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The Frynasty Tipping Point

The tipping point. I must admit, I am just about there.

Every year in both Madden and NCAA, there is a moment when, despite the overwhelming buildup, my franchise/dynasty (or “frynasty”) becomes stale. It is inevitable. And I know I am not alone.

It’s unfortunate, really, because quite often, this occurs far before the end of the actual college or NFL season, thus killing the magical fall trifecta of NFL/NCAA real-life football, fantasy football, and Madden/NCAA video game football. Thus, football is often restricted to only Saturdays and Sundays, rather than being an every-day affair.

This phenomenon is almost as certain as death and taxes, but occurs for various reasons. Today, I would like to look at some of those reasons, and ways to avoid (or at least delay) them.

The Reasons: World Domination

Usually, my franchises and dynasties follow an identical pattern each season. In NCAA, my beloved Illini usually fight through a tough first season, enduring anywhere from 2-4 losses, and make a solid showing in a bowl game. The second season (and many thereafter), my mastery of the new gameplay nuances and complete dominance on the recruiting front lead to many an undefeated season and many a National Championship.

In Madden, my first season with my beloved Chicago Bears runs somewhere in the neighborhood of 7-9 to 10-6. Sometimes I squeak into the playoffs, sometimes I don’t. Generally I do not do badly enough to warrant a top draft choice (eerily similar to the actual Bears) and am forced to fill player voids with mediocre talent. Somehow, from the second season on, I begin to dominate, routinely going 13-3 or 14-2 (and yes, sometimes 16-0) and winning a plethora of Super Bowls.

Now it’s not that I don’t like winning. I do. Why else would I play? It’s just that when a game ceases to be challenging, it ceases to be fun. Albert Einstein once defined insanity as "doing the same thing over and over again and expecting different results." After 3-5 seasons of a dynasty/franchise, I begin to feel just a touch insane.

 


If you dominate the world in the SEC...you might consider Heisman dificulty, or retirement.

The Reasons: Unrealism

I am a sucker for meticulous parallelism. I want my franchises and dynasties to mirror reality (or at least a feasible reality) as much as possible. Thus, I am not a fan of fantasy drafts in Madden, nor playing on low difficulty levels to inflate records and stats in NCAA. I want my simulated seasons to be very true to life.

For this reason, I often find myself frustrated with my dynasties/franchises. As soon as they stray too far from a possible reality, I begin to sow seeds of doubt. Kyle Orton throwing for 4,500 yards and 35 TDs? Fun during the game, but aggravating after the fact. Juice Williams finishing second in the Heisman voting and forgoing his senior season? Just plain ridiculous.

The offseason also regularly throws in some fictional curveballs. In Madden, teams release players haphazardly. Although this is supposed to simulate cap casualties, it still does not make much sense for the Ravens to simply release Ray Lewis, or the Bengals to release BOTH Chad Johnson and T.J. Houshmandzadeh. It also doesn't make sense when the Dallas Cowboys draft Tim Tebow in the first round. These little things (along with my pet peeve of being unable to edit CPU-controlled teams’ jersey numbers to align with NFL regulations) are little annoyances that can kill a franchise prematurely.

NCAA’s offseason is less turbulent, but also poses some little issues. For instance, the absence of unique names for recruits has always been a minor thorn in my side. After all, how often do we see complete WR corps with names like Matt, Frank, and Bob? Not very. And even with the ability to create recruits (which has become a particular hobby of mine, using the reports and information from Rivals.com), dynasties still feel lacking after the fourth season when my team consists of mostly fictional athletes.

The Reasons: General Monotony

OS writer Christian McLeod touched on this in his latest article entitled "I Am Nick Saban," but it certainly needs to be mention here as well. After a while, franchises and dynasties just get boring.

This is generally the last item to occur on my list of frynasty-killers, but it is also the most powerful. After a while, games just lose their luster. Breaking a long run for a TD seems painfully routine, and that last-minute TD bomb becomes an event repeated ad nauseam.

Although dynamic gameplay (and thus dynamic seasons) can stave off the boredom, playing with the same players, same playbook, same stadium, etc. has a tendency to become a rectal itch that you cannot scratch.



