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Top Spin 3 Hands On Preview

This week I had a chance to head down to Miami and take a look at the new edition of Top Spin tennis more than a month before its release, Top Spin 3.

The first thing folks are going to notice about Top Spin 3 is the new graphics and animation. While many felt the last version didn’t live up to the next gen standard, that case certainly will not be made for this version.

The stadiums, players and animations are all very well done and smooth – with several different swings and serve animations visible. According to Creative Director Francois Giutini, the development team really tried to give players the feeling of being on the court and actually playing.

One very cool feature they added is players getting visibly sweaty and hot as the match progresses. If you’re in the fifth set on a sweltering US Open court, your player won’t look like he just stepped out of the locker room.

While I didn’t get a chance to see this the players also get dirty on grass and clay courts as the match goes on according to the developers.

The players clothes also move naturally as do other things such as their hair (when he’s warming up you can see Federer’s hair bouncing as he whacks a forehand). A new heart rate indicator also shows how composed a player is which impacts game play. This feature really adds the ebb and flow to the matches momentum.

 


Tennis Pro's James Blake and Maria Sharpova take a swing
at Top Spin 3 on the Wii.


Game Play
Another of the Top Spin team’s goals was to put more control in the player’s hands.

One big change from Top Spin 2 is the ability to move while holding the swing button. Those who played last year will remember once you started to hold down one of the swing buttons, your player couldn’t move around any more.

This time around you can use the diagonal stick while holding a button, letting you get to a ball and be prepared to hit it at the same time. It’s a much better system this time around that helps the game flow more realistically.

Also gone from the game are any form of meters (this is in the 360 and PS3 version – the Wii still does have a meter for your serve). The strength, speed, direction and effectiveness of your shots and serves are based on timing, positioning and your diagonal stick.

This time around the game also has a number of real tournaments and stadiums. Many of us were trying the game for the first time on the court of the Sony Ericsson Open, taking place just a few miles away. The stadiums are all very impressive to see, with great crowds and stadium announcers.


Maria Sharpova once again playing Wii Top Spin 3,
this time against pro Svetlana Kutsenova.


Career Mode & Online
The career mode has also been completely revamped. This time around you create an amateur rated at 30 overall and try to make your way to the top of the professional ranks.

Players are almost infinitely customizable, and as in years past you can use your hard earned cash to buy different outfits, equipment and accessories. There are also a number of different animations available for you to customize your player with. These are not only for your serve, but for your forehand and backhand as well.

You can also customize how often your player shows emotion on the court. Perhaps the greatest feature is being able to choose from a number of different grunts and yells, and to dictate how often and in what scenarios you can be heard.

Like year's past, as you get better you earn more points to put in one of eight skills (serve, forehand, backhand, power, etc.). Unlike games such as Tiger Woods, players are capped in how many points they can assign. So you really need to take the time and figure out what strengths and weaknesses you want your character to have.

Want to be a banger, hanging on the baseline wearing out your opponent? Or do you want to be as agile as a cougar, rushing the net after serving the ball deep into the far corner? In each case where you put your points will be drastically different.

I could give more details, but I honestly couldn’t advance out of the first amateur stage of the game.

The development team also made it a point to expand the games online offerings. One feature which sound very interesting is regularly reset worldwide leaderboards. Unlike other games where getting the game early can give you an advantage, in Top Spin 3 all standings will be reset every two weeks, with a new “world champion” declared.

The game also has support for downloadable content, with the ability to have new players, accessories and other features offered. However, at this time no plans have been finalized for downloadable content.


James Blake plays Gael Monfils. Monfils had such a good time playing
the Wii version he was there well after many had left.

 

Wii
Top Spin 3 will also have a Wii version that makes full use of the console’s unique controls. Instead of mashing buttons, players use the stick to move around and swing the controller to serve or hit the ball.

While aimed for a more casual audience, and intended for players to be able to pick it up and play with a much smaller learning curve, the game looked very fun to play from what I could gather.

Case in point, tennis pro Gael Monfils was having so much fun playing the Wii version he stayed at an event 2K Sports held well after all of the other athletes, reports and many of the staff had left.

Look for more info from Operation Sports on Top Spin 3 as the release nears!

Top Spin 3 Videos
Member Comments
# 1 BlyGilmore @ 03/28/08 04:01 PM
Special thanks to the folks at PAM and 2K Sports for letting me take a peak at the game.

