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Random Online Dynasty Thoughts #3 - Sportsmanship

Good sportsmanship is supposed to be taught in Little League, but the parents sometimes ruin it. The end result: Roger Clemens throwing a splintered bat toward Mike Piazza or Woody Hayes punching an opposing player. Pakistani cricket fans sure haven’t figured it out either. But you should, if you want to have fun in your online dynasty.

As it pertains to online dynasties, the most important aspect of good sportsmanship will be losing graciously. I dare say, being a gracious loser is going to be the number one key to enjoying your dynasty; that is, if you aren’t so good that you dominate everybody you play.

Bear with me for a moment as I outline the outcome of a typical offline dynasty so we can compare it with the likely outcome of an online dynasty.

Win…win…win…win…win…win…win…win…win…win…win…win…wi n…win (National Championship) win…win…win…win…win…win…win…LOSS, accompanied by a broken controller and angry ranting on a message board about how the computer “cheated” to come from behind for the win.

For all of our talk about realism on the message boards, many of us sure don’t like to lose any games, which obviously isn't very realistic. I guess if you were to be honest about it, a truly realistic game would require about 80 hours of prep time to face another team, and we'd be playing against a coach that knew of the game of football ten times better than we do. So I guess we probably don’t want actual realism! But I digress.

The tournament football gaming community offers some of the most atrocious examples of bad sportsmanship, but even in that arena, the loser is generally used to getting beaten once in awhile. And when they do, they take it like a man.

This is something that yours truly will have to learn quickly. I act like an idiot when my team plays so badly that I don’t have a chance. I don’t mind the loss after it’s all said and done, but the losing process itself really gets to me! Again, it’s the most pronounced in those games where the team comes out destined to lose. Muffed punts, fumbles when the running back was protecting the ball, dropped wide-open passes and so on. These situations will be the most tempting for people like me to fly off the handle.

I lose all the time in my offline dynasties, but somehow I tell myself the storyline is better because of them. When I play online, I haven’t typically had the same perspective.


Always remember fun is the most important aspect of any video game.

In online dynasty leagues, an occasional cuss word will probably be overlooked, but if a league member is incapable of having a good time after a loss, then the user will probably wear out his or her welcome in the league pretty fast. And what if *gasp* that user turns out to be among the worst players in the league. What if that user loses most of his or her games every year, and can’t recruit good players? How about getting online to be a year-after-year doormat? Is that user just going to quit?

My point is, when you go into an online dynasty, be in it for the long haul. Be open minded about what the outcome is going to be, because I guarantee you, not everybody in the league is going to win 12 games a year. It’s going to take some lab time, some studying of your playbook, some thinking on the fly, and noting tendencies to play well against other players rather than the computer. But most importantly, it might end up taking some humility, respect for your fellow players, and occasionally pushing the mute button on your microphone.

It seems to me that a few keys to being a good sport about losing are:

1) Don’t be afraid to give the other player credit. When your opponent makes a great play, don’t immediately blame your team or even lament the horrible call you made. It might have just been a great play made by the other person. And even if it wasn’t, it never hurts to make the other person feel good about it. It might even build up your equity if you’re like me and will inevitably have a meltdown later on.

2) Shed the “best on my block” attitude before joining a league. A lot of us are the best on our block; it’s because we care about the game more than most people do. And, in case you haven't noticed, there are quite a few blocks across the country. If we go into it with a little humility, we might just carry some of it through during a loss.

3) Keep your eyes on the real prize – having fun. The interaction with the people in your league can be a wonderful thing. Appreciate the fact that you live in a great country (I'm looking at you too, Canada and abroad) and have the free time and money to waste on such things as videogames and video football leagues. Isn’t it great?

4) Look at the positive aspect to a loss. It’s generally accepted that when you lose, or are challenged, you learn more than when you win easily. That’s just how life works. Learn the lessons and apply them for the next time.