But is there any hope? As long as football games fall short of our lofty wishes and desires, this phenomenon is a certainty. However, here are a few ways to extend the life of your frynasties.

The Solutions: Bring a Wingman

Flying solo can be fun, but utilizing a wingman greatly enhances your chances for the ultimate frynasty experience.

Cute little metaphors and rhymes aside, playing through franchises/dynasties with multiple human opponents extends each mode's longevity substantially, especially if said human opponents are of equal or greater skill level. Rivalries become more intense, and championships are no longer a certainty.

Thankfully, NCAA has made this possible via online dynasties. This has been a godsend not only for those of us old fellows sentenced to a life of post-collegiate NCAA solitude, but to all gamers in general. Human competition forces everyone to elevate his or her game, moving beyond the instinctual motions that grind into a person's subconscious; the result of countless hours of CPU play. I always experience an extra little wave of excitement and tension prior to kicking off against a human adversary, and this has done wonders for me in NCAA 09’s online Dynasty mode.

Sadly, Madden NFL has some catch-up work to do in this department, and MUST include an online franchise mode next year. If not, I expect to be playing NCAA 2010 much longer than Madden NFL 2010.

The Solutions: Start From the Basement

We all have our favorite teams, and we all use them for our initial franchise/dynasty in NCAA or Madden. And we always get tired of them.

One simple (and obvious) solution is to change your team of choice. Swap out the Indianapolis Colts for the Kansas City Chiefs, or Florida for San Jose State -- and while you are at it, increase the difficulty as much as possible. Suffer through a few seasons of mediocrity and build your team up from scratch. Put more emphasis on recruiting or the draft, and really try to build a program. Hell, sometimes I will even simulate games, and spend the bulk of playing time in the war room, thinking about how to upgrade my squad.

Starting from the bottom of the league (or the entire NCAA) will give you a much greater appreciation for winning, as it becomes less frequent. After a couple of seasons, you may still find the your frynasty suffering from the same shortcomings as always, but at least this time there was some different scenery along the way.

 

 


Just give it up and start imposing restrictions on yourself buddy.

The Solutions: Make Your Own Rules

This is kind of a hodgepodge solution, but the best way to prolong a frynasty’s fun factor is to identify your own little annoyances and find ways to fix them.

For example, I mentioned that I strongly dislike the "Common Name Syndrome" of NCAA’s recruiting system. To solve this problem, I peruse existing NCAA rosters, Rivals databases, and even baby name databases to create unique and different first names for my recruits (the ones I don’t create on my own). It just feels more authentic to me to have a player named Shavodrick Jackson, rather than just Frank Jackson.

I have seen other forum posts, where players create recruiting rules. One interesting system I recall, was self-imposed stipulations on recruits you can pursue. Targeted recruits are restricted to athletes ranked either equal to, or below your school’s prestige ranking, with the allowance of one "big recruit" (ranking of one start above your school’s prestige ranking) each season. Although I have not yet used this system, I do find it intriguing, especially when starting a dynasty with a low-end school. Recruiting run-of-the-mill athletes is more of a standard, realistic practice for smaller schools (thus appealing to my "realism fetish"), and also prolongs the ascent to national domination. Overall, it's a win-win.

Madden is a bit trickier, because the overall landscape of the NFL is much less dynamic than that of college football. While there is more parity, there is also less change and volatility from year to year. The best thing to do is to try and follow your team’s true-to-life trends for at least a couple of seasons, prior to making any large-scale changes. For instance, in my current franchise with Chicago, I have not added any big-name playmakers to my roster during the first two seasons, focusing mainly on defense and bolstering the running game. In year three, when I suffered a disappointing 6-10 season, I fired my entire coaching staff, and began the following offseason by drafting the best QB on the board, and choosing a more wide-open playbook. The key is to try and display the patience of actual NFL owners (sans Al Davis), and not throw in the towel and do something completely out of character the first chance you get. Although it will impede your path to victory to some degree, it will also make the top of the mountain seem that much more satisfying.



While ultimately, I will fall victim to frynasty boredom, these little tweaks here and there will help me to avoid the monotony for at least a few more months.

Sound off and let your fellow OSers know how you solve this perpetual plight.

