04-17-2005, 10:25 AM | #201 |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Anybody figure out how to get the trebuchet? I've seen a few people with it.
We really need to put together a FOFC technology tree. I'm seeing all kinds of defensive technologies, but none of the offensive techs that everyone else is getting. Looking at all of the top people in our guild, I see that nobody has the upgraded tower or walls which I thought might lead to the better offensive stuff. What kind of production does everyone have? My best account is at +9 food/gold. I believe my next production upgrade is currency. And I still haven't seen the plate mail tech. |
04-19-2005, 10:23 AM | #202 |
College Starter
Join Date: May 2003
Location: Beantown
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Brian do you have Siege Defense or any of the intelligence/espionage type techs? I think those unlocked plated mail for me.
Also, I am +7 in workers so you definetly don't need to go any further in that direction to grasp the offensive items.
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04-19-2005, 10:27 AM | #203 |
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Damn, just lost 2 catapults
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04-19-2005, 11:01 AM | #204 | |
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Join Date: Jan 2005
Location: Appleton, WI
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Quote:
It was the ancient writing that was holding me back. I never cared that much about getting a lot of experience, so I never grabbed the tech. I do have it now on most of my accounts. I'm still considering running a defensive strategy on my main account. Once I get the castle, I should be able to run about 4 mil defense. Getting plate mail will push that to 6 mil. This may allow me to keep more of the money I produce rather than just giving it all away. |
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04-20-2005, 09:09 AM | #205 |
College Starter
Join Date: May 2003
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Travis, can you help me figure out what will release Greek Fire for me? I'm not too interested in any of these Techs to be quiet honest. I guess I'd pick Silk Weaving, but I am already +7 in workers so I doubt that is the one that I need
Techs to Purchase Tower - Allows building a tower Silk Weaving Mill - Increases production by 1 per worker Navigation - Allows you to trade wool and oil Commune - Allows you to change your commander every week Advanced Intelligence - Allows advanced intelligence operations 26 Technologies Known Farming - Basic Technology Crop Rotation - Increases production by 1 per worker Trade - Allows you to trade goods Watchtower - Allows building a watchtower Horse Shoes - Increases production by 1 per worker Writing - Multiplies by 2 military experience acquired when killing units Water Mill - Increases production by 1 per worker Chain Mail - Doubles the attack and defense power of your units Saddle and Stirrups - Allows creating knights Water Clock - Increases production by 1 per worker Mysticism - Allows building a wooden chapel Espionage - Allows you to view other players' total number of military units Fence - Allows building a fence Mechanical Clock - Increases production by 1 per worker Diplomacy - Increases support points to 6 Ancient Writing - Multiplies by 3 military experience acquired when killing units Ballista - Allows creating ballistas Siege Defense Strategy - Allows controlling defense strategy Wind Mill - Increases production by 1 per worker Theology - Allows building a stone chapel Plate Mail - Increases the attack and defense power of your units by 50% Intelligence - Allows you to run intelligence operations Astronomy/Geography - Multiplies by 4 military experience acquired when killing units Catapult - Allows creating catapults Advanced Espionage - Allows you to view other players' defense buildings Battering Ram - Multiplies by 3 the power of your attacking units
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04-20-2005, 10:16 AM | #206 |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Something I've been mulling around doing with my accounts is using one to 'buff up' the others.
Ie. Using my biggest account to accumulate Gold using an 'attack only' (ie. no defense) setting and then putting all the Gold in the open and hitting it repeatedly with the small account I'm attempting to build up. Using this method I could probably give my smallest account an income of over 75,000 Gold Pieces a day, if I did this for a week then it'd be possible to make it the same size as my main account in that timespan. If the Guild used this practice then everyone could comfortably bring themselves up to a around a thousand points pretty quickly. Thoughts? - too dirty a system to use or not ... (Apologies to 'purist' game-players, I've a nasty habit of finding ways to 'break' games ...) |
04-20-2005, 10:42 AM | #207 |
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Join Date: May 2003
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Marc,
Any dreams of finishing on the Top page will force you to do "unpure" things. The Top players arrange experience trades by allowing players above them to kill their units in exchange for the same. I personally hate it but see why they do it. I think your idea is a lot less servere and definetly plausable. The only issue is stealing the gold from your account before other people do.
