Home
Feature Article
Fight Night Round 4: Hopes and Concerns

EA’s Fight Night Round 3 was one of the best sports games in recent memory. The controls were innovative, the gameplay was fun, and the graphics are still among the best we’ve seen on the next-gen consoles. Nevertheless, the game still had some drawbacks. The lack of relevant licensed boxers was slightly discouraging, with certain obvious omissions like Floyd Mayweather, Jr. and Mike Tyson being most notable. Furthermore, while the Total Punch Control system was extremely well executed, there was little advantage to using it over the buttons, which allowed for faster and more responsive punching. Also, the heavy emphasis on cartoonish haymaker punches was for many a step in the wrong direction as far as gameplay was concerned.

With the recent announcement of Fight Night Round 4, EA is promising overhauled gameplay, including a new physics and animation engine, which supposedly will address many of the concerns players had with EA's last offering. Key additions like inside-fighting and differential punch power, hopefully will provide for a much more realistic and entertaining pugilistic experience. And oh yeah, Iron Mike is prominently featured too.

Will the new changes lead to a game that is even more entertaining than the first? Or will EA once again rely too heavily on gimmicky features, which ultimately do no justice to the gameplay itself? In this article, I will examine some of the promised new additions, and identify what looks promising, and what could be problematic.

1. Mike Tyson

First of all, it’s about time. People have been crying for Iron Mike’s return to the digital canvas since the Punch-Out! days. With each release, Fight Night forums all across the Internet become littered with posts entitled, "why no Tyson?" or some similar variation. Therefore, the addition of Iron Mike can only be a good one. He was invincible in his prime, with an unprecedented style, and an even more unprecedented combination of speed and power. He dismantled nearly everyone he faced early in his career, winning his first 37 professional fights. Of those, almost all were knockouts, many in the first round, and the few opponents who managed to survive the distance lost in unanimous decisions. With EA’s commitment to individual boxer-styles, we can expect an authentic replication of the bob and weave, as well as animations that are true to Tyson’s wildly explosive techniques. Surely, it will be a joy to recreate his heyday in Round 4.

But there are a few issues surrounding Tyson’s inclusion in the game. First, which Tyson do we get? Will EA include the aforementioned 37-0 Tyson, or the Tyson who got a tribal facial tattoo, and then got his face tattooed again by scrubs like Danny Williams and Kevin McBride? Perhaps EA will do something similar to what they did with Jordan in NBA Street Vol. 2. In that game, they included 3 versions of Air Mike: rookie Jordan, Jordan in his prime, and over-the-hill Wizards Jordan. This strategy worked well in a basketball game, especially a 3-on-3 version which allowed for an All-Jordan team, but would it transfer to boxing? Presumably the new career mode will still allow players to recreate the career of any boxer in the game. In that case, how will they handle Tyson’s evolution over the course of his career?

Also, Tyson media-friendliness is presumably one of the reasons that EA has passed on including him in their games in the past. This could conceivably be problematic in the marketing of a new game in which he is prominently featured. We don’t know for sure if Tyson will be on the cover, but if he is, it will be interesting to see how he handles the additional responsibilities of the cover-athlete in marketing their game. His craziness is what made Tyson so intriguing as a fighter, and I know EA will have to hold back on truly capturing that insanity in the game. Whether that will undermine the experience of playing with him is something only time will tell. What I do know is that I don’t expect to see the "Ear Bite" as a new illegal punch in Round 4, and that is just a shame.

Which Tyson will be collapsing skulls in FNR4?


2. New Boxing Styles

EA has promised new fighting styles that will emulate, and differentiate between, the best fighters in the game. This was applied somewhat in Round 3, with the inclusion of different base, punch, and defensive styles. This allowed for some variety between boxers and was extremely important in career mode, but ultimately the distinctions between the styles seemed to be mostly aesthetic, and did not affect the actual gameplay very much. In Round 4, considering the new physics and animation engine (more on that later), I expect the styles to have a greater impact on how the boxers actually perform in the ring. Ideally, Tyson’s bob and weave will allow for less damage, while setting up big time punches. Perhaps Ali’s dancing and jabbing will actually wear out, confuse, and frustrate opponents, and allow for players to discourage whoever they are playing against. Might we even see the rope-a-dope or the Ali shuffle? If EA can make the styles matter more in Round 4 than they did in Round 3, that will go a long way towards making Round 4 a comprehensive and versatile video-boxing experience.

