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NBA 2K10 Patch: Hits and Misses
Since everyone -- at least on the Xbox 360, sorry PS3 users you all have to wait a bit longer -- is just beginning to dig into the post-patch version of NBA 2K10, I thought it would be good to look at what this patch is addressing and what could still be addressed if there is another patch down the line. (Of course, I am assuming that everything in the patch actually fixes what is promised.)

So here are some NBA 2K10 patch hits and misses.

Patch "Hits"

Xbox 360 frame-rate issue - I have both systems and thankfully bought NBA 2K10 for the PS3 because this is something that has really frustrated 360 gamers, and rightfully so. Stuff like this should never happen, but thankfully it is being addressed in the first patch.

Assignment basketball – What could be more important than competent defense? Exactly. Luckily the developers have decided to enhance the ability to stay with the guys defenders should be guarding. The glitch where a second defender would automatically double down low is evidence of this, and it's something that players complained about from day one. Before the patch there were just too many instances of players either switching or not staying with the player they were defending, so hopefully this is completely addressed in the patch.

Lob passes - "Alleys" have apparently also been tuned so that "only realistic attempts should be completed." I like the sound of that.

Over the back fouls – When the game was released, the over the back foul was virtually absent from gameplay (I actually cranked the slider up to 100, and I still think I have only seen four or five in the 100 or so games I’ve played). Since the over the back foul is one of the more frequent calls in the NBA, that just should not happen. In fact, the over the back foul disappeared from the 2K series after NBA 2K7. Why? The patch is thankfully addressing this, but we would still like to see an over the back slider that actually works.

Shooting percentages - This is being tuned in the patch as well. Hallelujah! Here's to hoping the days of shooting 55 percent over the course of a game are gone.

Walk the dog – This one made it into the patch as well. Hopefully the clock will now stop until a player touches the ball, and here's to hoping we can roll the ball further than ten feet, right?

Assists - Apparently these have been tuned as well, so assists should register at the correct times now. In other words, you should not see point guards getting 20 assists per game anymore.

Inbound delay - Those annoying instances where the referee and the player making the inbounds pass cannot seem to get on the right page have been fixed as well. However, I must say that I will miss the rousing game of hot potato that would go on.

Patch "Misses"

Deflected passes – All right, so this first one kind of goes in both categories. First, let me say that it is great that lead passes that go through the paint should now be deflected at a higher rate. When the game was released, it was too easy to hit a cutter in the paint. However, I'm still worried that there will be a lack of deflected passes during the pick and roll. The pick and roll is a little too powerful as of now, and a higher amount of deflected passes would do a good job of balancing out that gameplay element.

Also, let me be clear: more deflected passes does not mean I want to see more steals as well -- hopefully that's not what the patch really does. Deflected passes that go out of bounds are a nice middle ground because then you do not have to deal with an excessive amount of "cheesy" steals (like in NBA 2K3), but they still reward the defense by punishing bad passes and making an offense operate with less time on the shot clock.

I have also included two video examples of what we need to see much more of here:

http://community.2ksports.com/commun...mediaid=142131

http://community.2ksports.com/commun...mediaid=144251

Breakaway AI – The CPU defenders still turn into Usain Bolt when they are trying to run us down during breakaways. Stop that.

Accessories – This is another case of a hit and a miss. It's good that headband colors have been addressed. While this was not a big gripe of mine, I can understand it from an "immersion" standpoint -- many players like to forget that they are playing a video game, and when their favorite team does not have the right color headbands, socks or jersey combinations, it frustrates them. But what we still do not have are multiple color options for team accessories, shoes and white or black socks -- plus a setting for home and away accessories.

Free throws – There are still too many offensive rebounds after free-throw misses. It would be great if this could be addressed in the next patch (if there is one). Although, this issue could be directly related to the total lack of over the back fouls that were not being called before the patch.

Reaching fouls - Yep, this is still an issue after all this time, particularly online. The fact that reaching fouls are still not called at a high enough rate is perplexing and hampers gameplay. Calling plays is an exercise in futility because too often we give "button mashers" a chance to pick our pockets. Are we punishing the sim player now?

This issue needs to be killed and buried. The NBA game is one of position defense and playing the passing lanes, not poking away for steals. We like the animations where "reachers" get out of defensive position, but nothing will resolve the hacking issue quite like frequent and consistent fouls.

The pick and roll – As I touched on earlier, the pick and roll has been unbalanced for quite a while. The addition of more deflected passes in the paint may tone down its effectiveness somewhat, but I would have to play the game at length before saying its toned down overall.


