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Tiger Woods 09 Wish List

Welcome to this week's version of "To Tell The Truth!!" Let's meet our contestants!!

"I'm Contestant #1 and I hit the links a couple of times a week, carry a 20+ handicap, drive the ball 220-250 yards and have been playing for over 10 years."

"I'm Contestant #2 and despite the fact I've been playing golf for a little more than a month, I can win just about every PGA Tour event I enter; I can beat the best golfers in the world in match play; and I drive the ball at least 320 yards."

"OK, would the real golfer please stand up?"

Most logical people would believe the first person, but if you've played any of the games in the Tiger Woods series, you know that the second person is simply describing his player's astronomical ascent to the top of the golf ranks despite playing the game for a short period of time. This article will cover what we here at Operation Sports would like to see in future versions of Tiger Woods.

Tiger Woods 08
made some positive strides this year, but it still suffered from some glaring weaknesses that held it back. And I'm willing to bet plenty of people out there who golf on a regular like myself feel that there needs to be some kind of shakeup with the only authentic golf sim available on consoles today.

Since our suggestions of "make the game harder" hasn't really worked, maybe its time to rethink how the entire game is played.

Improved Skills/Attribute Training

More important than anything else is figuring out how to handle your golfer's constantly improving skills. Recently EA Sports has made the questionable shift to forced upgrades of your golfer's abilities. In years past, if you didn't want to increase your skills, you didn't have to. This allowed players to hold back and keep their digital hackers within reasonable levels of realism. Now, if you win a certain Tiger Challenge or tournament you immediately improve. You are limited to your potential but that moves up as you win more, so before long you've maxed out your golfer.

This may seem like an obvious solution, but what if the range of abilities was narrowed? In other words, right now when you start off with your new created player your abilities are pretty poor and not nearly good enough to compete against senior citizens at the local municipal course let alone the PGA Tour. However, after a while you become dominant even against the best in the world.

So maybe if your player started off with abilities similar to a player on the Nationwide Tour or on the cusp of getting a Tour card that'd help control the super golfers. Then as you play more and more your ratings get better but you're not ridiculously great. Instead of adding double-digit yards to your drives, you add one or two at a time.

This would also allow them to keep all CPU-players on the same level. It's silly that early on some pros are horrible compared to others simply so you have a chance to compete with them in the Tiger Challenge. Michael Campbell shouldn't be limited to driving the ball 260 yards because that's all you can do.

New Career Mode

Speaking of the Tiger Challenge, I think it's time for something different. The folks at Tiburon have added different games and altered the mechanics of the mode but in the end it's still the same thing. It's tough to come up with a fix to a major part of the game so here's something we think would be very cool. Pardon the lack of a better name, but think "Road to the Tour."

You create your player then start off on the Nationwide Tour. You play at lesser-known courses but play all over the world as you try and play well enough to gain entry to the PGA Tour. After the first year on the Nationwide Tour if you've won three tournaments, finished high enough on the money list or completed any other qualifiers you can win your Tour card. Or if you get a sponsor's exemption to a PGA Tour event and win you can get your card that way; but if you fail at those, then you need to go to Qualifying School.

During Q-School, you play in the September pre-qualifying tournaments and if you succeed you move on to the next stage and on to the final six-round tournament. Finish in the Top 25 and you get your card.

As you play through the Nationwide Tour and Q-School, you can play practice rounds or the training mini-games to improve your skills, but only in small increments. Again this is more life-like as winning a long drive challenge doesn't mean you can suddenly hit the ball 25 yards longer than before. You could also be limited in how many practice rounds and mini-games you can play.

If you fail Q-School you go back to the Nationwide Tour and start over. If you do get your card it would work just like real-life where you have to perform well enough to keep your card. If you fail to do so, back to the "minors" you go.

Features like sponsorships could remain the same but would now serve to gain you entry into certain PGA events. Also instead of simply accumulating sponsors as you go, you'd have to pick and choose which golf company you want and you have to stick with their equipment.

The PGA Tour season would still wind up with the FedEx Cup and maybe you could play in the Presidents Cup or Ryder Cup when the specific years roll around. Eventually your player would finish his career after so many seasons and that would be that.

OK, that's enough about features, how about specific issues when on the course?