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04-20-2005, 08:44 PM | #208 |
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Join Date: Jan 2005
Location: Appleton, WI
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I hope I didn't just start a guild war. I saw a guy hit me so I waited for him to hit 3k and I took it from him. The I did it again...and again. When he gave me a support point, I switched to a different account and hit him again. The idiot just kept grabbing gold. He eventually got pretty pissed.
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04-21-2005, 03:40 AM | #209 |
Pro Rookie
Join Date: Oct 2000
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Just updating what I've seen on the Tech Trees as I've charted them.
Upgrade: Writing; Choices: Watchtower, Water Mill, Saddles and Stirrups Upgrade: Saddles and Stirrups; Choices: Watchtower, Water Mill, Espionage Upgrade: Water Mill; Choices: Watchtower, Water Clock, Mysticism, Espionage Upgrade: Espionage; Choices: Watchtower, Water Clock, Mysticism, Ballistas Upgrade: Mysticism; Choices: Watchtower, Water Clock, Diplomacy, Ballistas Upgrade: Watchtower (8 000); Choices: Chain Mail, Water Clock, Fence, Diplomacy, Ballistas Upgrade: Chain Mail (10 000); Choices: Water Clock, Fence, Diplomacy, Ancient Writing, Ballistas Upgrade: Fence (12 000); Choices: Water Clock, Diplomacy, Ancient Writing, Ballistas, Siege Defense Strategy Upgrade: Siege Defense Strategy (14 000); Choices: Water Clock, Diplomacy, Ancient Writing, Ballistas, Theology Upgrade: Theology (17 000); Choices: Water Clock, Diplomacy, Ancient Writing, Ballistas |
04-21-2005, 06:51 AM | #210 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
My favourite was one player who sent a rather peeved mail to me, I responded politely and the next day got one from his dad apologising for his language |
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04-21-2005, 07:50 AM | #211 |
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Location: Beantown
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I get them all the time. My response is usually pretty rude. People who think it is alright to attack people for gold but then whine when they themselves get attacked need to grow up.
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Boston Bashers - III.14 - (8347) |
04-21-2005, 08:32 AM | #212 |
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Join Date: Jan 2005
Location: Appleton, WI
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The guy was pretty dumb to keep gathering gold and lose it all to me...though I'm sure he thought he was safe after giving me the support point.
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04-22-2005, 10:03 PM | #213 |
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Join Date: Oct 2002
Location: Honolulu, HI
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Woot! Got my first military experience points from killing 2 units of an attacker. That'll teach'em.
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04-23-2005, 12:50 AM | #214 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
I've been trying to stockpile products and stuff every day on occasion. In any case, I got my 1st message in ages from someone (Sini5t3r of 'The Scourge' Guild) I hit earlier this week: "omfg... u killed one of my knights for a lame 400 gold?!?!?" If I recall correctly, I needed just a couple hundred more before I could buy 1 unit of cloth, and in the process of getting that extra couple hundred, killed one of the bloke's knights. So! Long story short: Feel free to rape this guy repeatedly!
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04-23-2005, 04:17 PM | #215 | |
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Join Date: Jan 2005
Location: Appleton, WI
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Quote:
In case you haven't gotten your answer yet, here is what I have. Greek Fire is one of my next choices. Farming - Basic Technology Crop Rotation - Increases production by 1 per worker Trade - Allows you to trade goods Watchtower - Allows building a watchtower Horse Shoes - Increases production by 1 per worker Writing - Multiplies by 2 military experience acquired when killing units Water Mill - Increases production by 1 per worker Chain Mail - Doubles the attack and defense power of your units Saddle and Stirrups - Allows creating knights Water Clock - Increases production by 1 per worker Espionage - Allows you to view other players' total number of military units Fence - Allows building a fence Mechanical Clock - Increases production by 1 per worker Ancient Writing - Multiplies by 3 military experience acquired when killing units Ballista - Allows creating ballistas Siege Defense Strategy - Allows controlling defense strategy Wind Mill - Increases production by 1 per worker Plate Mail - Increases the attack and defense power of your units by 50% Intelligence - Allows you to run intelligence operations Silk Weaving Mill - Increases production by 1 per worker Navigation - Allows you to trade wool and oil Astronomy/Geography - Multiplies by 4 military experience acquired when killing units Catapult - Allows creating catapults Arithmetic - Increases production by 1 per worker My guess would be the silk weaving. The last tech I got was Astronomy/Geography Last edited by BrianD : 04-23-2005 at 04:18 PM. |
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04-25-2005, 10:41 AM | #216 |
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I got Silk weaving and all it did was unlock another worker tech. So This time I got Navigation (which is a useless Tech) and it unlocked Greek Fire.
