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Old 05-04-2005, 08:51 AM   #251
KevinNU7
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Join Date: May 2003
Location: Beantown
Nevstar, these guys I'm attacking typically have 100 armies or greater, I hadn't thought of that though.
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Old 05-05-2005, 12:59 PM   #252
KevinNU7
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Join Date: May 2003
Location: Beantown
With the new age coming up I thought this should be shared. Here's the fast way to catapults. You can buy them for only $12k!

+1 Worker 250
+1 Worker 250
Saddles & Stirrups 500
Espionage 1k
Ballista 2k
Watch Tower 3k
Trade ($2,500) 4k
x2MXP 6k
Chain Mail 8k
Intelligence 10k
Catapults 12k

Each item is dependent on the previous item. I believe Watch Tower, Trade and x2 MXP are interchangable.
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Old 05-05-2005, 01:02 PM   #253
KevinNU7
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Join Date: May 2003
Location: Beantown
From here your next tech would be a worker upgrade as it would unlock the first birth rate. This is the point I plan on getting to in the first two days of the new age. Then I will stock pile cash in the trades for a long time.

I'm considering making a push to the 2nd birth rate but I am not confident I can find it quickly and easily. Didn't write down the steps it took to get there.
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Old 05-06-2005, 01:12 AM   #254
daedalus
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Join Date: Oct 2000
Quote:
Originally Posted by KevinNU7
From here your next tech would be a worker upgrade as it would unlock the first birth rate. This is the point I plan on getting to in the first two days of the new age. Then I will stock pile cash in the trades for a long time.

I'm considering making a push to the 2nd birth rate but I am not confident I can find it quickly and easily. Didn't write down the steps it took to get there.
If you go back to post 209, I posted my techs with Heka. Theology available for me after adding Siege Defense Strategy. So that's definitely one of the prerequisite. Not sure which of the others were also prereq's and which was just me stumbling around. But I was able to come up with it by 17 000 so it wasn't too far up. The temple itself costs 35 000, though.
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Old 05-06-2005, 08:05 AM   #255
KevinNU7
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Join Date: May 2003
Location: Beantown
daedalus, I think the issue is getting catapults AND the 2nd birth rate. Getting to two birthrate at $17k seems feesible but I think you'd put catapluts on the back burner for 3-5 techs.
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Old 05-06-2005, 08:10 AM   #256
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
I'd suggest going for Catapults first and birthrates second - simply put having attacking power will mean you can raid and get more Gold which will help get the later techs more quickly.

Birthrate is vital in the long-run as it helps make your army bigger (or Gold income from production) however because of the size of the attacking multiples I think Birthrate has to be second choice ...
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Old 05-06-2005, 08:52 AM   #257
KevinNU7
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Join Date: May 2003
Location: Beantown
Here's what I got in order to get Catapults and +2 Birth Rate

+1 Worker 250
+1 Worker 250
Saddles & Stirrups 500
Espionage 1k
Ballista 2k
Watch Tower 3k
Trade ($2,500) 4k
x2MXP 6k
Chain Mail 8k
Intelligence 10k
Catapults 12k
+1 Worker 14k
+1 Birth Rate 16k
SP Increase to 6 20k
Fence 24k
Siege Defense 28k
+2 Bith Rate 32k

Looking back, I probably could have skipped increasing the SP to 6 and just bought the Fence at $20k. So I think it may be possible to get to the second birth rate at 28K, from there you'll need to shell out 35k for the building.

I'd think about getting both birth rate techs in one day and not even building the first one, this will save you 7k in gold.
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Old 05-06-2005, 08:56 AM   #258
BrianD
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Join Date: Jan 2005
Location: Appleton, WI
Quote:
Originally Posted by KevinNU7
Here's what I got in order to get Catapults and +2 Birth Rate

+1 Worker 250
+1 Worker 250
Saddles & Stirrups 500
Espionage 1k
Ballista 2k
Watch Tower 3k
Trade ($2,500) 4k
x2MXP 6k
Chain Mail 8k
Intelligence 10k
Catapults 12k
+1 Worker 14k
+1 Birth Rate 16k
SP Increase to 6 20k
Fence 24k
Siege Defense 28k
+2 Bith Rate 32k

I'd think about getting both birth rate techs in one day and not even building the first one, this will save you 7k in gold.