 

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NCAA Football 09 Videos
Member Comments
# 1 PaulZweber @ 10/14/08 12:42 PM
I find myself with the same problems. Madden this year has been nothing more than Blah to me. NCAA looks promising for years to come with Online Dynasty, but the future looks a little more bleak for Madden. Online Franchises are a MUST, but before we have that we need the ability to replace owners. Without that one little feature, Online Leagues and Franchises are worthless unless you have a small number of dedicated players. In Madden, our 32 team Online League has failed due to people quiting, and not being able to replace them. My 12 team Fantasy Draft Online League has also failed because of one player quiting. The ability to replace owners is the single most needed feature needed.
 
# 2 allstar3970 @ 10/14/08 01:02 PM
if you want everything to be exactly the same as real life, why bother playing a game? just watch real football. YOU'RE the variable, thats why your skill can make kyle orton throw for this crazy stats, as in that example.
 
# 3 BadAssHskr @ 10/14/08 01:14 PM
I haven't even gotten into online dynasty play, for that matter i haven't even played a game online this year as of yet.

i'm totally in love with my dynasty, but maybe because at best i only get around 3-4 game per week in, sadly.....

i'm currently just entering my bowl game of my 2nd season, am like 9-3 overall, but like 5-3 in conference. my game plan is to improve on that, and looking back, i did simulate the Huskers 09 season schedule, and up front it is extremely easy, same with '10 season as well. i'm sure that sways my record.

I have to admit that defensively i am getting better and starting to really shut some teams down, but then again have my D-AWR set pretty high. Aiming to turn this down after this season, and boost the cpu D-AWR as well. Should keep things interesting for me for a while!

my first goal is still a big XII championship, and believe it or not, i can't even remembet when the last time i even stayed interested enough to become a national champ!
 
# 4 Lucky Lacy @ 10/14/08 01:27 PM
great article, as I am using the bears in madden and went 8-8 in season one losing in the playoffs and went 13-3 in season two winning the superbowl. It is starting to get a little boring with the start of season three because on the field action had gotten easier
 
# 5 youALREADYknow @ 10/14/08 02:10 PM
Another reason dynasty/franchise tends to get too easy and boring is that after playing 30-40 games against the CPU you learn more of their tendencies and habits. Since AI does not "evolve" or adapt in NCAA, I have to force myself to not take advantage of certain known weaknesses to make the game more challenging.

My main dynasty in NCAA was with Temple and after winning back-to-back BCS bowl games and winning 30 out of the last 31 games, I decided to change to Florida State (my favorite team) who was coming off a couple of disappointing seasons. Without house rules, the game would be child's play even on Heisman. I've implemented a ton of recruiting and gameplay house rules and I must say that the experience has been very rewarding so far. I'm 3-2 in my first season with Florida State having lost to two ranked teams and feel like the game has new life.

My personal favorite dynasty house rules:
1. Cannot recruit players with 40yd dash times under 4.30 (any speed restricting rule is good)
2. Can only recruit players within pipeline states
3. CPU controls all punt returns (The punt coverage in this game is atrocious)
4. Cannot recruit out of state players who don't have school in preseason top 10 interest list

Without having some kind of house rule system, I think NCAA would have been used as a beverage coaster about 2-3 weeks ago.
 
# 6 Zalf @ 10/14/08 04:37 PM
Can we agree to never use "frynasty" as a gaming term again?
 
# 7 asu666 @ 10/14/08 05:00 PM
I have been playing the same two (one AFC, one NFC) ESPN NFL 2K5 franchises for almost five years now. The game never gets old. I never know if I'll win the next game or not, but I do know that for 2 hours I'll be in football gaming heaven. There isn't much in this world that makes me cry; however thinking about how incredible ESPN NFL 2K9 would have been this year just about does it.
 
# 8 Young J 334 @ 10/14/08 05:18 PM
Quote:
Originally Posted by youALREADYknow
Another reason dynasty/franchise tends to get too easy and boring is that after playing 30-40 games against the CPU you learn more of their tendencies and habits. Since AI does not "evolve" or adapt in NCAA, I have to force myself to not take advantage of certain known weaknesses to make the game more challenging.

