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Old 10-23-2007, 09:51 AM   #351
rjolley
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Originally Posted by lordscarlet View Post
I only recruited one guy.
That's a great strategy. You should..ummm..only recruit one. That's all you'll ever need.
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Old 10-23-2007, 09:57 AM   #352
MikeVic
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Yeah, I'm going to get rid of all my recruiting offers too and follow lordscarlet's strategy. I'll start my getting rid of the one on Randy Dexter, and I suggest you all follow suit. This seems like a fool-proof strategy.
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Old 10-23-2007, 10:04 AM   #353
rjolley
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Ok, I checked out this Randy Dexter fellow. He looks like a good player. Thanks for the tip.
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Old 10-23-2007, 10:06 AM   #354
MikeVic
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Hey that's not funny.
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Old 10-23-2007, 10:09 AM   #355
rjolley
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Sure it is. I told Randy and his family about it over dinner on the school jet on our way to Chicago so he could play pickup with the Bulls. We all had a big laugh over it...reminded me of Doctor Evil and his henchmen in Austin Powers.
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Old 10-23-2007, 10:10 AM   #356
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That's it... I better send over a nice gift basket of chocolates to counter this action!
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Old 10-23-2007, 10:13 AM   #357
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Randy prefers the warmth of the Coachella Valley, thank you.

Especially the warmth of the hot California women we put underneath him.
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Old 10-23-2007, 10:23 AM   #358
MikeVic
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Originally Posted by Coffee Warlord View Post
Randy prefers the warmth of the Coachella Valley, thank you.

Especially the warmth of the hot California women we put underneath him.

Hey man, you forget I'm in Beverly Hills!
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Old 10-23-2007, 10:24 AM   #359
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We piss on Beverly Hills here in Palm Springs.
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Old 10-23-2007, 10:27 AM   #360
MikeVic
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We piss on Beverly Hills here in Palm Springs.

I don't know where that is in relation to Beverly Hills, or where Beverly Hills even is... but I say we deflect that piss and let it drain into the Pacific Ocean.
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Old 10-23-2007, 10:31 AM   #361
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Randy was ecstatic about coming to the University of Falls Church as well. I think he's planning to drive his new Porsche to our campus shortly.
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Old 10-23-2007, 10:35 AM   #362
MikeVic
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Looks like I'll just have to win him with some good old-fashioned legit recruiting then!
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Old 10-23-2007, 12:51 PM   #363
vex
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Oh, it's all legit at OU with Will Brown at the helm.
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Old 10-23-2007, 01:56 PM   #364
BishopMVP
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Hmmm.... Dexter is Highly Positive for me and Jang down at Somewhat Interested. Do certain recruits have higher baseline interests in teams than others? And do we ever find out their secondary preferences as the recruiting weeks go by?
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Old 10-23-2007, 02:05 PM   #365
Mr. Wednesday
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I don't need a PF, but I'm almost tempted to start recruiting Dexter anyway.
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Old 10-23-2007, 02:19 PM   #366
rjolley
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Hey, stay away from my stolen PF.
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Old 10-23-2007, 02:39 PM   #367
vex
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I don't need a PF, but I'm almost tempted to start recruiting Dexter anyway.

Back up or your batracing season is over!
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Old 10-23-2007, 03:38 PM   #368
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Originally Posted by BishopMVP View Post
Hmmm.... Dexter is Highly Positive for me and Jang down at Somewhat Interested. Do certain recruits have higher baseline interests in teams than others? And do we ever find out their secondary preferences as the recruiting weeks go by?

No and No.

That said, it's easier to hit certain interests than others. And thusly easier to heavily miss certain interestes.
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Old 10-24-2007, 10:01 AM   #369
Coffee Warlord
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Friendly reminder of games tonight!
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Old 10-24-2007, 10:03 PM   #370
Coffee Warlord
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Palm Springs moves to 2-0. Booyah!
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Old 10-24-2007, 10:04 PM   #371
k0ruptr
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sweet ass, Honolulu moves to 2-0 as well.
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Old 10-24-2007, 11:56 PM   #372
Mr. Wednesday
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First win for NU! Granted, it was against an ironman lineup...
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Old 10-25-2007, 12:56 AM   #373
TargetPractice6
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My Nuggets move to 2-0 on the back of the nation's leading scorer, Jochen Baker.
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Old 10-25-2007, 12:58 AM   #374
Tasan
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2-0!

