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Football Text-Based Sims This Fall: Feast or Famine?

The NFL preseason has started, and NCAA play begins later this month, but for fans of text sims, the football landscape has never been more cloudy. It is conceivable to the gaming community that as many as five new games could be released this fall. However, while several games have been mentioned by developers, and others speculated about by text sim enthusiasts, a recent poll at FOFC indicated that a significant number of text-sim enthusiasts aren't sure that they're going to see anything new in the coming months that's worth their time.

The primary reason for the public uncertainty is that it seems that the trend is moving more and more toward taking a lead from Jim Gindin at Solecismic -- the original "it will be released when it is ready" guy in the genre -- with companies being very reluctant to offer up release timetable estimates. Only one (Sports Mogul) of the five companies that seems most likely to release something this fall has made a recent public statement regarding a potential release date, and no recent screenshots or feature lists have been made public either. However, indications are that some or all of the companies may be working behind the scenes, avoiding too much hype and overblown expectations. Today, we'll take a look at what might be coming down the pipe this fall from the five companies in question: EBM, Grey Dog, Solecismic, Sports Mogul, and Wolverine Studios, and my best guesses as to what we might actually be playing come this fall.

EBM
EBM is a new one-man company announced last fall at FOFC by long-time FOFCer Todd King (aka VPI97). Todd is probably best known in the text-sim community for his outstanding work on the Web sites for the IHOF and the GEFL, two Front Office Football multiplayer leagues. A development blog was started at the EBM site in November 2007, and several exciting entries have been posted. On Feb. 1, 2008, Todd posted that EBM Sports: Football was on hiatus, but still ongoing. No further official word has come since then, but there's still anticipation for the eventual release of this game and its promised Football Manager-like feature set. As of this writing, the 2008 Q3 projected release date is still posted at the EBM site. Forgotten, or still true? I could see it being either way.
Ben's Outlook for a Fall 2008 Release
:
Seems unlikely, but I wouldn't be shocked, either. It's hard to know with a new company and a product that's a labor of love.

GREY DOG

Grey Dog Software is headed by Arlie Rahn, who has to his credit several text-sim titles such as Coach A Dynasty, Tournament Dreams College Basketball, Total Pro Football, and most recently, Bowl Bound College Football. A new game, titled Bowl Bound Pro Football, was announced in late 2006/early 2007 at the Grey Dog forums and a forum was opened for suggestions. The BBPF forum was quite active with suggestions and buzz for quite some time, but has since died down. Nothing has been posted in the public forum by the developer or by any gamers in over a month, although it was posted at FOFC on Sunday of this week that Arlie is still working on the game.
Ben's Outlook for a Fall 2008 Release
:
Tough to predict, but historically, Arlie isn't one to be this tight-lipped if he's close. I don't think it's vaporware, but I'll be surprised if it comes out before the end of 2008.


SOLECISMIC
Solecismic Software is a solo company founded by Jim Gindin 10 years ago, which has released seven football titles over the years, including six versions of Front Office Football (pro) and a college version: The College Years. The latest version, Front Office Football 2007, is currently the undisputed king of the football text-sim world. Jim is not a developer given to pre-release publicity and hype (FOF2K7 was announced on one day and released the next day,) so it's difficult to surmise what may be coming down the pipe from Solecismic. There has yet to be a new Solecismic release in a year when there wasn't at least a teaser on the Web site, and this year there has been nothing. However, over the years Jim has given out less and less information each year, so that may mean nothing. Based on the results of another recent FOFC poll, public opinion seems to be fairly well divided, and over a third of respondents predicted that we'll see nothing new at all.
Ben's Outlook for a Fall 2008 Release: In the 10 falls that have passed since Solecismic was formed, I can only recall one when there wasn't at the very least a roster/schedule update to one of the games, so I'd be surprised if something doesn't come out of Ann Arbor in the next few months. I don't recall the exact release date of FOF1, but it was some time in the fall of 1998. I'm predicting an announcement of some sort commemorating the 10th anniversary of the first release.

SPORTS MOGUL
Clay Dreslough has been at this since 1997 when the original Baseball Mogul released, and while BM has flourished over the years, Football Mogul has been something of a red-headed stepchild of the company, and of the text-sim world. It's disappointing, considering Clay's excellent track record for intuitive interfaces, solid player development models, and great support through patches that the football game has never seemed to get the company's full attention and resources. Here's wishing that Sports Mogul will some day release a version of Football Mogul that measures up to its baseball counterpart.
Ben's Outlook for a Fall 2008 Release: A little over two weeks ago, Clay posted that Football Mogul 2009 would be released "probably in mid-to-late August, 2008." Clay's usually of the "release now, fix later" mindset, so there's every reason to believe that we will see Football Mogul 2009 by Week 1 of the NFL season.

