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What Happened to Playing for the Love of the Game?

In this age of advanced computer technology and increased focus on delivering true-to-life specs, we gamers have grown accustomed to expecting graphical realism in any sports game attempting to replicate reality. When we play our favorite sports game we expect the images on-screen to compare favorably to those we see on a sports channel. So I ask, with this expectation in mind, how can any sports gamer be excited about the release of MLB Power Pros -- a baseball video game with characters so "cartoonish" their arms and legs are nowhere to be seen? Do you see the problem with even having to ask that question?

Perhaps with these new expectations, a good majority of us gamers have lost a little bit of the carefree attitude we once had when playing our old Nintendo favorites. It was not the realistic stats that drove us insane when we were away from home, anticipating the next opportunity to play Tecmo Super Bowl; it was not the jaw dropping animations and player models that instilled great memories of historic comebacks in Bases Loaded II; and it surely was not the TV-style replays of that game-changing dunk that gave us goosebumps when playing Double Dribble. It was, as you may recall hearing several times on videos covering baseball's historic past, for the love of the game.

Power Pros' late season release in 2007 jump-started a small community of followers who realized they loved the critically acclaimed Japanese game. What followed its release was an interest in a product, which took everything you could expect visually from a sports game in 2007 and simplified it. Now with its 2008 release just a week away, the game still isn't garnering a ton of buzz among gamers.

 

So it begins to beg the question, do we take our games too seriously? Why is it that a game many serious baseball fans have enjoyed can still be pushed aside by the less serious baseball fans?


The comments and criticisms made by the uninformed mostly reference the unrealistic player models and toned down graphics. However, Power Pros 2007 captured the fun of baseball in video games and mixed it in with realistic gameplay. It became the hardcore gamer's relaxing title, that still avoided falling into the trap of being too arcade.

 


Many gamers look at Power Pros on the surface and pass it off as a bad game.

So it begins to beg the question, do we take our games too seriously? Why is it that a game many serious baseball fans have enjoyed can still be pushed aside by the less serious baseball fans? Do we still expect that no matter the genre, our games need to look as realistic as possible -- before they even play that way? Power Pros does an excellent job, some issues not withstanding, of playing a good game of baseball. Why do many ignore its positives because it does not have amazing lighting?

Last week I wrote an article about NCAA Football and why I was on the fence when it came to purchasing the 2009 version. I tried to be careful about putting down the game because I hadn't played the retail version yet. I pointed out that there was just something missing in the game, and other next-gen sports titles, that basically was going to make it impossible for me to enjoy. Within the first few posts, an astute forum member commented on the article by stating that he believes fun factor, or the lack thereof, is the primary reason some gamers continue to feel something is missing in these titles. The comment started chatter that went on for many posts about the state of realism in sports games, and how "fun factor" has changed in sports games over the years.

All that being said, are we still taking our games too seriously?


Whether you agree or disagree with the bulk of the back-and-forth discussion that occurred, the point is, those gamers want realism in their games, but not at the cost of it being less fun. That's a rather fine line obviously, and because it's difficult to try and understand the gamers' desires, developers have seemingly decided that the middle ground is to let us edit sliders until the game plays the way we would enjoy it. (That's assuming the sliders work correctly, which doesn't always happen either.)

All that being said, are we still taking our games too seriously? There is nothing wrong with wanting Rule V drafts in a baseball game, a simulation gameplay experience in a simulation game, or perfectly simulated financial system in a salary cap driven football franchise mode. But, are we ignoring the fun in games by expecting too much graphical realism in every sports game?

Perhaps, it is time that we realize that we are sometimes responsible for the disappointment we feel when we play a new intellectual property for the first time. We anticipate games so much, and talk about new ones online for months; then, when a developer brings us something relaxing, fun and realistic like Power Pros 2007, some gamers shun its existence because it does not meet lofty graphical expectations.

Honestly, what happened to playing for the love of the (video)game?


Member Comments
# 1 zzyzx @ 07/25/08 04:58 PM
Completely agree.

I don't know many people who've actually played the game who dislike it. I *do* know a lot of people who've never played it because in 07 it was available only on PS2 and Wii. And what's the standard reason for discounting games on both of those consoles? That's right: subpar graphics. So my guess is that the real reason this title doesn't garner more buzz is mostly because it is limited to consoles that die-hard sports gamers don't ever get excited about. The griping about graphics is only superficial.

What's funny is when you see a Wii owner complaining about Power Pros' graphics -- as if the alternatives are anything to write home about. I've got a Wii in the house (along with a PS3), and I love MLB Power Pros. In fact, if I had any complaint with 07, it was that it was actually too involved. I remember going into season mode and thinking, "Holy hell, do I really need to specify which players practice which skills with which other players on off-days?!?"