The difficulty here will be knowing how far to go with this feature. If the styles affect gameplay too much, we could see unfair advantages or disadvantages emerge between boxers. Hopefully, the bob and weave, or any other style won’t be untouchable, and no one boxer will have a style that doesn’t live up to the others. Boxers' styles should reflect how they play, and the ultimate measure of their effectiveness in the ring should be their attribute ratings. Also, the distinctions should be subtle, but noticeable. Round 3 had a somewhat jerky animation system, which caused your player to move very quickly. If you held down the L-trigger (on 360) and rotated the left stick, your boxer would gyrate like a crack addict on speed. Hopefully this will be toned down, so we don’t have Tyson bobbing and weaving like he’s having a seizure, but rather doing it in a menacing and combat-effective manner.


3. New Physics-Based Animation System

This feature, EA promises, will allow for innovative, physics-based, punching, blocking, and moving. Although this sounds ambiguous, and could just be a fancy way of saying they fine-tuned the gameplay, it could also mean a drastic change in the way the game feels. One intriguing element of this feature is the idea of different punch-effectiveness depending on a variety of other factors. In Round 3, for the most part, you either landed a punch or you didn’t. Minor factors like distance and lean had some effect on punch power, but it was primarily an on or off type of system. In Round 4 EA is promising the fans missed and glancing punches, as well as knockout blows, depending on the integrated physics engine which incorporates stamina, timing, footwork, and adrenaline. Ideally, this will allow for a more open-structure than the one found in Round 3, which had almost all knockouts following the same pattern of one player going into the quiet-zone, and the other needing to land one or two punches to finish the knockout. The only exception to this (aside from the horrible first-person gimmick which I pray will be removed), was the extremely rare flash knockdown, which would put one player on the mat -- regardless of their health -- if they received a particularly hard and unexpected punch to the face. There was something special about flash knockdowns, which was exacerbated by their rarity. Hopefully, this new physics-based animation system will allow players to set-up knockout punches, and perhaps generate a few more flash style knockouts. If this is executed well enough, it could replace the haymaker system all together, which would be a huge step for the series.

Also, I hope the developers bring back the ragdoll physics on knockouts that gamers saw in the earlier Fight Night games. There was nothing like KO'ing a guy, then continuing to pummel him as the power left his body and he crumpled to the canvas.

This punch probably wouldn't register as a glancing blow in the new physics-based engine appearing in FNR4.


I think the biggest potential pitfall of this new physics system could be if it changes the gameplay too much. Fight Night Round 3 was so much fun for a reason, and EA needs to be careful not to stray too far from the proven path. I hope the Total Punch Controls are retained, minus the excessive amount of various haymakers, and the defensive system remains relatively untouched. Defense was extremely important, and fun, in the last game, and it should not be made any more difficult or any less important this time around. By the same token, I hope this is not a gimmick on EA’s part. They have been known to hide behind fancy wording, plugging minor gameplay tweaks as major game features. In the early stages, the trademark ambiguous wording is there, but only when more information comes out on the game will we be able to tell how much different Round 4 really will be.

EA’s Fight Night Round 4 is scheduled to be released sometime in 2009, and will be available for Xbox 360 and PlayStation 3.


Fight Night Round 4 Videos
Member Comments
# 41 SHAKYR @ 06/14/08 12:37 AM
Quote:
Originally Posted by abuC
Basically make a boxing game that's actually a representation of the sport, the counterpart to Madden/NFL 2k, NHL 08, MLB the Show, NBA 2k series. Just copy what Victorious Boxers / Boxers Road did in their career mode, if a small developer can make Boxers Road, there's no excuse for EA Canada not to match it. Im pretty sure I know what will happen though, they will say they focused on gameplay this year, and next year they'll offer the robust career mode, typical EA tactic to get as much money from gamers as possible.

Most everything I want to see has been mentioned in this thread, as far as presentation goes why not make use of the ESPN license? Why not have Friday Night Fights as part of the game, you start your career on undercards in 6 rounders and work your way up to PPVs. Why not have actual PPV cards too, you can choose to watch the fights or just sim them and check the results, most importantly the fighters in those cards MUST be part of the actual dynamic ranking system just as you would see in any other sports game with a schedule.
I always say they should make better use of the ESPN license.
 
# 42 fistofrage @ 06/15/08 06:08 PM
We really need true 1 punch KO's. Hit someone with the perfect punch and the fight is over. This could be at any time and at any stamina level, even the 1st punch of the fight. It shouldn't happen very often, it should be one of those OH DAMN!!!!!!!!!! Moments where you jump up out of your chair.

