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Old 07-08-2005, 12:18 AM   #1
Vinatieri for Prez
College Starter
 
Join Date: Feb 2003
Location: Seattle
FOF - alwasy learning

I used to think that a receiver's "getting downfield" rating related to the ability to get open and catch the deep ball. After paying more attention to the scouting reports, I see it is related to getting yards after the catch -- something completely different. I can only think the "big play" rating is rated for the burners. So much for picking receivers with good "getting downfield" ratings for the deep passing game -- it is actually better for the short passing game, especially if the guy is lousy in big play receiving.

Again, some more info in the help file would actually help. For instance it says "getting downfield" is related to "yards per reception" (on YAC or deep passes???) and "big play receiving" is related to "potential for breaking away from the defense for a big play" -- is that breaking a tackle or going deep, or both??

Anyone else been misled by this, or am I the only confused one?


Last edited by Vinatieri for Prez : 07-08-2005 at 12:19 AM.
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Old 07-08-2005, 02:27 AM   #2
yabanci
College Benchwarmer
 
Join Date: Jun 2003
check the help file for the player file generator. Getting downfield is yards after catch and big play receiving is catching deep balls.
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Old 07-08-2005, 02:31 AM   #3
sovereignstar
Pro Starter
 
Join Date: Feb 2004
All players are rated for all categories, though these ratings are ignored if not relevant to the player's position.

Column Y: Completing Screen Passes.
Column Z: Completing Short Passes.
Column AA: Completing Medium Passes.
Column AB: Completing Long Passes.
Column AC: Completing Very Long Passes.
Column AD: Completing Third-Down Passes - ability to convert those pressure-packed third- and fourth-down throws.
Column AE: Scramble Frequency - desire to abandon the pass and scramble downfield. Unlike most categories, this rating is not assigned on a logarithmic curve.
Column AF: Avoid Interceptions - ability to avoid throwing interceptions.
Column AG: Passing Accuracy - ability to connect with receivers in full stride, maximizing their ability to gain yardage after the catch.
Column AH: Passing Timing - ability to connect with receivers who deviate from the planned play.
Column AI: Sensing the Pass Rush - ablility to avoid sacks.
Column AJ: Reading the Defense - ability to adjust to effective defensive pass coverages.
Column AK: Two-Minute Offense - ability to pass when the team is running a hurry-up offense.
Column AL: Preferred Play Style - the set of plays a quarterback is most comfortable running. You can choose a roll-out offense (1), which is best for quarterbacks who like to run a lot, or a short-pass offense (2), ideal for what's often called the "West Coast Offense", or a long-pass offense (3), which is a more traditional approach to passing. Use 0 for non-quarterbacks.
Column AM: Breakaway Speed - ability to break free for a long gain.
Column AN: Running Power Inside - ability to break through the line for yardage inside.
Column AO: Third-Down Running - ability to gain yardage in third- and fourth-down and short situations.
Column AP: Hole Recognition - ability to make the most of running paths forged by the offensive line.
Column AQ: Running Elusiveness - the ability to avoid getting caught behind the line of scrimmage.
Column AR: Running Speed to the Outside - ability to "turn the corner" to gain yardage on outside runs.
Column AS: Receiving Hands - ability to catch a thrown ball.
Column AT: Getting Downfield - ability to gain yardage after the catch.
Column AU: Route-Running - ability to shoulder the load as a receiver. Receivers with high ratings in this category can be the target of more frequent pass attempts.
Column AV: Third-Down Receiving - ability to make catches in clutch third- and fourth-down situations.
Column AW: Big-Play Receiving - ability to catch long and very-long passes.
Column AX: Courage over the Middle - ability to hang in there on routes planned across the middle of the field.
Column AY: Adjusting to Bad Throws - ability to catch poorly thrown balls.
Column AZ: Punt Returning - ability to return punts.
Column BA: Kickoff Returning - ability to return kickoffs.
Column BB: Avoid Fumbles - ability to avoid fumbling the football.
Column BC: Run Block Technique - ability to block for running plays.
Column BD: Pass Block Technique - ability to block for passing plays.
Column BE: Blocking Strength - ability to handle physical defenders.
Column BF: Punt Distance.
Column BG: Punt Hang Time.
Column BH: Directional Punting - ability to kick the ball inside the opponents' 20-yard line.
Column BI: Kickoff Distance.
Column BJ: Kickoff Hang Time.
Column BK: Field Goal Accuracy.
Column BL: Field Goal Distance.
Column BM: Run defense - ability to stop the run.
Column BN: Pass Rush Technique - ability to rush the passer.
Column BO: Man-to-Man Pass Defense.
Column BP: Zone Pass Defense.
Column BQ: Bump-and-Run Pass Defense.
Column BR: Pass Rush Strength - ability to handle physical linemen.
Column BS: Play Diagnosis - ability to recognize the flow of an offensive play.
Column BT: Hard Hitter - ability to punish the ball carrier.
Column BU: Pass Intercepting
Column BV: Endurance.
Column BW: Special Teams Play.
Column BX: Long Snapping.
Column BY: Holding for Placekicks.

Last edited by sovereignstar : 07-08-2005 at 02:32 AM.
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Old 07-08-2005, 02:53 AM   #4
Vinatieri for Prez
College Starter
 
Join Date: Feb 2003
Location: Seattle
Hey thanks for the info guys. I was not even aware of a help file for the player generator, since I don't ever use it. I've now learned about 4-5 more things.

Last edited by Vinatieri for Prez : 07-08-2005 at 02:56 AM.
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