I’d love it if some of you guys who are reading this article posted your own keys and tips to accepting a loss graciously, so that those like me could learn a few things.


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Member Comments
# 1 Skyboxer @ 06/02/08 07:41 PM
Screw that. When I lose I'm going to scream like a coyote and swear the server f'ed up.

Seriously though I do get upset when I lose but never to the point that I don't give the opponent credit. My nephew has beaten my I believe 2 or 3 times in a row as we practice for 09. I get upset some but payback is a biatch.
If that streak runs to 4 or 5 games then I'll just curse him a while..



Good article man.
 
# 2 Solidice @ 06/02/08 07:52 PM
Quote:
Originally Posted by Skyboxer
Screw that. When I lose I'm going to scream like a coyote and swear the server f'ed up.

Seriously though I do get upset when I lose but never to the point that I don't give the opponent credit. My nephew has beaten my I believe 2 or 3 times in a row as we practice for 09. I get upset some but payback is a biatch.
If that streak runs to 4 or 5 games then I'll just curse him a while..



Good article man.
lol. i get mad at my virtual players a lot.

Speaking of payback, if you ever want to rematch, I'll love to get my revenge. lol
 
# 3 VWarrior @ 06/02/08 09:01 PM
Quote:
Originally Posted by stewaat
I'll be cool....unless there are f'n warp int's. That's the only thing that gets me upset. Damn DB's magically picking off balls.

AA & Candyman5 can attest that I got a little upset...in my quiet mannered way.
Oh man, tell me about the magic pick-offs. I'm really not one to get too ticked at game, but when I view a replay of a INT during a pass I could've sworn I was a good decision after reading the coverage and seeing a garbage, superman-esque animation artificially "slide" the DB into the trajectory of the ball....
 
# 4 ODogg @ 06/02/08 09:19 PM
Here's me when I lose to Michigan in my online dynasty this year with my 99 OVR Bucks

 
# 5 bayouboy747 @ 06/03/08 12:50 AM
Odogg, that looks amazingly the same way I look when I lose a dynasty game! LOL great pic bro!
 
# 6 What1720 @ 06/03/08 01:56 AM
Me I just play Grand Theft Auto afterwards and go crazy.
 
# 7 olemiss86 @ 06/03/08 01:59 AM
Quote:
Originally Posted by What1720
Me I just play Grand Theft Auto afterwards and go crazy.
HAHA no kidding. Kill a hoe to make ya feel better about that embarrassing loss.
 
# 8 Hellisan @ 06/03/08 02:24 AM
Nice one What1720
 
# 9 Hawaii_Stars @ 06/03/08 03:03 AM
good article. I agree, the downfall of online dynasties will be the bad apple or apples of the league. That and cheesers makes me heisitant to join a league where I don't know the other 11 guys.
 
# 10 blLLD0 @ 06/03/08 09:55 AM
i think that setting up some ground rules before even one game is played will help with people getting upset and arguing over a video game, i mean there are more important things in life...lol

set up rules pertaining to disconnects, "cheesing", and any recruiting rules your league may have. then make everyone clear of the discipline procedures, ex. 1. warning and 2. you're gone!

after all this is about FUN!!
 
# 11 RynoAid @ 06/03/08 11:20 AM
Creating a league from scratch presents it's challenges.

I would start by making sure your limit the demographic of your user base. If your a married guy with 2 kids... don't expect to enjoy playing in a dynasty with mainly guys in their late teens or early 20's. Your not of the same mindset and probably won't have the same ideas of what a fun league would be like.

Second, you must be able to take a loss.. hell, actually i prefer a guy who wants to lose, because then he knows he has something to work on/work for. There is no shame to losing in online leagues... there are alot of good players out there and you should take the time to get to know the guys in your league so it's easier to swallow a loss. Losing to a buddy is easier to take than losing to an unknown talking head.