We will be doing an update in the future to see if everything that was promised in the patch was actually fixed. As of now, though, we'll give 2K Sports the benefit of the doubt -- at least until we get a healthy amount of time with the game post-patch.
NBA 2K10 Videos
Member Comments
# 21 Greene_Flash03 @ 11/09/09 05:44 AM
Quote:
Originally Posted by sambf12
Misses: CPU alley-oops, Association Auto-Save glitch NOT fixed.
It's annoying! And it's even worse!
 
# 22 nogster @ 11/09/09 06:23 AM
cpu alley oops?
 
# 23 Greene_Flash03 @ 11/09/09 07:12 AM
Quote:
Originally Posted by nogster
cpu alley oops?
Yes! I played OKC today, they tossed 8 oops... I hate it!
 
# 24 BroMontana82 @ 11/09/09 09:47 AM
Quote:
Originally Posted by nogster
cpu alley oops?
yeah the CPU is throwing oops like no other. i'm using your rosters nogster and i have the global slider at 5 and turned down the coaching tendency by 15 for every team - still seeing an insane number of oops thrown by the CPU
 
# 25 cjamestx @ 11/09/09 10:15 AM
At least the cpu doesn't throw as many oops as last year. In reference to the over the back calls, I have seen around 2 of those fouls called per game....it was on myplayer mode. I haven't even really touched the real game since the patch except for an online game with a Celtics cheeser
 
# 26 PrettyT11 @ 11/09/09 10:31 AM
Quote:
Originally Posted by tril
IMO, accessories are a maturity thing. I would bet that those that care about headbands etc, are younger and are also the ones that complain when Kobe or Lebron doesn't score 50+ every game.

Like some of you stated, I prefer solid graphics, game-play, stats and mechanics over anything else. I could care less that some players wear "bobos"
This couldn't be any farther from the truth. Alot of people make comments or want the accessories to be correct for a more authentic look. They want the NBA video game to look like the actual NBA. Say for instance you are a Heat fan and you follow thier every game. You know that the only wear black headbands and only black accessories. You turn on your NBA 2K10 and see players running around with red headbands and things on and it doesn't represent what is actually on the court. That is not an accurate representation of the Miami Heat. It has nothing to do with maturity it's about making the game have as authentic of a look as possible.
 
# 27 Lawless66007 @ 11/09/09 11:27 AM
Quote:
Originally Posted by tril
IMO, accessories are a maturity thing. I would bet that those that care about headbands etc, are younger and are also the ones that complain when Kobe or Lebron doesn't score 50+ every game.

Like some of you stated, I prefer solid graphics, game-play, stats and mechanics over anything else. I could care less that some players wear "bobos"
I wouldn't say that it's a maturity thing. I'm 29 years old and I watch basketball frequently and after I watch a game (or playing while I'm watching) I want to play the game and then when I do play the colors don't match. It's like seeing a bug on the wall. You know it's not relevant but it gets on your nerves. Shoes and socks and all that don't bother me but it's the headbands that does cuz it's apart of the uniform that is SUPPOSE to match the jerseys.
 
# 28 Pared @ 11/09/09 11:51 AM
The author borrows a 360 to play the game, that's how he is aware of patch. He owns the PS3 version but has borrowed his friends 360.
 
# 29 Keaton @ 11/09/09 02:43 PM
Do u guys really get over the back calls? I see more fouls in a hole, and its clearly better than pre-patch, but I have yet to see an over the back. Playing normal season mode by the way.
 
# 30 Pared @ 11/09/09 03:07 PM
I got three in one game once since the patch dropped.
 
# 31 JkA3 @ 11/10/09 11:41 AM
This article was way to short. Seems like they shoudl have taken the patch notes directly from 2k, and expounded upon each note.
 
# 32 Boilerbuzz @ 11/10/09 12:12 PM
Quote:
Originally Posted by Kushmir
don't miss the point, guys. it's an article written after 2K released the issues the patch was addressing. there'll probably be another post-patch after we get some PS3 play-testing done.
Then how could you even write this if you really haven't played the patch yet?

"The pick and roll – As I touched on earlier, the pick and roll has been unbalanced for quite a while. The addition of more deflected passes in the paint may tone down its effectiveness somewhat, but I would have to play the game at length before saying its toned down overall."

Yet, it's a miss?

After only a couple of games, you can see that not only deflect more passes, but a defender will sometimes rotate to help on the cutter, and the switch will happen quicker (not have 2 players on the ball). This has helped defending PnR immensely. The only thing they need to do now is to not make the pass so perfect even if the onball defender is right in the passing lane. It's still a video game in that respect.
 
# 33 Boilerbuzz @ 11/10/09 12:12 PM
Quote:
Originally Posted by Pared
I got three in one game once since the patch dropped.
Same. I've seen it enough to even catch a bug.
 