We also need boxers to age. There should be a training advantage to having a long period between fights, but boxers stats should definitely deteriorate over time after a certain age. So if you want to take on MArcianos record of 49-0, you will have to fight alot of fights early on relatively short notice, making it harder to get prepared because of the training time.
 
# 43 yoadrian @ 06/17/08 09:18 AM
I think this game will be the business. FNR3 was a great game it had good gameplay and online was good and easy to get fights. I liked the cut man part at end of rounds but i think cuts should be more difficult to get and they should effect the fight more.

They need more notable names in the game to. i am glad they got tyson in there but you need more, def at heavy. they should include lennox lewis, rocky marciano, joe louis, klitschko, bruno.
they should also include names like tarver,mayweather jr, davd haye, castillo, kessler, cotto, calzaghe mixed with legends like nigel benn, foreman, archie moore, thomas hearns plus more i left out lol.

the career mode should be better i agree it needs to be more lengthy and it should be much more difficult. I think it can draw alot from prizefighter it should be about a boxing career not just fights. there should be sponsership deals and different promoters. you should have the retireing and coming back from retirement story lines. They need a p4p title too. this game has alot of potential if they use FNR3 as a stepping stone and leave the gameplay much the same maybe with the haymakers tweaked and i think the odd KO is good with out actually hitting a hayemaker first or getting him into the knockout mode.

it does not have to be ultra realistis as boxing is far to varied to accurately portray it in a game. it just needs to be a bit more fast paced and the hayemakers are awful plus i think the parrying is bad its to easy and is very unrealistic.

sorry to ramble but this game has got me hyped up i cant wait now espically after the let down of prizefighter.
 
# 44 yoadrian @ 06/17/08 09:18 AM
I think this game will be the business. FNR3 was a great game it had good gameplay and online was good and easy to get fights. I liked the cut man part at end of rounds but i think cuts should be more difficult to get and they should effect the fight more.

They need more notable names in the game to. i am glad they got tyson in there but you need more, def at heavy. they should include lennox lewis, rocky marciano, joe louis, klitschko, bruno.
they should also include names like tarver,mayweather jr, davd haye, castillo, kessler, cotto, calzaghe mixed with legends like nigel benn, foreman, archie moore, thomas hearns plus more i left out lol.

the career mode should be better i agree it needs to be more lengthy and it should be much more difficult. I think it can draw alot from prizefighter it should be about a boxing career not just fights. there should be sponsership deals and different promoters. you should have the retireing and coming back from retirement story lines. They need a p4p title too. this game has alot of potential if they use FNR3 as a stepping stone and leave the gameplay much the same maybe with the haymakers tweaked and i think the odd KO is good with out actually hitting a hayemaker first or getting him into the knockout mode.

it does not have to be ultra realistis as boxing is far to varied to accurately portray it in a game. it just needs to be a bit more fast paced and the hayemakers are awful plus i think the parrying is bad its to easy and is very unrealistic.

sorry to ramble but this game has got me hyped up i cant wait now espically after the let down of prizefighter.
 
# 45 LP @ 06/18/08 05:42 PM
Quote:
Originally Posted by yoadrian
I think this game will be the business. FNR3 was a great game it had good gameplay and online was good and easy to get fights. I liked the cut man part at end of rounds but i think cuts should be more difficult to get and they should effect the fight more.

They need more notable names in the game to. i am glad they got tyson in there but you need more, def at heavy. they should include lennox lewis, rocky marciano, joe louis, klitschko, bruno.
they should also include names like tarver,mayweather jr, davd haye, castillo, kessler, cotto, calzaghe mixed with legends like nigel benn, foreman, archie moore, thomas hearns plus more i left out lol.

the career mode should be better i agree it needs to be more lengthy and it should be much more difficult. I think it can draw alot from prizefighter it should be about a boxing career not just fights. there should be sponsership deals and different promoters. you should have the retireing and coming back from retirement story lines. They need a p4p title too. this game has alot of potential if they use FNR3 as a stepping stone and leave the gameplay much the same maybe with the haymakers tweaked and i think the odd KO is good with out actually hitting a hayemaker first or getting him into the knockout mode.

it does not have to be ultra realistis as boxing is far to varied to accurately portray it in a game. it just needs to be a bit more fast paced and the hayemakers are awful plus i think the parrying is bad its to easy and is very unrealistic.

sorry to ramble but this game has got me hyped up i cant wait now espically after the let down of prizefighter.
I think almost everyone here will disagree with what I underlined. The sim boxing fans are hoping for much, much more than a tweaked FNR3.
 
