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NCAA Football 09 Wishlist

For NCAA Football addicts, we are in the thick of perhaps the most painful time of year. The college season is in the books, and last NCAA game is beginning to feel tired. With National Signing day over and done with, we are starting to get anxious to try out the new recruits in an updated version of our favorite sports game.


The trouble is, simply waiting for EA Sports’ offering come July is not always satisfying. Although 08 made some solid improvements for next-gen sports gaming, there were still several issues, ranging from annoying to appalling. What follows are ten “wishes” for this summer’s NCAA title, which, in my mind, would vastly build and improve upon NCAA Football 08.



Abolish Campus Legend Mode


I know we all enjoy dabbling in Campus Legend mode for three or four days before we get our eager little hands on the appropriate roster files, but let’s call Campus Legend mode, what it is: a waste of time and effort.

We’ve seen that EA Sports is trying to cater toward a more casual gamer with features like Family Play, and the unrealistic Campus Legend Mode is NCAA’s attempt to align with that strategy. Throughout my many years of sports gaming, it has become abundantly clear that the NCAA series has a very niche, dare I say “cult” audience/following, much more so than Madden. Thus, including a mode for the casual audience is an exercise in futility. While I could include a laundry list of improvements to the mode, I will instead, cast my vote to remove it entirely, and let the EA team focus on improving the gameplay and Dynasty Mode.


Correct/Update Uniforms & Stadiums


Believe me, I know that I am preaching to the choir on this one. We have been barking up the uni/stadium tree for years now. But it’s time that EA finally heed our collective words of angst-filled wisdom. Exclusivity to sports license in the next-gen gaming era now bears a responsibility to make games as polished and realistic as possible. Making certain that uniforms and stadiums are correct is a very minor, yet critical step in the right direction.

It would be phenomenal if I could start my 09 Dynasty Mode with my beloved Illini, playing in an updated Memorial Stadium, rather than the 2002 version, renovated for the Chicago Bears season. And I’m sure Western Michigan fans would like to play in something that actually resembled Waldo Stadium. Let’s hope our uni and stadium complaints don’t fall on deaf ears once again for 09.


Use NCAA FCS (formerly 1-AA) Teams


This is one of those nice little features that we enjoyed for PS2 and Xbox that was unfairly shelved for the transition to next-gen systems. While those who actually use FCS teams in head-to-head or dynasty modes is generally limited to students and alumni to those particular schools, their inclusion in the game is paramount to the realism factor. After all, I’d like to see my early non-conference season pair me against actual teams, rather than say, “NCAA-1AA East.”




Fix Menu Lag and Glitches


Am I mistaken, or did the NCAA menus used to work in a fluid and efficient manner? We could edit a player’s appearance, info, and equipment within a dynasty without the depth chart defaulting. We could also edit a depth chart without the player somehow occupying the 2nd and 3rd spot within a certain position. We could also move quickly between menus without annoying one second lags. Were we spoiled? Perhaps.

Aesthetically, the new menus and interfaces look nice. But there has to be a way to make them as efficient as those within the past generation. Not a major change, but something that will immediately impact our gaming experience in a positive way.



Dynasty Improvement #1 – Expand Upon New Recruiting System


There were some who cried out for the older, simpler recruiting system last year, but for the most part, we NCAA junkies agreed that the new system was a solid step in the right direction. Although more time consuming, and not always “un-monotonous,” the new system did present a more realistic approach to recruiting top talent for your school.

But there is still room for improvement in this system. One major improvement that I would like to see for 09, would be some sort of way to differentiate the process between the different tiers of schools. While the folks at EA did attempt to do this by ranking schools differently across the “pitches,” or categories, I would like to see this idea go a step further.

For instance, I would like to see special pitches be available for different types of schools. Those schools steeped in tradition could have a pitch titled, “Historical Program,” that could easily attract the 5-Star recruits quite easily. Conversely, lower level programs could have a “Rebuilding Program,” or “Growing Program” pitch that could help bring some higher level recruits to less prestigious programs, and hasten their rise to Dynasty Mode greatness.


Dynasty Improvement # 2: Bring Back Player Discipline


Yet another brilliant EA Sports brainchild that got the proverbial axe for the next generation of NCAA gaming. Although the Player Discipline system did have the tendency to be a overdone in the old XBox and PS2 games, it was a great little tweak that spiced up Dynasty Mode significantly.