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04-25-2005, 08:16 PM | #217 |
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Join Date: Aug 2001
Location: Canada eh
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I can currently buy Diplomacy, Navigation, Walls (2nd level), Currency and Roman Art.
Ideally I'd like to unlock Trebuchets, so I'm thinking of grabbing Currency, though knowing that Navigation will unlock Greek Fire sure makes that a safer looking bet. On the bright side, getting to +10/+10 for my workers will let me have that many more offensive units, so may as well see what that opens up I guess. |
04-26-2005, 05:17 AM | #218 |
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Join Date: Oct 2000
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For the heck of it, I bought some tech today. I found it interesting that Writing was the key to open up both Chain Mail (defensive tech) and Water Clock (production tech) but, ironically, not Ancient Writing (next level of experience tech).
Oh. As an aside, I'm intentionally not upgrading Fence with this account because I know it opened up Theology with Heka and I wanted to see what else opened with other upgrades. Sorry that I'm not more help with the higher level stuff. I was never able to bring myself to attack people terribly much. (Yes, I suck at PvP.) ----- Upgrade: Farming; Choices: Crop Rotation, Watch Tower, Trade Upgrade: Crop Rotation Choices: Trade, Watch Tower, Horse Shoes Upgrade: Horse Shoes; Choices: Trade, Watchtower, Water Mill, Saddles and Stirrups Upgrade: Water Mill; Choices: Trade, Watchtower, Saddles and Stirrups, Mysticism Upgrade: Mysticism; Choices: Trade, Watchtower, Saddles and Stirrups, Diplomacy Upgrade: Diplomacy (2 000); Choices: Trade, Watchtower, Saddles and Stirrups, Commune Upgrade: Watchtower (3 000); Choices: Trade, Saddles and Stirrups, Commune Upgrade: Trade (4 000); Choices: Writing, Saddles and Stirrups, Commune Upgrade: Saddles and Stirrups (6 000); Choices: Writing, Espionage, Fence, Commune Upgrade: Espionage (8 000); Choices: Writing, Fence, Ballista, Commune Upgrade: Espionage (10 000); Choices: Writing, Fence, Navigation, Commune Upgrade: Writing (12 000); Choices: Chain Mail, Water Clock, Fence, Navigation, Commune Last edited by daedalus : 04-26-2005 at 05:24 AM. |
04-26-2005, 11:34 AM | #219 | |
College Starter
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Quote:
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04-26-2005, 12:06 PM | #220 |
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Join Date: Aug 2001
Location: Canada eh
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Roman Art is the 3rd level for birth rate. The actual church costs 90,000 to build once you've bought the technology.
If you log into your accounts, you'll notice a rather important announcement was made today. The current age ends on May 15th. Going to try and get a hold of trebuchets and pound my way into the top 100 before this age ends. |
04-26-2005, 02:49 PM | #221 |
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Join Date: May 2003
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Well I have to say I've learned a lot of this age and am confident that I can be in the Top 50 next time around.
My subaccounts went from 150 points to almost 2,000 each after the announcement
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04-26-2005, 03:21 PM | #222 |
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Join Date: Aug 2001
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Think it'll be a definite advantage to restart. Got a few new ideas to try as far as when to go techs, and when to go for kills. That and which techs to grab and when.
Think I just cracked the top 200 for right now, trebuchets should definitely give me a shot at getting into the double digits. |
04-26-2005, 03:44 PM | #223 |
College Starter
Join Date: May 2003
Location: Beantown
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I think my plan for the next go with be to get to catapults as fast as possible and then horrid my money while I stay right around 200 points. Then I'll tech buy all the way up to about the cost of $100k per tech and then build up MXP
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Boston Bashers - III.14 - (8347) |
04-26-2005, 04:10 PM | #224 |
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That should be interesting, as I'm going to take a similar path, getting up to ballista (hoping that's high enough pure offense to get kills at the lower level), and try not to get any non-offensive techs other than trade and espionage, save up around 750,000 gold in trade, if not more, then try to raise my points strictly through kills until hitting that middle zone (where it seems everybody is pure offense and no D), then do my tech buying to try and get myself back to the people who have D (and therefor killable units) and skip on the catapault army level (hopefully being able to buy enough techs to go from ballista to trebuchets). Right now I have 29 techs, and it'll cost me 124,000 to get my 30th tech, so I'm definitely aiming to save up enough to get to around the 30 tech mark or higher before I start my tech expansion stage.
