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NBA Playgrounds: A New Take on Street Style Basketball

NBA Playgrounds is a fine-tuned blend of arcade basketball and competitive play. It has a tendency to lean on the former, but the 2-on-2 matches can get awfully tense in the final moments of a game, especially in more difficult matches against the A.I.

The game strives to be a modern-day take on the NBA Jam formula, letting players leave realism and simulation at the door in favor of a faster pace. It doesn't live up to the aforementioned classic, but it's just fresh enough that it's able to chisel a spot for itself among the short list of arcade sports titles on the current generation of consoles.

More similar to NBA Street than anything else, Playgrounds focuses on a 2-on-2 style of basketball, leaving less clutter on the court and more time for pulling off Globetrotter-type moves. The concept is good, but everything about the game is just a little too stiff to live up to prior greats.

Instead of being able to pull off ankle-breaking crossovers, players will often just take a side step or two for a little extra space. Running in circles seems just as likely to get you open as any kind of dribbling move, especially against human opponents who are rarely fooled by more jittery movement.

If anything, the game tends to lack enough unique style. While the big-headed character designs and art style are terrific, players don't have very distinct play styles. Every player has a series of ratings, ranging from shot blocking ability to 3-point shooting, and they scale on a range of 1-10. Just about every player has a high skill or two, but legends often mark high in several. It's just enough to make them feel somewhat unique, even though their play style ends up feeling familiar.

Ultimately, NBA Playgrounds feels like a slightly more nuanced Backyard-style sports game. It's pretty simplified, which is good for pick-up-and-play purposes. Playing with a group of friends might be the best option, as four players at once can lead to some chaotic fun. The A.I. definitely holds its own, but games have a tendency to feel redundant after a while. Unfortunately, by the third or fourth tournament, the game has little else to offer but its challenge.

Fortunately, the challenge should be enough to propel players forward. It's reminiscent of sports games of old where defeating some of the game's best challenges became a rewarding experience. It can be frustrating, however, when the CPU hits 10 shots in a row, all the while stealing everything within grasp. You eventually have to find creative ways around it, which can be a good or bad thing depending on what you want out of the game.

Unlocking new players comes via an all too familiar card pack system. Each time you level up, you get a silver pack (each with five cards). If you win the entire tournament, you get a gold pack (which are more likely to contain legendary players). If there's anything that will hook players into Playgrounds for the long haul, it will be the idea of collecting all 250 available players. There are quite a few interesting names in there, including Bill Russell, Spud Webb, Magic Johnson and Allen Iverson.

The game has an online matchmaking mode, but it should be noted that because I played the game on Nintendo Switch, I haven't been able to experience it. Saber, the developer of NBA Playgrounds, has promised that this feature would be patched in within days of launch. That being said, NBA Playgrounds might function best as one of the few sports games you can take on the go. Its 2-on-2 style is perfect for mobile gaming.


Member Comments
# 21 Thrash13 @ 05/19/17 02:30 PM
I'm not very good at it, that's all I know so far! My 9-year old son smashed me last night, so that's slightly embarrassing. Haha. To be fair, he plays it quite often and loves it.

It's a good game for $20, and it should only get better with updates. I'm all for the 3 on 3 idea that's been thrown out. I think that's just the right number, and perhaps they could partner a little with the new 3 on 3 league about to begin.

Sent from my SM-G955U using Operation Sports mobile app
 
# 22 Murph @ 05/19/17 07:33 PM
I realize there's a Rookie difficulty in Exibition, but they REALLY need to make an Easy/Rookie difficulty for Tourney mode, especially for younger kids (and me) who struggle in the later rounds. It's no fun when the CPU steals at will and hits half court shots and you, the player can barely get out of your own end.
 
# 23 Tomba @ 05/20/17 09:12 AM
Quote:
Originally Posted by Murph
I realize there's a Rookie difficulty in Exibition, but they REALLY need to make an Easy/Rookie difficulty for Tourney mode, especially for younger kids (and me) who struggle in the later rounds. It's no fun when the CPU steals at will and hits half court shots and you, the player can barely get out of your own end.
I cheated right back I used Stockton/Stockton combo and just drained corner 3's by elbowing ai and shaq


it was not fun


been two weeks now almost no patch for switch


the "within few days of release " is now weeks



game can royally go fly a kite


the xp that is dished out requires you to play 10 games just to get constant repeated players


until a patch is out this game this game isn't fun anymore
 
# 24 drugsbunny @ 05/22/17 03:06 PM
How many renditions of this game style are they going to make for heavens sake!!!
 
# 25 RipCityAndy @ 05/28/17 02:20 AM
I've played this on my Switch. This game is flat out bad.

1. There is no rebounding mechanic. The best way to grab a rebound is to run around until it hits you on the head. Literally.

2. If you get frustrated by moments that make you say, "this f#$@ing game cheats!!" this game is not for you. I just played a game wherein David Robinson hit three, perfect, 4-point shots in a row. The worst part? That's not uncommon.

3. The defense is horrible. The stealing and blocking mechanics are so unreliably bad, it's almost not worth trying.

4. The shot timing feels completely arbitrary. I roll my eyes every time I pull off a "perfect" shot because I'm not doing anything different. The layup and dunk timing is too punishing as well. You will miss these routinely.

5. You will quickly learn that the stamina bar makes this game no fun.

6. Why the hell did they put shoving in the game if it's unusable for all intents and purposes?

I really, really wanted this to be good. I loved NBA Jam. It was one of my favorite 360 titles. This game can't hold a candle to Jam. Too bad...
 
# 26 RipCityAndy @ 05/28/17 02:25 AM
Quote:
Originally Posted by Earl1963
Great game, and IMO it's better than NBA Jams on fire addition.


Sent from my iPhone using Tapatalk
Better than Jam OFE?!?! Hmm... If like to hear the reasoning behind that. It doesn't have the gameplay mechanics, game modes, and online features of Jam. Plus, it's objectively crappy in multiple areas (rebounding, shooting, defending...)
 
# 27 Mintsa @ 05/29/17 10:55 AM
Where are you guys at right now with this game ?

I'm level 41, and have 29 more players left to unlock.
 
# 28 Mintsa @ 05/29/17 10:56 AM
Also, the "record" shown in your profile......is this your offline record ? Online record ? Or Overall, your entire W/L record spanning over every mode ?
 
# 29 ojandpizza @ 06/02/17 01:24 AM
Some aspects on this game are just so infuriating. For one, the player ratings are horrible. It makes you think that whoever created the game had virtually no knowledge of a lot of these players individual abilities.

I also hate that I can pretty much only get a perfect release on shots where I'm at the top of the key and get a decently open 3. Meanwhile the other team can hit 3 or 4 in a row running one handed shots or fading out to half court all worth 4 points a piece.

Also, guys like 40 year old Jason Kidd doing front flip dunks over guys like Kawhi and Bill Russell. Who I intentionally picked for defense. And I'll end up with 1 seal and 0 blocks.




Sent from my iPhone using Tapatalk
 

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