My main dynasty in NCAA was with Temple and after winning back-to-back BCS bowl games and winning 30 out of the last 31 games, I decided to change to Florida State (my favorite team) who was coming off a couple of disappointing seasons. Without house rules, the game would be child's play even on Heisman. I've implemented a ton of recruiting and gameplay house rules and I must say that the experience has been very rewarding so far. I'm 3-2 in my first season with Florida State having lost to two ranked teams and feel like the game has new life.

My personal favorite dynasty house rules:
1. Cannot recruit players with 40yd dash times under 4.30 (any speed restricting rule is good)
2. Can only recruit players within pipeline states
3. CPU controls all punt returns (The punt coverage in this game is atrocious)
4. Cannot recruit out of state players who don't have school in preseason top 10 interest list

Without having some kind of house rule system, I think NCAA would have been used as a beverage coaster about 2-3 weeks ago.
So you go 30-1 with Temple and are considered good. But I go undefeated with Hawaii n get called cheese. Lol. I get it now. Im jus a very disliked person on this site huh?

This post is not mend to offend you buddy. Just added some sarcasm. Cuz you have to have some mad stick skill to have a record that impressive with a team THAT bad
 
# 9 PaulZweber @ 10/14/08 05:50 PM
Thats how it is on this site. Favoritism at its finest...
 
# 10 OU81206 @ 10/14/08 05:53 PM
The answer to this, for college games at least, is simple.

Do what College Hoops 2k8 did. You start your career at a handful of tiny schools. After each season you can receive job offers from other schools. You build programs while moving up the ladder. Sure, when you reach the top and are coaching at Syracuse, winning national titles it may start to become a little stale. But by then 20-25 virtual years have gone by and you can start over again with a new "starter" team and get an entirely different experience by the end of your career.

Career mode in CH2K8 is hands down the best experience(s) I have ever had with a sports video game. If this type of system was implemented into NCAA College Football... oh man, it would make the game incredible.

The sad part of the death of CH2K is that I think they were set to expand on this system. I always thought it would be perfect if you could start your career as a HS coach and work your way up. Maybe include DIII and DII schools. How satisfying would that be? Then, you could also receive job offers from the NBA and export your career into NBA 2K.
 
# 11 youALREADYknow @ 10/14/08 08:47 PM
I understand where you're coming from (Young J), but I wasn't playing against USC and Florida every other week with Temple. I only played 2 teams who were rated above 80 each year with Temple and the one game I lost was against Oklahoma by 3. I also had 2 Heisman candidates on my offense who pretty much guaranteed me victory against any opponent who couldn't score 35+ on my defense.

As far as I'm concerned, once you get a HB and a WR who are above 95 SPD then you're playing on auto-cheese because the CPU AI is not equipped to defend speed. I house ruled speed out after switching from Temple to Florida State and it's been a very different game experience.

If you lose ANY games with a team rated in the 90's and players with 98/99 SPD at premium positions, then you probably just aren't any good at this game. I find it laughable that someone is considered cheating for having a good offline record in dynasty, especially since most dynasty players don't use house rules.

In offline dynasty you get the experience that you want. If you feel like you should never lose a game then you'll probably never lose because you won't play on the most challenging sliders, will always resort to the money plays in the clutch, and will be satisfied playing with a 99 OVR team against inferior competition every week.

If you put restrictions on your playing experience and are secure enough in your abilities to take a loss like a man, then you'll get a more realistic game experience.

Just do whatever makes you happy with the game because we all know it takes a LOT of effort to remain satisfied with this game given all of the flaws.
 
# 12 Young J 334 @ 10/14/08 08:56 PM
Quote:
Originally Posted by youALREADYknow
I understand where you're coming from (Young J), but I wasn't playing against USC and Florida every other week with Temple. I only played 2 teams who were rated above 80 each year with Temple and the one game I lost was against Oklahoma by 3. I also had 2 Heisman candidates on my offense who pretty much guaranteed me victory against any opponent who couldn't score 35+ on my defense.

As far as I'm concerned, once you get a HB and a WR who are above 95 SPD then you're playing on auto-cheese because the CPU AI is not equipped to defend speed. I house ruled speed out after switching from Temple to Florida State and it's been a very different game experience.