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04-26-2005, 04:24 PM | #225 |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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Should we try to put together a tech tree to use in the next age? I haven't figured out what strategy I want to use next age, but I'm thinking a tech tree might help out. With only a couple of weeks before the end of the age, we could all delete a sub-account and recreate one to get the lower level techs mapped out. Maybe our main accounts could help with the higher level accounts.
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04-26-2005, 04:37 PM | #226 |
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Not sure what others opinions are, but I'm pretty sure I've read that the tech tree will be changed each age (additions/subtractions/rerouting to get to certain techs), so I'm not sure how beneficial it would be.
One main bonus to your idea would be to be able to compare the current tech tree to the new ages tree, and see just what sort of changes were made at what level, might give us an advantage moving into the next age after even moreso than the one in a few weeks. That said, we may also want to keep it relatively quiet, as there is a big taboo on their board for tech tree discussion, maybe time I take a look at doing something similar to what what Icy did for Omerta. Would there be much interest is us having a seperate forum for X-King discussion, be it strategy/tech tree/etc, or should we just stay in this thread? |
04-27-2005, 01:24 AM | #227 |
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Actually, if I understand it correctly from the few times I ventured into their forum, my impression is that, while the Tech Tree does change from age to age, it's not a terribly drastic change. So we would see a benefit, if we were to go for it.
Two things, in addition: 1) I think it would be good for us to work out a plan for how we want to structure the Guild after the restart. Things like officers and commanders and what nots. 2) I'm going to have Nereus actually spend his money in a few days. Is there any specific path or anything anybody would like to see. He should be able to get close to 300 by then. |
04-27-2005, 08:55 AM | #228 | |
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Join Date: Jan 2005
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Quote:
I would not want to use their board for tech tree discussion. Since most of the FOFC players are in our guild, I'd say to keep the tree discussions within the family...either in this thread, or one dedicated to tree talk. As an aside, I'm about to buy a castle for my main account and will be converting all of my catapults to knights. This seems like a good time to test the effectiveness of a full defense. I'll either get smacked down to no army, or I'll be carried up high in the rankings. |
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04-27-2005, 10:06 AM | #229 |
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Join Date: Aug 2001
Location: Canada eh
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Brian, how many points are you at, and if possible, could you figure out what your defense would be approximately? Might be able to figure out how 'crackable' you'll be without you dropping the cash on a complete army overhaul. I'm still guessing that you need to have the big (2nd?) castle version to have an effective defense. Is that the level you're going for, or the 1st level castle?
Also, I just upgraded my workers to the +10 food/gold level, and it still didn't unlock trebuchets. D'oh. |
04-27-2005, 11:18 AM | #230 | |
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Join Date: Jan 2005
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Quote:
I am going for the actual castle building. I think it works out to castle level 3 since the tower was castle level 2. My defense will be a bit under 5 million. It wouldn't keep everyone out, but it might just get some kills from the bigger guys going for the 1-turn attack. Also keep in my that my ME is 69. Every successful kill from a bigger guy will bump that up and increase my overall defense. |
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04-27-2005, 12:38 PM | #231 |
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The only thing that would scare me with your plan is having your own knights get killed in attacks. Seems like until you can get the castle level above the one you're talking, things are really tilted towards offense (especially with battering ram). Just knowing the success I've been having against castled opponents, especially those with less points than I have, yet the lack of success I have against the big castles makes me think that's the big turning point for being able to have effective defense.
