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Reasons to Hate the Madden Mulligan Feature

A while back, I brought to light the debate of restarting your console mid-game, to avoid the agony of defeat. While the feedback of said article was largely not in favor of such an activity, I have a sneaking suspicion that last year’s Madden/NCAA turnover system led to an all-time high in in-game restarts.

This season, EA Sports has inserted a devious little tool called the "Rewind" option, which will allow you to take a mulligan on a play within a game. From initial reports, this feature will be available to use up to three times per game, and may or may not be limited to a handful of situations such as missed opportunities or blown plays.

While the initial marketing would have us believe that this is a upgrade for the series, I find it vomit-inducing. Here’s why…

Catering to the Casual Fan/Gamer

If you’re reading this, you’re most likely not a casual NFL fan, nor a casual Madden gamer. You’re hardcore. And more power to you. Sports games were originally created with you in mind. In the case of Madden, that original (and immeasurably successful) model of thinking is being altered with this new feature.

I understand the marketing tactics of EA’s continues to pander to the casual gamer. There is substantially more profit potential in broadening a product’s audience for sure. However, changing a product as such to alienate its core niche seems a bit like cutting off one’s nose to spite his or her face.

Football gamers are always clamoring for the next big step in NFL simulation and realism. Remember how our jaws dropped when we first saw the dynamic visuals of NFL 2K for Dreamcast? Remember that tingly feeling when you first imported a real draft class into Madden from NCAA? We want realism, and we want depth. What we don’t want is game developers spending precious paid hours creating features for gamers who wouldn’t know a safety blitz from a safety dance.

Like rising gas prices, this ever-present dumbing-down of Madden has me largely pessimistic for the future. If EA is focused on creating a game that even your grandma could play, then it’s doubtful that they will work on improving pass defense AI, or including all the correct alternate uniforms. You know, the things that really matter to the football fans. Seems like some flawed thinking to this guy.

Implications for the Turnover System

My next problem with the new Rewind system is pure speculation, even though I believe it is rooted in solid logic.

Seeing as how Madden 09 is including an easy do-over tool, it can be inferred that they have not corrected the dreadful shortcomings of Madden 08’s turnover system. While the turnover system did need a serious tweak going into last season, things went from one extreme to another. We went from having no turnovers to having six or seven per game. I have commented before that this problem seemed like short-cut to eliminating "money plays" and balancing gameplay between offense and defense, when the root of the issue rested in the defense’s AI and its ability to react to plays.

The Rewind feature in 09 could thus be a band-aid on top of a band-aid, on top of a bullet wound. The initial quick-fix was flawed, so we now see a new quick-fix for the original quick fix. Ugh, I’m giving myself a headache.

Long story short, the implications are that interceptions and fumbles could be equally as numerous this year as last year. Rather than fixing the real problem, EA now offers the consolation price of allowing in-game do-overs. I hate to say it, but it feels kind of like EA Sports is giving me the middle finger out the window while driving to the bank to cash my $60 check. Figuratively speaking of course.

The Real Kick in the Pants

Contrary to some opinion, EA Sports is not the evil empire of sports gaming, hell-bent on world domination at the expense and exploit of its loyal customers. They are simply a business attempting to branch out into uncharted territory to increase their year over year profits. With the monopoly of the NFL license, they no longer need fight for market share of the hardcore sports gamer population. Thus, they are attempting a unique strategy of reaching an untraditional audience with their flagship product. This has spawned such sports game abominations as "Family Play" and this year’s "Rewind."

The interesting thing about this maneuver is that it contradicts the strategy of its other big football seller, NCAA Football. Although we have seen some slip-ups and regressions in the last-gen to next-gen transition, NCAA Football has seemingly remained dedicated to providing a realistic experience (Excluding the Wii version Mascot Game focus, of course). It has done an admirable job of getting us armchair quarterbacks as close to the real game as possible short of time travel and heavy steroid use.

For example, last year’s NCAA 08 implemented a brand new recruiting system. While not completely realistic, it took a drastic step toward simulating realistic football recruiting/program building. Was it complicated and a tad tedious at times? Absolutely. But did it make the game better? You’re damn right it did.

Similarly, this season’s NCAA 09 will provide a new feature in which gamers will be quizzed on coverages after throwing errant interceptions. Answering correctly will maintain your QB’s composure, while answering incorrectly will heighten his confusion. This is a perfect example of a feature designed for the hardcore sports gamer. It is realistic, in that play recognition, composure and in-game adjustments are all part of real college football. It also caters to those who have a high football IQ, and will reward them for their knowledge. Overall, a win-win.

So how can EA make such a brilliant move for one football title, yet make such a blunder for the other? It’s hard to say. But a lot of faulty decisions have been made in search of greener pastures.

Wrapping Things Up…

For numerous, and perhaps overly-analyzed reasons, Madden 09’s new Rewind system is clearly a step in the wrong direction, if not a blatant slap in the face to the game’s faithful, long-standing audience. The studio’s lust for more dollars while disaffecting the target market is reaching new heights.