In-Game Tweaks/Fixes/Changes

Revamp Confidence

Golf is not as easy as it looks on TV (it's not as boring either, but that's another discussion for another time). There are a ton of variables that go into playing a flawless round, but even for the best players in the world a flawless round is never a given. So why are these variables so hard to replicate in the game? For example, even if you have a wayward tee shot go out of bounds, it's not too hard to come back and do no worse than bogey, then come back and proceed to birdie the next few holes.

So to counter this seemingly robotic behavior EA Sports implemented a "Confidence" feature that influences the size of the shot circle. More confidence will decrease the size of the circle; less will make it bigger, meaning less pinpoint accuracy. Since this means next to nothing in-game, things should be changed. Maybe make it more pronounced and have it affect more than just a landing spot. Make it hard to execute a draw or fade, lose the ability to spin the ball, have misread putts -- something more than a shrinking circle.

To offset a slumping round, if you do manage to pull of a great up-and-down from a bunker or sink a long putt, you right yourself and maybe get in a zone of sorts. Suddenly putts start to fall with ease and shaping shots is a lot easier.

I realize this is EA we're talking about so the chances of this being overdone are about 98.73156% but since confidence is a huge factor of the game it should be a more prominent feature.

Swing Stick

This is where you might sense some contradiction, but the swing stick was too hard to use last year. It wasn't that it was too hard to hit straight shots, just that any kind of error resulted in a terrible shot that tended to land out of bounds. This may happen to those of us not cut out for the big time, but it's not realistic for great golfers.

What an errant swing sticking should result in is a ball that veers off-course and into the rough or a greenside bunker, but not off of the course all-together.

With that said it should be a lot harder to hit a "perfect" shot. A shot shouldn't always go right where you aim even if you hit it just right. If it's a wide fairway and you make perfect contact the ball will stay in the fairway but maybe it'll be 3-5 yards to the left or right of exactly where you were aiming.

With irons this gap is smaller but it shouldn't be a cinch to have the ball head right at the pin or the middle of every fairway.

Draw/Fade

The draw/fade addition to '08 was a welcome one, but it's a little too precise. In real-life, while setting up for a draw you alter your foot position by opening or closing your stance, positioning where the ball is in your stance and maybe even turning the clubface a bit.

So a more realistic take on this feature in-game would be to open or close your stance (similar to how you open or close the clubface before a shot) then aim out to the left or right. Then you have to slightly influence your swing with the analog stick. The second part is exactly what you used to have to do in previous Tiger games to complete a draw or fade, and it felt more realistic than moving a marker and circle. So essentially if you overdid the swing it'd be a wicked slice or hook.

Maybe a good compromise would be using the current system of moving the circle away from the arrow along with the previous setup of having to alter your swing. Now it wouldn't be as refined as moving a marker or as arbitrary as moving the analog stick slightly off-center.

Putting

Some people really hated the new Putt Preview feature that told you exactly what your putt would do; however, I think it could be tweaked in a way that relates to stuff we've covered already. If you're putting skill isn't great then the putt preview will give you a bad read or you'll read too much break or not enough break.

Another great putting suggestion I came across was from OS user SizzleLikeAStizzle. He suggests using both analog sticks to putt. You pull back on both then follow through with both -- this would successfully replicate the putting stroke. If you're too quick with the right stick you close the head of the putter and pull your putt or vice versa.

He also makes mention of one issue I've had forever now, and that is the desire get rid of the distances on putters. It's really an antiquated system that has been around since the original EA Sports golf games on the Genesis. So the new putting system would be about relying on the to the hole option and then simply aiming the arrow at the hole. If it's an uphill putt, you'd have aim past the hole for more power and if it's downhill aim short of the hole.

Putting is all feel so there should be an element of unknown when you're on the green.

Ball Positioning

This was a limited feature in previous Tiger games before '08 and it adds a nice layer of depth. If you take a full swing with the ball back in your stance it'll react differently than it would if it were in the middle or in the front. So bringing this feature back along with opening or closing your club face would really add to the realism and help to make it that much harder to hit accurate shots.

Weather Effects

Weather is a huge influence on golfers but it's pretty much non-existent in the game outside of wind. Maybe there's light drizzle on the course and everything slows down. Or maybe it's been sunny and hot and the greens are hard and fast. Also wind should be consistent across a course, not random per hole. If the 8th has wind blowing from right to left at 10mph, if the 9th tee is next to the 8th green the wind should be 10mph from left to right.

