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Old 11-18-2003, 04:14 PM   #1
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
Mentor Questions

Do mentors have any type of effect when on the inactive roster? Half of the mentors are so bad that I resign them to the league mnimum and inactivate them for the year.

Also, do mentors have any effect on players who are inactive themselves?

I have yet to take any research into this subject.

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Old 11-18-2003, 04:25 PM   #2
azjoe_02
High School JV
 
Join Date: Dec 2001
Location: Chandler, AZ
Good question. Initially I would think that it would not matter, but can't say for sure. But I am running into the same problem, with the exception of a few, who can contribute.
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Old 11-18-2003, 05:22 PM   #3
JeeberD
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Join Date: Nov 2002
Location: The Town of Flower Mound
I signed Todd Collins to mentor my rookie QB. Collins was so terrible that I certainly couldn't keep him on my active roster, but by the end of the season my rookie's ratings were much higher than at the beginning of the season.

So I would say that it seems they have some effect even if they're inactive...
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Old 11-18-2003, 10:30 PM   #4
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
Well, I looked at 3 young wide receivers and 2 qbs. One WR started, one was a backup, one was inactive. One QB was the 3rd string for four games, and the other was inactive. The QBs had an active mentor, WR inactive mentor.

Code:
First Week - Quarterbacks - Active Mentor Winters, Robert 4/38 (Inactive Rookie) Koester, Bryan 7/39 (Inactive Rookie) End of Season - Quarterbacks - Active Mentor Winters, Robert 4/38 (0 Games Active All Season) Koester, Bryan 8/39 (4 Games Active All Season) +1 Current --- First Week - Wideouts - Inactive Mentor Seico, Benji 59/70 (Starting SE 3 year pro) Moss, Leon 23/34 (Inactive Rookie) Allen, Mack 29/42 (Backup SE Rookie) First Week - Wideouts - Inactive Mentor Seico, Benji 66/70 (13 Games Active All Season- 13 starts) +7 Current Moss, Leon 23/34 (3 Games Active All Season - 1 start) Allen, Mack 32/42 (15 Games Active All Season - 4 starts) +3 Current

It does not appear having the mentor inactive or active makes a difference, but player development is hinged if the player is inactive. I should have tried an active mentor for receievers, as maybe their progression (or lack thereof) was just natural as the mentor was inactive.

Last edited by korme : 11-18-2003 at 10:31 PM.
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Old 11-19-2003, 02:34 PM   #5
korme
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Join Date: May 2001
Location: Bloodbuzz Ohio
Thoughts?
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Old 11-19-2003, 02:52 PM   #6
cthomer5000
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Join Date: Nov 2001
Location: North Carolina
Quote:
Originally posted by Shorty3281
Thoughts?


fucking elitists
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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Old 11-20-2003, 01:17 PM   #7
Rhone Ranger
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Join Date: Nov 2003
Sorry if this is a dumb question, but I can't find "mentors" in FOF2004 at all, not in the game or in the help file.

Can anyone point me to where this feature is explained?

Thanks!
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Old 11-20-2003, 01:23 PM   #8
cthomer5000
Strategy Moderator
 
Join Date: Nov 2001
Location: North Carolina
Quote:
Originally posted by Rhone Ranger
Sorry if this is a dumb question, but I can't find "mentors" in FOF2004 at all, not in the game or in the help file.

Can anyone point me to where this feature is explained?

Thanks!


There's a link to a discussion about it in the ALL-INCLUSIVE thread at the top of the board.

In the player view window, it's located on the left side amongst the info like loyalty, intelligence, etc.
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This is like watching a car wreck. But one where, every so often, someone walks over and punches the driver in the face as he struggles to free himself from the wreckage.
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