I’m a unique breed of wrestling fan.
Let me elaborate. I am not a hardcore fan. I occasionally watch WWE and TNA programming, but usually only small cross-sections of each show. In fact, I could not readily identify all of the WWE and TNA champions without first stopping at Google.com. Shame on me.
Instead, I am more of a cerebral wrestling fan. I tune in for the in-ring action, sure, but I am more entertained by the drama, and the storylines. Skeptical elitists often say wrestling appeals to the lowest common denominator of storytelling. I heartily disagree. There is a special mythology of professional wrestling that -- when properly executed -- is nothing short of magical.
So color me a bit of a wrestling nerd. I enjoy the story and the characters. I enjoy creating unique characters in wrestling games, suffering all of the little details to make certain that my create-a-wrestler’s hypothetical gimmick is true to the blueprint I’ve created in my brain. I have participated in and run e-feds during my earlier years. (For those of you who don’t know what an e-fed is, consider yourself much, much cooler than me.) I have even participated in backyard wrestling “federations” -- videos which I pray are never found by my girlfriend.
WWE Smackdown vs. Raw 2009: Featuring Tag teams in a company that...doesn't feature teag teams?
Because of this geekier side, I have a rather unique way of viewing wrestling games. The in-ring action needs to be crisp, but the depth of the surrounding modes and features carries more weight. I enjoy the slobber-knocking antics in the squared circle, but a world championship caliber wrestling game needs to be great outside the ring too. Items like career mode and create-a-wrestler can make sub-par gameplay seem satisfying.
This year, we will be graced with Smackdown vs. Raw 2009. Following last year’s SvR abomination, developer Yukes has two shots at redemption. From my own twisted perspective, here’s an outline of what to expect from Smackdown vs. Raw 2009.
Smackdown vs. Raw 09: Overview
If you are any sort of wrestling game fan then you probably already know that one of this year’s focuses is adding depth to tag-team wrestling. SvR 09 will introduce new tag-match mechanics, the end goal being: make tag-team contests play out in a more “realistic” manner. Some of these mechanics include new tag-team finishers, “hot” tags, shared momentum meters, and even the ability to cheat.
Accompanying this new focus is a tag-team story/career mode, called Road to Wrestlemania. Early reports indicate that this mode can be played with a friend on the same system and online. The initial rumblings are that both the tag and single Road to Wrestlemania modes will boast multiple storylines, depending on the superstar (or type of superstar) you wish to take to wrestling’s promised land.
In wrestling terms, this is when something is about to happen. Look out Rey!
Following on the heels of last year’s custom entrance music feature, SvR 09 is set to take a bold leap forward with the new create-a-finisher system. The system will allow you to combine up to ten animations (you'll also be able to vary the speed of each animation) into a completely customizable move of devastation. Apparently this system also includes a multitude of animations that are not pulled from existing finishers, thus allowing players to create completely unique maneuvers.
The other touted addition to SvR 09 is the Inferno Match. In such a match, flames surround the ring and grow in temperature and intensity as moves are executed in the ring. Once the temperature reaches 500 degrees, you will be able to toss your hapless opponent into the fire -- he will roll around burning a bit until WWE security rushes down to put him out.
Smackdown vs. Raw 09: My Take
To appease those of you who hold gameplay near and dear to your hearts, I will comment. The gameplay does not look much different than last year, at least from the footage I have seen. Therefore, the same clunky mechanics and collision detection issues that were present in SvR 07 and SvR 08 could seemingly still be there. Those of you waiting for a more fluid and responsive WWE title may be kept waiting for yet another year.
Still, my stance is that if the surrounding material is tip-top, average gameplay (and past years’ gameplay has been just that) can be made more than tolerable. The re-introduction of a true story mode is just what the doctor ordered when it comes to giving this game longevity. SvR 07 had a rather interesting story mode, but SvR 08 took a major step back with its groan-worthy WWE 24/7 mode. This year, we will have the choice of both single and tag story modes, each with multiple storylines. While this may not reach my Utopian vision of a choose-your-own-adventure-type story mode, it is a step in that direction, and a huge improvement over last year.
While there are a few things that bother us, Smackdown vs. Raw 2009 could be improved.
With the exception of their impact on the story mode, I am not particularly enthused about the new tag-team mechanics. While tag matches have been in dire need of repair for years, everything I have seen so far is simply shrug-worthy. It may be cool for a bit, but it is far from revolutionary.
The create-a-finisher system is, on the other hand, on the cusp of being revolutionary. I have always had a big problem with my CaWs being restricted to a collection of canned finishers. None of them ever seem to reach my over-the-top hopes. Now, perhaps SvR 09 can come close to reaching my lofty expectations. This system will not be without its limits, however. Those of you hoping to create elaborate submissions or elaborate top-rope finishers are in for a bummer; all created finishers will be performed on a stunned, standing opponent.
The Inferno Match is a yawner in my opinion. It’s a match that probably should have been introduced years ago, when it fit better into wrestlers’ gimmicks (like the Undertaker/Kane feud). It’s also a very linear type of match, in that there is just one way to win. I can’t see this providing any more than a brief, menial thrill. After that, it’s just a throwaway.
My overall opinion, SvR09 boasts enough peripheral depth to pique my curiosity. The multiple storylines for the Road to Wrestlemania mode, if properly and cleverly executed, is right up my alley. The create-a-finisher system while limited, should provide some additional hours of mischievous fun. All in all, SvR 09 could satisfy my particular wrestling game taste.
At this point, what are your guys' thoughts when it comes to SvR 09?