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Looking Back to Move Forward

Video games have been around for quite some time. In fact, a sports video game called Tennis For Two can be labeled as the first video game ever. Titles like Pong, Tecmo Bowl, Intellivision (insert sport of your choice here), Baseball Stars and others all live in the hallowed halls of our minds as some of the best ever. So with over 25 years of modern gaming behind us, why do some of the best features from the past still remain in the past?

One of the biggest areas in which gaming developers are struggling to learn from previous versions deals with the presentation aspect of each sport. There is absolutely no excuse for the 2009 versions of football, basketball, baseball or hockey games to not have stellar broadcast-style presentation throughout the game. At one point developers seemed to be picking up on the cut-scene moments from Tecmo Bowl and NES Play Action Football and running with them, but now have presently fumbled that ball once again. As gamers, we are now treated to sub-par cycling of replays with the option to look at stats during halftimes in some games.

Now I ask you to look back to the summer of 2004 when we were presented with Take Two’s football masterpiece NFL 2K5, which had a stellar halftime show that recapped the first half nicely. The presentation was believable enough that if you were to close your eyes, you’d think you were actually listening to a halftime break during a real NFL game. The same game also featured a weekly wrap-up show that included highlights from around the league and television style commentary. Take Two wasn’t the only company offering stylized presentation either. Once upon a time, Madden even gave us ugly digitized cheerleaders to look at during halftime.

Seriously though, anyone else remember the scores from around the league scrolling across the bottom of the screen as you played your franchise game in earlier versions of Madden? I can distinctly recall glancing at the Rams score in Week 16 of my 49ers franchise more than my own score. Is it too much to ask to be informed by the commentators in the eighth inning of my baseball game that the team trailing me by one game in the division just won their game? This type of immersion should be the standard -- not the exception -- with the games on the market today.

Another area is the all encompassing umbrella I’ll refer to as gameplay features. Sports games should be fun to play in whatever capacity they present themselves. The original Smackdown had a gameplay element that hasn’t been featured in another version since. I’m referring to an actual two-player season/career mode. I remember many late nights where I battled with my buddy for the Intercontinental strap, just hoping the computer would see fit to rank me high enough to garner a shot at the World Championship Belt. Tiger Woods also featured the option to bring a friend along in your season/career and play the rounds against you -- it has been phased out over time. Why hasn’t a developer seen fit to give us an online version of this? Was I imagining how much fun it was vying against my friends for championship gold?

I’m also a huge fan of the expansion element in video games. Is there a more rewarding feeling than taking a team you have built -- from the ground up since day one -- all the way to a World Series or a Super Bowl victory? Acclaim’s All-Star Baseball series had one of the best expansion modes I’ve ever played in a console game, and it even mirrored some of the same elements found in Out of the Park’s expansion system.

I also remember taking the Houston Texans and being able to change their names to the Las Vegas Outlaws, before then building one the most feared defensive units in NFL history. Now granted, that this was an exception due to Houston coming into the league in 2002, but why couldn’t this type of feature work? Nearly all the old games featured some type of “create a team” feature, whether it was Baseball Stars or Baseball Simulator 1.000.

I also find it amusing that we have to beg for FCS schools when previous versions of NCAA Football featured them. Believe it or not, Super Play Action Football for the SNES actually allowed you to play with high school teams. Why hasn’t the NCAA Football series progressed to the point where there is an option to play/watch a star recruit’s high school all-star game?

There are reasons College Hoops 2K8 is rated as high as it is among sports games. Stellar presentation…check! Fun to play…check! Four-player Legacy Mode…check! Create-a-school…check! Create-a-play…check! Ability to play basketball with high school recruits…check! Unparalleled depth and immersion…check! The game even featured dramatic moments from the future if you played it long enough. Coach K retiring from coaching college basketball shakes up the 2K8 world as much as it would in real life. I’m certain I’m not alone in saying that College Hoops 2K8 is exactly the type of game developers should be looking at in retrospect and applying to sports games of today. Leave it to me to quote a supermodel in closing, but as Petra Nemcova said, “Learn from the past, look to the future (2010!!), but live (or play) in the present.”

What other elements would you like to see make a return(or be rehashed) in sports games?


