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EA Focused Once Again on Visuals And Atmosphere

A while back I wrote an article about features that have gone missing in some of EA's titles over the years. I also mentioned how some of them come back after a while. Well with word of another instance of this MIA occurring, it may be a good time to take a look at what this means to consumers, and what EA is trying to accomplish this time around.

It is no secret that EA has heard the consumers' cries for more atmosphere in games. Atmosphere is a word I have typed numerous times when referring to titles such as Madden, NCAA and NHL, and it is something that adds so much to the gaming experience.

Putting uniqueness back into the gaming experience is always interesting, simply because it matters so much to so many, and yet so little to almost as many. If you've spent any time discussing the game with the faithful that visit online forums then you will constantly see the battle of graphics versus gameplay. The thinking has always been that you cannot work on one without taking development time away from the other. Well that is simply not the case. Different teams work on different parts of the game, and they culminate at a point to put together the final product each year. Therefor having a new style facemask wasn't the thing that kept your reverse flea flicker from working correctly.

This aspect leaves us wondering what happened to the Tiburon that was touting a feature, upon coming to next-gen, of how at any hour you can look up and find the exact position of the sun in the sky in any stadium in these games?


So for this year with the revival of cheerleaders in NCAA Football, footprints in the snow in Madden, and dynamic crowd attendance in a few of EA’s titles this season, it is clear that they are getting the picture and working to appease the fans of visual delights. Again things may be considered minor to some, but when playing the game and trying to get immersed in the detail of what you are doing, they do wonders.

One thing some will really be let down about (the thing I alluded to at the start of this piece), however, is the fact that the time and weather for these football games is not progressive -- meaning they do not change as you go further ahead in the game. So if you start a game at the dusk time setting it will still be dusk the entire time you are playing the game. Something like that is a little disheartening to a details nut like me.

This aspect leaves us wondering what happened to the Tiburon that was touting a feature, upon coming to next-gen, of how at any hour you can look up and find the exact position of the sun in the sky in any stadium in these games? What happened to real-time shadows? The effects they had on the game's graphics were stunning, and having visited quite a few stadiums it was a nice touch to be able to say: "that is really what it looks like."

 


EA Sports is looking to improve the atmosphere of NCAA Football through the use of visuals.

Still EA has toyed around with these functions over the years. Who could forget every night game being a full moon -- after consumers asked for years to see a moon in the sky. Now they seem to be heading back in the right direction. NCAA and Madden feature tremendous lighting features and from the videos and screens circulating around the web, at the very least the weather effects that are in Madden look as good as ever. Hopefully NCAA gets the same deal next year and hopefully progressive features that add so much to the graphics and atmosphere find a home in future titles as well.

Nonetheless, we miss the days of rain changing to snow in Madden, and dry conditions at the start ending up in a muddy mess as a torrential downpour strikes Candlestick. These details and effects were in Playstation, the original. I know it's no easy task to incorporate these changes into these games, but when hyping your new and improved atmosphere you have to go for the whole shebang.


NCAA Football 09 Videos
Member Comments
# 61 Solidice @ 07/09/08 02:26 PM
Quote:
Originally Posted by OMT
Yeah.. I remember something like that. Sounds to me like what happened was the edit player screen was changed around and that got left out. When the oversight was noticed, it was put back in. I don't think it was removed on purpose.
yeah, a lot of things were changed in the menus from '07 to '08, especially the edit player screen.
 
# 62 hail2thevictors @ 07/09/08 02:34 PM
Quote:
Originally Posted by 4solo
For God Sake will they please take MASCOT GAMES off the games who cares if the UGA can play football againts BEVO.I know that space could be used for some extra REAL football features!!!!
I totally agree! WTF cares about being able to play as mascots!? That's the stupidest thing ever created for the NCAA franchise and is a total waste of whatever amount of space it uses up!
 