Also noteworthy - MLBPP 2007 had some of the most hilariously inaccurate audio commentary ever found in any sports title. I'm a goofball at heart, so it usually put a ****-eating grin on my face. But I can see how others found it annoying. Apparently, it's been corrected for 2008. Hmmm, progress.
 
# 2 lnin0 @ 07/25/08 07:04 PM
Nice article. I have really enjoyed the direction and quality of the writing at OS lately. Much more insightful and interesting than the typical press release rehashing and free PR most of the other game sites pump out.
 
# 3 Ziza9Noles94 @ 07/25/08 07:13 PM
One of the games I'm really looking forward to picking up is the new Tecmo Bowl. Hey, some of my alltime favorite console football memories have to do with marathon season sessions of Tecmo back at college. Beer, Tecmo, and cries of "BS!". Not the prettiest series, maybe not the best series, but it was fun and very pick up and play. I love Madden, NCAA, etc. But flat out fun out of the box games like Tecmo will always have a special place in my heart.
 
# 4 Matt Diesel @ 07/26/08 03:03 AM
maybe if they played like the games they represent, we'd love em more.

Good article though.
 
# 5 CMH @ 07/26/08 03:17 AM
Quote:
Originally Posted by sqeg
Well said dbrandon. The writer of this article misses the point or just gets it wrong. You say, how can people get excited about MLB Power Pros when it looks "cartoonish". If you even bother to read the gripes of many of the OS'ers or even people all over the gaming community, it has NOTHING to do with the way the games look but, instead of the way they P L A Y.

Many people are just getting sick of having games(not just sports games either) released with many bugs/glitches straight out of the box. It gets a lot of people thinking, does this company really care if it releases a quality product or don't care because they now have this wonderful medium called the internet to release patches when(not if) people find the bugs/glitches in the game. How is asking for a product that isn't broken straight out of the package, asking too much?
I was talking about the people that have not played Power Pros. The fans of the game have complained time and time again about the lack of walks amongst other things and I specifically mentioned that Power Pros was not without it's issues.

But, for those that haven't played the game a good majority (just visit other boards and read the comments) have never given the game a chance because of it's look.
 
# 6 DaveDQ @ 07/26/08 01:29 PM
MMChris...great article.

I think if you gather the group here at OS, and other communities that primarily focus on realism in their sports games, you'll see a group that probably spans the age spectrum of maybe 18-35ish (I add the "ish" because I'm 36). With that comes a certain maturity where playing games with high offense and big time scores begins to feel silly. It's only natural to begin to want the more balanced experience that best presents each respective sport.

Still, there's a pretty unhealthy trend right now in the sports gaming community where many find some odd validation in taking the time to platform every mistake a newly released game has. We're not talking about venting their frustration with a game that is truly unplayable (because of errors in development), but we're talking about people who thrive on the Bugs and Glitches threads, as if being the first to post the error adds one year to their life.

Taking two games that have been released this year, MLB 2K8 and NCAA 09, yes they have some game play issues, but with both games, nothing in them prevents me from wanting to play them and enjoy them for what they are.
 
# 7 TopCop7980 @ 07/27/08 01:14 AM
I think that people are upset these games are coming out of the box with serious glitches and bugs to them after months of hype of how great the games are going to be. If it were like the old 2k series that only charged 20 bucks for a game I would say no big deal but these games are 60 bucks a game and for those of us without cushy jobs writing about video games for a living, 60 bucks is hard to part with and then get a crap product, especially in the tough economic conditions we are facing these days. Its not hard to form the opinion that EA/2K doesn't care about producing a quality product after these games come out with huge glitches or complete features that don't work.
 
# 8 ChaseB @ 07/27/08 01:51 AM
Quote:
Originally Posted by TopCop7980
I think that people are upset these games are coming out of the box with serious glitches and bugs to them after months of hype of how great the games are going to be. If it were like the old 2k series that only charged 20 bucks for a game I would say no big deal but these games are 60 bucks a game and for those of us without cushy jobs writing about video games for a living, 60 bucks is hard to part with and then get a crap product, especially in the tough economic conditions we are facing these days. Its not hard to form the opinion that EA/2K doesn't care about producing a quality product after these games come out with huge glitches or complete features that don't work.
That's not really what the article is about, though, I do understand your general viewpoint.
 
# 9 Sausage @ 07/27/08 10:30 AM
Quote:
Originally Posted by TopCop7980
I think that people are upset these games are coming out of the box with serious glitches and bugs to them after months of hype of how great the games are going to be. If it were like the old 2k series that only charged 20 bucks for a game I would say no big deal but these games are 60 bucks a game and for those of us without cushy jobs writing about video games for a living, 60 bucks is hard to part with and then get a crap product, especially in the tough economic conditions we are facing these days. Its not hard to form the opinion that EA/2K doesn't care about producing a quality product after these games come out with huge glitches or complete features that don't work.
I do think as fans we can be overly critical, but that is why we are here. In hopes that our complaints can be met by a better game and then better game after the next.

