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Man-to-Man Coverage The Key to Stopping the AI QB in NCAA 09

After doing some some reading in the Operation Sports and MaddenMania forums recently, I had a bit of an epiphany. Thanks in part to my revelation, my Michigan defense "clicked" into place and I absolutely demolished a computer controlled Wisconsin at The Big House, something which was not happening up until that time.

What did I do differently this time around?

I almost totally abandoned zone defenses, favoring man-to-man calls in their place.

From my recent experience at The Big House, your base defense in NCAA 09 should be a man-to-man play - preferably something with two safeties over the top each covering half the field.

I'm guessing this is why different people are getting different results with the defense in NCAA 09. Those of us who have seen CPU QBs throw for ridiculous completion percentages no doubt have been running a lot of zone coverage as I have been doing. Those who are running more man-to-man are probably seeing lower completion percentages from the AI quarterback. It seems as if man-to-man might be many people's answer to the almost automatic AI QB.

Why don't zones work? Because zone defenses just aren't that good.


Simply put the zone defenses in this game aren't that good. Most of the zone "bubbles" are two to three yards too deep -- especially for the linebackers.

So take a drag play in the middle of the field. That extra two to three yards the defenders play back basically doubles the cushion a WR has between him and the defender. So the receiver has more room to catch the ball and then move up field after he makes the catch. In years past he would have caught the ball and had a LB right in his face as the defenders were in better position in their zones.

Same for the flat zones. The LBs are a few yards up the field instead of right down on the line of scrimmage. And in the Cover 2, CBs are giving up a huge swath of field for the dump pass in the flats -- something the play is supposed to take away.

 


A linebacker making a stop like this takes a bit of creative playcalling in NCAA this year.

So let's look at a play from the AI QB point of view. To my knowledge the game does not try to replicate any kind of check-down system with these QBs. They might look at the primary then look at everybody else, but generally speaking the QB is just looking for somebody that is open to throw the ball to.

Enter the bad zones. If you're playing a ton of zone defense, the QB is dropping back three steps, seeing somebody open underneath and throwing the ball. Humans might not notice because they're looking elsewhere, or trying to get the ball down field knowing the dump off is there. The AI QB doesn't do this. All it notices is, "Open! Throw! Now!"

And if you've looked at the playbooks in this game, almost every passing play has some sort of short dink-and-dunk pattern. In real football this is a safety valve -- an "oh crap! I better throw or I'll be sacked" pattern, or an "everything down field is covered" pattern. But since the AI doesn't think like this, it becomes the, "that guy is open -- throw" pattern.

Mano-a-Mano

So as I mentioned, you need to play a lot more man-to-man coverage against the computer than you might be used to.

I was pretty hesitant to do this at first. Visions of Madden and NCAA's of years past were dancing in my head, when too often "man-to-man" was code for, "WR breaks a tackle and takes it to the house."

This year the man-to-man seems to be a lot better, and with two safeties over the top (if you are calling a Cover 2 for the safeties that is) there isn't a huge chance a guy will take off for a crazy gain. Plus with the change to how speed is done, your safeties and CBs should be able to run down HBs and TEs who posed issues in the past.

In NCAA Football 09, stopping the offense once could mean victory in some games.

 A Sack?

Perhaps the best result of this change is coverage sacks and pressure on the QB. Since you are taking away the quick, underneath passes from the QB, you will find the QB stands in the pocket longer.

This means more sacks, more hurries, and more knockdowns. There should be a noticeable difference in how deep your D-line gets and how often you make the QB antsy in the pantsy. With the underneath stuff gone, it also means the QB also throws a bit deeper down field more often.

The QB Spy Zone Pass Coverage


Yes I know it sounds silly, and I can't take credit for this because I read about this play in a few places. If you take an MLB or OLB and hot route him to a QB Spy, he still stands right where all those short passes go and deters the computer from throwing there.

Try playing a Cover 2 with the MLB QB spied and note the difference that one little hot route makes. He slides a smidgen one way or the other, and perhaps most important, will jump all over the ball when its thrown.

You can also manually position this guy. If you want to give a bit more cushion underneath you can move him back a couple of yards and he will just hang in that area taking up space.

While I didn't see it, the drawback here in theory is if the QB takes off out of the pocket, the LB will follow him. So if you're playing a scrambler they could bolt to the outside, have the MLB move out of that area, then stop and throw the ball right where the MLB was standing. I'd be careful using this play against humans for this very reason.

Also make sure you're not taking this guy out of man coverage on somebody. Only do this in zone situations, or if the MLB is set to blitz. There are also a few QB Spy plays available that work great without you having to do a thing.


