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Old 10-22-2007, 10:19 AM   #301
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
Quote:
Originally Posted by MikeVic View Post
Quiet you.

I looked at the league leaders quickly, and noticed that playres have 6 and 7 fouls... isn't the limit 5? Also noticed that a bunch of computer teams seem to play their starting lineups for 45 minutes? So they played them the entire game, and overtime?

The AI doesn't sub. It sucks, I hate it, but I haven't figured out a smart way to set a sub routine for the AI.

There's no fouling out yet, as I noted on the other board.

Endurance most definately plays a role. I'm considering making it an even bigger role. The way fatigue works is pretty straightforward. Your player's attributes naturally decline over the course of the game (while they are in). Having a high endurance slows this dows. Endurance also helps with a few other things during the game. Those teams who aren't subbing are basically fielding utter trash by the later stages of the game. A team rotating in fresh players will have a major advantage every time.

Last edited by Coffee Warlord : 10-22-2007 at 10:21 AM.
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Old 10-22-2007, 10:22 AM   #302
lordscarlet
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Quote:
Originally Posted by Coffee Warlord View Post
The AI doesn't sub. It sucks, I hate it, but I haven't figured out a smart way to set a sub routine for the AI.

There's no fouling out yet, as I noted on the other board.

Endurance most definately plays a role. I'm considering making it an even bigger role. The way fatigue works is pretty straightforward. Your player's attributes naturally decline over the course of the game (while they are in). Having a high endurance slows this dows. Endurance also helps with a few other things during the game. Those teams who aren't subbing are basically fielding utter trash by the later stages of the game. A team rotating in fresh players will have a major advantage every time.

Is there anything in the log to give us an indication of how fatigued a player is? Right now we have an arbitrary "rating" for endurance without any real way to gauge it. Most of the other numbers we can read from stats, but I don't know that there's a good way to tell how fatigued a player is and be able to gauge endurance against that as well as when to sub those players out.
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Old 10-22-2007, 10:28 AM   #303
Coffee Warlord
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Originally Posted by lordscarlet View Post
Is there anything in the log to give us an indication of how fatigued a player is? Right now we have an arbitrary "rating" for endurance without any real way to gauge it. Most of the other numbers we can read from stats, but I don't know that there's a good way to tell how fatigued a player is and be able to gauge endurance against that as well as when to sub those players out.

I considered last night putting in something in the PBP to mark endurance, and I still am, actually. What I'm worried about is having a shit-ton of spam in the PBP log yapping about endurance. So it's gonna require some thought.
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Old 10-22-2007, 10:30 AM   #304
ntndeacon
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Join Date: Apr 2003
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The Fighting Creeks had a very nice opener at the Wigwam. Red Mountain State beat up on Neon Chaos' De La Salle U. 79-44. Plus I got a positive and a very positive response on my two scholie offers. (One of my lower recruited guys also was very positive.)
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Old 10-22-2007, 10:34 AM   #305
MikeVic
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Originally Posted by ntndeacon View Post
The Fighting Creeks had a very nice opener at the Wigwam. Red Mountain State beat up on Neon Chaos' De La Salle U. 79-44. Plus I got a positive and a very positive response on my two scholie offers. (One of my lower recruited guys also was very positive.)

I have a couple of very positive and one highly positive. Although I think the highly positive one for sure was someone I just went after because the desires match, and he's not the greatest prospect.
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Old 10-22-2007, 10:48 AM   #306
Coffee Warlord
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Okay, I added a little blurb describing how tired someone is when they are subbed out. You'll see this in Wednesday's games.

Note: A guy with shitty endurance to begin with, no matter how little you play him, is going to always look pretty gassed after he's been on the floor.

Last edited by Coffee Warlord : 10-22-2007 at 10:50 AM.
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Old 10-22-2007, 10:51 AM   #307
Anthony
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any way to list which training programs affect which ratings? some are obvious, others aren't.
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Old 10-22-2007, 10:52 AM   #308
Coffee Warlord
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RTFM. It's under "team" section in the help.
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Old 10-22-2007, 11:05 AM   #309
rjolley
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Join Date: Dec 2000
Location: Roseville, CA
Quote:
Originally Posted by Coffee Warlord View Post
Okay, new toy.