# 46 fistofrage @ 06/18/08 07:11 PM
Quote:
Originally Posted by LP
I think almost everyone here will disagree with what I underlined. The sim boxing fans are hoping for much, much more than a tweaked FNR3.
I could be satisfied with an improved version of round 3 as long as it had an AWESOME open career mode.
 
# 47 fistofrage @ 06/18/08 07:11 PM
Quote:
Originally Posted by LP
I think almost everyone here will disagree with what I underlined. The sim boxing fans are hoping for much, much more than a tweaked FNR3.
I could be satisfied with an improved version of round 3 as long as it had an AWESOME open career mode.
 
# 48 Complex @ 06/18/08 08:20 PM
Aside from the parrying issue. boxing was good in FN3. always could be better, but it was ok.
 
# 49 KENYON06 @ 06/19/08 10:33 AM
Quote:
Originally Posted by fistofrage
I could be satisfied with an improved version of round 3 as long as it had an AWESOME open career mode.
Same. Gameplay wise, I thought FN has been pretty sharp, aside from parrying, the stun punches and other gimmicky haymakers, and a few other things. Career mode is hollow though. Like the crap race for the heisman and Super Star modes in Madden. They offer nothing.
 
# 50 Bamtino @ 06/21/08 07:49 PM
This is what i would like to see done for Fight Night Round 4...

To me the gameplay in FNR3 was pretty good...What held it back were a terrible stamina system, the haymaker and last but not least the karate chop stun block aka "parry"...Im hoping with Kudo gone all his innovations except for TPC and the styles system are completely removed from Fight Night...No more karate chop stun blocks, haymakers and trails behind punches...I want a REAL boxing game, not a hip hop flavored karate kid hybrid...

I want to see a stronger emphasis on inside fighting...Physical advantages like height and reach should be a factor like they are in real life...The stamina system needs to be reworked and body shots need to play a vital roll in it...Body shots should affect a fighters stamina more instead of just his health...Health and stamina should be the same in sense that when your stamina depletes this will hurt your health in terms of damage taken...My idea is instead of slowing down the player after a 2 punch combination causing him to swing like an 80 year old man how about a punches per round cap that takes body shots into the equation?

Use a color system, green = good shape, orange = near exhaustion, red = danger...The orange phase will affect your health regeneration, the red will affect how much damage you take...Say you got a 100 stamina rating, the punches per round you can throw before starting to swing like an old man would be 50...As the fight progresses of course the cap per round will shrink, how quickly depends on your defense and accuracy...You will know when you reach the limit because the stamina bar will turn to orange...With every punch you miss with (blocked punches count) plus body shots taken that number will decrease...Of course you can go over the limit but every punch over that limit is slower and less effective...Plus if you keep throwing and getting hit you will reach the red phase which means you're in trouble...I think this system will greatly reward strategy, defense and cut down on button mashing slugfests...This will make the people who like to carelessly throw 1000 punches per round with heavy punchers like Rocky Marciano think twice but at the same time not totally eliminate a good old slugfest...

As for the presentation, please lose the WWF style entrances and hip hop oriented stupidity...Is it too much to ask to throw on some robes, have fighters come out with their team (no prostitutes) and have them properly introduced after they both enter the ring the way its supposed to be? Also no stupid arcade crap like trails behind punches...Keep the presentation clean and boxing oriented...

As for career mode, anything will be better than what Kudo put together...All i want is something lengthy with some meaning to it...Promoters should play a big roll, like for example your first 10 fights depending on how well you do gets you a promoter...Say you win those fights in a Mike Tyson fashion by KO this will get you a better promoter which in turn means you get better fights and more cash for training/ring apparel ...Your shot at the title will come much quicker if you got the right promoter...Basically this gives you different routes to take up the ladder depending on style...Do you prefer the flashy straight to the top Mike Tyson path (minus the mental collapse) or the slower more technical Winky Wright path?

Sorry for the long post, i love boxing and i want a game that properly represents the sport...Hopefully EA Canada can improve on what EA Chicago started...
 
# 51 Complex @ 06/23/08 07:18 AM
Quote:
Originally Posted by Bamtino
As for the presentation, please lose the WWF style entrances and hip hop oriented stupidity...Is it too much to ask to throw on some robes, have fighters come out with their team (no prostitutes) and have them properly introduced after they both enter the ring the way its supposed to be? Also no stupid arcade crap like trails behind punches...Keep the presentation clean and boxing oriented...

...
I laughed when I read this but it is soo true. I remember when they used to have fighters dancing to the ring. I would much rather them scrap the whole ring walk all together and put in a Tale of the Tape screen for each. Like these...I like the first one with Hatton and Castillo best. Just have each there, maybe have some animation with them moving, jumping, punching to stay warm...