I would like to see Player Discipline return in 09, but be played down just a bit from the previous system. This system would also be a great way to expand upon the already existing Coach Integrity mode, by having your disciplinary decisions directly affect Coach Integrity.


Dynasty Improvement #3 – Spring Game & Off-Season


There seems to be a bit of a trend developing here, but yet again, EA Sports has dropped the ball by removing a great last-gen feature in 08’s PS3 and Xbox 360 games. While the spring game was certainly not a make-or-break element of Dynasty Mode, it did help to give the Dynasty off-season a nice layer of depth. It would be nice to see EA resurrect the idea for NCAA 09, with perhaps a couple of new twists, such as position battles, Madden-esque mini games (to simulate off-season training), and even early enrollment for some top recruits.

In-Game Improvement # 1: Enough with the Interceptions


Turnovers were a hot-button issue for both Madden and NCAA in 2007, and rightfully so. EA Sports decided to do a complete 180 on football gamers last year, changing interceptions and fumbles from a relative anomaly, to an every-other-possession occurrence. While fumbles could be slightly combated by the “cover the ball,” interceptions proved more problematic, even with slider adjustment.

While I do understand the philosophy behind the increase, the execution was off-base.. Football video games have always been, largely offensive-minded. By increasing turnovers, the game becomes, in theory, more balanced. However, the lack of balance is caused more by unrealistic defenisive AI, rather than a lack of turnovers. The sharp spike in turnovers for 08 was essentially EA Sports putting a band-aid on a bullet wound. Instead of increasing turnovers, EA’s developers should have spent more time on improving the AI of the defense, in particular the linebackers and defensive backs.

My wish for 09, is that EA focus on this lack-luster AI, and improve defensive reaction to passes. I would like to see a pass-defense system largely based on player positioning (and ball-placement based upon the QB’s THA and THP ratings), with many more animations for broken up passes and tipped balls. This would insure a balance between offensive and defense, without causing us to fire the controller through the new 52” plasma.


In-game Improvement # 2: Allow for Custom Packages


Many NCAA veterans were discouraged with the lack of Formation Subs in 08. While the plethora of personnel packages helped alleviate some the pain, the lack of a formation substitution feature still made playcalling feel restricted.


In retrospect, however, the Formations Sub system of old was equally limited. Restricting a formation in regards to personnel positioning makes play calling predictable, especially when facing a human opponent An attractive alternative would be including the option of Custom Personnel Packages. Ideally, we could have 1-2 custom packages for each playbook formation, allowing us to put a HB out wide, a WR in the backfield, whatever our crazy imaginations can conjure up. I think the idea of custom packages is a step up from the old formation sub system, in that it will allow us greater flexibility, and thus greater unpredictability when facing our friends and online opponents.

In-Game Improvement #3 : Bring back the Ambiance


Far and away, the biggest problem with NCAA 08 was its lack of atmosphere. Gameplay improvements were, overall, outstanding, and a real stride toward next-gen gaming. But EA appeared to have made a conscious decision to cut back on the intangibles that make college football so special. And this was a huge mistake.

For the 09 edition, I want it all back. I want the mini pre-game show back, with some more depth to the commentary and predictions. I want to see the teams run out onto the field, and specific players highlighted as potential difference makers. And I want to see the coin toss happen at the 50 yard line, not just a cheap animation to simulate a coin flip.

During the game, I want more in-depth commentary. The same old Corso-isms have run their course. To be perfectly honest, I wouldn’t bee totally upset if the commentary shifted to the duo of Brent Musberger and Kirk Herbstreit. The two are outstanding on ABC broadcasts, including them in the game would add nice touch of authenticity.

The crowd and fanfare also need to be more, well, audible. College stadiums are wild and raucous venues. They should appear as such within the game.

As the old saying goes….


Wish in one hand, crap in the other, and see which fills up first. I suppose that rings true for or plight as NCAA Football fans. All the wishing in the world won’t put our dream-version of NCAA Football on shelves this July. All we can do now is wait….and hope.


NCAA Football 09 Videos
Member Comments
# 1 TrevJo @ 02/27/08 04:16 PM
I like the Custom Packages idea a lot.

I'm not as crazy about the ambiance idea as the author. I do wish we'd get new and more in-depth announcer commentary. I absolutely do not want Musburger in the game, I can't stand that clown.