In how many pushes are you looking to do this? Are you going to grab techs one at a time through cats and then save up for everything to +2 birth rate?
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Old 05-06-2005, 09:07 AM   #259
KevinNU7
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Join Date: May 2003
Location: Beantown
Haven't decided yet. I think on day one I will login and use my starting gold and "voting gold" to pick up the first 3 techs. Then I will wait until I'm close to 200 attack turns before doing anything else.

Ideally I'd like to get to Birth Rate #2 and build it in those 200 turns, then I think I'd be comfortable using my daily attacks to just put money in Trade and wait a month before doing anything else.
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Old 05-06-2005, 09:10 AM   #260
BrianD
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Join Date: Jan 2005
Location: Appleton, WI
Aren't you afraid of wasting a lot of those 200 turns by not having intelligence? Early in the game, people won't have siege defense and will only have knights. You are going to run into at least some kind of defense for a while. Being able to find the 0-army guys would be a big help early on.
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Old 05-06-2005, 09:30 AM   #261
KevinNU7
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Join Date: May 2003
Location: Beantown
This is an excellent point. Creating an account now and going throught the motions of stealing gold is much easier since there are so many inactive accounts, this will not be so at the new age. Thanks! I guess this will get spanned out a little further. May have to change the starting order to get intelligence earlier.
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Old 05-06-2005, 09:54 AM   #262
BrianD
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Join Date: Jan 2005
Location: Appleton, WI
I think I'd try to get intelligence as quickly as possible. Once there, you should have a fairly easy route to everything else.

I wonder how hard it will be to get gold early. Since everyone will be new, nobody will have any kind of production going on. People will be getting 40-50 gold per half-hour.
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Old 05-06-2005, 07:11 PM   #263
Whar
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Join Date: Jun 2004
I have been trying to bump up my dormant accounts to help push the guild into the top 20 before the age ends. While looking at one of the voting site I found alink to this game ...

http://www.aarcsoft.com/games.html

Kinda like Xkings but more focused on kingdom development. I complete my first 100 turns and have not attacked anyone.
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Old 05-09-2005, 11:04 AM   #264
KevinNU7
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Join Date: May 2003
Location: Beantown
Almost at my goal of 10,000 points in this age.

Just relaizsed I am going to be gone this weekend, poor timing for the new age
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Old 05-09-2005, 11:23 AM   #265
Travis
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Join Date: Aug 2001
Location: Canada eh
Well, found trebuchets, probably too late to be able to get them or if I do, to do anything with them.

They unlocked for me after I had purchased the wall upgrade that opens up after you buy the first castle structure. They are offensive only and are as strong as 4 catapaults. Also, there is another level to seige defense (can control which sides you defend, only defend if you have a certain level of gold, etc) and a tech that reduces your battlefield losses by an average of 80%.
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Old 05-09-2005, 12:16 PM   #266
KevinNU7
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Join Date: May 2003
Location: Beantown
Travis can you list your techs, thanks
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Old 05-09-2005, 11:56 PM   #267
Travis
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Join Date: Aug 2001
Location: Canada eh
Can currently research:
Roman Art (3rd level birth rate)
Commune (Change commander once/week)
Medicine (Reduce battlefield losses by 80%)
Advanced Seige Defense Strategy
Double Entry Booking Keeping (Production +1)
Trebuchet

Currently Know:
Farming (Production)
Crop Rotation (Production)
Trade
Watchtower
Horse Shoes (Production)
Writing (Military Experience x2)
Water Mill (Production)
Chain Mail (Doubles attack and defense of units)
Saddles & Stirrups (Create Knights)
Water Clock (Production)
Mysticism (Birthrate)
Espionage (View other's military units)
Fence
Mechanical Clock (Production)
Diplomacy (Extra Support Points per day)
Ancient Writing (Military Experience x3)
Ballista
Seige Defense Stratgey
Windmill (Production)
Theology (Birthrate)
Plate Mail (Increases offensive power by 50%)
Intelligence (Basic information about potential enemy)
Tower
Silk Weaving Mill (Production)
Navigation (2nd level trade)
Astronomy/Geography (Military Experience x4)
Catapault
Walls
Arithmetic (Production)
Greek Fire (Increase attack by 33%)
Advanced Espionage (See completed structures of other players)
Castle
Currency (Production)
Battering Ram (Offensive Power x3)
Fortified Walls
Algebra (Production)
Advanced Intelligence (More detailed reports)
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Old 05-11-2005, 03:01 PM   #268
KevinNU7
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Join Date: May 2003
Location: Beantown
Went completely offensive, burning $30k to turn all my workers into catapults. This put my attack over 65M and allowed me to attack some big defensive guys and move up 1,000 points with kills.

