03-02-2005, 07:00 AM | #1 | |||
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Mogul 2K6 a sleeper?
I mentioned in a thread a few weeks ago, that it seemed like Clay was hanging around his boards a good bit more, and that I had cautiously optimistic hopes for BM2K6. Well, a post at OOTP from a beta guy also has me encouraged:
Quote:
I'd really love to see this franchise take a few steps forward this year, and I'm still feeling optimistic--and a little less cautiuosly optimistic.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 03-02-2005 at 07:04 AM. |
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03-02-2005, 07:02 AM | #2 |
Retired
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I wouldn't even think of Baseball Mogul until there have been a number of outstanding reviews. Clay's "development" of that title has been laughable.
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03-02-2005, 07:16 AM | #3 | ||
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Quote:
Comments from another beta tester: Quote:
Another beta guy referred to it as "revolutionary. The best upgrade over any other version....." Granted, I'd imagine some of the beta guys are hardcore Mogul players, and perhaps have some fanboyism, but there is evidence beyond just those comments. We'll see how it pans out, bu tI just wanted to highlight my thoughts for those who have perhaps completely written this series off (as I almost had myself).
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-02-2005, 07:22 AM | #4 |
n00b
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This is good news. I always had "fun" with the earlier versions of mogul. OOTP wasn't bad but I had more fun playing Mogul. Hopefully Clay is starting to turn things around.
Thanks for the info Skydog. Brian
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03-02-2005, 07:33 AM | #5 |
Retired
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I do appreciate the info Skydog. I just feel that I got burned on some of Clay's earlier BM titles. The supposed upgrades either didn't exist, were buggy or hurt the overall game.
To be totally candid, I'm as likely to pirate his next title as I am to buy it. Which is to say neither scenario is likely gonna happen. |
03-02-2005, 07:39 AM | #6 | |
College Prospect
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Quote:
I'm a long-time supporter of Mogul ( I ran a Mogul league for about 4 years and I've hung out at the Sports Mogul board since its inception ) and even I'm not convinced that the new version has what it takes to bring it up to the 21st Century ( which reminds me - any chance of changing my screen name from 21c to 21C since it's supposed to stand for 21st century but I errantly put a lower case "c" in by mistake? ). If you haven't played Mogul in a while, you may see significant changes but it is basically the same game it was when it was released in 1997(?). BTW Clay always has a greater presence on his board whenever a game is released. He is pretty good in that way - just don't expect many improvements after May. |
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03-02-2005, 07:44 AM | #7 |
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I always hope the text sim genre does well! It's been a long time since I played any Mogul game, but I did have lots of fun years ago with baseball.
Thanks for the info SD, let us know when you hear more. Todd |
03-02-2005, 07:50 AM | #8 |
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I actually bought Mogul last year. One of the things I didn't like is the way scouting works. You spend a lot of money on scouting and the ratings of the players automatically seem to be dead-on. Instead of evaluating talent for how well they performed, it basically became a look at the guy with the higher rating because there was very little variance in performance. Horde the guys with the high ratings (which was easy because a great number of these guys were ignored in the FA market) and you have a winner.
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03-02-2005, 07:50 AM | #9 | |
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-02-2005, 07:55 AM | #10 |
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The Mogul franchise has been asleep for so long, I believe "sleeper" is a term that can be used pretty easily.
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03-02-2005, 08:06 AM | #11 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
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I would really like to see this work, but I haven't bought a BBM game since the 1999 or 2000 version, and I'm not sure I'll jump in until a few folks from here give it the "penis nailed to a board" () stamp of approval.
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03-02-2005, 08:20 AM | #12 |
This guy has posted so much, his fingers are about to fall off.
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That button should work with age as well...
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
03-02-2005, 08:21 AM | #13 |
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I like how you can just click the box in the upper-left of the player window to change Mike Mussina's ERA. Were it that easy to improve a player in real life
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03-02-2005, 08:26 AM | #14 | |
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-02-2005, 08:27 AM | #15 | |
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I figured that, but that wouldn't have been fun to post about...
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03-02-2005, 08:44 AM | #16 | |
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-02-2005, 01:59 PM | #17 |
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The lefty/righty splits are a MAJOR part of baseball and I refuse to consider any baseball text sim that doesn't have them, no matter what the other features are.
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03-02-2005, 02:08 PM | #18 | |
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This has been a major complaint since day one. Why hasn't it been fixed? |
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03-02-2005, 02:10 PM | #19 |
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Turns out I'll be doing a BM2K6 preview thread very soon. Clay just sent me a beta build.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-02-2005, 02:16 PM | #20 | |
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-02-2005, 02:23 PM | #21 |
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OOTP is the shiznitt (or however they say it)
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03-02-2005, 02:42 PM | #22 | |
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Quote:
I hear you. This may seem contradictory, but while on the one hand I'd really like to see Solecismic tackle a detailed, in-depth baseball sim, I can also easily see the appeal of playing a much more simple text-sim like BBM. I had a lot of fun with it when it first came out, and while I recognized its inherent limitations, I also accepted it for what it was - a fun little sim that was easy to play and not bogged down with too much micromanagement - I could play 10 seasons quite quickly. I guess what I'm saying is, if a text-sim is going to go all out for authenticity and complexity, it better get it right. Otherwise I'd rather not deal with all the micromanagement and complexity and just stick with a more simple version. This is the primary reason I just haven't ever gotten into OOTP - it just hasn't ever felt "right" to me, and so the complexity just wasn't worth the effort. I'd rather play BBM than OOTP (but what I really want is Jim's version of a baseball text sim). |
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03-02-2005, 02:50 PM | #23 | |
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-02-2005, 02:59 PM | #24 | |
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Nice i always love reading your review. Your so honest. how do you get the connections to try games out? your one lucky dog |
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03-02-2005, 03:00 PM | #25 |
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Actually, I'd like to see complex and simple at the same time. Something I think FOF and TCY both do quite well.
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03-02-2005, 03:08 PM | #26 |
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L/R Splits don't have to be as tedious as setting 4 lineups to impact the macro level of a baseball sim.
A team with absolutely no lefties (or righties) in the bullpen or on the bench should perform worse in late-inning situations than a team with a decent mixture. The opposition would be able to maximize matchups every time.
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03-02-2005, 03:14 PM | #27 | |
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03-02-2005, 03:14 PM | #28 | |
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Quote:
Hmm. I guess that depends on how you define "simple". The FOF games have a great deal of micromanagement possible and also go quite in-depth into the measurable traits of the players and other personnel in the game universe. In that respect these games are certainly complex. As for simple, I suppose the game could be played in a pretty simplified way if you utilize the AI suggestion features, i.e. let the AI handle gameplans, free agency, drafting, time management, recruiting, etc. If this is what you mean Craig, I guess I agree, but what that seems to require then is an AI system that does an acceptable job of automating your tasks for you, or perhaps more importantly it places a lot of pressure on the interface and the game design to make it easier for the user to simplify these tasks, yet retain some complexity through greater options in how to automate (and ensuring the actual implementation matches the user's expectations of how changes in settings will affect results). I never allowed the AI to do anything for me in TCY because knowing these areas were customizable implied that an advantage could be gained through strategic alterations of these settings. I enjoyed the recruiting process, so the complexity there wasn't an issue (though I think the interface could be improved to better group needed information); on the other hand, time management was a huge pain in the ass. Jim did make an attempt to add some customizable automation to this task in a subsequent patch, but it wasn't nearly as well designed as the time management helper in the 3rd party TCY Helper. Gameplanning in TCY was somewhat complex but manageable; my first impressions of gameplanning in FOF2K4 is to be overwhelmed. |
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