10-03-2007, 10:12 AM | #451 |
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I don't think every Wii game needs motion controls at all. Paper Mario barely uses motion controls and not in a way that really enhances gameplay.
Last edited by Daimyo : 10-03-2007 at 10:12 AM. |
10-03-2007, 10:33 AM | #452 |
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And Super Paper Mario was a good game, I'm glad they didn't feel the need to tack on motion controls for the sake of it.
XBox 360 can do 720p graphics but they didn't feel the need to have that in Halo 3, and people still seem to enjoy that game as well. |
10-03-2007, 10:47 AM | #453 | |
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I'm not sure that's the justification route you want to use. Bungie's taking some pretty heavy fire over that. Now had they told people in advance of the release date that it was upscaled and not 720p, there probably wouldn't have been any issues, but that wasn't what happened. There was no deception involved in the Paper Mario release. |
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10-03-2007, 11:16 AM | #454 |
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That was a light-hearted dig at the 640p controversy.
From what I've read on neogaf the 40 GB might not have backwards compatibility. My PS2 still works even if I have to open it up to clean up the disc reading laser thing from time to time but I was curious to see some games upscaled. But I haven't played the PS2 in months so it shouldn't be that big a deal anyway. It will have WiFi, so if Sony doesn't take out the HDMI port I might end up getting a 40 GB anyhow. NBA2k8 looks pretty sweet and maybe I could find a used NCAA 08 on the cheap, plus Ratchet and Clank looks good. Not much else on the horizon until MGS4 and Little Big Planet next year though for me. |
10-03-2007, 11:35 AM | #455 | |
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It will have backwards compatibility at some level, but it's just not clear how much at this point. I'm sure it will become more clear next week since it appears that it will be out in Europe by then. Someone will look under the hood and figure it out. Uncharted and Ratchet & Clank are the ones I'm looking forward to. Wife will likely pick up Singstar as well. Last edited by Mizzou B-ball fan : 10-03-2007 at 11:36 AM. |
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10-03-2007, 12:09 PM | #456 | |
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Are you trying to claim that the graphics of the PS2 are comparable to those on the Wii? I'm not saying the Wii is a 360 or PS3, but come on...
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10-03-2007, 12:18 PM | #457 | |
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No, but a lot of Wii owners don't own Gamecube controllers and haven't purchased the 'Classic' controller. In that case, they're more likely to buy the PS2 version. The controller is solid and the game is cheaper than the Wii version in nearly all cases. As far as the graphics, they're a minor upgrade over the PS2. We're talking 480i vs. 480p. No one plays the Wii because it has improved graphics over the PS2. They play it because of motion control and the Nintendo franchise titles. |
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10-03-2007, 01:11 PM | #458 | |
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They are for a lot of 3rd party titles. Sadly, the Wii version of a title has been a port of the PS2 version. Kind of lazy. On the whole, though, no. The Wii has much better graphic capabilities than the PS2. The resolution is better and more color depth, polygons, and effects can be acheived with the better hardware. |
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10-03-2007, 01:21 PM | #459 | |
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They have taken so much heat, they shattered sales records around the world. |
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10-03-2007, 01:21 PM | #460 | |
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480i over 480p? That's the only difference? That's like saying the NES and the N64 had the same graphics because they both rendered to 480i. Look, the PS2 has lesser graphics than the XBox, which has lesser graphics than the Wii. As for graphics on ports, I can't argue with that because I have never compared a Wii game directly to its PS2 counterpart.
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10-03-2007, 01:29 PM | #461 | |
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I'm not sure that's necessarily true. As someone mentioned earlier, the only difference in resolution is interlaced vs. non-interlaced. According to this http://blog.newsweek.com/blogs/level...-beyond3d.aspx, the Wii is basically a Gamecube running at 1.5X the speed.