Not trying to talk you out of it, just know there are a lot of guys out there with 10 million + attack power. |
04-27-2005, 02:47 PM | #232 | |
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Quote:
Quite honestly, I don't really care what position I end up in when the age closes. Generally you don't really know for sure anyway since the game pretty much resets and starts over. This is mostly an experiment to see how defense works. Once I get the castle built, I can start buying fortified walls. This is another 2x multiplier, so that should help. Actually, I may have done my math wrong. I may not get to 5 million defense until after the walls. I guess we'll try it and see. |
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04-27-2005, 05:10 PM | #233 |
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Join Date: May 2003
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Well I made a nice run today with my sub accounts bringing both of them close to 4,000 points. Man if they had the same size army as my top account I could really do some damage. Looks like Travis is going to be tops in teh guild as my main account has fallen under a bit of bad luck and I'm a tech behind him.
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04-28-2005, 07:45 AM | #234 |
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Just killed someone with Halbuts or something to that effect. When I kill a solider I get 4 points, when I kill a knight I get 8, when I killed this thing I got 12.
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04-28-2005, 12:34 PM | #235 |
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Halbardier probably. They are the next unit after knights.
If anybody cares, I changed to a defensive strategy about 5 hours ago. In that time I've withstood 12 attacks, lost 0 gold, lost 0 units, and killed 8 units. Sadly, I've only gotten 12 ME points. I'm currently running at about 2.5 mil defense, with 3.6 mil where my general is. Not great, but not too bad. |
04-28-2005, 02:17 PM | #236 |
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Brian, what level guys have been attacking you? Army size/top unit? I'm curious if the offensive and defensive powers are taken at face value, and how much stronger an offense has to be to crack a defensive group. That's pretty much why I've gone completely offensive as it just seems like things were tilted that way so I've pretty much stuck with that and was going to develop defense later on.
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04-28-2005, 02:52 PM | #237 |
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I'm also intersted. I always assumed that a 4M offense would beat a 3M defense but that may not be the case.
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04-28-2005, 08:14 PM | #238 |
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Join Date: Jan 2005
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I went from 1660ish to 2376 points. From the guys that gave me XP, one has 61 units, 37 army, another has 143 units, 110 army. Both guys had catapults. The most recent (and fun) result came from a guy who now has 83 units and 60 army. Hit hit me for 1 turn and lost 3. Then he hit me for 8 turns and lost 3 more. Then he hit me for another 8 turns and lost 5 units.
I had a guy with 235 units/135 army miss, and one with 245/171. This guy has 1809 points which works out to 27 techs and 67 ME. I'm guessing those techs give him some decent firepower. Of course he only hit me with 1 turn...more turns may have done more damage. If you two each want to take a swing at me, go ahead. I really don't care what happens. My defense is 3.5 million everywhere but the south where it is 5.2 million. |
04-28-2005, 08:16 PM | #239 |
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Join Date: Jan 2005
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Correction, the biggest guy to miss me had 293 units with 212 army. His points are 3542 which works out to 23 techs and 154 ME.
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04-29-2005, 07:18 PM | #240 |
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Join Date: May 2003
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BrianD, we get no benfit out of hitting you since you are below us in points. Plus my attack is over 21M the results would be pretty bad.
Here's my Tech update Options to Buy Tower - Allows building a tower Arithmetic -Increases production by 1 per worker Commune - Allows you to change your commander every week Advanced Intelligence - Allows advanced intelligence operations 29 Technologies Known Farming Basic Technology Already known Crop Rotation Increases production by 1 per worker Already known Trade Allows you to trade goods Already known Watchtower Allows building a watchtower Already known Horse Shoes Increases production by 1 per worker Already known Writing Multiplies by 2 military experience acquired when killing units Already known Water Mill Increases production by 1 per worker Already known Chain Mail Doubles the attack and defense power of your units Already known Saddle and Stirrups Allows creating knights Already known Water Clock Increases production by 1 per worker Already known Mysticism Allows building a wooden chapel Already known Espionage Allows you to view other players' total number of military units Already known Fence Allows building a fence Already known Mechanical Clock Increases production by 1 per worker Already known Diplomacy Increases support points to 6 Already known Ancient Writing Multiplies by 3 military experience acquired when killing units Already known Ballista Allows creating ballistas Already known Siege Defense Strategy Allows controlling defense strategy Already known Wind Mill Increases production by 1 per worker Already known Theology Allows building a stone chapel Already known Plate Mail Increases the attack and defense power of your units by 50% Already known Intelligence Allows you to run intelligence operations Already known Silk Weaving Mill Increases production by 1 per worker Already known Navigation Allows you to trade wool and oil Already known Astronomy/Geography Multiplies by 4 military experience acquired when killing units Already known Catapult Allows creating catapults Already known Greek Fire Increases the attack and defense power of your units by 33% Already known Advanced Espionage Allows you to view other players' defense buildings Already known Battering Ram Multiplies by 3 the power of your attacking units Already known
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04-29-2005, 08:42 PM | #241 | |
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Quote:
I mean it more as a learning experience. 1 turn might kill some of my units. It probably would, but we don't know for sure. It was just a thought. |
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04-29-2005, 09:31 PM | #242 |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Haha! I've become above mediocre!