# 63 4solo @ 07/09/08 02:40 PM
Quote:
Originally Posted by coogrfan
Lord, give me strength ...
It is granted my son
 
# 64 hail2thevictors @ 07/09/08 03:19 PM
Quote:
Originally Posted by ODogg
LMAO I was gonna post about that but I see you guys started beating the horse already! Yeah, that's BS! How can it be in last years game on the 360 and not in this years game and the goal I thought was supposed to be to move forward, not backwards? That really blows but hey, so does EA's yearly improvements to the Madden and NCAA franchises since buying the exclusive NFL and ESPN rights!
 
# 65 nstod @ 07/09/08 03:22 PM
Quote:
Originally Posted by hail2thevictors
LMAO I was gonna post about that but I see you guys started beating the horse already! Yeah, that's BS! How can it be in last years game on the 360 and not in this years game and the goal I thought was supposed to be to move forward, not backwards? That really blows but hey, so does EA's yearly improvements to the Madden and NCAA franchises since buying the exclusive NFL and ESPN rights!
Not to be rude, but if you search "progressive lighting" in this forum, you will find the answer to your question at least a dozen times. No joke. It's already been explained better than I could, so look there.
 
# 66 hail2thevictors @ 07/09/08 03:30 PM
Quote:
Originally Posted by icicle22
Regarding my post about progression of light in games in NCAA 08: I was simply asking if it is confirmed that this has been "removed" from 09 for sure. I am not an EA ***** by any means but this would really play right into the theory that they remove features only to add them back later as a "cool" new thing. Since NCAA 08 was a next gen title and NCAA 09 is a next gen title, what excuse can they have for taking this out? When they moved from xbox/PS2 to XBOX360/PS3 they claimed they had to recode the entire thing and had to omit features to accomplish this. But progressive lighting was in 2008, why remove it?

Sorry if it get's everyone riled up but I really like the immersion of playing an afternoon game and seeing the lighting change. In a way, as the lights come on it really helps identify that the "3 hour grid-iron bash" is winding down. You are either running out of time or just need to hold out a little longer.......

I know it doesn't add to the gameplay directly but it really helped sell the illusion that you are playing a real sport that takes place in a real environment over an extended period of time.

Peace.
Totally agree! I was looking forward to how it would look with the new lighting and graphics improvements. Guess we'll just have to wait another year or 2 to get something we already had and will be labled as a new feature.
 
# 67 Russell_SCEA @ 07/09/08 03:32 PM
Quote:
Originally Posted by coogrfan
Lord, give me strength ...

Ditto
 
# 68 hail2thevictors @ 07/09/08 03:46 PM
Quote:
Originally Posted by icicle22
thanks. That is exactly the kind of answer I was looking for. For what it is worth, I was not aware that there was a whole new lighting system in place and that makes sense.

Also I was not personally stating that you took it out to add it back later and advertise it as new. It has been stated through the years that EA is famous for doing this. A feature that has been part of a series for 2-3 years mysteriously disappears for a year or two with no explanation. Then magically it is back and touted as a "new" feature. That is what many feel happens, and I was stating that removing the progression of day to night would only add to those that buy into that theory.

Sorry if it even remotely came out in a bad way. I just couldn't understand why that would have been removed. But alas I have been enlightened.

Thanks.
IMO, I think they should've left the lighting issue alone all together if it wasn't gonna be able to "drop right in". I think we all could except new annimations, gameplay, field textures, etc, ect in exchange for untouched or unimproved lighting system, 'cuase the lighting system in 08 was better than 07 and gameplay is what you MUST improve on yearly if you run out of time to improve on some other things. I think it would've been better for EA to get the lighting and progressive lighting issue ready for '10 in addition to whatever other new features they are creating or improving on.
 
# 69 hail2thevictors @ 07/09/08 03:58 PM
Quote:
Originally Posted by nstod
I seem to remember the momentum meter being there around like 2000 or 2001 and then making a return in 2007, I believe. Anyone else remember this as well? Or am I mistaken? That could have been from one generation to another, though...
Yeah I remember the momentum meter! Not that it made any sort of difference to me cuz all you had to do was score and it went back down, which wasn't hard depending on what team you were and who you were playing against. It was more hype than effective IMO.
 