I'm now over 10k and have occumplished my goal for this age.
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Old 05-11-2005, 05:19 PM   #269
Travis
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Join Date: Aug 2001
Location: Canada eh
Heh, I'm planning that same thing, but in about two days, want to see if I can grab the trebuchet technology in the next day or two and get an attack power of around 150 million or so and see how far I can run. Figure if I change all my catapaults to workers, and keep an eye on it while I'm at work, I can buy all trebuchet units in less than a day.
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Old 05-11-2005, 10:17 PM   #270
KevinNU7
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Join Date: May 2003
Location: Beantown
You should be able to buy on trade a half hour, which means that you would save up about $120k in 24 hours, so you are well on your way then
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Old 05-11-2005, 11:53 PM   #271
Travis
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Join Date: Aug 2001
Location: Canada eh
Heh, hit 3 guys huge tonight to get over the top, then traded for some trebuchets which made taking money a snap. Nice time to have had 120 turns saved up Reached my goal of cracking the top 100 (even if it's momentary) and I'm hoping that between all of us, that we've cracked the top 20 guilds and hit the front page!
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Old 05-11-2005, 11:54 PM   #272
Travis
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Join Date: Aug 2001
Location: Canada eh
Wow, just checking out the individual leaders, and there are some guys with a defense of over 2 billion.

Damn.
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Old 05-15-2005, 05:20 AM   #273
daedalus
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Join Date: Oct 2000
Quote:
Originally Posted by KevinNU7
Here's what I got in order to get Catapults and +2 Birth Rate

+1 Worker 250
+1 Worker 250
Saddles & Stirrups 500
Espionage 1k
Ballista 2k
Watch Tower 3k
Trade ($2,500) 4k
x2MXP 6k
Chain Mail 8k
Intelligence 10k
Catapults 12k
+1 Worker 14k
+1 Birth Rate 16k
SP Increase to 6 20k
Fence 24k
Siege Defense 28k
+2 Bith Rate 32k

Looking back, I probably could have skipped increasing the SP to 6 and just bought the Fence at $20k. So I think it may be possible to get to the second birth rate at 28K, from there you'll need to shell out 35k for the building.
Just for fun, I tried to chase after the same thing (Catapults/+2 Birth Rate) while changing the order of some just to see what unlocks what. Here is the result:

Upgrade: Trade;
Choices: Crop Rotation, Watch Tower, Writing

Upgrade: Crop Rotation (250);
Choices: Watch Tower, Horse Shoes, Writing

Upgrade: Horse Shoes (500);
Choices: Watchtower, Writing, Water Mill, Saddles and Stirrups

Upgrade: Saddles and Stirrups (1 000);
Choices: Watchtower, Writing, Water Mill, Espionage

Upgrade: Espionage (2 000);
Choices: Watchtower, Writing, Water Mill, Ballista

Upgrade: Ballista (3 000);
Choices: Watchtower, Writing, Water Mill, Navigation

Upgrade: Water Mill (4 000);
Choices: Watchtower, Writing, Mysticism, Navigation

Upgrade: Watchtower (6 000);
Choices: Writing, Mysticism, Fence, Navigation

Upgrade: Writing (8 000);
Choices: Chain Mail, Water Clock, Mysticism, Fence, Navigation

Upgrade: Chain Mail (10 000);
Choices: Water Clock, Mysticism, Fence, Ancient Writing, Intelligence, Navigation

Upgrade: Mysticism (12 000);
Choices: Water Clock, Fence, Diplomacy, Ancient Writing, Intelligence, Navigation

Upgrade: Water Clock (14 000);
Choices: Fence, Mechanical Clock, Diplomacy, Ancient Writing, Intelligence, Navigation

Upgrade: Fence (17 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Siege Defense Strategy, Intelligence, Navigation

Upgrade: Siege Defense Strategy (20 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Theology, Intelligence, Tower, Navigation

Upgrade: Intelligence (20 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Theology, Tower, Navigation, Catapult

Upgrade: Intelligence (24 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Theology, Tower, Navigation, Catapult

Upgrade: Catapult (28 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Theology, Tower, Navigation, Advanced Espionage

Upgrade: Theology (32 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Tower, Navigation, Advanced Espionage

Upgrade: Advanced Espionage (37 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Tower, Navigation

Upgrade: Tower (42 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Navigation, Walls