Third.. the best leagues have good players that give back. If your more of a dominate player, take time out to help the stragglers in your league. It develops league character and benefits everyone from a quality of play standpoint.

just a few thoughts i have after running Madden League for 4 years.
 
# 12 RaychelSnr @ 06/03/08 01:11 PM
Quote:
Originally Posted by RynoAid
Creating a league from scratch presents it's challenges.

I would start by making sure your limit the demographic of your user base. If your a married guy with 2 kids... don't expect to enjoy playing in a dynasty with mainly guys in their late teens or early 20's. Your not of the same mindset and probably won't have the same ideas of what a fun league would be like.

Second, you must be able to take a loss.. hell, actually i prefer a guy who wants to lose, because then he knows he has something to work on/work for. There is no shame to losing in online leagues... there are alot of good players out there and you should take the time to get to know the guys in your league so it's easier to swallow a loss. Losing to a buddy is easier to take than losing to an unknown talking head.

Third.. the best leagues have good players that give back. If your more of a dominate player, take time out to help the stragglers in your league. It develops league character and benefits everyone from a quality of play standpoint.

just a few thoughts i have after running Madden League for 4 years.
Great post, all good advice.
 
# 13 CcAaRrSsOoNn3 @ 06/03/08 05:47 PM
great read!
 
# 14 auburntigersfan @ 06/03/08 06:05 PM
Quote:
Originally Posted by RynoAid
Creating a league from scratch presents it's challenges.

I would start by making sure your limit the demographic of your user base. If your a married guy with 2 kids... don't expect to enjoy playing in a dynasty with mainly guys in their late teens or early 20's. Your not of the same mindset and probably won't have the same ideas of what a fun league would be like.

Second, you must be able to take a loss.. hell, actually i prefer a guy who wants to lose, because then he knows he has something to work on/work for. There is no shame to losing in online leagues... there are alot of good players out there and you should take the time to get to know the guys in your league so it's easier to swallow a loss. Losing to a buddy is easier to take than losing to an unknown talking head.

Third.. the best leagues have good players that give back. If your more of a dominate player, take time out to help the stragglers in your league. It develops league character and benefits everyone from a quality of play standpoint.

just a few thoughts i have after running Madden League for 4 years.
thanks man, I want in your league. lol
 
# 15 ODogg @ 06/03/08 07:42 PM
I've run and participated in leagues since 2004. Here are some of my tips:

1. As stated, play with your age range. I'd have no bigger of a range than 10 years. Get PROOF of age if in doubt.

2. Get a phone number from new guys in case they disappear. This number won't be used by the commish unless no other way works when someone disappears.

3. Have an active and well organized forum. Here is an example of my forum: http://batl.proboards3.com/index.cgi?

4. Start out small. Grow if you like. Starting out big is a huge mistake. I'd say if it's your first time you should stick with 8 users or less.

5. Schedule and play each coach before he joins at least 3 times. Talk to him get a good feel for how you think he responds to different situations. Don't be afraid to beat up on him a little if you get a lead just to see how he takes it (make sure to tell him later what you were doing of course). Note I said SCHEDULE and play. Playing a guy you see online is cool but you also need to see how he is able to schedule in advance. This is a good place to put your forums to use.

6. Write a league mission and go over it with each user.

7. Think up of 10 to 12 very clear cut rules that are broad enough to cover situations but also be sure to explain that the bottom line for rules is that the commishes make a decision. This may sound trivial but when I first started a league I tried to document EVERY rule and let me tell you, that won't work, I ended up with a 38 page rulebook that required a law degree nearly to figure out. You can't document everything, the idea of rules is to try to capture the IDEA of what you want the league to adhere to, not the minute detail of how you expect people to play.

8. Require users to have headsets. Note I said have headsets, not wear them and use them. It's important each user have the ability to talk to one another to prevent misunderstandings however it's also true that many people like to concentrate on the game and NOT talk. So in my leagues we decided to require a headset and if something came up we could just type HS or something like that to get the other user to "pick up" and talk.

