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Stagnancy of the "Create-A-Play" Feature in Sports Games

Ever get frustrated by the fact that only a handful of plays in your favorite team’s playbook are actually useful? Have some creative ideas of your own that you would like to try on the field? Do you just want to re-create the plays you used to run in the glory days of your high school/college career?

Unless your sport is hockey and your game is NHL 09, you are out of luck, because for some unknown reason, sports developers have decided to keep the virtual coach inside all of us bottled up for well over a decade.

The history of the "create-a-play" feature begins on the SNES and the otherwise forgettable Emmitt Smith Football, released in 1995. The game was released with a bare-bones play editor that let you take existing formations from the game and assign a small number of routes and blocking assignments to offensive players and an even smaller number of blitzes/coverages to defensive players.

Proof that great features cannot save bad games.


The create-a-play feature never really caught on in other console sports games -- that is until it became a huge selling point when NFL Blitz made its console debut in 1998.

The play editor that was exclusively included in the Nintendo 64 version of Blitz was unique because its routes and formations were not predetermined. You could literally tell your players to lineup anywhere on the field before the snap, and go anywhere on the field after the snap.

But, by far, the best part of Blitz’s create-a-play feature was the ability to take your N64 memory card to the arcade and plug it into one of the card readers on a Blitz '99 cabinet.

In fact, some of my fondest gaming memories come via the lip I used to receive from other players when I would pop in my custom plays and hit them with stuff they were totally unprepared for.

Reason being, the play selection in Blitz was extremely limited back then -- less than 20 offensive plays and 10 defensive plays -- and veteran players generally knew how to stop or contain every single one of the default plays.

So when you would bring in some totally new play designs to attack guys who had memorized the patterns of just about every formation in the game, the real football game started. After all, in real football the defense is not supposed to know exactly where all your players are going to be 90 percent of the time.

And Blitz's play editor was an excellent way to keep defensive coordinators on their toes, just like they have to be in real life, and just like they should be in video games.

The one and only time N64 owners got the better version of a major sports game.


Perhaps taking a hint from the success of the play editors created by NFL Blitz and rival football studio 989 Sports -- a year before Blitz arrived on the N64, 989 actually added a play editor to NCAA Gamebreaker '98 -- the Madden developers incorporated their own version of "create-a-play" in the PS2 version of Madden '99. However, as it was in Emmitt Smith Football, Madden’s take on the feature was extremely limited in terms of the types of plays it allowed you to create and the types of modes you could use the plays in.

Not surprisingly, like many other Madden features, the play editor completely disappeared from the franchise during its transition to the PS3 and Xbox 360.

This year, EA attempted to reintroduce the feature into next-gen Madden by including a play editor in NFL Head Coach 09 -- I realize I am ignoring the fact that you need both games to fully use the play editor. Either way, the feature remains just as neutered as it has always been:

  • Limits you to only 30 total plays
  • Does not let you create a custom playbook
  • Only lets you use those custom plays in offline games


How bad is the 30 play limit? Well, let me just say that Emmitt Smith Football, a game released in 1995 for the SNES with a development team of less than a dozen people and a budget so small that it could not even afford the NFL or NFLPA licenses, had a storage limit of 60 plays.

Surprisingly, Madden is not the only football franchise to leave the create-a-play feature out of its current-gen games. For those who do not remember, the NFL 2K series had a play editor included in its 2000 debut on the Dreamcast.

Yet, All-Pro Football 2K8, a game made by the same company that is supposed to be all about customization, lets you create practically everything but your own plays. From my perspective, It almost seems like there was some sort of conspiracy to keep the feature out of the game.

Basketball games have fared even worse over the years. EA has never put a play editor into any of its NBA or NCAA games, and 2K only implemented the feature in the 2K8 version of the now-deceased College Hoops series.

Custom playbooks and custom plays -- one of the many areas where College Hoops (still) remains way ahead of its competition.


Leave it to the kings of innovation up in EA Canada to resurrect the "create-a-play" feature in the award-winning NHL franchise.

The EA Canada developers have included an awesome create-a-play mode in their NHL game the last two years; and in the '09 version they even let you take those created plays online, which is a first in a genre where developers always seem too willing to fall back on the lame excuse that user-created plays will somehow "break" the balance of their games.

Well, a play editor definitely did not break NFL Blitz back in the day, and it sure as heck has not broken NHL 09.

In fact, if there is one thing that I hope other developers take note of from NHL 09, it is the way the game allows teams to completely customize their playing strategy, from the players they put on their roster to the plays they call in the middle of the action. Add that in with the fact that it all works online like it does offline -- all without any kind of "exploitation" going on with regards to fair and balanced online play -- and the feature becomes something that deserves to be mimicked.

And if EA Canada can do it, other developers should be doing it too, right?

That seems to be something I have been saying a lot this gaming year, and I hope I do not end up saying the same thing next year when the 2010 titles roll around.