Upgrade: Walls (48 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Navigation, Castle

Upgrade: Castle (55 000);
Choices: Mechanical Clock, Diplomacy, Ancient Writing, Navigation, Fortified Walls

Upgrade: Mechanical Clock (62 000);
Choices: Diplomacy, Ancient Writing, Wind Mill, Navigation, Fortified Walls
Quote:
Originally Posted by KevinNU7
I'd think about getting both birth rate techs in one day and not even building the first one, this will save you 7k in gold.
No dice on this one. Game does not let you build the stone temple without having the wooden chapel first.
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Old 05-15-2005, 01:53 PM   #274
Blade
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Join Date: Nov 2000
Location: Edmonton, Alberta
Here we go...New Age! Anyone else having trouble remembering how to play from the start after so long with a lot more units and higher attack power?
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Old 05-15-2005, 02:11 PM   #275
TazFTW
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Join Date: Oct 2002
Location: Honolulu, HI
So is there an FOFC guild set up?
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Old 05-15-2005, 04:43 PM   #276
Travis
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Join Date: Aug 2001
Location: Canada eh
Quote:
Originally Posted by TazFTW
So is there an FOFC guild set up?

Colossal Might, just send a request to join and I'll make sure you get in.
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Old 05-15-2005, 05:12 PM   #277
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
Myself and my cohorts (or co-accounts) have requested to join Colossal_Might (anyone searching for the Guild pls remember the under score).

I've picked up 10 points using the voting money to purchase the first +1 worker upgrade, feeling being that 300+ Gold for free from voting has to be worth it, especially as attacking gives diddly squat at the moment ...
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Old 05-15-2005, 05:53 PM   #278
TazFTW
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Join Date: Oct 2002
Location: Honolulu, HI
My two accounts have asked to join. Both have researched crop rotation and horse shoes as it is hard to steal gold.
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Old 05-15-2005, 08:02 PM   #279
BrianD
Grizzled Veteran
 
Join Date: Jan 2005
Location: Appleton, WI
I'll be asking to join in just a moment as well.

If anyone is looking to even out the commanders for this age, I never did get any officers last time around. I still managed to finish quite high in the guild, but I'd appreciate some officers to help me keep up with all of the other very active players. Thanks.
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Old 05-15-2005, 08:22 PM   #280
TazFTW
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Join Date: Oct 2002
Location: Honolulu, HI
With my TazFTW account I grabbed the third production upgrade (Water Mill) and now I only have the other two techs to choose from (Trade and Scouting).

With my other account I grabbed Scouting and that has led to Saddles and Stirrups and Writing.

Last edited by TazFTW : 05-15-2005 at 08:23 PM.
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Old 05-17-2005, 01:01 PM   #281
TazFTW
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Join Date: Oct 2002
Location: Honolulu, HI
A knight no longer defends? D'oh!
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Old 05-18-2005, 04:18 PM   #282
TazFTW
Pro Rookie
 
Join Date: Oct 2002
Location: Honolulu, HI
Just for those wondering

Chibata

Techs Known (in order of research)
Farming
Crop Rotation
Horse Shoes
Scouting
Saddle and Stirrups

Techs Available
Trade
Allows you to trade goods

Water Mill
Increases production by 1 per worker

Writing
Multiplies by 2 military experience acquired when killing units

Intelligence
Allows you to run intelligence operations


TazFTW

Techs Known (in order of research)
Farming
Crop Rotation
Horse Shoes
Water Mill
Trade

Techs Available
Scouting
Allows you to view other players' total number of military units

Watchtower
Allows building a watchtower
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Old 05-26-2005, 03:00 AM   #283
TazFTW
Pro Rookie
 
Join Date: Oct 2002
Location: Honolulu, HI
Anyone else having trouble getting the site to come up?
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Old 05-26-2005, 08:56 AM   #284
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
Its back now - have a look around the lower regions (page 200 down) - the tickers been operating while the site was off-line, there are loads of low rated players with 1500 gold to raid (just amounted around 10k gold by using 1 turn attacks just now ).
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Old 06-12-2005, 12:08 PM   #285
TazFTW
Pro Rookie
 
Join Date: Oct 2002
Location: Honolulu, HI
You cannot attack someone who has given you a support point?


Crap, some guy was attacking me, I attacked him back and stole some gold. He then attacks 3 times and gives me a support point so I couldn't retaliate.
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Old 06-12-2005, 02:26 PM   #286
Travis
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Join Date: Aug 2001
Location: Canada eh
Quote:
Originally Posted by TazFTW
You cannot attack someone who has given you a support point?