So that's our wish list for Tiger Woods 09 and beyond. We realize a lot of these ideas are huge under-takings and probably will never be seen in the game any time soon, but some of the other fixes are quite simple and could seemingly be implemented immediately. If you have any suggestions you'd like to add, feel free to post them in the comment section below. Stay tuned to OperationSports.com for our previews and review of Tiger Woods 09 in the coming months and visit our Golf forum to discuss any golf game you please.


Tiger Woods PGA Tour 09 Videos
Member Comments
# 21 Casper @ 04/28/08 07:21 PM
Quote:
Originally Posted by DivotMaker
There are some rumors about changes in the commentary for TW09...

http://backnineblog.wordpress.com/20...s-pga-tour-09/
Thankyou very much for the info ... thats great news!!
 
# 22 Casper @ 04/28/08 07:27 PM
Quote:
Originally Posted by JimmyPelican
My wish would be for EA to implement something similar to Links 04 putting system. It would be great if they could get the "feel" down too. Links nailed it IMO.
I'm still playing Links on the 360 and enjoying it!
I have to agree all the way with this quote ... My favorite putting system of all-time is Links o4, and I'm also still playing Links04 too.
 
# 23 Thrash13 @ 04/29/08 12:41 PM
Quote:
Originally Posted by DivotMaker
Both have been in previous TW versions....
Which version? I've had every Tiger Woods since 2002 or 2003, and I've never seen The Ryder Cup or Presidents Cup. Was it before that?
 
# 24 DivotMaker @ 04/29/08 02:29 PM
Quote:
Originally Posted by Thrash13
Which version? I've had every Tiger Woods since 2002 or 2003, and I've never seen The Ryder Cup or Presidents Cup. Was it before that?
Nope. I believe one was in 04 and the other in 05....might have been only in the PC versions as I rarely ever played the console versions prior to the 360 coming out....
 
# 25 Casper @ 05/01/08 05:06 PM
I wish EA and the TW developers would create a nice comfortable silky smooth roller ball controller rather then put up with these Sony or Microsoft stick shifts.

Get some True Swing Action going ... be awesome for putting too.

Something you would place on a platform or table with sucssion cups at the bottom to keep it firm ... and let her rip!!
 
# 26 orthostud23 @ 05/02/08 01:07 PM
I still dont feel that the TW series takes into account lies. I have been on some extreme sidehill lies and the ball barely goes to the right/left. They also dont take into account when you are on an uphill/downhill lie the ball going on a higher/lower trajectory.

The swing stick was much more sensitive last year which was great. Where they went wrong is by making it so drastic of an outcome. It should be off target not exit stage 90 degrees to the right and OB.

That leads me into the OB. WHERE ARE THE WHITE STAKES TELLING YOU WHERE OB IS??? THIS CANT BE HARD TO PUT INTO A VIDEO GAME!!

I agree that the putting method needs to be like Links 2004 for the XBOX.

AS we all know EA is always 3-4 years behind when it comes to things like this. (IE just now having online leagues for MAdden)
 
# 27 evilc08 @ 05/06/08 12:32 AM
If you really want to play at Augusta or something similar to the real tour, there is only one option for now. I would love to have these features for my PS3, but since that is not possible, I play TW07 for the PC.

The TW PC community has created most of the courses used on the tour as well as some fine fantasy courses. The 07 version(though u need to buy 06 to do it) can also support your own custom created PGA tour season. You can only do one year at a time and then have to start over, but u can add The Masters and change the other majors.

The graphics may not be as good, but its definitley a much harder game. You can also edit the golfer list to make the scores go up or down depending on the event(its a bit of work but well worth it for the majors).

If anyone wants more info let me know and i will post some links or other features. I love the ideas in the article above, but I doubt EA will ever do it. They took out this option totally for 08, but You can still make and use other created courses for now.

Who knows about 09, but for now i will stick with 07. You cant beat the realism of the tour schedule this way. Even with the FedEx cup feature now, i bet u still have to play some of the same courses and weird events with the platform created seasons. Created courses would be awesome, but they want to make add-ons for more profit. Sad thing is, that some of the online designers put them to shame. I doubt they could ever duplicate Augusta National like Ken McHale's version(i think that his name).
 