I love my PG. Too bad he's a senior...
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Old 10-25-2007, 01:07 AM   #375
korme
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Falck drops 35 in a dominant 90-66 Waffle House victory!

Last edited by korme : 10-25-2007 at 01:07 AM.
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Old 10-25-2007, 04:31 AM   #376
wade moore
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Blah, I lose to my hated rival LS...

I wish I had watched the pbp last game, I didn't realize my guys were all exhausted when they get pulled.. but it seems like they're exhausted even if they play 5 minutes?
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-25-2007, 08:11 AM   #377
Coffee Warlord
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Don't read too much into the fatigue blurb. I need to go back and tweak the verbage a little.
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Old 10-25-2007, 08:15 AM   #378
lordscarlet
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Blah, I lose to my hated rival LS...

I wish I had watched the pbp last game, I didn't realize my guys were all exhausted when they get pulled.. but it seems like they're exhausted even if they play 5 minutes?

It wasn't in the PBP last time.

I have to check my endurance levels -- haven't watched the PBP yet. However, I'm very happy with this win. HRU's one-dimensional offense could not handle the Run-and-Shoot of our hometown Stars!
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Old 10-25-2007, 08:25 AM   #379
wade moore
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I'm having a difficult time deciding what offense to use when my SG and my C are clearly my best players. I've used the Inside Post the last two games and my C does very well, but my SG gets very little opportunity..

Hrmm..
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Quote:
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-25-2007, 08:31 AM   #380
rjolley
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Originally Posted by wade moore View Post
I'm having a difficult time deciding what offense to use when my SG and my C are clearly my best players. I've used the Inside Post the last two games and my C does very well, but my SG gets very little opportunity..

Hrmm..
Yeah, I'm having the same problem. I ran Low Post the first game and my guards didn't shoot much. Ran Perimeter this game and my big men didn't shoot much. Might try Screen sometime soon to see if that's a good mix.
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Old 10-25-2007, 08:36 AM   #381
Coffee Warlord
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Quote:
Originally Posted by wade moore View Post
I'm having a difficult time deciding what offense to use when my SG and my C are clearly my best players. I've used the Inside Post the last two games and my C does very well, but my SG gets very little opportunity..

Hrmm..

I'm in the exact same boat as you. Thinking on ways to make those two offenses a little less one-dimensional.

Last edited by Coffee Warlord : 10-25-2007 at 08:36 AM.
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Old 10-25-2007, 08:37 AM   #382
Eaglesfan27
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Same problem here. I'm running the low post since my PF and C are my best players, but I also have a good SF. My PF and C are taking 80% or more of the shots between them and my guards are hardly shooting. Oh yeah, we lost to S.U.C.K
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Old 10-25-2007, 08:44 AM   #383
wade moore
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I'm in the exact same boat as you. Thinking on ways to make those two offenses a little less one-dimensional.

This would be a total shift in what you're doing, but..

Could there be maybe a setting where you set your positions in order of preference for the offense to go through or something?

Idano, thinking outloud.
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-25-2007, 08:51 AM   #384
Coffee Warlord
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This would be a total shift in what you're doing, but..

Could there be maybe a setting where you set your positions in order of preference for the offense to go through or something?

Idano, thinking outloud.

You know...that might actually work better than you'd think. That's quite close to how the engine translates who gets the ball in the first place.
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Old 10-25-2007, 08:51 AM   #385
lordscarlet
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The run and shoot appears to give looks to everyone but the center...
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Old 10-25-2007, 08:54 AM   #386
Anthony
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or maybe you can make it so that if you have Low Post, your C/PF are the ones who get the ball first. if nothing is there your PG or whomever else then will look for their shot. vice versa for Perimeter, where your guards will look to shoot first, if nothing's there or if they're double teamed they dump it into the post.
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Old 10-25-2007, 08:55 AM   #387
Coffee Warlord
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The problem really lies in just how much focus the "target" players are given in each offense. As it stands, it's just really, really likely that the key players will get the ball, that the other guys aren't getting enough looks. The math is really preventing things.