Agree that Campus Legend should go. That feature constitutes simply 2 or 3 achievements that I am reluctant to go after.

He didn't touch on some of my biggest wishes (fixing the horribly slow loading of file lists, the difficulty of getting a challenge in before auto-replay kicks in, and the profile/achievements bug), but all in all a good list.
 
# 2 Saber @ 02/27/08 10:41 PM
I would like to see some sort of player momentum that influences movement. It's too easy to cut on a dime which makes it hard (see impossible) to turn a short pass into a long touchdown since all the jukes and spins in the world will still get you tackled.

Formation subs should def. be brought back as I preferred them to the subpackages.

After you begin to get the hang of recruiting it got "bigger" but I'm not sure it got any deeper. For instance I never find myself using the "search for prospect" other than to find the fastest players availible.

Would like them to completely change the kicking game. It's absolute cake. Even the worst kickers/punters make every extra point or avg 40+ a punt.

The AI is still junk. I can run outs all day long vs. the computer and the AI never reacts to it. I'm not talking about play calling as much as I am about the moronic CB who never thinks to try to jump the route. Just follows my receiver to the sideline everytime to push him out for an 8 -10 yard gain. Way to go superstar!

Fullbacks - if they're going to be mentally ********, why are they in the game? Without and option attack, they're nearly a worthless offensive weapon other than to catch short passes. Blocking? Don't bother. They almost never pick up anyone.

Longsnapper. EA has never addressed this position completely ignoring it. Any player can do it and do it equally well.

Speaking of snapping, other than the occasional highsnap (which never seems to matter), each C/QB exchange is perfect. I haven't fumbled the snap once... ever... in any EA game. Ever. If I'm a 270 lb true freshman center playing for a FCS school and I've got a stud DT like LSU's Dorsey, I'm not sure every snap will be a clean one.

Different QBing throwing styles. It's not hard to see guys have different throwing angles, windups and ways they hold the ball (Jeff Tedford guys for instance).

Different RB styles. You're options are simple, you either run with power or spin off everyone. Problem is you can't see a noticable difference from one power guy to another or one speed guy to another. I guess this would be more of a "running style" whether a guy is more of a strider (think Chris Brown from when he played at Colorado or Tony Dorsett at Pitt) or a shorter, choppier steps (Barry Sanders at OKSt).

The ability to tackle a player at any time or knock him down or do something besides bump him. You can't hit a player before the ball arrives (on a passing play) in the NCAA series and do much more than bump him gently off his route. What kind of crap is that? I wanna see snot bubbles.

Double team blocking. You don't block the best defensive linemen in the nation with one player. How come you do on NCAA? And not by choice, but because you have to. Only one player can engage another at a time which is true for everything except gangtackling which is more canned animations than anything else.

Goalline animations - should be a whole new ball game inside the 5 folks. Runningbacks leaping over the pile, offensive linemen trying to get lower than the defensive linemen. Linebackers jumping the meet the runningback. Inside the 5 is almost always money on NCAA regardless of how bad your offense is or how bad their defense is.

Just wondering this - but how hard would it be to get some real life coached back in for at least the BCS? complete with coaching changes... coaching tendencies... ect. If June Jones goes somewhere, they're gonna go run and gun. If Rich Rodriguez goes somewhere... he drops the last game of the season, whines about being treated unfairly a year after getting a raise, and goes somewhere else, and they run the spread.
 
# 3 Scott @ 02/27/08 10:53 PM
I'd love to be able to use my school (SFASU) even though we suck in football and recruit against D1 schools.
 
# 4 Saber @ 02/27/08 10:54 PM
I would like to see some sort of player momentum that influences movement. It's too easy to cut on a dime which makes it hard (see impossible) to turn a short pass into a long touchdown since all the jukes and spins in the world will still get you tackled.

Formation subs should def. be brought back as I preferred them to the subpackages.

After you begin to get the hang of recruiting it got "bigger" but I'm not sure it got any deeper. For instance I never find myself using the "search for prospect" other than to find the fastest players availible.

Would like them to completely change the kicking game. It's absolute cake. Even the worst kickers/punters make every extra point or avg 40+ a punt.

The AI is still junk. I can run outs all day long vs. the computer and the AI never reacts to it. I'm not talking about play calling as much as I am about the moronic CB who never thinks to try to jump the route. Just follows my receiver to the sideline everytime to push him out for an 8 -10 yard gain. Way to go superstar!