I think I'm doing rather well for the time being. Been dishing out support points, just because I don't like seeing them go to waste. I have been attacked by a bunch of members from another guild (DVD-something), but other than that, those surprising kills that I've gotten from their failed attacks has been bumping me up in pointage. Nonetheless, all I need is to stock up on some attack turns. I feel compelled to get below 2k in gold to avoid being attacked, I've noticed.
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05-01-2005, 09:33 PM | #243 |
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Join Date: May 2003
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Seems alot of people mail it in now late at night, It's pretty easy to average 1,500 gold per turn late at night.
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05-02-2005, 12:16 AM | #244 |
Pro Rookie
Join Date: Aug 2001
Location: Canada eh
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Weekends seem to be a great time to have turns built up. Guess most people have lives or something and aren't online enough to either use their money, or attack others for it, works out great for those the rest of us though
Got another 10,000+ hit tonight, too bad I had already traded it in when they hit me back for 64 gold, heh. |
05-02-2005, 06:35 AM | #245 |
College Starter
Join Date: May 2003
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I tend to play very little on the weekends. But Sunday night I check out my hattrick game and usually use up all the turns that have built up.
Last night I found a nice target that I usedf 8 turns with my two subaccounts and killed 3 knights each. Unfortuently I only had 3 turns left on my main account at the time and they did nothing against the guy. THis morning I tried again and failed two times, what a waste of 16 turns. I guess he turned up his defense
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Boston Bashers - III.14 - (8347) |
05-03-2005, 01:25 PM | #246 |
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Well I bought Arithmetic so now my workers are +9. This unlocked Roman Art (next level in teh birth rate) and another Tech for workers.
In one of my subaccounts I decided to unlock the "Change your Commander" to see if it took me down a different path. It didn't in fact it didn't even give me Roman Art, so I now have 3 techs to chose from for that account, what a waste of $113k. In my 3rd account which is actually leading the guild right now I may buy advanded intelligence to see if that unlocks anything cool. Travis, do you have advanced intelligence? If so, I guess that would prove to me that it doesn't unlock anything adn I could save my money for something better
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Boston Bashers - III.14 - (8347) |
05-03-2005, 02:10 PM | #247 |
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Military Experience more important then attack power in killing Units
I've been running some analysis on this issue for the last two days now. Account name Kevin_M11 has a MXP of 278 but only an attack rating of 20M because of army size Account name KevinNU7 has MXP of 235 but an attack rating of 27M because of a larger army Last night I found a target with Kevin_M11 and killed 3 knights with an 8 turn attack to the East. I then logged out and logged back in as KevinNU7 and did the same attack. This time KevinNU7 register no kills! Today Kevin_M11 killed 2 Halbuts with 8 turn attack to the east. KevinNU7 followed with teh same attack and only recieved 1 kill Something to chew on
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Boston Bashers - III.14 - (8347) Last edited by KevinNU7 : 05-03-2005 at 02:10 PM. |
05-03-2005, 04:29 PM | #248 |
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Location: Canada eh
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Something else to chew on, the #1 player in the game has cannons now.
FREAKING CANNONS PEOPLE! |
05-03-2005, 04:40 PM | #249 |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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He also has a castle of at least level 4 or 5, and fortified walls with a moat.
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05-03-2005, 05:48 PM | #250 | |
High School Varsity
Join Date: Oct 2000
Location: Raleigh, NC
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Quote:
Remember, it gets harder to kill units as their numbers decrease. That's why it's impossible to lose any units when you have 2 knights defending. Just for the sake of completeness, you might want to attack with KevinNU7 first.
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