Member Comments
# 1 studbucket @ 09/25/08 02:30 PM
Great article, I would love to see a lot of those features come back, and that's why a lot of us loved CHoops.
 
# 2 distauma @ 09/25/08 02:30 PM
LOL now if only developers understood that by gamers wanting more presentation and immersion, they weren't referring to things like celebrating with the mascots...
 
# 3 rdelizo35 @ 09/25/08 03:33 PM
Awesome article, man. Great job on it. It was informative and a good read. I know that I'm planning to get a B/C 60 gig PS3 so I can play the old PS2 games I miss.
 
# 4 edaddy @ 09/25/08 04:02 PM
Great article!!!..I have always wondered why developers haven't figured out that sports gamers want to be immersed in the game..They want to feel like they are there or watching it on TV... Presentation, crowd noise, signature animations and the little nuances that go into a game gop a long way in sports gaming satisfaction... College Hoops 2K8, NBA 2K8 and it looks like 2K9 have got it down pat...
 
# 5 labguy @ 09/25/08 04:10 PM
I think developers (with the exception of EA's NCAA team) have failed to give us a chance to re-live those moments of competing with friends in a dorm room or on a couch in the basement. Yes there is plenty of online gaming, but not enough of online franchise modes. Not everyone, but a lot of people like to not only battle on the field but battle to sign a recruit, pull a trade, and basically shape a team over multiple seasons. Building a team when only competing against the CPU has limited rewards, but doing so among friends and peers is GREATLY rewarding. And leagues just don't cut it. Using a hockey league as an example...if you end up playing with a Blue Jacket team and not the Pens or Red Wings then really you are at a disadvantage and you can't change that for a league. But if the developers give us an online franchise then you can sign free agents and draft and hopefully make moves to get your team more competitive with the big boys. Also when playing in these leagues or single games online you can't use a created player. Wasn't half the fun back in the day seeing how your created RB progressed and performed againt your friend's linebacker each year? So in summary we can't say that online franchise is a feature that has been taken from us, but we can say that developers have failed to give us the functionality to re-live those multi-user franchise moments we once enjoyed.
 
# 6 asu666 @ 09/25/08 04:47 PM
The sad part is NFL 2K5 and College Hoops 2K8 are the gold standard and both are dead franchises. I though All Pro 2K8 could have torn Madden a new one (the game, not the man) if it dropped the cost of licensing the retired pros and put the resources into making the most fleshed out Franchise mode and customization options of any game on the market. With 2K Share already running, the community would finsih the product in a matter of days.
 
# 7 dave731 @ 09/25/08 05:17 PM
Customization is definitely the key here and was kind of where my article was aiming. Keep in mind, Baseball Stars had no license. In fact, many of the early sports games were without licenses to put professional teams in video form. Some skirted the line with players named Babe and Sandy but for the most part had to rely on gameplay and giving the user control of how the game was to be set up. I'm not asking to go backward and do away with licensing in games--just that we move forward keeping in mind why sports games of yesteryear are remembered so fondly. Baseball Stars is practically an RPG with a baseball team with the money boosting attributes for players. I get a similar feeling in CH2K8 when training players. The emphasis on specialization in that game is phenomenal. It's as if you're running practice that week and telling your SG he's only going to work on 3 point shooting all week or the 7'0 big man will work on post defense. You can in effect completely customize a team any way you want to. Coaching attributes add to the RPG-like feel as well.

Sports gaming, for me and others, is more than just taking the Patriots online and beating some random person who is using the Cowboys. Sports gaming is fighting and clawing your way to the top of the mountain against opponents who think and can talk smack but not always at the same time. NCAA Online Dynasty has rekindled the sibling rivalries of my youth and should be the future of sports gaming...
 
# 8 labguy @ 09/26/08 09:24 AM
"Sports gaming, for me and others, is more than just taking the Patriots online and beating some random person who is using the Cowboys. Sports gaming is fighting and clawing your way to the top of the mountain against opponents who think and can talk smack but not always at the same time. NCAA Online Dynasty has rekindled the sibling rivalries of my youth and should be the future of sports gaming... "

Thank you. That was the point I was trying to make. You did a much better job of relaying that message. The thing is the community has been clamoring for features like online franchises for several years and it looks like just now the developers are headed in that direction. I give the NCAA guys props for rolling it out first and doing it pretty darn well.
 

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