If you lose ANY games with a team rated in the 90's and players with 98/99 SPD at premium positions, then you probably just aren't any good at this game. I find it laughable that someone is considered cheating for having a good offline record in dynasty, especially since most dynasty players don't use house rules.

In offline dynasty you get the experience that you want. If you feel like you should never lose a game then you'll probably never lose because you won't play on the most challenging sliders, will always resort to the money plays in the clutch, and will be satisfied playing with a 99 OVR team against inferior competition every week.

If you put restrictions on your playing experience and are secure enough in your abilities to take a loss like a man, then you'll get a more realistic game experience.

Just do whatever makes you happy with the game because we all know it takes a LOT of effort to remain satisfied with this game given all of the flaws.
In my 4th year with Hawaii they are 88 overall, 90 offense, 82 defense (cant remember special teams. think around 80)

My team is slow. My fastest guy is my senior RB at 92spd, 90 agi and 92 accel. Fastest WRs and corners 89-91 speed. And I have a pocket QB

My only house rules for my offline dynasties are:
-dont user pick everything thrown your way cuz even on Heisman ints are tedious with the right defensive set ups
-no user catching on posts or streaks
-if its 4th and 2 or more you HAVE to punt or kick a FG unless ur losing by more than 4 points in the 4th qtr
-NO HB SCREENS
-No FB flat routes. With a fairly fast FB its unstoppable even on Heisman

I dont have any recruiting house rules. I always pick guys that are interested w/o comparing stats. Long as they fit my needs and are a good size I go after em. The fastest recruit I ever got was a 93 spd receiver that was juco. But his butt couldnt catch so he didnt see the field.

I quick call every body based on interests. If Im there number 3 team they get thirty minutes, #2 team gets them 20 minutes and if im at the top they either get 5 or ten minutes. I only iniciate actual calls when the guy is ready for a visit

And regarding your last sentence. Damn you are not kidding.
 
# 13 DJ @ 10/15/08 12:31 AM
Quote:
Originally Posted by OU81206
The answer to this, for college games at least, is simple.

Do what College Hoops 2k8 did. You start your career at a handful of tiny schools. After each season you can receive job offers from other schools. You build programs while moving up the ladder. Sure, when you reach the top and are coaching at Syracuse, winning national titles it may start to become a little stale. But by then 20-25 virtual years have gone by and you can start over again with a new "starter" team and get an entirely different experience by the end of your career.

Career mode in CH2K8 is hands down the best experience(s) I have ever had with a sports video game. If this type of system was implemented into NCAA College Football... oh man, it would make the game incredible.

The sad part of the death of CH2K is that I think they were set to expand on this system. I always thought it would be perfect if you could start your career as a HS coach and work your way up. Maybe include DIII and DII schools. How satisfying would that be? Then, you could also receive job offers from the NBA and export your career into NBA 2K.
Agreed. I'd love to see that in NCAA you have to start off at one of the 10-20 worst-ranked teams in the nation and try and build them up before you get the opportunity to move up the coaching ranks.

Heck, I'm still playing College Hoops 2k7 and am still not at one of the "elite" schools yet.
 
# 14 Deegeezy @ 10/15/08 01:01 PM
I find the best way to insure longevity is to not play every single time you have a chance to. I play only 2-3 games per week and the game never becomes stale. Use the days in between on roster management and recruiting. Each game needs to be a big event, just like real life. Part of what makes real life football great is the fact you have to wait so long for a game. The anticipation is huge.

Also prolonging off-seasons makes a difference. I usually spread my off-season over a 1 1/2 to 2 week period. Sure, I only end up with 7-8 years of a dynasty, but I end up playing the game year around.

Recruiting restrictions are also a must as is playing with a team that requires you to build them up. What fun is it starting a dynasty and winning 10 games in year 1? I like my dynasty to feel like I am building towards something; That's why I only play with schools like Duke, Vandy, Indiana, Northwestern, Baylor (currently), etc.

I had one of my finer year ones with my currenty Baylor dynasty going 8-5 but in year two after losing a bunch of players I fell to 4-8 and I loved it!
 

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