Crap, some guy was attacking me, I attacked him back and stole some gold. He then attacks 3 times and gives me a support point so I couldn't retaliate.

Yeah, that's when it's nice to have 2 other accounts to go and log into and kick their butt with.
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Old 06-12-2005, 03:09 PM   #287
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
Main things which have helped me so far:-

* Look for victim accounts, some of the bigger players have sucker accounts setup (guess by me) which they use as victims to allow them to accumulate points.
The normally have smaller numbers of units as they're repeatedly attacked and killed, test them out by a one turn attack and then hit them with a heavier attack if the first one if blocked (ie. you get 0 gold).
This will (hopefully) leader to experience points rising fairly rapidly.
* Never attack unless you're 100% certain you'll get enough gold to purchase some trade stuff, ie. always allow a buffer of 5-10 attacks beyond what you think you need to accumulate the gold in case some attacks aren't successful - there nothing worth than running out of turns when you've 1,200 gold sitting in your account and you know you'll lose it.
* Even if your account is stacked for attack leave a couple of soldiers in your army for defense. The way the game engine is balanced its nearly impossible to lose a soldier if you've only 2 of them defending (no idea why the engine is balanced in this way but hey, might as well take advantage).
Having 2 soldiers won't prevent that many gp's being lost from a full attack, but will sometimes hold off the more speculative 1 turn attacks, especially from smaller players.
* If you get 'raided' by a player when you're stacking up gold then simply hit him back with a 1 turn attack - a lot of the time you can recover gold and if you've saved some spare attack turns (see other recommendation above) then normally you'll come out on top.
If you do scare him off then its worth monitoring him for a few minutes as often they'll run off and attack other people, then you can raid him afterwards ... always pleasant

Hope this helps,

Marc
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Old 06-12-2005, 03:11 PM   #288
Marc Vaughan
SI Games
 
Join Date: Oct 2000
Location: Melbourne, FL
PS> Of my accounts two are attack orientated (marcv2 and haleyv2) and one is nearly pure defense orientated (jakev2).

I'm finding that the attack accounts do very very well initially but it gets trickier to make progress with them as you get higher up the ranks (as potential victims thin out a lot), the defense account seems to get easier as you rise the ranks - not least because the combo of archers, fence, watch tower (and a decent exp multiplier) means that I've a formidable defense with only a few units - leaving the account gaining 100gp a turn with only a small chance of it being raided..
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Old 06-12-2005, 04:34 PM   #289
TazFTW
Pro Rookie
 
Join Date: Oct 2002
Location: Honolulu, HI
Quote:
Originally Posted by Travis
Yeah, that's when it's nice to have 2 other accounts to go and log into and kick their butt with.

That's what I did. Logged under another account and stole the gold he had left (still less than what he took from me )

Quote:
Originally Posted by Marc Vaughn
* Look for victim accounts, some of the bigger players have sucker accounts setup (guess by me) which they use as victims to allow them to accumulate points.
The normally have smaller numbers of units as they're repeatedly attacked and killed, test them out by a one turn attack and then hit them with a heavier attack if the first one if blocked (ie. you get 0 gold).
This will (hopefully) leader to experience points rising fairly rapidly.

Yeah, I found one of them with my newest guy. The name was Provider, and he had an army of 1 or 2, 50+ units, 30 points, and 10k gold. I hit him with a 5 turn attack and stole 9k of it. But now my 2 main accounts can't hit him because of the point differential.

Quote:
Originally Posted by Marc Vaughn
PS> Of my accounts two are attack orientated (marcv2 and haleyv2) and one is nearly pure defense orientated (jakev2).

Same here, my main account TazFTW is defense oriented and thus has the most points because I get kills from people attacking me. Although it was hard to get gold with an army of just soldiers (who defend, so they can killed and you lose units). Not sure if I want to go for ballistas next or the Tower.

My other two accounts are offense oriented but I'm trying to go at the techs differently, just to see what pops up. Chenkenichi went straight for ballistas and now I have knowledge of barracks (still saving up the 15k to build it). Chibata went to knights and then got writing and chain mail.
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Old 08-01-2005, 09:54 PM   #290
TazFTW
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Join Date: Oct 2002
Location: Honolulu, HI
Anyone know what has been up the past few days? Haven't been able to login since Friday and the link to the forum keeps giving me a database error.
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