Fullbacks - if they're going to be mentally ********, why are they in the game? Without and option attack, they're nearly a worthless offensive weapon other than to catch short passes. Blocking? Don't bother. They almost never pick up anyone.

Longsnapper. EA has never addressed this position completely ignoring it. Any player can do it and do it equally well.

Speaking of snapping, other than the occasional highsnap (which never seems to matter), each C/QB exchange is perfect. I haven't fumbled the snap once... ever... in any EA game. Ever. If I'm a 270 lb true freshman center playing for a FCS school and I've got a stud DT like LSU's Dorsey, I'm not sure every snap will be a clean one.

Different QBing throwing styles. It's not hard to see guys have different throwing angles, windups and ways they hold the ball (Jeff Tedford guys for instance).

Different RB styles. You're options are simple, you either run with power or spin off everyone. Problem is you can't see a noticable difference from one power guy to another or one speed guy to another. I guess this would be more of a "running style" whether a guy is more of a strider (think Chris Brown from when he played at Colorado or Tony Dorsett at Pitt) or a shorter, choppier steps (Barry Sanders at OKSt).

The ability to tackle a player at any time or knock him down or do something besides bump him. You can't hit a player before the ball arrives (on a passing play) in the NCAA series and do much more than bump him gently off his route. What kind of crap is that? I wanna see snot bubbles.

Double team blocking. You don't block the best defensive linemen in the nation with one player. How come you do on NCAA? And not by choice, but because you have to. Only one player can engage another at a time which is true for everything except gangtackling which is more canned animations than anything else.

Goalline animations - should be a whole new ball game inside the 5 folks. Runningbacks leaping over the pile, offensive linemen trying to get lower than the defensive linemen. Linebackers jumping the meet the runningback. Inside the 5 is almost always money on NCAA regardless of how bad your offense is or how bad their defense is.

Just wondering this - but how hard would it be to get some real life coached back in for at least the BCS? complete with coaching changes... coaching tendencies... ect. If June Jones goes somewhere, they're gonna go run and gun. If Rich Rodriguez goes somewhere... he drops the last game of the season, whines about being treated unfairly a year after getting a raise, and goes somewhere else, and they run the spread.
 
# 5 bgeno @ 02/28/08 12:01 AM
Some suggestions off the top of my head:

1. FIX THE TURNOVER ISSUE. I dont care how you do it, just fix it so that my starting runningback doesn't fumble 10 times a season, and so my QBs and the computer's QBs dont throw ridiculous INTs.

2. Fix/tweak the home field advantage stuff. When I called an audible/hot-route late in the play clock against a loud crowd, my receiver would go through this stupid little animation that often forced me to take a timeout. These guys have hand-signals and stuff... I shouldn't have THIS hard of a time getting a hot-route to my receiver. Oh, and bring back the shaky camera... I actually miss it now that it's gone.

3. Expand on recruiting. It's on the right track... it's definitely an upgrade over previous years, but it could still be bigger. And it can be bigger without being longer. Just make it a little deeper. A. I like the idea of having the "rebuilding program" pitch, and other pitches specific to the school type like that. Maybe something like "young/promising coach" too. B. Also, give me the ability to sort recruits by attributes. Say, I'm looking for a power-back, let me sort recruits by "Break Tackle" or "Trucking" or whatever you want to call it so I can see the best power guys first. C. Don't give me all of a recruit's vitals right from the get-go. Maybe give me speed and tackle and catch and stuff, but save some for me to find out somehow. I should have to unlock a recruit's awareness, play-recognition... stuff like that.

4. More off-season stuff in dynasty. GIVE ME SIGNING DAY WITH DRAMA AND SUSPENSE! Give me the Spring Game. Give me The U.S. Army All-American Bowl or the Underarmour High School All-American Football Game. Give me the ability to apply for a medical redshirt (please?). Give me back the three percentage bars to allocate what I'm going to concentrate on this offseason (training vs. recruiting vs. discipline... which of course means BRING BACK DISCIPLINE, but toned down slightly). However, DO NOT GIVE ME OFFSEASON TRAINING DRILLS LIKE IN MADDEN... I hate those.

5. More substitution options. In the form of custom packages (which I LOVED in Madden) and/or formation subs... PREFERABLY BOTH, PLEASE.