Zone's do give you plenty of options if a receiver catches the ball on the underneath routes.

 

Switch Things Up


One thing you need to make sure to do, is mix up your plays and personell. If you give the computer the same look repeatedly, it'll adjust and attack the holes.

The Cover 1 and Robber plays actually work for the first time in forever. Double teaming a wide out is a legit option again. Returning from Madden 2001/2002 on the PC is the "man blitz with bump coverage" -- very effective if used in the right situation.

And yes, you should still throw in some zone coverages. Zone blitzes are great because the D-line drops to where the LBs should be -- and it confuses the hell out of all involved. Depending on the down and situation, you might want to play a zone and LET the computer throw its dink and dunk.

Keep in mind you need to vary your defenses up against a good human player a lot more than against the CPU.

For instance it's third-and-ten or more and you know your opponent is passing. Drop into a Cover 3, Cover 4 or something similar, let your opponent have the 5 yards and then take the ball back via downs.

Keep in mind you need to vary your defenses up against a good human player a lot more than against the CPU. Humans will try and bomb the ball down field more often, and a smart one will see you playing heavy man and start doing things like criss-crossing receivers, sending guys in motion, moving players around to create mismatches, etc.

Hopefully with these tips you will be able to play a much better and much more well rounded defensive ballgame. While you will still have issues pop up while playing defense, you might now at least have a fighting chance when taking on the computer. What strategies are you using to try to slow down offenses in NCAA Football 09?


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Member Comments
# 1 Bumble14 @ 08/05/08 04:24 PM
Yeah, I have noticed this in the game. I have been able to hold the CPU to 50% completions and below on a regular basis running about 80% man coverage and hot routing a LB to play man on a receiver when I iplay zone. Man coverage works very well in this game.

The only drawback is if you are playing with a low rated team, and a team with poorly rated CB's, you will struggle. But still, I have found it possible to hold the CPU's passing percentage down on a regular basis.
 
# 2 dlamb919 @ 08/05/08 04:28 PM
Nice article. I always played more man than zone, so I haven't seen ridiculous completion %. The key to defense this year is that you have to switch things up, if you keep running man or zone, the computer will tear you apart.

The best zone I've seen is to run any Cover 2 with a 3 man line, that gives you a nice wall in the middle, but you don't get much pressure. Also, when I run man, I usually drop a DE into a zone coverage.
 
# 3 dlamb919 @ 08/05/08 04:32 PM
Quote:
Originally Posted by Bumble14
The only drawback is if you are playing with a low rated team, and a team with poorly rated CB's, you will struggle. But still, I have found it possible to hold the CPU's passing percentage down on a regular basis.
That's why I mix in zone at least 25-35% of the time. Keeps the computer guessing (atleast I want to believe it confuses them). I'm playing a dynasty with LA-Lafayette and I usually keep the computer under 225, which makes me happy. When I play with UGA, though, I can easily keep the computer under 190.
 
# 4 cardinalbird5 @ 08/05/08 04:34 PM
I do play a lot of 2 man under and never had problems, so maybe thats why. I mix in zones and blitzes too, but mainly sticking in man is the way to go.
 
# 5 NoleFan @ 08/05/08 04:40 PM
Sounds interesting. I'll give this a try when I get home.
 
# 6 fistofrage @ 08/05/08 04:57 PM
Aren't the zone issues supposed to be fixed in the 2nd patch?
 
# 7 dlamb919 @ 08/05/08 05:00 PM
Quote:
Originally Posted by LJay
i can stop the passing game but i can't get enough sacks
as soon as i get pressure the QB makes a quick pass
i can get pressure with my CPU controlled defenders but if it's me who gets the pressure the QB always makes a quick read
even before his receiver gets off the line and runs his route sometimes
it's like the CPU refuses to let the user get a sack
and it never throws the ball away
What is enough sacks to you? I average around 4, which is normal. Most bad teams gave up an average of 5 or less - like Notre Dame last year. I think a lot of people on here that complain about not getting sacks and pressure expect to bring the QB down like a dozen times.

You can send blitz even with man coverage, but the more effective plays will usually leave a man open, which is fine if you get back there in time. Or when you do blitz, overload one side and/or send the blitzer from the outside.
 
