Front Office Football Central  

Go Back   Front Office Football Central > Archives > FOFC Archive
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 10-29-2007, 05:47 PM   #1
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
Dwarf Fortress updated! -new update: July 14, 08-

For those of you unfamiliar, DF is a roguelike fortress-building game, where you lead a small band of dwarves to build an outpost in some god forsaken mountain... and develop it into a bustling dwarven mecca!

It's finally here! The new alpha for DF has been released today, 9 months after the last alpha release.

Tons of new stuff has been added to the game. And... gasp... a z-axis!!!

Oh I have long awaited this day!

http://www.bay12games.com/dwarves/
__________________
Come and see.


Last edited by Neon_Chaos : 07-14-2008 at 12:42 PM.
Neon_Chaos is offline   Reply With Quote
Old 10-29-2007, 06:44 PM   #2
Celeval
Pro Starter
 
Join Date: Nov 2000
Location: Cary, NC, USA
Wooooohoooooooooo
Celeval is offline   Reply With Quote
Old 10-29-2007, 07:00 PM   #3
astrosfan64
College Prospect
 
Join Date: Oct 2004
Anyone know the major features added or changed? I started to read his changelog, but it is hard to follow in terms of the change to the overall feature he worked on.
astrosfan64 is offline   Reply With Quote
Old 10-29-2007, 07:15 PM   #4
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
9 months of development. it feels like a different game.

http://www.bay12games.com/dwarves/dev_now.html
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 10-29-2007, 07:22 PM   #5
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
It doesn't encompass the amount of changes, but here's the basic gist:

Release notes for 0.27.169.32a:

Well, it has been a while. That means potential instability, so don't get too attached to your fortresses at this point. I'll be doing subsequent releases more often now as I solve problems. In any case, dwarf mode now has a z-axis and you can make fortresses that span several levels. Fluids behave much more reasonably, and you can walk across the world in adventure mode in the local view without having to step off of an artificial edge. And various other lots more stuff.
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 01-22-2008, 08:09 AM   #6
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
JEEEEE-SUS.

The game has gone ever so deeper. Dwarves! Dwarves! Dwarves!

Over 40 fallen Dwarven Halls now litter my map...

I think I'll go write a dynasty.
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 01-22-2008, 09:39 AM   #7
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
Change log:

http://www.bay12games.com/dwarves/dev_now.html
sachmo71 is offline   Reply With Quote
Old 02-05-2008, 06:56 PM   #8
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
Yet another new release : Dwarf Fortress 0.27.173.38a

Was curious if any DF veterans mind sharing some starting advice. I've read the wiki and scoured the forums on starting dwarf builds, but I have to admit I'm still a bit intimidated by the Z axis and seemingly new dynamics in skill sets involved.

Anyways, off to get some of graphics mods installed and check out some of the worlds I created.
Eilim is offline   Reply With Quote
Old 02-06-2008, 06:36 AM   #9
Bonegavel
Awaiting Further Instructions...
 
Join Date: Nov 2001
Location: Macungie, PA
I think I may finally give this a go.
__________________


Bonegavel is offline   Reply With Quote
Old 02-06-2008, 09:40 AM   #10
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
Quote:
Originally Posted by Eilim View Post
Yet another new release : Dwarf Fortress 0.27.173.38a

Was curious if any DF veterans mind sharing some starting advice. I've read the wiki and scoured the forums on starting dwarf builds, but I have to admit I'm still a bit intimidated by the Z axis and seemingly new dynamics in skill sets involved.

Anyways, off to get some of graphics mods installed and check out some of the worlds I created.

Food is easier to come by, so starting off is easier than before. You just find subterranian clay to plant plump helmets et.al., and you can also now farm outside (sun berries, whip vines, etc.) No need to water any of the farm plots.

I usually get a Masonry, Carpentry, and CraftShop up and running in the first months or so.

From there, the world is your oyster.
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 02-06-2008, 09:47 AM   #11
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
2 Picks
1 Axe
lots of wine
plump helmets

a couple of dogs or so



2 Proficient Miner
1 Carpenter/Woodcutter
1 Mason/Engraver
1 Bonecrafter/Stonecrafter
1 Farmer
1 Fisher

I pick one of the dwarves to give the emotional skills to. Appraiser is a nice skill for a starting dwarf to have, as it is immediately helpful to trading.

My basic starting build.
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 02-06-2008, 09:57 AM   #12
mrsimperless
College Prospect
 
Join Date: Apr 2003
Love this game.

Guaranteed nobody on FOFC wants to know the mental picture I get from "plump helmets"
__________________
"All I know is that smart women are hot. Susan Polgar beat me in 24 moves in a simultaneous exhbition. I slept with the scoresheet under my pillow."
Off some dude's web site.
mrsimperless is offline   Reply With Quote
Old 02-06-2008, 09:58 AM   #13
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 02-06-2008, 12:51 PM   #14
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
So my adventures in being a dwarf begin...