# 28 DivotMaker @ 05/06/08 07:14 AM
It's really too bad that there will be no PC version of TW09....
 
# 29 Casper @ 05/07/08 12:07 AM
Well if there's no PC version, then there should be no excuse for an all-out simulation of Golf at it's finest, especially with the console hardware of today.

But saying it is one thing, creating it, is another.
 
# 30 Ryman @ 05/08/08 06:30 PM
Pin Placements--Give us more options to move the flag around instead of just the four placements. Maybe for each difficulty level have four spots per group. (such as 4 easy pin placements, 4 hard placements and so on)

Online lobby-- Make it easier to see who wants to play what. The lobby is so confusing, if I remember correctly Tiger 07 at least let you see what game type each person was setting up.

Sand trap glitch--Get rid of it, if I hit into the trap and its on the lip, don't magically place my ball in the middle of the trap next time I hit.
 
# 31 JimmyPelican @ 05/09/08 12:06 AM
Quote:
Originally Posted by Ryman
Pin Placements--Give us more options to move the flag around instead of just the four placements. Maybe for each difficulty level have four spots per group. (such as 4 easy pin placements, 4 hard placements and so on)

Online lobby-- Make it easier to see who wants to play what. The lobby is so confusing, if I remember correctly Tiger 07 at least let you see what game type each person was setting up.

Sand trap glitch--Get rid of it, if I hit into the trap and its on the lip, don't magically place my ball in the middle of the trap next time I hit.
Good stuff!
 
# 32 Xx 74 xX @ 05/11/08 11:03 AM
  • Realistic OB boundries - They completely ignored this in '08 (New Courses)
  • Realistic Drop System - It's just awful
  • Ability to move your position (left/right) in the Tee box
  • Programming Issues - Putts that break the OPPOSITE way/Hole Yardages
 
# 33 BogieKing @ 06/25/08 02:23 AM
Want more realism in the franchise??
IF you choose to start a career with Tiger instead of starting with your own created character, what about having you start the game as Tiger coming back from a long absence due to a knee INJURY??
Hank Haney is already present in the game, so you could have him helping Tiger go through drills to get his game back on track. That way all those training exercises seem warranted. That could be a cool twist and would certainly add a touch more realism.

And, FANTASY COURSES!!! They were lots of fun and were super creative. I'm sure the designers loved getting to design their own courses so I have no idea why this feature was ever pulled from the franchise.

Cheers!
 
# 34 BogieKing @ 06/25/08 02:30 AM
Also, just small things like new animations.
Sometimes you'll be making a 10-yd chip off the fringe and then when the show the animation of him walking up the green he's got the club over his shoulder like he just took a full swing.
Or when you make a super short tap-in putt and then they show him walking up to the hole. The game should recognize these subtleties.
Also, new announcers. Farraday is great, so maybe keep him, but get some new sayings! LOTS more.....and maybe get Nick Faldo and Dan Hicks or something.....
The game def needs a sturdy shake-up. and if they complain about budget issues, shouldn't they just ask Tiger?? I mean, the guy makes over $100MIL/year, maybe he should start investing some more money into a franchise that bears his name and resemblance.

Ok, I'm done....I think.....until something else pops into my head! ;-)
 
# 35 Larry_Sellers @ 06/28/08 12:52 AM
season mode

masters

ability for gamers to create courses for download so anyone can use
 
# 36 bigmoe @ 06/28/08 10:08 PM
Quote:
Originally Posted by Casper
Take out the challenges and give us a pure tournament feel, like matching humans up with cpu players and being able to watch the cpu player perform on the course.
Ive been waiting for this since PGA tour on the Genisis . They really need to bring this back and match you up in each round!
 
# 37 hawks1979 @ 07/01/08 04:34 AM
I'm sick of people asking for the Masters, this will never happen!

My wish is -

no ball cam
no aftershot spin
WAY better ball physics overall
move left or right on the tees
caddie interaction, ask for advice on shots if needed
NO wind gague, use visual cues and caddie info EG. caddie says "wind is helping from the left"
consistant wind throughout the round
 
# 38 Casper @ 07/01/08 10:44 AM
Being able to freely move the camera 360 degrees, up and down, left or right ,backwards or forwards anywhere on the hole your playing on and lock it in to perform your shot. The camera work blows in these games.
 

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