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10-03-2007, 01:42 PM | #462 | |
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As was mentioned in the post you quoted, there are a lot of complaints because they claimed one thing in regards to their product when it was another. Most of those sales were made on reputation alone. They don't justify at all what Bungie did. Luke Smith is getting hammered by the media and gaming community for his response that was even inaccurate at certain points. It's a good way to hurt your reputation in future releases. It's all MS's problem in the future as they and not Bungie will be developing any future Halo releases. Madden fans have pointed to sales numbers as justification when the lack of innovation and the failure to properly test for bugs was brought up in regards to that series. EA has since sustained double digit losses in Madden sales the past two years over all consoles and is trying to find the best way to explain to investors how they're going to right the ship and avoid a similar drop next year. All those self-congratulatory press releases from EA about more Madden sales then ever before? You haven't seen any of those from the past two releases. Last edited by Mizzou B-ball fan : 10-03-2007 at 01:42 PM. |
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10-03-2007, 02:08 PM | #463 | |
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The difference is noone cares about this but a tiny minority. 90% of the people playing HALO 3 have no clue this is even an issue. |
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10-03-2007, 02:15 PM | #464 | |
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Like I said, Madden fans thought the exact same thing. Speaking of Madden, has anyone noticed the 'Money Plays' video that was released on XBL by EA? Nothing like a developer openly offering up ways to cheat the system to win games. |
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10-03-2007, 02:22 PM | #465 | |
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We will have to agree to disagree. Madden has gotten worse and worse. Halo 3 is still a great game. Madden was released with major flaws a few years in a row. Different circumstances. Not to mention, this is the last Halo to be released. For the record I can't stand Halo 3 or any shooter on a console. I use consoles for sports games only. All my shooters are on the PC. |
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10-03-2007, 02:22 PM | #466 |
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10-03-2007, 02:23 PM | #467 | |
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New weekly sales number in from Japan. PSP continues to sell very well. 360 got a boost of about 4,000 units sold from the Halo release (sold 61,000 games). PS3 needs a boost, likely to come from a price cut though none has been leaked in Japan thus far. Wii continues to sell very low numbers compared to it's 75-80K average during the spring and summer months.
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10-03-2007, 02:26 PM | #468 |
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10-03-2007, 02:31 PM | #469 |
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I doubt that, but we're dealing in hypotheticals. Let's assume that MS decides to release Halo 4, 5, and 6. What is going to be the first question asked in the developer interviews? "Do you all have this game running at 720p now?" If they're smart, they'll make sure to have it rendered at 720p for all future versions. Why? So they avoid the backlash that they received this time. If so, mission accomplished for those that complained about that. Also, this will hopefully scare some of the developers of other games to make sure they take care of business and render their games in 720p or higher to avoid similar negative press. It's a good thing for the gaming community in general. These kinds of things shouldn't be allowed if gamers are expected to spend $60 on a game with no way of returning it if it has faults. |
10-03-2007, 02:36 PM | #470 |
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With the 720p, I'll have to make sure I get right specs when HDTV's get even cheaper in the next year or two.
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10-03-2007, 02:39 PM | #471 | |
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Do you have the US numbers? I'm curious to see if the PS3 is still below 15% of the next-gen market here. |
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10-03-2007, 02:50 PM | #472 |
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Yep, damage is in, both visually and in gameplay.
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10-03-2007, 02:57 PM | #473 | |
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You either don't get it, or you are trying to push an agenda. You say there's a big backlash, but the vast majority of people buying the game don't even know about this "issue". For them, as it should be for most people, the critical questions are: - Is the game fun? - Does it look good? - Do the graphics enhance the gameplay, or are there issues with the graphics that hurt gameplay? - Is it better than the previous 2? You try to compare the fudging of the resolution of the game on the packaging with the difference in frame rate in Madden between the 360 and PS3 SKU's, but there's no comparison - in the case of Halo 3, the slightly lower resolution has next to no impact on gameplay, whereas the framerate issue on the Madden PS3 SKU has a much greater impact on gameplay. |
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10-03-2007, 02:59 PM | #474 |
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Dola - can one of the mods acknowledge the obvious and change Mizzou B-Ball Fan's handle to "Sony PS3 Viral PR Guy"?
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10-03-2007, 03:06 PM | #475 | |
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10-03-2007, 04:27 PM | #476 | ||
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Which means it is a better resolution. 480p is a better resolution than 480i Quote:
That is just plain wrong. Last edited by MJ4H : 10-03-2007 at 04:28 PM. |
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10-03-2007, 04:40 PM | #477 |
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720p is the new 32-bit
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10-03-2007, 05:44 PM | #478 | |
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No it isn't. 480i is 30 Hz, 480P is 60 Hz. Both are the exact same resolution, one just updates more often...
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10-03-2007, 05:48 PM | #479 |
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Even if the Wii is only 1.5 Gamecubes (in terms of processor speed, it also has more memory...), the Gamecube itself was quite a bit more powerful than the PS2, check Resident Evil 4 screenshots side by side if you don't believe it. So the only reason some Wii games look like their PS2 counterparts in certain cases are laziness.