On your recruiting list, there is a new field, "Current Opinion". This gauges the level of interest the recruit has for you at the moment.

Values, from worst to best (and you cannot feasibly get to the top levels in the first week)...

unfavorable
no opinion
barely interested
somewhat interested
very interested
positive
very positive
highly positive
favorable
very favorable
highly favorable
worshipful
Thanks, that helps a lot.
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Old 10-22-2007, 11:23 AM   #310
Passacaglia
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oh crap recruiting was last night? whoops
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Old 10-22-2007, 11:24 AM   #311
vex
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Join Date: Jul 2001
Location: Tulsa
A couple of things.

First can you change the league games representation to (C)? Or are you using that for championship games?

Also, how about some all-conference stats, instead of just league wide?
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Old 10-22-2007, 11:25 AM   #312
MikeVic
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Originally Posted by vex View Post
Also, how about some all-conference stats, instead of just league wide?


I'd like that too. To separate the computer's non-subbing stats with ours.
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Old 10-22-2007, 11:30 AM   #313
vex
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Location: Tulsa
Also, can you put the info we get from recruiting on the player pages so that we don't have to go back to the inbox for every recruit?
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Old 10-22-2007, 11:33 AM   #314
vex
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On the season schedule, can you put the teams records beside the team?
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Old 10-22-2007, 11:42 AM   #315
vex
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This recruit was ecstatic about our school from the moment we spoke. He is very interested, and we have a very good chance for him to accept our scholarship offer.

-----------

What you like to see when 5 other schools have scholarships out to the guy
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Old 10-22-2007, 11:47 AM   #316
MikeVic
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Quote:
Originally Posted by vex View Post
This recruit was ecstatic about our school from the moment we spoke. He is very interested, and we have a very good chance for him to accept our scholarship offer.

-----------

What you like to see when 5 other schools have scholarships out to the guy

You better not be going after my guy, wanker.
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Old 10-22-2007, 11:49 AM   #317
vex
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A Mr. Dexter?
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Old 10-22-2007, 11:51 AM   #318
Coffee Warlord
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Stay the fuck away from Dexter.

Last edited by Coffee Warlord : 10-22-2007 at 11:51 AM.
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Old 10-22-2007, 11:54 AM   #319
MikeVic
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You mother fucker. Stay away from him if you know what's good for you.

edit:

Last edited by MikeVic : 10-22-2007 at 11:54 AM.
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Old 10-22-2007, 11:56 AM   #320
vex
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Location: Tulsa
Just curious, since his primary desire is superstar, did you all get the same message?
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Old 10-22-2007, 11:56 AM   #321
MikeVic
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Join Date: Mar 2003
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I saw Primary Superstar as his desire.

edit: but I got a different response. A lesser one than you. It said something like he's very interested... and we believe we're not wasting a scholarship on him. Your's makes it seem like a sure thing for you.

'This recruit seemed very interested in playing for us. We believe our scholarship offer is not wasted.'

Last edited by MikeVic : 10-22-2007 at 11:58 AM.
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Old 10-22-2007, 11:58 AM   #322
vex
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I'm upset that Michael Jang isn't interested though

--------

This recruit did not seem very interested in our school. Perhaps our scholarships would be better spent elsewhere.
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Old 10-22-2007, 11:59 AM   #323
MikeVic
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I didn't have one for him.
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Old 10-22-2007, 12:15 PM   #324
rjolley
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Join Date: Dec 2000
Location: Roseville, CA
Does a scholarship offer increase a player's interest as well as the level of intensity?
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Old 10-22-2007, 01:13 PM   #325
Coffee Warlord
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Quote:
Originally Posted by rjolley View Post
Does a scholarship offer increase a player's interest as well as the level of intensity?

No.
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Old 10-22-2007, 01:18 PM   #326
Coffee Warlord
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Quote:
Originally Posted by vex View Post

Also, how about some all-conference stats, instead of just league wide?

Done.
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Old 10-22-2007, 01:22 PM   #327
vex
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Originally Posted by Coffee Warlord View Post
Done.