Just a heads up the 2K series only did the 19.99 thing for I believe NFL 2K5 and maybe the other sports that year. The rest of there games were the usual average retail of 49.99.
 
# 10 Assassin @ 07/27/08 05:48 PM
I enjoyed your take on this and I have to agree with you. These seems to be a little bit of a loss of having fun when it comes to playing a game.

I guess it just took someone pointing it out to get everyone to take notice.
 
# 11 CMH @ 07/27/08 06:39 PM
Quote:
Originally Posted by TopCop7980
but these games are 60 bucks a game and for those of us without cushy jobs writing about video games for a living, 60 bucks is hard to part with and then get a crap product.
My splintered buttocks does not agree with this statement.
 
# 12 duke776 @ 07/27/08 07:59 PM
Good article, I have to agree some of the people take games way too serious. I'm glad I was introduced to power pros earlier this year in probably January sometime, I was looking for a game that was fun but not a complete slugfest and I'd still get some good results. I finally found a game I can have fun with for a long time(I've played 200+ games). I also love how good the animations are, I haven't seen any delay with the animations when I've pressed a button to throw it or anything. It also has a ton of little things that get overlooked, and I think part of that is the replay option, we can't roam around the field and change the camera angles on replays. I love the chest pound, then kiss the hand(I'm pretty sure the player does this part, but I haven't fully seen it because of the one replay option), then point to the sky that the players do after they get a double, or after they get a RBI.
 
# 13 texbuk84 @ 07/27/08 11:27 PM
nice article. i play for the love of the game but men are very competiitve and tahat's our nature. we have to take it to the max
 
# 14 slickdtc @ 07/28/08 11:44 AM
I know I've said it before, but I'll say it again. Once I just started playing the games, I started having fun. I was hardcore into sliders and simulation and realism, and then one day I just said, "Forget this." I wanted to experience the game as they were made. Yes, I still like to lean towards realism (lower game speeds for NHL games, things like that) but if I happen to score 4+ goals a game, so be it. I don't feel like wasting all my time tinkering with sliders and not enjoying my games.
 
# 15 Sausage @ 08/03/08 10:54 AM
Quote:
Originally Posted by slickdtc
I know I've said it before, but I'll say it again. Once I just started playing the games, I started having fun. I was hardcore into sliders and simulation and realism, and then one day I just said, "Forget this." I wanted to experience the game as they were made. Yes, I still like to lean towards realism (lower game speeds for NHL games, things like that) but if I happen to score 4+ goals a game, so be it. I don't feel like wasting all my time tinkering with sliders and not enjoying my games.
This exactly what brought enjoyment back to sports gaming for me. Now, I play more and just having a blast, especially with NCAA 09.
 
# 16 Village Idiot @ 08/04/08 09:15 PM
Quote:
Originally Posted by duke776
... some of the people take games way too serious.
I actually think it's the opposite: guys aren't taking the games seriously enough. They may think they're taking it seriously, but in truth they're just going through the motions.

I'm to the point in NCAA now where every first down I get, and every TFL I get, makes me pump my fist in the air. Why? Because I'm involved - in the truest sense of the word - in what I'm doing. I'm actually running out the playclock not because I'm milking it, but because I need the time to find the "perfect" play.

If I were just button-mashing the playcall screens - what I suspect A LOT of guys around here are doing - I would never experience the game the way I am now.

It's been a sort of catch-phrase of mine lately: these games are much better than a lot of people seem to think; it all comes back to the gamer and how much mental energy he or she is willing to put in to take them to that next level. The game - or any artform, for that matter - can't do it by itself.

I haven't been truly disappointed with a game in a long time now, and it's simply because I take them seriously.
 
# 17 duke776 @ 08/06/08 02:54 PM
Quote:
Originally Posted by Undefeated
I actually think it's the opposite: guys aren't taking the games seriously enough. They may think they're taking it seriously, but in truth they're just going through the motions.

I'm to the point in NCAA now where every first down I get, and every TFL I get, makes me pump my fist in the air. Why? Because I'm involved - in the truest sense of the word - in what I'm doing. I'm actually running out the playclock not because I'm milking it, but because I need the time to find the "perfect" play.

If I were just button-mashing the playcall screens - what I suspect A LOT of guys around here are doing - I would never experience the game the way I am now.

It's been a sort of catch-phrase of mine lately: these games are much better than a lot of people seem to think; it all comes back to the gamer and how much mental energy he or she is willing to put in to take them to that next level. The game - or any artform, for that matter - can't do it by itself.

I haven't been truly disappointed with a game in a long time now, and it's simply because I take them seriously.
I do see what you mean here. Good point.
 
# 18 kollekole @ 08/07/08 12:42 PM
only money is important.............
 
# 19 duke776 @ 08/07/08 05:14 PM
Quote:
Originally Posted by kollekole
only money is important.............
Yup
 

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