Last edited by Coffee Warlord : 10-25-2007 at 08:56 AM.
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Old 10-25-2007, 08:57 AM   #388
rjolley
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or maybe you can make it so that if you have Low Post, your C/PF are the ones who get the ball first. if nothing is there your PG or whomever else then will look for their shot. vice versa for Perimeter, where your guards will look to shoot first, if nothing's there or if they're double teamed they dump it into the post.
This is how I thought the offenses would work, at least the Low Post offense.

At least, it's how it works in real life.
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Old 10-25-2007, 09:14 AM   #389
Coffee Warlord
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It's supposed to work like that. Obviously not as well as I'd like.

So, I can go about tweaking this 1 of 2 ways, and I'd like to gauge opinions.

1) Simply mess with the percentages in the code. I'm figuring with some tweaks to the numbers, this issue could be improved.

2) Add a new item to the lineups page that allows you to specify the percentage you want to focus on each position in the lineup. The offensive schemes would still be there, but they'd be less of an influence on who the offenses are passing the ball to and more of an influence on who should be taking shots.
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Old 10-25-2007, 09:25 AM   #390
rjolley
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Does option 2 mean that if I run Low Post with the percentages leaning towards the guards, the bigs will shoot the most, but the guards will shoot more than once or twice?
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Old 10-25-2007, 09:28 AM   #391
vex
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Sweet, my SG can go all Kobe on everyone.

I say try the code first, but it doesn't matter to me.
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Old 10-25-2007, 09:30 AM   #392
MikeVic
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I don't want to mess around with more input though... I like keeping things simple.
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Old 10-25-2007, 09:31 AM   #393
MikeVic
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Of course the California UofM lost again, but we'll keep it exciting with the run-and-shoot!
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Old 10-25-2007, 09:55 AM   #394
Anthony
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option 2 is simple. we're not talking FOF2K7 screens here. if you could swing that it'd be awesome. but if you do option 2 does that mean if i set my SG to get the most percentage, then my crappy bench SG will also take as many shots? cuz if so, then maybe option 1 is best.

Last edited by Anthony : 10-25-2007 at 09:57 AM.
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Old 10-25-2007, 10:14 AM   #395
ntndeacon
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The Fighting Creeks won handily to move to 2-0
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Old 10-25-2007, 11:07 AM   #396
Coffee Warlord
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Some early tests on the Low Post offense are showing better results after some number tweaks.
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Old 10-25-2007, 11:30 AM   #397
Coffee Warlord
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Okay, I made several changes to the percentages of both the Low Post and the Perimeter offenses. Spot checking some of the others, they appear to be working pretty closely to what I had intended (I reserve the right to pretend I never said that line).

In simplest terms, the players in the post on the low post offense are more apt to kick the ball back out for an open shot, and the guards in a perimeter offense are more likely to drop one inside if they don't have a shot.

A few sims generated good numbers for both offenses, and got the non-focus players much more involved.
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Old 10-25-2007, 11:51 AM   #398
wade moore
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I think this is a good step. My suggestion may potentially open up for too much skewing or complications.. idano.. Either way, I think if you can tweak the existing ones that may be fine.
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Quote:
Originally Posted by Subby
Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-25-2007, 11:54 AM   #399
vex
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Ok, this might not be very fun coding, but how about an actual play-by-play, where you click "next play" and it gives you a line by line read out. Or a staggered play-by-play, so every 3 seconds it shows another line of the game.
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Old 10-25-2007, 03:17 PM   #400
Coffee Warlord
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I think this is a good step. My suggestion may potentially open up for too much skewing or complications.. idano.. Either way, I think if you can tweak the existing ones that may be fine.

Yeah, the more I thought on that, the less I liked it, though I'd love to be able to do a "key on" switch per player in the future.
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