6. Better Presentation. This goes without saying. Dont' get me wrong, fix the gameplay first... that should be top priority. But work on the presentation a little while you're at it.

7. More camera angles. I like to be able to see when I'm throwing to the flats, thanks.

8. Get rid of Jump The Snap. This is one of the worst features in NCAA... dear lord, why is this still there?

9. Old Playcall Screen. I gave the new one a shot, but I just like the feel of the old one better. I like the ability to call plays by type (sometimes I'm just looking for a screen play, and I dont care what formation it's in, so this is nice), but give me the three choices with corresponding face buttons.

10. Acquire new rivals (and lose dieing ones) in dynasty. This seems like another things that EA could over-do, but it'd be nice. When you switch conferences, or even if you just dont have many rivals, sometimes it's hard to get them scheduled. Let me build rivals.
 
# 6 jdrhammer @ 03/02/08 12:31 AM
I have said before that I'd like to see more emphasis on the Freshmen that can come in a make an impact instead of getting buried in the depth chart, but I also miss the Homefield Advantage and shaking screen with the experience factor. Teams that have mostly upperclassmen on the field should have a better chemistry rating or something. Maybe it could help them eliminate on turnovers and such. It would be nice for the AI to be a little better with a team like this. Team Chemistry would be the next feature I'd like to see, not give everydamnbody a 5 pt boost to rape the user.
 
# 7 J0nnD0ugh @ 03/02/08 08:21 PM
The best improvement possible for '09 would be for another company to step in & make a game that competes. EA's designers are plain lazy. Perfect example is the create-a-team mode. EA has done nothing to improve this aspect over the last 5 versions. I played one season of '08 & put it down. Didn't even bother w/buying Madden for the 1st time in six years.
 
# 8 lazyboy @ 03/02/08 10:17 PM
How about improving practice mode by allowing random plays again. Also bring back drills. I honestly believe folks can improve their skills by doing the drills and pass skeleton.
 
# 9 DreadedSteeler @ 03/03/08 01:42 AM
Coach mode with a broadcast camera angle.
 
# 10 jdrhammer @ 03/04/08 11:02 AM
I'd like to see the 85 man roster, but I'd rather see the FCS teams with the schedule first.

Something for coaches' integrity I'd like to see installed is: Overrecruiting working against you. If you only have 15 open slots and you sign 25 and cut some old players, and some new, your integrity takes a hit. I'd also like to see the cut players as transfers as well. Maybe have another round of transferable players after recruiting. Then they can go somewhere there is a need.
Juco's need to be separated in the Database. EA needs to research how many are signed and to where.
I would love to see a degree of difficulty factored in to recruiting. If you want to be safe and go for 2* and 3* players earlier on, it shouldn't be as difficult getting them to commit. You should be able to promise things like won't recruit another player...However, if you overrecruit, integrity takes a hit and the guy could de-commit since he's pissed and integrity takes a hit.

As far as gameplay goes, blocking by everyone should be made simpler. The defense should react to getting blocked. When OT's block someone coming of the edge, they should flush them to the outside, knocking them down or off-balance to the point the defender(even if it is the user) loses control and can't make the guy get back on track until he regains balance. This would create a bigger pocket. Same with downfield blocking.

Different style players. Different throwing motions, running styles etc.

More types of players. Still seeing the same players with new names each year.

Body type engine. I shouldn't be able to make a 200 lbs. guy look 250. If a guy is 6'0" 200 lbs, the only thing I can change is his muscle tone levels. I can change his weight and height, but his body grows or decrease with the weight I change. This body editing takes up too much time. This should be done.

Top-notch schools that play for Nat'l titles don't recruit scrubs. They should always sign 3* and up.
 
# 11 gern @ 03/04/08 04:14 PM
It's about time they add in a save game mode, so I can save in the middle of a game and return to it later if something comes up. This one seems like a no-brainer to me.
 
# 12 auburntigersfan @ 03/04/08 08:30 PM
Quote:
Originally Posted by gern
It's about time they add in a save game mode, so I can save in the middle of a game and return to it later if something comes up. This one seems like a no-brainer to me.
this would be a really nice, needed feature.
 