Prove me wrong developers, please! Bring back the create-a-play feature big time in 2009!


Member Comments
# 1 Acedeck @ 01/17/09 02:09 PM
I think create a play is most definitely left out of games due to that reason, Timmay. There's already tons of money plays in football and basketball games. Being able to customize the cheese could definitely make things challenging on the programmers with regards to the CPU AI. It didn't break NHL 09 because there's only so much you can do in hockey. There's just five guys and the puck. In football, creating plays could definitely break the AI, if people abused it (which they would, as they already abuse every little loophole in the games as is).

I'm all for customization personally. I really wish a football game had a create-a-play feature. I just don't know how great it'd work out in the ranked lobbies of Cheeseville, USA. For playing against fellow sim gamers, I could see it being a fantastic addition. With the lack of innovation in football games these days, I'm shocked something as simple as creating plays hasn't made it into the games. It's only been like 20 freaking years now! Come on!
 
# 2 b psycho @ 01/17/09 03:03 PM
If I could create plays in NBA 2k9 I'd never use the ones that were built in.

I don't know how well the plays reflect what teams actually run in real life, but it seems like a lot of them run the Motion offense -- which is IMO terrible -- so I always have to remember to switch the playbook to "all plays" so I can change it.
 
# 3 kjell1979 @ 01/17/09 03:52 PM
The football games need to take a page out of the Front Page Sports Football Pro create a play editor. I'm floored that no other game has really come close to it.
 
# 4 duke776 @ 01/17/09 05:00 PM
Quote:
Do you just want to re-create the plays you used to run in the glory days of your high school/college career?
I can't speak for myself as I decided against playing football in high school, but I know my brother would always re create his high school defensive playbook on madden. He would've rather done it on college football, but there wasn't an option to(except on a couple versions on the ps1).

As for me, I just like to see if my ideas would work, though they usually didn't...
 
# 5 Jared99 @ 01/18/09 12:18 AM
It's ironic that you didn't mention the new Football Mogul. I could see how a text sim would slip under the radar. I basically agree with James over at 'OutOfEight' (http://jaguarusf.blogspot.com/2008/11/football-mogul-2009-review.html) that FM this year hasn't changed a whole lot (and I don't like the dark color scheme) but the new play editor is awesome. It's fun and intuitive to design new plays -- all the info on player ratings is right there so you can build the playbook to your strengths. It sure beats the hours it can take in Madden to enter just a couple -- and you can save as many playbooks as you want to your hard drive and even re-design plays in the middle of a game if you want (this really comes in handy if one of your stars gets injured). I wish the big companies would take some lessons here.
 
# 6 Skyboxer @ 01/18/09 01:07 PM
Quote:
Originally Posted by kjell1979
The football games need to take a page out of the Front Page Sports Football Pro create a play editor. I'm floored that no other game has really come close to it.
Agree about taking a page from FPSFB. I spent hours upon hours designing plays and creating playbooks. Not to mention designing/creating gameplans.
 
# 7 jyoung @ 01/18/09 01:10 PM
Yes, the reason none of the Mogul games or Front Page Sports received a mention is because the scope of the article is limited strictly to console sports games.

And while people often mention AI exploitation as a potential problem with this feature, I'd like to think that, ideally, players would be able to create defensive plays to counter anything that the offense can create.

Unfortunately, we'll never know for sure until a developer steps up and let's us find out the answer for ourselves.
 
# 8 Cryolemon @ 01/18/09 04:50 PM
Great article. I echo the props for FPSFB's play editor, it was epic. I wish I could get FPSFB '97 to work on Vista.
 
# 9 rudyjuly2 @ 01/19/09 03:41 PM
The ability to create money plays is a problem. The other problem is that 99% of the people who buy the game won't use it and the other 1% that do would buy the game even if it didn't have create a play. There is no financial incentive to provide this feature. It takes a lot of time to do this right and since it wouldn't boost the profits or benefit a significant number of people, it just doesn't get done.
 
# 10 Cryolemon @ 01/21/09 06:15 AM
Quote:
Originally Posted by rudyjuly2
The ability to create money plays is a problem.
Not really, as long as the AI is good enough.
 
# 11 Ruffy @ 01/21/09 12:49 PM
Quote:
Originally Posted by Cryolemon
Not really, as long as the AI is good enough.
The AI is never good enough until patch 2 or maybe 3 in NHL's case.....you ever played online versus someone with create a plays.

A green circle pops up on my end so I can see that they have called a play.

9 times out of 10 the guy is trying to run some cycle play to get his guy close for the wrap around exploit or the short side slapper in front....its laughable.

I've never tried to use create a play in NHL yet and I've played probably 650 online games. I probably should look at it....but I just have more fun jumping on and playing instead of spending a few hours working on a few plays.

The feature i think is better for you offline guys, but online its usually just some lame attempt to exploit the AI.
 

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