Actually only brought along the 6 dogs, the tame camel and muskox seemingly were attracted by the commotion. Whole lot of limestone around, with a river just northeast off the screen along with a good amount of trees. This is an old save from before I broke down and started using the prospector util, so who knows how this will turn out.
Eilim is offline   Reply With Quote
Old 02-09-2008, 11:45 AM   #15
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
...and for those who like a bit of adventure, here's a post with a seed/location that would probably make even the most stout hearted break a sweat.

Rough 38a seed

I'm not yet up to trying this one out, but have saved it for when I get a bit more dwarf wrangling under my belt.
Eilim is offline   Reply With Quote
Old 02-09-2008, 12:13 PM   #16
Zelig
Mascot
 
Join Date: Feb 2008
Location: 6721 Foxpointe Road Fort Worth, TX 76132
I thought about trying this game, but my simpleton mentality couldn't wrap around the fact that is looks hard.
Zelig is offline   Reply With Quote
Old 02-09-2008, 12:50 PM   #17
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
I was in the same boat for the longest time, it can be very intimidating at first. I think you just have to embrace the fact that unless your lucky, your first fortress (or as in my case first few) are going to end horribly. I just had to learn to not worry about it and just try to learn new things each play through that would make the next fortress a little easier.

Also, although it may be blasphemous to some, picking up a graphics based tileset really helped cut down on the information overload I was running into the first few times I played.

So, give it a shot and look for the humor in the absolutely certain and usually horrific demise of your fortress. Just hop in and play around, I was always fretting about the perfect builds and starting locations I never just got in and played. Once I said screw that and started learning by doing, the game became a whole lot easier. Now I only occasionally flood my fortress with water or magma..
Eilim is offline   Reply With Quote
Old 02-09-2008, 08:45 PM   #18
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
I think we need a dynasty
Thomkal is offline   Reply With Quote
Old 02-09-2008, 10:58 PM   #19
aran
High School Varsity
 
Join Date: Jan 2005
Location: New Jersey, USA
This game is so much fun! I just "discovered" it (again?) on friday afternoon and I've been hooked since. I just installed a graphics set that borked the game, though, and has left me in an annoying situation. I'll have to mess with things a bit to get them back to normal...

I'm eagerly anticipating a dynasty.
aran is offline   Reply With Quote
Old 02-10-2008, 02:50 PM   #20
Celeval
Pro Starter
 
Join Date: Nov 2000
Location: Cary, NC, USA
No time to play lately, sadly.
Celeval is offline   Reply With Quote
Old 02-10-2008, 03:00 PM   #21
Calis
College Starter
 
Join Date: Oct 2002
Location: Kansas
Quote:
Originally Posted by Eilim View Post

Also, although it may be blasphemous to some, picking up a graphics based tileset really helped cut down on the information overload I was running into the first few times I played.


Any particular tileset you find to be good? I've been meaning to give this a try, but somewhere along the line I lost the ability to deal with old school roguelike graphics. That with the perceived difficulty kept me away from trying this.
Calis is offline   Reply With Quote
Old 02-10-2008, 05:07 PM   #22
Eilim
High School Varsity
 
Join Date: Oct 2002
Location: Foxboro,MA
I'm currently using the Guybrush character set set found here : Custom Character sets

Along with the Dystopian Qantas graphic set here : Custom graphics sets

Adding in Sphr's edited graphic's for the set that you can grab here: Sphr's Page

You will get some wonkiness in the names of some dwarfs using the guybrush set, although I do believe he has a version that plays nice with the names posted also. I prefered using modified language files that removed all the accents, I just need to update it for the new version as it added a bunch of new words and the author of the original mod hasn't updated it yet.
Eilim is offline   Reply With Quote
Old 07-14-2008, 12:43 PM   #23
Neon_Chaos
Pro Starter
 
Join Date: Nov 2004
Location: Parañaque, Philippines
New update! After 5 months, the new version is finally out!

The first step of the War / Caravan Arcs have been completed.

Dwarf-mode has a couple of bugs right now, Tarn says another update will be upcoming, either tomorrow or the day after to fix it.

http://www.bay12games.com/dwarves/
__________________
Come and see.
Neon_Chaos is offline   Reply With Quote
Old 07-14-2008, 07:56 PM   #24
Celeval
Pro Starter
 
Join Date: Nov 2000
Location: Cary, NC, USA
Crap. And this is a busy work week, too.
Celeval is offline   Reply With Quote
Old 07-14-2008, 08:07 PM   #25
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
I'll have to give this another shot. I spent an awful lot of time with one fortress while learning the game sometime last year, but I fear I've forgotten almost everything now.
__________________
Politics, n. Strife of interests masquerading as a contest of principles.
--Ambrose Bierce
Groundhog is offline   Reply With Quote
Old 02-17-2009, 12:39 PM   #26
Mizzou B-ball fan
General Manager
 
Join Date: Aug 2001
Location: Kansas City, MO
Noticed that Bill Harris posted a link to a new video tutorial section for Dwarf Fortress. Good reference material for those that want to learn how to play the game or were confused by its interface.

Dwarf Fortress Video Tutorial
Mizzou B-ball fan is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 09:37 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.