9. Talk to your coaches as much as possible, not just when disputes arise to get a feel for how things are going. Often times you can nip problems in the bud just by asking someone "how are things going?". Lack of communication is why people quit leagues.

10. Consider dispute decisions from all sides, try to be fair but once you've made a decision always stick to it. If you are wishy washy people won't respect you and they will abandon you.
 
# 16 RynoAid @ 06/03/08 09:29 PM
Quote:
Originally Posted by ODogg
I've run and participated in leagues since 2004. Here are some of my tips:


7. You can't document everything, the idea of rules is to try to capture the IDEA of what you want the league to adhere to, not the minute detail of how you expect people to play.

9. Talk to your coaches as much as possible, not just when disputes arise to get a feel for how things are going. Often times you can nip problems in the bud just by asking someone "how are things going?". Lack of communication is why people quit leagues.
I really like these two... i've always tried to run my leagues with minimal rules but maximum mindset. I can tell pretty quickly if a guy is Sim league and will fit in with our core members.

Diversity, Moderation and Respect are three fundementals i emphasize when it comes to playing your user v user games.

Diversity in gameplan, Moderation of tactics and Respect for your opponent.

And i also agree the commish needs to be a people person willing to put the time in to bring his owners together into a group that you can consider friends more than opponents. If the commish has the trust of everyone, it's much easier to settle disputes and get guys talking objectively about issues and realizing that everyone gets emotional from time to time.

Good post Odogg
 
# 17 AuburnAlumni @ 06/03/08 09:41 PM
I'm gonna run Auburn's new no huddle spread attack. By Game 3 I'll be kicked out of my own league because "all AA does is stay in the shotgun all day and run no huddle".

What can I say? I'm a realism junkie.














....and yes I'm kidding. I won't be running no huddle the whole game. Just whenever my opponent wants to make a defensive change. [/sarcasm]
 
# 18 Skyboxer @ 06/03/08 09:48 PM
Quote:
Originally Posted by AuburnAlumni
I'm gonna run Auburn's new no huddle spread attack. By Game 3 I'll be kicked out of my own league because "all AA does is stay in the shotgun all day and run no huddle".

What can I say? I'm a realism junkie.














....and yes I'm kidding. I won't be running no huddle the whole game. Just whenever my opponent wants to make a defensive change. [/sarcasm]
Just don't blitz on D....or else.....
 
# 19 Village Idiot @ 06/03/08 09:52 PM
Quote:
Originally Posted by AuburnAlumni
I'm gonna run Auburn's new no huddle spread attack. By Game 3 I'll be kicked out of my own league because "all AA does is stay in the shotgun all day and run no huddle".
In all seriousness, I've actually wondered about this. I have a pretty good idea of what "cheese" is, but at the same time, isn't it true to the form of sports to do anything it takes to win? So long as the guys you're playing against know beforehand that you (hypothetically, I mean) plan to play that way, so they can, in turn, gameplan around it with audibles and/or finding a set of two or three plays they feel comfortable with against a no-huddle attack, I don't think there's anything wrong with running an offense like that.

Just food for thought.
 
# 20 AuburnAlumni @ 06/03/08 09:57 PM
Quote:
Originally Posted by Undefeated
In all seriousness, I've actually wondered about this. I have a pretty good idea of what "cheese" is, but at the same time, isn't it true to the form of sports to do anything it takes to win? So long as the guys you're playing against know beforehand that you (hypothetically, I mean) plan to play that way, so they can, in turn, gameplan around it with audibles and/or finding a set of two or three plays they feel comfortable with against a no-huddle attack, I don't think there's anything wrong with running an offense like that.

Just food for thought.
Nah....I'm not that big of a d***.

I toyed with the idea of maaaaaaybe doing it...but in the video game world...that's just too monterey jack for me.
 

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