I'm pretty sure Metroid Prime 3 is the only Wii game released so far which couldn't be done graphically on the Gamecube. Super Mario Galaxy looks absolutely gorgeous if anyone has watched videos of that game, it will set the bar as far as Wii graphics are concerned. Smash Brothers looks pretty damn good as well. Although I must say graphics don't really affect my enjoyment of a game a whole lot, gameplay is king. After going to five different stores I finally found a copy of MLB Power Pros at a GameStop (no you jackass I do not want to preorder anything ), I've played two games so far and the game is a lot of fun while playing a realistic type of baseball. I'm still trying to get used to the baserunning controls and might need to up the difficulty level for hitting, but the game is a blast so far. One thing though, unless you are in Homerun derby or one other specific mode, there is no Wiimote swinging on offense nor are motion controls used for pitching and defense, you use the analog stick to aim the cursor for hitting and pitching. This could be a good thing or a bad thing depending on your perspective. I'll delve into either Season Mode or Success Mode later tonight or tomorrow after doing a bit of roster editing. |
10-03-2007, 05:48 PM | #480 |
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Yep, they are both 480 lines, just 480p redraws the whole screen each pass, while 480i redraws every other line each pass.
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10-03-2007, 06:09 PM | #481 | |
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which makes it better (call it refresh rate, whatever, I don't care. The point is 480p is better than 480i) Last edited by MJ4H : 10-03-2007 at 06:10 PM. |
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10-03-2007, 06:37 PM | #482 | |
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Youre severely underestimating the pickiness of the consumer base - a base which is currently trashing games like NBA2k8 because they don't have the right socks on the players. It's still going to sell, and that's the only critical question Microsoft gives a shit about but, if this were a PS3 issue people in this thread would be up in arms about how 'Sony dropped the ball again'. |
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10-03-2007, 07:06 PM | #483 |
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I used to hate when I was at my buddy's house and we'd turn on an HD channel and it's rendering in 720p when it could be in 1080i. I was like "they're screwing us out of, like, 360 lines for fuck's sake!". But then my buddy told me that 720p refreshes twice as fast, so it's really like 1440i, and that changed everything! Once I started looking at the screen closer it was like the image quality just doubled in awesomeness.
It was the same when I got my Atari Jaguar. All my lame friends had Playstation's, but I had twice as much fun. How could they even play those lame 32-bit systems when they could have been seeing twice as many bits?! Some people just don't get it.
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10-03-2007, 07:13 PM | #484 | |
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That was great. |
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10-03-2007, 07:54 PM | #485 |
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Looks like the street date has already been busted for the 40 GB PS3. Got a website already selling it...........
http://www.sedicifilm.it/scheda_gioc...0gb(ps3)_2249/ |
10-03-2007, 08:00 PM | #486 | |
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No one knows about it? It's been discussed on every gaming site and message board in existence. If you sincerely believe that, you don't have an accurate picture of the console market at all. It is a big deal. It goes to a level of trust for the consumer in the product that they are buying. That's very important whether you'd like to admit it or not. |
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10-03-2007, 08:06 PM | #487 | |
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99% of customers have never read a gaming site/message board. |
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10-03-2007, 08:20 PM | #488 | |
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IGN alone has 28 million unique users on its website. That's just one gaming site. I am involved with another multiplatform gaming website that has around 7 million unique users. Your statement is without basis and totally incorrect. Anyone who believes that gaming message boards and websites aren't a major factor in the industry perception of games and consoles is just blowing smoke. |
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10-03-2007, 08:28 PM | #489 |
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I'd love to see IGN or your site prove that claim..
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10-03-2007, 08:34 PM | #490 | |
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Hey, even I'll admit I was wrong. The 28 million unique users was in 2005. The number is likely much higher at this point. http://corp.ign.com/articles/648/648836p1.html Quote:
Last edited by Mizzou B-ball fan : 10-03-2007 at 08:34 PM. |
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10-03-2007, 08:45 PM | #491 | |
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And comparing that to pickiness over the right socks on players is apples and oranges. The only reason to get bothered by this issue is just the issue of trusting the printed specs on the case. Beyond that, all a consumer needs to do is just watch a bit of the game in action and decide whether the slightly lower resolution actually results in what they consider disappointing graphics. |
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10-03-2007, 08:49 PM | #492 | |
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Can you point out where in any of those spots on the IGN 360 site they mention this issue? Sure, the hardcore gamers that browse all the gaming websites and read a bunch of forums are probably aware of the issue, but any of them that have half a clue realize this issue is strictly about truth in advertising on the box, and they'll judge the merits of the graphics and gameplay off what they see and not what some spec tells them. Have you come across anyone that's bought Halo 3 and said "Gee, I thought the graphics were pretty good until I read about this resolution issue - I guess my eyes were wrong! Damn you Microsoft/Bungie! I want my money back!" |
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10-03-2007, 08:51 PM | #493 | |
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So it sounds like it was no big deal then, right? If so, why did Bungie cover up the true resolution of the game until after the game was already out and sold? Why did they not openly state, "Listen, we didn't quite reach 720p like most games on next-gen machines, but the game still is a great game and fun to play." Why did they wait until their hand was forced and then allow their PR man to make a half-assed rebuttal (which was almost more embarrassing to some extent)? Answer: Because they know the negative buzz that this would have created if Microsoft's franchise game didn't reach the technical specs that should be expected of the biggest franchise on the console. They would have been hammered by the media. |
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10-03-2007, 08:56 PM | #494 | |
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People who spent $600 on a 'graphically superior' gaming console and refuse to admit it may have been the wrong choice?