If anybody has any questions feel free to post them and I'll do my best to answer.
 
# 2 Spectre @ 03/28/08 04:18 PM
Thanks for the impressions Dave

Just a few questions- I'm a big stickler for tennis since its the sport I played throughout high school and I have much higher standards for it than any other sports game.

1) Is the AI capable of having long rallies with the user? That's one thing that has bugged me about a lot of games in the past- rallies are always too short. I want nice long rallies where the CPU doesn't take stupid risks i.e. going for a down the line winner instead of opting for a safer cross-court shot.

2) Serving- one of my pet peeves with the previous Top Spins was that there wasn't enough of a difference in serves. For example, most real life 2nd serves have a ton of top-spin but they seemed flat in most games. Does a big serve really feel big? Basically, do the serves feel different?

3) How's the atmosphere?

4) Another huge problem with previous versions- why are there 1 set matches in major tournaments? Grand-Slam tourneys should have best of 5 sets (for guys) the whole way through and previous Top Spin games definitely didn't do it- we didn't even have the option. The non-Grand Slam tourneys should have best of 3 in the early rounds, and best of 5 in the final. Is this even a selectable option?

5) Do you see a lot of shots variety i.e. balls hitting the net and going long? I don't want to see perfect shots each time.

Thanks! The Sharapova pics were also awesome, I'm obsessed with her
 
# 3 BlyGilmore @ 03/28/08 04:46 PM
i hear you about being a stickler. I was one of those folks who didn't like TS2 a lot for the reasons you posted.

Honestly I didn't really get a huge chance to check out the computer AI. We mostly just had the opportunity to play matches against others there. What I saw briefly when starting the career mode was promising though. The computer worked me a bit side to side before finishing.

I think one big difference will be the way they do the "big shots." no more meter, instead its using the trigger why you swing with positioning, timing and your aim controlling where it goes.

From what we did see if you didn't hit a shot right the result was it going out, or long or into the net. For instance if you were on the left side of the court, tried to hit it to the right side, but let the ball get too deep, you couldn't pull it off.

The atmosphere seems very good. Lively, energetic crowds who are hooting and hollering while you play (I always enjoyed the announcer in other languages too).

It's actually pretty refreshing to play a game that doesn't feel the need to jam a play by play engine down your throat and instead concentrate on the crowd.
 
# 4 BlyGilmore @ 03/28/08 04:47 PM
btw i'm not a Wii gamer - only played on game (bowling) on it ever - but this game looked ridiculously fun on the Wii. As the preview said, not a lot of meat on the bones, since its intended for more casual, party style playing, but everybody was smiling and laughing while playing it and really seeming to have a blast.
 
# 5 CMH @ 03/28/08 08:22 PM
I'm really looking forward to this title. Always enjoyed tennis and after playing Top Spin 2, I think there were minor things that needed to be changed to make the game play close to real tennis. Everything else will make the overall game play deeper.
 
# 6 bigmoe @ 03/28/08 10:21 PM
Really hoping this game comes thru with points scored(human and cpu) by unforced errors.Shots that go wide,long,into the net so on, and not just scored by winning shots! I wonder if they have challenges on shots close to the lines?
 
# 7 cocobee @ 03/28/08 11:09 PM
I'm more interested in the wii version. How does it compare gameplay wise to the tennis game already on the wii? Can we control movement of the player(right, left, back and forth) and user shots using the wii control. Meaning does it just take into accout that you swung your arms, or does it actually take into account the swing(forehand, backhand, overhead etc..)

thanks
 
# 8 bigmoe @ 03/29/08 02:56 PM
Quote:
Originally Posted by Seymour Scagnetti
In career mode please tell me there is actually 6 game sets and hopefully best 3 of 5 when the tourney is supposed to have it. I've never understood the 3 game sets. If you're worried about length of the matches then make it an option rather than forcing sim fans to play half-assed matches. It's like TW having 9 hole tourneys or The Show having 5 inning games. Totally asinine.

.

Agreed!
 
# 9 Cro Morgan @ 04/01/08 12:34 PM
A few questions ...

1. Are there ball boys in the game? If yes, do they actually pick up the balls? (unlike the blind ball boys in TS2).

2. Are there attitude options as there were in TS1 - so you can praise your opponent, show your disgust, etc.

3. Instant replays?

4. How does the heart rate indicator affect your player's performance on the court?

5. How easy/hard is it to hit a ball out?

Thanks!
 