# 13 DirrtySouth78 @ 03/05/08 12:42 AM
I think they really need to revamp the Line interaction. It don't matter how good/ bad the opponent OL you only can get through every now & then. the JTS feature is just rediculous and seems like a band-aid to that problem. You could have the incredible hulk as a DL, going against a 5'7" 145lb. freshman OL and the OL will win atleast 50% of the time..please fix that and make it so I can dominate if I have a stud DT or DE. Its just one of those things that frustrare me.

I have a few others but don't have time at the moment
 
# 14 kirkdawg @ 03/06/08 12:09 AM
What do I want to see?

1. In game saves
2. 85 man roster
3. fix the turnovers
4. fix the menus / depth chart
5. DON'T bring back discipline
 
# 15 TrevJo @ 03/06/08 02:36 PM
Yes, I would like to see Weight be more of a factor for players. Weight and Injury rating should affect the player's Overall rating, and it should have more of an impact on on-field collisions.
 
# 16 jayejoyce27406 @ 03/11/08 11:55 PM
1. MADDEN grass looks 10 times better than NCAA football.I love NCAA but I want the grass to look like grass,turf,etc.2.As WVU fan when we score,the mountaineer shoots his rifle.When we are at home after the gunshot,a train horn sounds.I need both of those things.It makes it feel like mountaineer field.3.uniforms i would like to pick the uniform my team wears.If Oregon has 5 uniforms let me decide which one i wear,pants and top.4.I need to see the teams take the field XBOX 360.I know some people has already asked for this,but maybe at least 1 of our wishes will be granted.Last but not least,if its short and inches bring the chains out.I need a measurement.
 
# 17 mike1409 @ 03/12/08 04:09 AM
If they just allowed us to pick jerseys and pants seperately, like they used to, they would solve so many of their problems without doing anything.
 
# 18 TrevJo @ 03/12/08 04:37 PM
As far as the alternate jerseys are concerned, I'd like to see them have the teams' old jerseys available as an option. For example, in the 80s, Florida wore orange jerseys at home (Emmitt Smith era). Keeping these throwbacks around would be easy. Whereas it's difficult for EA to keep up with all the changes that teams make to the new jerseys. And even harder to try to include the alternates that teams try out in once a year or so.
 
# 19 IrishMarauder @ 03/19/08 09:05 PM
I'm new to this, but I think my ideas are pretty good and would like to share them with you guys. Forgive me if I repeat anyone else's ideas.

1) Suspense - Football is full of suspense, especially college football. No game is the same and anything can happen to change the momentum. For example, when a fumble occurs, instead of having everyone reach down for the ball and completely miss it, have a big pile on to see who comes out with the ball. Every football fan knows that players are biting, scratching, pulling at, and clawing for the ball at the bottom of one big pile on. Other situations can be when the HB goes diving for the end zone and no one knows if the ball passed the goal line or when you QB sneak it on 4th and 1 to see if he passed the 1st down line, maybe even the chain gang can come on to measure.

2) Player Assignments - How many times does the impact WR line up in the slot and you can’t have your best DB cover him? Or when that impact DE is ripping through your offensive line and you can’t double team him with a TE? There can be many assignments for different players and situations.

3) Weather - I’m surprised weather is not as big a part of the video game as it should be. Kicking the ball in freezing conditions is like kicking a brick. QBs should not have as much zip or accuracy on throws and HBs should not be able to juke or cut in wet or freezing conditions. Players should cramp during hot and humid conditions and snaps could be botched, fumbled or high. It adds to the realism of the game.

4) Penalties - Late hits on the sideline, off-setting penalties, and free plays for when the defense jumps a second before the snap.

5) A.I. / Graphics - Safeties take horrible angles, LBs leap a mile in the air for the pick, a left DE can run down a speedy HB on a toss to the right side in the backfield, kickers never miss a FG. This is specifically for PS2, but a HB can drag a 300+ pound DT straight up the field while just literally running through the safety as if he were a ghost and not even there. QBs can “avoid” a sack from one player and have every other player in the vicinity of the sack just bounce of him and fall down. Don’t have the HB pump the ball and celebrate after a 2 yard run
 
# 20 MBash721 @ 03/22/08 12:45 AM
Give me:

A) Clear Visors
B) 85 Man Rosters
C) Formation Subs
D) Exclusive O/D Numbers (A player on offensive can have the same number as a defensive player)
E) More create/edit player options (Equipment, face editing, body types, etc.)

...and I'll be a happy man
 

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