WOLVERINE STUDIOS
Gary Gorski has been known in the past as a developer of basketball games for Grey Dog, and now lately for his own company, Wolverine. This spring, he announced his intention to enter into the football world with Draft Day Sports: Pro Football. He has promised a 2D engine, accurate stats, and a "beautiful interface." Information has been a bit scarce lately, and Gary's last post in the forums was in mid-July, and indicated that things are progressing, but are a going a bit slower than he'd hoped. Co-developer Tim Plum posted on Aug. 7 that work continues and that more news should be forthcoming soon. Ben's Outlook for a Fall 2008 Release: All indications are that for better or worse, we'll see DDS: PF at some point this fall.

Potential Fall Releases At A Glance


Click to see full table


So, what text-based football game release (announced or unannounced) are you most looking forward to this fall? Does the lack of information across the board concern you, cause you to look elsewhere, or are you unconcerned about it?


Member Comments
# 1 Bill_Abner @ 08/12/08 03:03 PM
DeepRoute.com
 
# 2 PadresFan104 @ 08/12/08 04:59 PM
All -

Since this article refers to "Text Based Football Sims", and not just career based games, then I must refer everyone to the excellent "Second and Ten Football" game from RooGames. Version 6 is due out this weekend!!

I've spent more time with this football game than any other. All past NFL teams from 1950 are available, the AI is outstanding, and there is support for head to head play. There is also a college version.

I'm a little biased since I did some of the artwork and sounds for the game, but it has a great reputation in the "replay" community so I'm hoping more people give it a look this year. It's based off of the "First and Ten" boardgame and the support from the game designer and programmer is the best in the industry.

http://www.roogames.co.uk/
 
# 3 Ben E Lou @ 08/12/08 05:56 PM
Heh. I guess I needed to be more clear about the specifics of what the article was intended to cover. I am specifically looking at career sims that can be purchased and played on the user's PC (as opposed to web-based that can't be played single player, and ones that are single-season only). Text simming is already niche gaming. No offense intended, but the other two mentioned here are sub-niches of an already-small niche.
 
# 4 PadresFan104 @ 08/12/08 06:29 PM
Thanks for the clarification. However, I will point out that Second and Ten Version 6 will offer a Roll league feature (continuous ownership league) complete with supplemental drafts...

Still... not the same I know!!!
 
# 5 Gleebo @ 08/12/08 08:53 PM
www.strat-o-matic.com

This is by far the best text sim of all!

http://en.wikipedia.org/wiki/Strat-O-Matic
 
# 6 GridironGamer @ 08/13/08 07:56 AM
Most definately DDSPF I'm keeping an eye out for. Is the more intriguing for me as Gary and Tim (who have developed top notch sports sims) try their hand at American Football.
 
# 7 marq @ 08/13/08 01:08 PM
www.sportsims.net

Cheap, fun, the best. Come join Guardian League. We are in the predraft phase. Trades, drafts, gameplans, etc.
 
# 8 swaldo @ 08/13/08 02:14 PM
Roogames Second and Ten. Great, simple game, fun to play and the support is fantastic. Go to their forums - if another user doesn't answer your question the developer will and usually within 24 hours. It's not for franchise heads, this is more of a quick pick me up game - select the historical teams to play and start coaching.

For the NCAA game there are die hard fans that contact colleges directly to get team stats and rosters (when there is no other info available from really old or obscure colleges.) They submit the info to the devs and the team is created.
 
# 9 yamabushi @ 08/13/08 06:54 PM
For anybodies thats played both; How does Head Coach stand up to the text based career sims?
 
# 10 Matt Diesel @ 08/14/08 03:27 PM
I love Football Manager (soccer) and I am not that big of a soccer fan. I wish to the nth degree they would come out with an American football manager in teh same flavor as this. It would make trillions. Especially something like FM Live.
 
# 11 cecilfuel3 @ 08/26/08 12:53 AM
http://goallineblitz.com/game/signup.pl?ref=7011862

fun football sim to play here
 
# 12 Ben E Lou @ 09/05/08 06:51 PM
 
# 13 Ben E Lou @ 09/06/08 10:15 AM
Quote:
Originally Posted by Arlie Rahn, BBPF Developer, at the Grey Dog Site early this morning
I haven't released anything new outside of the fact the game is still in development and moving along.
.
 
# 14 Ben E Lou @ 09/06/08 10:17 AM
Quote:
Originally Posted by Tim Plum, from the Wolverine Studios team, this morning
Gary posted in the DDSPB forum under 2008 version question that he will have an update on all things Wolverine in a few days.