# 10 o SiLV3R o @ 04/01/08 07:30 PM
I got a few Questions too....

1. Is there a TV Specator for Online Players like there is "Virtua Tennis TV" in Virtua Tennis 3 to watch other Matches?

2. What is the main difference between the baseline-rallies compared to Top Spin 2 and is the net play (Volleys etc.) more effective in Top Spin 3 then in the past?

3. Is a big power Serve like Andy Roddick has for example really powerful and effective this time (can you hit Aces?) or are the big Serves still so easy to return and unimpressive like in the past of the Top Spin Series?

4. How does the Riskshots and Dropshots work without a power meter in Top Spin 3?

5. How effective are the weather changes in Top Spin 3?

Thanks for answering my Questions.
 
# 11 BlyGilmore @ 04/03/08 02:53 PM
a lot of this stuff I really didn't have enough time with the game to answer. keep in mind i was in a room with about 30 to 50 other media folks, so there was no chance for me to steal a copy of the game and go off into the corner, breaking down the career mode Dr. Jack style (which will be the first thing I do when I get the review copy, btw).

No praise or disgust in this one. most of the player energy part of the game seems to be centered around your heart rate. The calmer you are the better you play. The more concerned and frustrated you get, the more errors you make.

Only playing relatively short games against a human it was tough to see the true impact of these meters.

Instant replays are like in years past - after any play you can hit the Y button and see the replay. IMO they look very very good.

I've got an email in to some of the folks at 2K. I'll see if I can get these questions answered ;-)
 
# 12 Scott @ 04/03/08 02:59 PM
Nice...can't wait to hear some more info on this one.
 
# 13 Scott @ 04/03/08 03:12 PM
Any speculation on when a Demo could be coming out? I know its still pretty early, but it does come out May 18th.
 
# 14 jellert @ 06/04/08 07:25 AM
Can you play best of 5 online so you have a score of 7-6- 6-7 6-7 -7-6 15-13 i would like that
 
# 15 allBthere @ 06/04/08 02:05 PM
when?
this is the often overlooked game made by 2k that is fantastic. There is not a tennis game that has been close to this one. I'm not a tennis fan, but love the top spin series.
 
# 16 BlyGilmore @ 06/09/08 03:21 PM
Quote:
Originally Posted by MissionMaximus
I am a big fan of TopSpin 3 and I understand the limits of aquiring each Pro individually to use in the game. But why not take a page out other sports games like ncaa football games(editing apperances, ability, etc...) and allow us to edit the fake players in the game and we could create real-life professionals ourselves and put them in the game to play with or against. That would add a lot of replay and realism to Top Spin3 and would be a way of getting around player licences that was unaquired.
I think if Top Spin did that they'd risk infuriating a player or a player's representation that they need for future versions of the game. Unlike College Football (which doesn't use real names because of eligibility issues), Top Spin has professionals who are making money on their exclusives to deal with.
 
# 17 BlyGilmore @ 06/09/08 03:22 PM
Quote:
Originally Posted by BlyGilmore
I think if Top Spin did that they'd risk infuriating a player or a player's representation that they need for future versions of the game. Unlike College Football (which doesn't use real names because of eligibility issues), Top Spin has professionals who are making money on their exclusives to deal with.
love that you guys brought this back from the dead btw.
 
# 18 aholbert32 @ 06/09/08 03:32 PM
Quote:
Originally Posted by BlyGilmore
I think if Top Spin did that they'd risk infuriating a player or a player's representation that they need for future versions of the game. Unlike College Football (which doesn't use real names because of eligibility issues), Top Spin has professionals who are making money on their exclusives to deal with.
EA does it with Fight Night. You can create any boxer and place him in the career mode.
 
# 19 JohnDoe8865 @ 06/09/08 03:37 PM
So far the only review I've read is the OXM review and it gave Top Spin 3 a 9/10.

Didn't this game drop May 20? Has it been pushed back? Why no reviews?

Ok I see it was pushed back to June 23.
 
# 20 mgoblue @ 06/09/08 05:55 PM
Quote:
Originally Posted by JohnDoe8865
So far the only review I've read is the OXM review and it gave Top Spin 3 a 9/10.

Didn't this game drop May 20? Has it been pushed back? Why no reviews?

Ok I see it was pushed back to June 23.
I think it's been out in Europe a month or so, but I may be wrong.

Either way I'm hyped for this.
 

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