 
# 52 fistofrage @ 06/23/08 10:01 AM
I would also like to have a screen for each boxer in the rankings that could be accessed that showed their list of fights(At least last 10), opponents and results. Much like you can find on Boxrec.com.

I also want to definitely see stats from your entire career kept, including all opponents, punch stats, where you were ranked at the time, etc.
 
# 53 Money99 @ 06/23/08 10:20 AM
Quote:
Originally Posted by fistofrage
I would also like to have a screen for each boxer in the rankings that could be accessed that showed their list of fights(At least last 10), opponents and results. Much like you can find on Boxrec.com.

I also want to definitely see stats from your entire career kept, including all opponents, punch stats, where you were ranked at the time, etc.
That would be great. Even showing the fighters next opponent and when.

And speaking of the ESPN licence, use it to have a weekly wrap-up featuring highlights, P4P ratings, upcoming bouts.
Heck, how cool would it be to see yourself as a 'featured' fighter on the show. Where they show some highlights of your previous bouts and what's on the horizon for your fighter:
"Here at ESPN we'd love to see Dolemite Jackson take on #3 contender Barry Wattson", etc.
 
# 54 NYG_Meth @ 06/26/08 11:37 AM
Really great ideas, guys.

Regarding the create-a-boxer mode, something that's always bugged me is how there are only like 5 skin textures: pale, olive, tan, dark, darkest (or something like that)--- I'd like to be able to pick something between those extremes. Prizefighter actually does a very solid job with their create-a-boxer setup, with an abundance of options for skin, facial features, etc. Maybe borrow from what they have. Maybe even incorporate the 360 camera, a la the Tiger Woods game face system. I never understood why Tiger Woods has the most in-depth face customization when faces play such a bigger role in Fight Night.

Also, take a page from Prizefighter and don't make me pay hundreds of thousands of dollars for a pair trunks--- let me edit my equipment from the get-go.

I'm an absolute SUCKER for a great create-a-player/create-a-boxer mode. Nail it, and I'll be a very happy camper. Customization in FNR3 was ok, but I'd like to see a lot more options in FNR4.
 
# 55 Vast @ 06/26/08 05:19 PM
Boxing without a tale of the tape is not boxing. Point blank period. If the guys height and weight and reach isn't a factor during the fight then I don't want to play it.
 
# 56 Bamtino @ 06/28/08 12:23 AM
Quote:
Originally Posted by Complex
I laughed when I read this but it is soo true. I remember when they used to have fighters dancing to the ring. I would much rather them scrap the whole ring walk all together and put in a Tale of the Tape screen for each. Like these...I like the first one with Hatton and Castillo best. Just have each there, maybe have some animation with them moving, jumping, punching to stay warm...
To me its inexcusable and downright asinine for a so called boxing simulator to not have a tale of the tape...This is why i didn't mention it in my post, if we have to tell the developers to include that then these developers shouldn't be working on this game...

The tale of the tape is a huge part of the sport and is arguably the most simplest thing to implement...Robes, tale of the tape with both combatants being announced in the ring the right way (if you don't know what the right way try watching a boxing match) is a must or else ill be skipping the entrances once again...Also the ring announcer doesn't have to be Michael Buffer-esc, just please no hiphop DJ's...
 
# 57 pound4pound champ @ 06/29/08 11:51 AM
i disagree, i think having michael buffer announcing on a vegas show signifies you have made it to the top. im a massive boxing fan and just want that feeling of hairs standing on the back of your neck, knowing your about to be part of a massive world title fight while buffer is shouting "lets get ready to rumbleeeeeeeeee!"
 
# 58 pound4pound champ @ 06/29/08 11:53 AM
sorry also there deffo needs to be vegas venues and the crowd need to be louder when someone is aggressing, and the crowd should roar when that first bell rings, just like in a real life big fight.
 
# 59 Village Idiot @ 06/30/08 06:28 PM
I was just posting a rant about how utterly lame the presentation in this series is, only to glance up and see you guys are already talking about it. Seriously pathetic, imo.

"From Detroit, The Hammer"

End of intro.

Boy, you're really blowing me away with that one, EA.

HT/WT/Record/# of KO's etc. - all missing. Inexcusable, and the main reason this series has never been more than a rental for me.
 
# 60 afro_dogg20 @ 06/30/08 08:30 PM
Quote:
Originally Posted by Vast
Boxing without a tale of the tape is not boxing. Point blank period. If the guys height and weight and reach isn't a factor during the fight then I don't want to play it.

verry valid point
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.