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10-03-2007, 09:01 PM | #495 | |
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Once again, these situations do have a big effect on the perceptions of companies and the quality of their products. I do know multiple people who are not happy with the fact that Bungie sold their game short in the graphics department and your comment about getting their money back is ludicrous. This is an industry that encourages this kind of corporate behavior because there is no way to return a product for unfulfilled requirements/bugs. While it certainly won't hurt sales in this version, there are some trust issues that are going to stick with this company in future game releases. If you don't believe that, there's not much more to discuss. I'll politely agree to disagree. |
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10-03-2007, 09:03 PM | #496 | |
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Microsoft and Bungie made a dumb decision not to correctly ID the game resolution in the game specs. Would there have been some raised eyebrows in the gaming press? Yep. But ultimately, all but the most anti-MS or worthlessly inept game reviewers would've judged the graphics in the game not by whatever the specs were, but by how it looked and played, and in the end it probably would've been even less news than covering it up and being discovered has turned out to be. I admire your attempts to make this into a bigger issue than it is, but most gamers are smart enough to know that what matters is how the game plays and looks, not whether there was a small discrepancy on the technical specs listed on the box. |
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10-03-2007, 09:09 PM | #497 | |
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If someone is dissatisfied with the graphics or the gameplay of Halo 3 after playing it, that's one thing, and that's a completely legitimate response. If they became dissatisfied with the game only after finding out the specs on the box are not correct, that's quite another. I have no problem with the gaming media making a stink about fudging the specs on the box, but it shouldn't affect their review of the game. |
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10-03-2007, 09:57 PM | #498 |
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Here's another way to frame this Halo 3 issue:
How many people that bought the game with the false 720 pixel resolution printed on the box wouldn't have bought it had the correct 640 pixel resolution been printed on it instead? I feel pretty comfortable in saying that this number would extremely close to 0. Read gstelmack's response earlier in this thread - the importance of these specs on the box cover is quite limited, especially considering how most people buying the game have next to no understanding of all the variables involved in the actual rendering of the game. It's not exactly the same as all the overblown hype about whether older video game consoles were "16 bit" vs. "32 bit", but it's close. You can be upset that Microsoft lied about what they put on the box and feel like you lose some trust in Bungie, but let's keep some perspective on the level of fudging here; to put in very roughly similar audio terms, it's not like advertising something as being mixed with 6 channels of surround sound when in actuality it's mono; it's more like advertising it has 6 channels but it really only has 5. And yes, most consumers have next to no idea about this hullaballoo - unless you read a lot of gaming sites beyond simply the review and preview sections at least weekly, you probably don't even know about this whole deal. Maybe some sites will amend their reviews of Halo 3 to note this issue, but if they do I would suspect most will either say "We liked the graphics before, so this is a non-issue" or "We were a little disappointed with the graphics, and this could be why". Last edited by dawgfan : 10-03-2007 at 09:58 PM. |
10-04-2007, 01:38 AM | #499 |
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It'd probably be something that says it has 7.1 channel sound, but actually only has 5.1 sound and simulates the other two channels. Who fucking cares?
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10-04-2007, 07:16 AM | #500 |
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Reports on n4g.com and 1up.com that there are Halo 3 Special Edition consoles that are getting the RROD only 1 week after release. The unit shown has the 65nm chip and extra heat sink.
Post on n4g.com: http://n4g.com/xbox360/News-71365.aspx Picture of RROD on Halo 3 console: http://img220.imageshack.us/img220/8135/dsc03163pc6.jpg |
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