Awesome, thanks.
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Old 10-22-2007, 01:23 PM   #328
vex
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Location: Tulsa
Player NameSchool NameYr Fou
Tito BakerSacramento36.0
Jerry IanieroSacramento26.0


6 fouls?
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Old 10-22-2007, 01:24 PM   #329
rjolley
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Fouling out hasn't been implemented yet.
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Old 10-22-2007, 01:25 PM   #330
vex
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k, thx
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Old 10-22-2007, 01:59 PM   #331
Coffee Warlord
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Location: Colorado Springs
Sortable team statistics are now in.
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Old 10-22-2007, 02:02 PM   #332
MikeVic
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Thanks!!
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Old 10-22-2007, 02:07 PM   #333
vex
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Location: Tulsa
Very nice, thanks!
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Old 10-22-2007, 02:22 PM   #334
rjolley
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How are free throws rated currently? Are they connected to Aggression right now, or is it tied to something else?
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Old 10-22-2007, 02:23 PM   #335
Coffee Warlord
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Nothing is tied to a single stat.

That said, without looking, I'm pretty sure Mental is one of the more important stats for free throw shooting.
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Old 10-22-2007, 02:24 PM   #336
vex
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Yeah, help file says Mental.
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Old 10-22-2007, 02:29 PM   #337
rjolley
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Thanks, missed that.
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Old 10-22-2007, 03:10 PM   #338
Tasan
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Join Date: Feb 2001
Location: Houston, or there about
I have to say this has been pretty fun.
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Old 10-22-2007, 04:16 PM   #339
wade moore
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Join Date: May 2001
Location: williamsburg, va
Quote:
Originally Posted by Tasan View Post
I have to say this has been pretty fun.
+1
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-22-2007, 10:24 PM   #340
k0ruptr
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Join Date: Apr 2003
Location: Las Vegas
Wow first week of recruiting is completely HORRID for me.
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Old 10-22-2007, 10:27 PM   #341
wade moore
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Quote:
Originally Posted by k0ruptr View Post
Wow first week of recruiting is completely HORRID for me.
I'm actually in very good shape. 3 of my heavily recruited guys are very interested, as well as several of my lower guys.
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Quote:
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-22-2007, 10:28 PM   #342
wade moore
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Location: williamsburg, va
Of course, it could mean I'm not evaluating guys that well and they might not be that good
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Maybe I am just getting old though, but I am learning to not let perfect be the enemy of the very good...
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Old 10-22-2007, 10:29 PM   #343
k0ruptr
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Location: Las Vegas
well, I have some very interested. but not many
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Old 10-22-2007, 10:39 PM   #344
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
Just repeat after me and all will be well.

"I will stay away from Dexter."
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Old 10-23-2007, 12:08 AM   #345
vex
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Location: Tulsa
"Dexter, how about a new Lexus? Ok, ok, one each for you and your mom. We have ways around that here at OU "
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Old 10-23-2007, 12:18 AM   #346
vex
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Join Date: Jul 2001
Location: Tulsa
CW, I don't seem to be able to get rid of this guy from my "Your Recruits" screen:

PF - Kevin Domingue (offer scholarship)
He is 18 years old, 6'8" tall, weighing 195 pounds
A high school senior, out of Austin, TX
High school cumulative GPA of 3.10
Primary Desire: Local School
Current Opinion: no opinion
1 schools are currently visiting this player, with 0 scholarship offers.
Aggression:weak / exceptional
Awareness:decent / potent
Control:questionable / potent
Endurance:negligible / acceptable
Mental:weak / formidable
Physical:weak / incredible
Speed:questionable / decent
Strength:weak / strong

Last edited by vex : 10-23-2007 at 12:19 AM.
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Old 10-23-2007, 12:20 AM   #347
vex
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Location: Tulsa
Are recruits GPAs static?
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Old 10-23-2007, 12:23 AM   #348
vex
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And do recruits mind if you're recruiting another player at the position as them?
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Old 10-23-2007, 08:42 AM   #349
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
Fixed. Unexpected side effect of a little tweak I made last night.

And to answer your questions....

Yes, and No.
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Old 10-23-2007, 08:48 AM   #350
lordscarlet
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I only recruited one guy.
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