Ultimately, I believe that such a strategy may create a unique phenomenon, and move the loyal fan-base from Madden NFL over to NCAA Football, as the college football franchise will provide a more realistic and satisfying football gaming experience. If and when EA Sports loses its exclusive NFL license, they will have even bigger problems to deal with.

Please chime in with your opinions. I can’t be the only militant Madden Fan upset when it comes to this issue.

Until next week, Adios Turd Nuggets.


Madden NFL 09 Videos
Member Comments
# 41 roadman @ 05/22/08 12:33 PM
Quote:
Originally Posted by zekey55
But as many people stated, features that have been on Wishlists since the first Next Gen Madden came out, are still not in the game. The devs are obviously taking development time to implement this feature which over 90% of us have already stated that we'll turn it off.

I cant remember one person ever saying "hey, you know what thia game needs....a rewind feature, cause thats sim!"

For those who think this is a simple replay feature therefore it was probably implemented quite quickly, look at the big picture.

In the video Collinsworth has specific commentary as to where the ball should be thrown to, why it should be thrown there, and what position that player was...Commentary AI like that takes significant time to implement.
I understand what you are saying, at least the producer is coming into forums this year and answering questions why these wishlist haven't been implemented. It's up to the individual whether to believe him or not.

The new president of EA announced when he arrived EA was going to make Madden for everyone.

Even though I wouldn't use this feature, doesn't mean I don't think it could be beneficial to someone new who has never played Madden before.
 
# 42 ezekiel55 @ 05/22/08 12:40 PM
Quote:
Originally Posted by roadman
I understand what you are saying, at least the producer is coming into forums this year and answering questions why these wishlist haven't been implemented. It's up to the individual whether to believe him or not.

The new president of EA announced when he arrived EA was going to make Madden for everyone.

Even though I wouldn't use this feature, doesn't mean I don't think it could be beneficial to someone new who has never played Madden before.
I agree with what you're saying it definitely could be beneficial to new gamers, and I do appreciate the devs taking time to field questions.

Hopefully, though, they look at the big picture and see that they need to cater to their base fans as well. Us sim-gamers are the reason that Madden has been around as long as it has and hopefully they dont forget that.
 
# 43 FlyingFinn @ 05/22/08 12:55 PM
Personally, I don't think this feature will be beneficial to new casual gamers. Their biggest problem is the control scheme, not throwing to the wrong man or taking a sack. Time and time again I talk to people who play video games but not sports games and I ask them why they don't play, even though they are big sports fans. 9 times out of 10 I get: "I can't remember which buttons do what because there are too many of them".

This feature is for the Madden Nation Gamer. Now they will be able see how to exploit the game AI for each and ever play in the playbook, allowing them to score 100 pts in a 2 minute qtr game rather then a mere 62. One plus is they may use more then the same 3 or 4 plays...
 
# 44 ezekiel55 @ 05/22/08 12:57 PM
Quote:
Originally Posted by FlyingFinn

This feature is for the Madden Nation Gamer. Now they will be able see how to exploit the game AI for each and ever play in the playbook, allowing them to score 100 pts in a 2 minute qtr game rather then a mere 62.
LOL...

Its unfortunate, but I think your spot on with that prediction.
 
# 45 jfsolo @ 05/22/08 01:06 PM
From Ian Cummings on the MaddenMania boards:

Quote:
And to beat someone to the punch with a post of "why did they spend time on X feature that I think is stupid when they could have spent that on OL/DL play or gang tackles?"

The gameplay team is separate from the rest of the teams, and shared among NCAA and Madden. So there has never been a decision to do a feature OUTSIDE of gameplay over something that is gameplay-related (i.e. the gameplay team has nothing to do with Franchise, Online, Virtual Training Center, etc.). This is also why I can't answer anything about other modes in the other posts.
I don't know for certain, but the rewind feature seems like it was a Peter Moore mandated feature that was going to be in the game period. So the group of guys assigned to that task probably worked on it exclusively.

There are of course a lot of reasons to be critical of the gameplay team, but them working on fluff features instead of core football features doesn't seem to be one of those reasons. And if as he says the team is shared amongst both games, well then you can see why only a couple of major game play fixes get done each cycle. This is with them have to deal with the poor design decisions of the past that have plagued this game for many, many years.
 
# 46 spankdatazz22 @ 05/22/08 01:32 PM
It's a great discussion article - huge props to the author, I thought it was very well written and probably the best new OS article to date. I don't see why it's a problem to speculate on the possible implications of what Tiburon chooses to implement in the game right now - the game is still a relatively long way from release date and they're putting out information regularly, so why not discuss it.

