Sports video games in the United States make up a strong subculture in the gaming community. In general, video games were able to sustain sales, and even grow during 2008. While video games may not be recession-proof, they do provide a fun and alternative form of entertainment while being financially safe. Most of the video-game growth in 2008 came from the Nintendo Wii, which just so happens to be the cheapest home console as well.
People are reluctant to go out and spend $10 on a movie ticket when they can stay at home and rent something in HD On Demand; or better yet, get together with the family and friends and play some Mario Kart Wii during a cold winter night.
The Wii has been dominating Microsoft’s Xbox 360 and Sony’s Playstation 3 in the sales department. Nintendo has dominated because developers have created games that people of all skill levels can easily handle, the console is cheaper, and it is marketed as a console for the whole family.
Moving ahead, If the Wii can capture a piece of the simulation-sports market that EA and Take-Two target on Xbox 360s and PS3s, Nintendo will undoubtedly have cut into a share of the software industry that Sony and Microsoft own. As of now, if people play sports sims, they are playing them on the more "traditional" current-gen consoles (Xbox 360 and PS3) rather than the disruptive-generation Nintendo Wii.
Sports games like NASCAR Kart Racing have taken over the Wii console.
The Future of Wii Sports Games
While the Wii has been revolutionary fun for many, Nintendo must look ahead to create new and innovative software for its system. Developers may be turning to the Wii Balance Board as the future. For those who did not already know, EA Sports is already developing a Wii Fit-style game, EA Sports Active. While this type of cloning seems logical, I believe there are some elements of the Wii Remote, combined with the Wii Balance Board, that could provide great value for sports titles.
Tiger Woods on the Wii is a prime example. Tiger Woods Wii has allowed gamers to take on the most challenging virtual courses in the world while providing a variety of tactical swings at a gamer’s disposal. You can hook, slice, flop, chip, punch and putt in the game, and each swing requires a different feel, motion and touch on the user’s Wii Remote.
Using this approach in sports games can open a whole new experience to sports gaming if you add in the Wii Balance Board element. In Tiger Woods, in addition to using the Wii Remote for the various swings, you could also stand on the Wii Balance Board, which would obviously add a whole new element to the golf experience. Generally, sports can be broken down into a science of the human body in motion; each sport has fundamental techniques and motions that must be mimicked.
These actions include muscle drive and energy, center of gravity, lift-off, push-off, pressure, force and more. The Wii Balance Board and Wii Fit have already shown that these physical movements can be measured with the technology in the Board, the Wii Sensor Bar, and the Wii itself.
Swinging a tennis racket at different angles and speeds will put a particular spin on a ball. Shooting a basketball takes balance and timing. These motions, combined with the Wii Balance Board, can be used to create the illusion of actual participation in a particular sport.
The Wii Balance Board measures your balance, footwork and overall pressure via locations on the pad. This type of technology could be utilized for endless sports-related movements and functions.
Games such as FIFA, Madden and NBA 2K9 are fun in their own ways on the traditional current-gen consoles. Still, there is an opportunity here to add a whole new set of sports-sims to the market; games that break down each sport into a science of physiological movements. This could train users about the sport in a whole new way.
And the general principles that have made the Wii successful so far would not have to be displaced in the process. Not only could you potentially get your simulation needs fulfilled, the rest of the family could enjoy various mini-games with the Wii Remote and Balance Board (4.53 million copies of Wii Fit cannot be wrong). Still, the point is, every member of the family could be on board with the sports game purchase because everyone could potentially get something out of it.
Plus, it would be fun to break down some of the sweetest swings in the MLB, while also trying to emulate them step-by-step, based on timing and rhythm.
Wii Sports is a compilation of mini-games, and it is a blast –- we all know it. Now, it is time to take those mini-games and create some new experiences on the Wii.