# 8 Bumble14 @ 08/05/08 05:00 PM
This is seriously an outstanding article. I basically have been playing defense the way this article points out since the day I got the game. I figured it out maybe during my second game that zones leave holes open-which I found pretty realistic because lets face it, in real life teams do not play zones against spread offenses like Florida, or Boise State. Man defense is the only way to beat the spread. Because of this mindset I never got mad when the computer would check down to the safety valve (HB), on a 3rd and 10 for a 7 yard gain when I went to a zone coverage.

I too have been having the cpu throw deep on me regularly, something that many "doubted" when I brought it up in a previous post. Man defense allows this to happen- of course the cpu isn't going to throw deep on you in a cover2 or 3 zone- it wouldn't happen in real life.

Basically, the computer takes what you give it and I sort of like it. It makes defense more challenging and strategic as opposed to the standard cover3, cover3, cover 3 I'd always run back in previous games.

Let's face it guys, I think we all got a little spoiled with how easy it was to play defense in past versions.
 
# 9 cardinalbird5 @ 08/05/08 05:08 PM
Quote:
Originally Posted by Bumble14
This is seriously an outstanding article. I basically have been playing defense the way this article points out since the day I got the game. I figured it out maybe during my second game that zones leave holes open-which I found pretty realistic because lets face it, in real life teams do not play zones against spread offenses like Florida, or Boise State. Man defense is the only way to beat the spread. Because of this mindset I never got mad when the computer would check down to the safety valve (HB), on a 3rd and 10 for a 7 yard gain when I went to a zone coverage.

I too have been having the cpu throw deep on me regularly, something that many "doubted" when I brought it up in a previous post. Man defense allows this to happen- of course the cpu isn't going to throw deep on you in a cover2 or 3 zone- it wouldn't happen in real life.

Basically, the computer takes what you give it and I sort of like it. It makes defense more challenging and strategic as opposed to the standard cover3, cover3, cover 3 I'd always run back in previous games.

Let's face it guys, I think we all got a little spoiled with how easy it was to play defense in past versions.
Boise doesn't run the spread, hate to burst your bubble, but I know what you are saying.

I disagree with some of it though. Cover 2's are vulnerable down the seams of the middle of the field and the sidelines past the CB's press. 2 man under is harder to beat deep. Sometimes a post route will work, but it would have to be on the money.
 
# 10 fistofrage @ 08/05/08 05:10 PM
Quote:
Originally Posted by Bumble14
This is seriously an outstanding article. I basically have been playing defense the way this article points out since the day I got the game. I figured it out maybe during my second game that zones leave holes open-which I found pretty realistic because lets face it, in real life teams do not play zones against spread offenses like Florida, or Boise State. Man defense is the only way to beat the spread. Because of this mindset I never got mad when the computer would check down to the safety valve (HB), on a 3rd and 10 for a 7 yard gain when I went to a zone coverage.

I too have been having the cpu throw deep on me regularly, something that many "doubted" when I brought it up in a previous post. Man defense allows this to happen- of course the cpu isn't going to throw deep on you in a cover2 or 3 zone- it wouldn't happen in real life.

Basically, the computer takes what you give it and I sort of like it. It makes defense more challenging and strategic as opposed to the standard cover3, cover3, cover 3 I'd always run back in previous games.

Let's face it guys, I think we all got a little spoiled with how easy it was to play defense in past versions.

But the underlying issue is that the zones are broken. The AI does take what you give it. Thats great it should. Problem is you give it on zones because of a glitch. Basically the Computer is a Cheeser, exploiting something that is broken.

Fix the Zones and the game gets much closer to being the game we all want. I thought they said they addressed it in the patch.
 
# 11 sportyguyfl31 @ 08/05/08 05:14 PM
The only issue I have with this, is that it seems more like a work around, then anything strategic, in order to play reasonable pass defense.

I have a real problem with the idea of having to junk 30-50% of the defensive playbook simply to get this to happen.


I'd rather use a good set of sliders that help create more realistic results, and use all of the defensive plays in my arsenal, rather then play like this.
 
# 12 Beardown @ 08/05/08 05:14 PM
Quote:
Originally Posted by LJay
i can stop the passing game but i can't get enough sacks
as soon as i get pressure the QB makes a quick pass
i can get pressure with my CPU controlled defenders but if it's me who gets the pressure the QB always makes a quick read
even before his receiver gets off the line and runs his route sometimes
it's like the CPU refuses to let the user get a sack
and it never throws the ball away
This is my frustration exactly. I have the CPU QB throw in less than a second. I get plenty of pressure but never a sack. What I get instead is picks. The CPU QB will simply not be sacked instead they just throw really quick and many times for picks. It is completely insane. I can deal with everything else in this game except this. I am so tired of it I can't wait for Madden to come out so hopefully I can actually sack a QB. I get 1 sack a game if I am lucky, many games I get 0.
 