Personally I don't think Tiburon would choose the feature to counter the turnover issues the game had last year. I do think the feature is bad because it would seem to encourage more recklessness when playing - 4th and a few yards, may as well go for it because I can take a mulligan if I fail (if the feature works the way I envision). There are a ton of similar scenarios. If a person is a football novice, it doesn't seem wise to encourage less strategizing and make the game more arcadey than it already is. It doesn't seem like a good way to teach new Madden players good fundamentals, which will affect the quality of play overall/further water down the quality of the online gameplay experience
 
# 47 yamabushi @ 05/22/08 01:32 PM
Quote:
this ever-present dumbing-down of Madden has me largely pessimistic for the future. If EA is focused on creating a game that even your grandma could play, then it’s doubtful that they will work on improving pass defense AI, or including all the correct alternate uniforms. You know, the things that really matter to the football fans. Seems like some flawed thinking to this guy.
And there you have it.
Any hopes that Madden would improve and move to a more sim like experience died when Peter Moore walked thru the door, lusting after the Wiis 'success'.
And I doubt even another year of declining sales will sway this manic pursuit of the 'casual' market.

Thank Jebus for backwards compatibility.
 
# 48 clarkerots @ 05/22/08 01:36 PM
People who say "just turn it off" are obviously not reading the part about the rewind feature possibly being a "fix" to the turnover issue. You can't turn off the rediculous turnovers so turning off the rewind doesn't fix the overall problem. Unless you want to turn off fumbles too, maybe penalites, maybe we can turn off field goals......oh, I can't wait for actual football!!!!
 
# 49 oukingpen @ 05/22/08 01:50 PM
Quote:
Originally Posted by Scott
No, you can disable it.
good. by looking at this thread and all the whining you'd think it was mandatory.
 
# 50 roadman @ 05/22/08 01:51 PM
Quote:
Originally Posted by MassNole
Great article, I am disgusted with this feature.

I haven't read up fully on it, but please tell me this won't be available in Online play?
No to online play.
 
# 51 roadman @ 05/22/08 01:55 PM
Quote:
Originally Posted by clarkerots
People who say "just turn it off" are obviously not reading the part about the rewind feature possibly being a "fix" to the turnover issue. You can't turn off the rediculous turnovers so turning off the rewind doesn't fix the overall problem. Unless you want to turn off fumbles too, maybe penalites, maybe we can turn off field goals......oh, I can't wait for actual football!!!!
According to Ian Cummings, the TO's were fixed with a patch last year and tweaked this year.

So, words like possibly, could be, speculate, is just one writers opinion.

We won't know one way or another until the game comes out.
 
# 52 yamabushi @ 05/22/08 02:01 PM
Quote:
Originally Posted by roadman
According to Ian Cummings, the TO's were fixed with a patch last year and tweaked this year.

So, words like possibly, could be, speculate, is just one writers opinion.

We won't know one way or another until the game comes out.
Looking at the track record, Id put more weight behind McComb's speculations then EA's press releases.
 
# 53 roadman @ 05/22/08 02:10 PM
Quote:
Originally Posted by yamabushi
Looking at the track record, Id put more weight behind McComb's speculations then EA's press releases.
Normally, I would agree with you. I've always believed history is a good predictor of the future.

For some reason, a gut feeling, I feel that Ian is answering more questions this year and not just on EA's board.

I think he's trying to reach out more to the sim crowd.

Just my opinion, though.
 
# 54 tackle74 @ 05/22/08 02:22 PM
Actually I have not yet bought Madden for my 360, I rent it each year and almost get sick. I have already switched to NCAA this year and think the game much superior and just more fun. When or if EA returns Madden to at least the level of last Gen they are not getting my $120, just $60 for NCAA.
 
# 55 yamabushi @ 05/22/08 02:45 PM
Quote:
Originally Posted by roadman
Normally, I would agree with you. I've always believed history is a good predictor of the future.

For some reason, a gut feeling, I feel that Ian is answering more questions this year and not just on EA's board.

I think he's trying to reach out more to the sim crowd.

Just my opinion, though.
Im sure he is. Sales were down last year, and him, and a lot of EA people, are out there trying to sell this product. And like any sales-men theyre going to tell you, true or not, what you want to hear.
 
# 56 roadman @ 05/22/08 02:52 PM
Quote:
Originally Posted by yamabushi
Im sure he is. Sales were down last year, and him, and a lot of EA people, are out there trying to sell this product. And like any sales-men theyre going to tell you, true or not, what you want to hear.
I agree.

And it's up to the consumer to sift through the information and decide if it goes on the good pile or the other piles dodo "list"

Again, just a gut, I don't think Ian is coming off too salesy, if that's a word. He is explaining why features were on put on the cutting room floor. It up to us whether to believe him or not.
 
# 57 yamabushi @ 05/22/08 03:25 PM
Coffee's for closers.
 
# 58 nccomicfan @ 05/22/08 03:54 PM
point blank..if you use it even once, you are a cheeser
 
# 59 trobinson97 @ 05/22/08 03:55 PM
Great article.
 
# 60 yamabushi @ 05/22/08 04:03 PM
Quote:
Originally Posted by trobinson97
Great article.
I salute you sir, and your wonderful avatar.
 


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