defenders now close down ball player immediately - Fixed bug where keeper picks up ball then clears wildly as if under lots of pressure - Toned down finishing a tad when chance not clear cut - Improved trajectory of free kicks on goal - Toned down length of keeper kicks from hand - Made players play more back passes when under pressure - Improved near post flick on from corners/crosses Match v663 =========== - Fixed v662 bug where players stop in their tracks and let ball player go - Tweaked AI mentality slider ( applies to FM 8.0.2 only ) - Tweaked effect of consistency attribute a little ( a few more off days ) - Fixed bug where defenders may commit foul in area when ball nowhere near - Fixed v662 bug where player marking ball player sometimes drops off suddenly and illogically - Tried to eradicate more instances of players stopping on ball and being caught in possession - Reduced ability of players to change direction with ball at high speed - Stopped team all out attack setting overriding goalie mentality and sending him forward for corners late on - Made players move towards ball that is theirs for the taking ( broken in 661 ) - Fixed bug where player set to man mark specific player would drop way deeper than his defensive line - Made attacking teams a little more adventurous with passing in safe areas - Reduced instances of refs giving fouls mistakenly when player clearly gets the ball - Tweaked keeper ratings down a little Match v664 =========== - Tweaked AI mentality slider ( applies to FM 8.0.2 only ) - Fixed illogical assistant teamtalk suggestions to individual players ( applies to FM 8.0.2 only ) - Reduced slightly effect of scoreline on match ratings - Tightened up marking at both set pieces and open play - Also improved defensive tracking of lone strikers - Made players more likely to close down when opponents try to play keep ball - Improved execution of short free kicks to player standing next to taker - Stopped players taking unrealistic first time shots when ball played in to them fast and in same direction of goal - Reduced ability of players to "stop dead" when picking up ball at pace - Tweaked defensive line slightly - Attackers without high mentality setting now defend a bit deeper - Tweaked on ball decision making to try to reduce players caught in possession too easily - Reduced pointless long shots on weaker foot - Fixed over-long keeper kicks - Made players help out team-mate on ball more readily - Fixed players leaving post for no reason as corner swung in - Reduced condition drop slightly ( aimed mainly at midfielders ) - Increased hit on attributes caused by low condition - Fixed rare score divergence between platforms - Improved goalie position when narrowing the angle on attacker - Made AI ( FM 8.0.2 only ) use man marking on players who dominate possession Match v665 =========== - Fixed bug where keeper can fail to control back pass and slice clearance to opponent for no logical reason - Fixed bug where defender can run ball into own goal instead of making clearance - Increased no of fouls, cards and penalties back towards v663 level - Fixed bug where marking at set pieces is too static and sometimes loose - Fixed corner taker ignoring instructions on where to place corners - Fixed freakishly long clearances from deep positions - Reduced careless passes across own area at lower levels - Stopped defenders stepping out to close down midfielder prematurely Data Editor =========== - Updated award editing to support new award fields. - Fixed problem with cursor in number fields on Mac. - Fixed some club records not getting saved properly.
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Old 02-14-2008, 02:32 PM   #4
dacman
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Wow, I was thinking at least another couple of weeks on this patch.
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Old 02-14-2008, 02:32 PM   #5
FrogMan
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thanks Easy Mac!

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Old 02-14-2008, 02:39 PM   #6
Crapshoot
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Corners - near post. that's my big concern. It just ruins the game for me at times.
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Old 02-14-2008, 02:39 PM   #7
FrogMan
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dola,

is it only me or is this one very heavy in terms of match engine fixes? Don't remember there being that many in past patches...

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Old 02-14-2008, 02:40 PM   #8
FrogMan
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Originally Posted by Crapshoot View Post
Corners - near post. that's my big concern. It just ruins the game for me at times.

many mention of fixes for corner kicks, one of them being worded like this:
- Stopped ridiculously innacurate near post headers at goal from corners



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Old 02-14-2008, 02:46 PM   #9
dacman
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Quote:

- 7 subs allowed for Premiership from 2008/09 season.

Sweet -- was not expecting that one.
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Old 02-14-2008, 03:10 PM   #10
Pumpy Tudors
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I know the whole story about how it's "better" to start a new game when a patch comes out. I'm only two years into my current game, and I just signed on with a new team after my first one didn't renew my contract. Still, I'm not sure whether I want to start a new game or not.

*sigh*
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Old 02-14-2008, 03:23 PM   #11
Marc Vaughan
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Quote:
Originally Posted by FrogMan View Post
dola,

is it only me or is this one very heavy in terms of match engine fixes? Don't remember there being that many in past patches...

FM

One of the benefits of making Football Manager Live in beta is having several thousand dedicated testers permanently hammering the match engine and giving us feedback ... hence the increased iterations with that side of things.
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Old 02-14-2008, 04:07 PM   #12
st.cronin
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That is a really, really long list.
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Old 02-14-2008, 04:23 PM   #13
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Not by SI standards
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Old 02-14-2008, 04:28 PM   #14
FrogMan
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couple direct download (non torrent) for WWSM:

Digidownload: http://www.sendspace.com/file/zbcof6
Boxed: http://cmfrenzy.com/index.php?option...leinfo&id=4274

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Old 02-14-2008, 04:31 PM   #15
Blade6119
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Didnt see a change in how contracts are originally distributed in an alternate universe, bummer.
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Old 02-14-2008, 06:07 PM   #16
bulletsponge
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seriously considering starting up a new game
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Old 02-14-2008, 08:20 PM   #17
DaddyTorgo
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nice. I can't even read through all the fixes. Would love to start a new game, but wayyyyy to invested in my Juve game. But it will be nice to have for whenever I finish the Juve game.
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Old 02-14-2008, 08:41 PM   #18
Flasch186
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the 2D seems to be much smoother.
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Old 02-14-2008, 09:05 PM   #19
FrogMan
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nice. I can't even read through all the fixes. Would love to start a new game, but wayyyyy to invested in my Juve game. But it will be nice to have for whenever I finish the Juve game.

while it's usually better to start a new game, you should see most of the improvements in your current game as well, no?

FM
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Old 02-14-2008, 09:10 PM   #20
FrogMan
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Quick question to one of the Marcs: what does it mean when you can read "( applies to FM 8.0.2 only )" after one tweak or another?

You can read it after quite a few AI tweaks, does it mean it won't apply to WWSM?

FM
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Old 02-14-2008, 09:13 PM   #21
DaddyTorgo
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while it's usually better to start a new game, you should see most of the improvements in your current game as well, no?

FM

yes
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Old 02-14-2008, 09:41 PM   #22
dacman
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Quote:
Originally Posted by FrogMan View Post
Quick question to one of the Marcs: what does it mean when you can read "( applies to FM 8.0.2 only )" after one tweak or another?

You can read it after quite a few AI tweaks, does it mean it won't apply to WWSM?

FM


Applies to FM/WWSM/FutM but not FM Live.
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