# 13 ChicagoSparty @ 08/05/08 05:19 PM
I've been playing a lot of man-cover 2 coverage with similar results, because my corners have high MCV ratings and my safeties have high ZCV ratings.
 
# 14 capp34 @ 08/05/08 05:19 PM
GREAT ARTICLE....I have been saying this all along. I have always played majority man and I only recruit man corners.

Now let the bashing begin from the people who refuse to play like this.
 
# 15 cardinalbird5 @ 08/05/08 05:24 PM
This won't work online though.
 
# 16 stoncold32 @ 08/05/08 05:35 PM
Quote:
Originally Posted by capp34
GREAT ARTICLE....I have been saying this all along. I have always played majority man and I only recruit man corners.

Now let the bashing begin from the people who refuse to play like this.
No one is bashing, but this is simply a workaround to a issue that should not be there in the first palce. Why do we even have other defensive sets in the game if man is the only thing we should play in?
 
# 17 kindella2 @ 08/05/08 05:35 PM
i think it depends on the speed of the defense. faster defenses play play better man to man IMO while zone is fine they tend to play according to zone rules so to speak. thus the semi break down in coverage. I play with UGA and FSU on dynasties and they play fast thus more picks and lower completions for the CPU.

With other teams with average defenses more completions are made and zone is not an option versus the CPU.
 
# 18 BlyGilmore @ 08/05/08 05:39 PM
Quote:
Originally Posted by sportyguyfl31
The only issue I have with this, is that it seems more like a work around, then anything strategic, in order to play reasonable pass defense.

I have a real problem with the idea of having to junk 30-50% of the defensive playbook simply to get this to happen.


I'd rather use a good set of sliders that help create more realistic results, and use all of the defensive plays in my arsenal, rather then play like this.
well i'd say the QB spy part is certainly a work-around.

the rest of it is really just a change in playing philosophy. I would say most folks who play heavy zone didn't arrive there because they loved zones but they took what the game gave then and adjusted accordingly.

The past few versions of NCAA and Madden have made zone coverage preferable to man. There was just too much risk of the WR or HB or TE breaking one tackle and then being off to the races.

Going back to pre-ps2 Madden folks played a lot more man coverage because it was too easy to pick zones apart if you knew it was coming.

So really things are coming fully circle in that regard.

As for versus online opponents - the number one thing is always going to be mixing up your playcalling and keeping your opponent guessing.

IMO way to many folks spend oodles of time worrying and practing their offense but completely neglect their defense.
 
# 19 BlyGilmore @ 08/05/08 05:45 PM
Quote:
Originally Posted by dlamb919
What is enough sacks to you? I average around 4, which is normal. Most bad teams gave up an average of 5 or less - like Notre Dame last year. I think a lot of people on here that complain about not getting sacks and pressure expect to bring the QB down like a dozen times.

You can send blitz even with man coverage, but the more effective plays will usually leave a man open, which is fine if you get back there in time. Or when you do blitz, overload one side and/or send the blitzer from the outside.
this is one of the problems IMO. folks have no idea what realistic is and are basing things on what they perceive to be realistic not what really is. Folks are used to playing games for years and getting 5 sacks a game.

Personally I never put a ton of emphasis on getting sacks. Instead i'm more worried about hurrying the QB and making him throw the ball before he wants to - especially against human opponents.
 
# 20 cardinalbird5 @ 08/05/08 05:46 PM
Quote:
Originally Posted by BlyGilmore
well i'd say the QB spy part is certainly a work-around.

the rest of it is really just a change in playing philosophy. I would say most folks who play heavy zone didn't arrive there because they loved zones but they took what the game gave then and adjusted accordingly.

The past few versions of NCAA and Madden have made zone coverage preferable to man. There was just too much risk of the WR or HB or TE breaking one tackle and then being off to the races.

Going back to pre-ps2 Madden folks played a lot more man coverage because it was too easy to pick zones apart if you knew it was coming.

So really things are coming fully circle in that regard.

As for versus online opponents - the number one thing is always going to be mixing up your playcalling and keeping your opponent guessing.

IMO way to many folks spend oodles of time worrying and practing their offense but completely neglect their defense.
I have pretty much always been a believer in 2 man under and making the offense work for their points. It worked well for me last season. I only allowed around 11-12 ppg online in both Madden and NCAA. This year man just sucks online. HB's burn linebackers like it is nothing. Linebackers take such horrible angles , as well.
 

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