# 70 callmetaternuts @ 07/09/08 04:00 PM
Quote:
Originally Posted by hail2thevictors
I totally agree! WTF cares about being able to play as mascots!? That's the stupidest thing ever created for the NCAA franchise and is a total waste of whatever amount of space it uses up!
If you arent kidding (and please please tell me this is a joke) theyve already said Mascot games take about half a day to get in there and take up no space.
 
# 71 hail2thevictors @ 07/09/08 04:07 PM
Quote:
Originally Posted by nstod
Not to be rude, but if you search "progressive lighting" in this forum, you will find the answer to your question at least a dozen times. No joke. It's already been explained better than I could, so look there.
yeah I noticed that after I posted. Duh..on my part.
 
# 72 4solo @ 07/09/08 04:09 PM
Quote:
Originally Posted by russell05
Ditto
U too are also granted strength my son. And may the force be with u. LOL!
 
# 73 hail2thevictors @ 07/09/08 04:09 PM
Quote:
Originally Posted by callmetaternuts
If you arent kidding (and please please tell me this is a joke) theyve already said Mascot games take about half a day to get in there and take up no space.
yeah, saw that too after I had already posted. Once again, duh..on my part.
 
# 74 4solo @ 07/09/08 04:14 PM
Quote:
Originally Posted by nstod
I seem to remember the momentum meter being there around like 2000 or 2001 and then making a return in 2007, I believe. Anyone else remember this as well? Or am I mistaken? That could have been from one generation to another, though...
Yea I do remember the momentum meter except is kind of chessy b/c i remeber the CPU having an unfair advantage. Cuz if they had a full meter and u got a pick six or a long run for TD it would only move the meter a lil.
 
# 75 SteelerSpartan @ 07/09/08 04:36 PM
So is Field Degradation not in either???? If so thats another blow to the "immersion factor"....and is something I love seeing over the course of the game.


OMT said it should have been in....and if it isn't I want to know what happened
 
# 76 nstod @ 07/09/08 04:47 PM
It had better have field degradation. It has it on their website, at least:

http://www.easports.com/ncaa09/news....um_comparisons
 
# 77 SteelerSpartan @ 07/09/08 04:53 PM
Quote:
Originally Posted by nstod
It had better have field degradation. It has it on their website, at least:

http://www.easports.com/ncaa09/news....um_comparisons


I know...thats whats so confusing, and it will only make me more disappointed considering they have been listing it as a feature
 
# 78 babyfat9 @ 07/09/08 04:56 PM
With all that extra space on the sidelines near the back off the endzone..why doesn't EA create and put the Unversity band there? College football is not college football without the bands !!!!!!
 
# 79 BobbyColtrane @ 07/09/08 05:04 PM
the developers should realize that people are really frustrated with the apparent lack of progress on the ps3/360 versions of the game. so yeah, people are going to be pissed about mascot games if the game still doesn't have things that were in the ps1 or ps2 versions. personally, i don't want someone spending 5 minutes implementing a mascot game if it's still a product that lags behind the last gen version.

and the "haterz" should realize that these guys are trying to fix the game and their hearts are in the right place, it's just going to take some time.

the reality is that the debacle of the 2006, 2007, and 2008 games means that we might get one quality, finished product this gen.
 
# 80 4solo @ 07/09/08 05:30 PM
Quote:
Originally Posted by WinstonWolf
the developers should realize that people are really frustrated with the apparent lack of progress on the ps3/360 versions of the game. so yeah, people are going to be pissed about mascot games if the game still doesn't have things that were in the ps1 or ps2 versions. personally, i don't want someone spending 5 minutes implementing a mascot game if it's still a product that lags behind the last gen version.

and the "haterz" should realize that these guys are trying to fix the game and their hearts are in the right place, it's just going to take some time.

the reality is that the debacle of the 2006, 2007, and 2008 games means that we might get one quality, finished product this gen.
Couldn't Have said it better ^^
 


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