# 34 Boilerbuzz @ 11/10/09 12:16 PM
Quote:
Originally Posted by Lawless66007
I wouldn't say that it's a maturity thing. I'm 29 years old and I watch basketball frequently and after I watch a game (or playing while I'm watching) I want to play the game and then when I do play the colors don't match. It's like seeing a bug on the wall. You know it's not relevant but it gets on your nerves. Shoes and socks and all that don't bother me but it's the headbands that does cuz it's apart of the uniform that is SUPPOSE to match the jerseys.
The maturity argument is that even though it bugs you, it shouldn't make you so irate, that you call for people's job and that is what some people here on the forums have been doing. It's one thing to point out those things, but to be belligerent about is absolutely a maturity thing.
 
# 35 spankdatazz22 @ 11/10/09 12:21 PM
Seems too early for this type of article - think it came out a day after the patch. In reading it seems like some of the comments come off as an overview of the patch release notes, then there are definitive "this doesn't work the way it should" statements. Don't see the need for such scrutiny when the patch had been barely given time to breath and issues ferreted out
 
# 36 Pared @ 11/10/09 12:30 PM
I retract my early statement. I figured this sort of thing wouldn't be written on speculation and would actually come based upon experience of the patch, especially with a title like "hits and misses."

My apologies. You can't write an article like this and not specify it's based on speculation.
 
# 37 kolanji @ 11/10/09 04:45 PM
fix the contact like 6 to 7 ft from the basket....i full on contact on a shooter is a ******** animation that far from the hoop it should be called a foul everytime the concept behind this is great but in actuallity for it to work it needs physics on weight ,motion and size ,not animations
and with physics in mind 6'8" Lebron James on the break shouold not go into a bounce back animation after being fronted by the likes of Steve Blake
IMO there is only 3 things Blake can do with the king coming full steam towards him 1.get the hell out of the way
2. (God for bits he actualy tries this) try to take a charge
3 try to fould by grabbing onto James and hang on for dear life
cause he might even still take little Blake for a fly on flight 23
the ability to have mis-matches on smaller diffenders in terms of the ability to shoot right over em for some reason a smaller defender can yeild the same results as a same size or bigger defender on a shooter
 
# 38 VDusen04 @ 11/10/09 07:43 PM
Quote:
Originally Posted by kolanji
fix the contact like 6 to 7 ft from the basket....i full on contact on a shooter is a ******** animation that far from the hoop it should be called a foul everytime the concept behind this is great but in actuallity for it to work it needs physics on weight ,motion and size ,not animations
and with physics in mind 6'8" Lebron James on the break shouold not go into a bounce back animation after being fronted by the likes of Steve Blake
IMO there is only 3 things Blake can do with the king coming full steam towards him 1.get the hell out of the way
2. (God for bits he actualy tries this) try to take a charge
3 try to fould by grabbing onto James and hang on for dear life
cause he might even still take little Blake for a fly on flight 23
the ability to have mis-matches on smaller diffenders in terms of the ability to shoot right over em for some reason a smaller defender can yeild the same results as a same size or bigger defender on a shooter
I agree with both of your points. The "under-the-basket" contact extends just a little too far out for my tastes. And secondly, I've definitely gotten lucky with that "bounce back" animation when I should have instead floored whoever stood in front of me.

My miss from the patch would be the minuscule problem with headband "whitening" on rosters before 10/22. The rosters I've been throwing together with nearly 100 players all of the sudden look a lot less legitimate. Other than that though, I've been pleased with all the other changes. I'll happily exchange headband color for the ability to use retired jersey numbers.
 
# 39 franzis @ 11/10/09 08:25 PM
Speculation?!?!
Really?!?
Frankly I'm speachless
 
# 40 23 @ 11/10/09 08:31 PM
Quote:
Originally Posted by kolanji
fix the contact like 6 to 7 ft from the basket....i full on contact on a shooter is a ******** animation that far from the hoop it should be called a foul everytime the concept behind this is great but in actuallity for it to work it needs physics on weight ,motion and size ,not animations
and with physics in mind 6'8" Lebron James on the break shouold not go into a bounce back animation after being fronted by the likes of Steve Blake
IMO there is only 3 things Blake can do with the king coming full steam towards him 1.get the hell out of the way
2. (God for bits he actualy tries this) try to take a charge
3 try to fould by grabbing onto James and hang on for dear life
cause he might even still take little Blake for a fly on flight 23
the ability to have mis-matches on smaller diffenders in terms of the ability to shoot right over em for some reason a smaller defender can yeild the same results as a same size or bigger defender on a shooter
Excellent post. Both games have this wrong and i've been saying the exact same thing.
 


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