I can tell you quite a bit is going on behind the scenes.
.
 
# 15 Ben E Lou @ 09/22/08 07:33 PM
An update on Draft Day Sports: Pro Football was posted today. The game will not be released in 2008, it appears.

http://www.wolverinestudios.com/foru...41&postcount=1

Quote:
DDS: Pro Football: The biggest reason we don't give release dates and sometimes not even general time frames is that we don't want to dissapoint customers. I know many have hoped for this game to be out soon but it will not be released this football season. If we hustled and crammed we could throw it out there probably towards the end of the season but to me, that's not a good plan. This game is too important to just "finish" it - we want it done right and there's just no reason to rush. I know that this game is immediately going to be compared to and held to the standards of a game like FOF even though it will only be a first version for us. That bar is just too high to just throw something out there.

A big hinderance on the football front (other than starting from the ground up on a new game) has been my ability to move to a new programming language. It was time to move away from VB6 as it is no longer supported by Microsoft and I am learning .NET because I felt it would be the easiest transition. I found that while some things were basically the same some of the biggest functionality I had relied on in the past was thrown out the window for some reason. I'm continuing to learn the language and making better progress now but there are still things I'm learning as well. The biggest thing I found helpful was eventually to start bringing over my DDSPB code to .NET, seeing how it works there and then converting that to code for DDSPF. I guess because I taught myself to program that I have my own style that I work with and I need to see the visual output of the code to know I'm going in the right direction which is why seeing some of the DDSPB code work in .NET made it easier to see how it would work for DDSPF. In the end I'll be happy with the move to .NET and I'm sorry that I couldn't learn it quicker but like I said, I want the football game to be a truly special game so we're going to take the time to do it right. We do have screens and things like that we could release and maybe we will in a little bit but for right now just know that the game a) is being worked on b) will not be released for this football season and c) we are very much looking at the suggestions and comments and finding ways to work some of those into the game plan for the game.
 
# 16 Ben E Lou @ 09/24/08 04:16 AM
And now an update on EBM Sports: Football, from FOFC.

http://www.operationsports.com/fofc/...0&postcount=85

Quote:
Originally Posted by VPI97
Thanks for the kind words. The product has changed since we talked about it many months ago, though. Instead of a SP desktop application, I've spent the last six months working on a web-based MP game that pretty much combines the presentation of the IHOF site with the functionality that comes from the typical desktop football game.

Why the change? Because coding AI for finances kicked my *** harder than that of a sim engine. I'm happy where the sim engine is now, but the financial decision making AI was something I could never get myself to be satisfied with, regardless of how much I put into it. By starting off with an MP game, at least I could get the sim engine out there and work on any tweaks/fixes/bugs that may come about from public use.

My hopes right now are that the game will be in beta-testing by the end of the year (8-12 guys from FOFC or whatnot), I'll then spend some time working on fixing the issues they encounter, and when I'm happy with how things look, I'll make it public.
 
# 17 Squish @ 06/21/09 08:24 PM
I've played every game/series mentioned above and I have to say that the best sim out there in my opinion is a more or less free online one mentioned in the first post called - deeproute.com

The game has been online since 1998 and is light years ahead of any I've seen in realism. Its default playbook's two minute drill makes frontoffice's two minute drill look like NES Football. It is far more accurate and true to life with every point of the game being tweaked until the sim produced proportions of things that matched NFL proportions from injuries to penalties to rush and pass yards, everything is within a reasonable range. Several coaches uses deeproute to try out new types of playbooks since the playbook creator in-game gives you infinite possibilities. The default playbook alone has over 1000 game scenarios in it.

As far as I'm concerned, the game is top of the line with an emphasis on the football portion rather than any stadium building things.

For a taste, I'll give you a game log which shows the ins and outs of the game quite well.

Game Log
http://deeproute.com/default.asp?js=loggerinc&viewpbp=0000050000050202206015028

Live Game
http://deeproute.com/default.asp?js=pbypinc&viewpbp=0000050000050202206015028

I found the game when I was sitting around after last year's fantasy football season was over. I figure I might as well share my discovery since it's free but as high quality as any out there that you would pay for.
 
# 18 cv81 @ 06/06/11 10:57 PM
Another area to find text based sports sims, Football and every sport

http://www.GMGames.org - General Manager Games
 
# 19 brett1231 @ 08/22/11 02:59 PM
Here's two text-based football simulations - one Pro and one college.

Blue Chip College Football
Pro Football War Room
 
# 20 True Talent @ 08/22/11 11:23 PM
The OP is from 3 years ago.
 

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