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NHL 18 Wishlist: Features We'd Like To See


It’s almost that time of year again! Before you know it, we’ll be inundated with new information regarding the latest iteration of EA’s long-running hockey series. As we get ever closer to that date, it’s time to get our brains into gear and think about what we’re hoping to see in EA’s upcoming addition to the franchise.

What do we know about NHL 18 so far? Very little. It seems doubtful the Frostbite engine will make its debut, given there's been no indication of its inclusion during EA’s recent earnings conference call.

Here at OS, we’ve always loved creating wishlists for our favorite games, and the NHL series is no exception. I’ve used this opportunity to detail both my own personal desires for NHL 18, as well as including some items found in our forums over the past few months. 

We know there are more suggestions you’ve got for us though, so don’t be shy about leaving a comment below. 
 


Enhanced Presentation

Right off the bat (stick?), let’s talk presentation. To me, the potential of the series’ current presentation suite is being wasted with a general lack of variation. 

If you’re a newcomer to the series, you probably haven’t noticed this. However, long-term veterans have been dealing with many of the same cutscenes, camera angles and commentary for the past few seasons, and more variety is desperately needed. Whether you’re playing an NHL playoff, minor league, or World Cup of Hockey game, it all feels just a bit too similar.

Greater diversity in NHL 18's presentation would help to enhance its longevity and cut out the annoyances that plague it at present. Of course, it's not just about variation. The game's atmosphere needs to feel more alive in general, particularly in the playoffs.

AI Upgrades

It might not seem like it at times, but NHL’s AI has come a long way in the last few years. That said, when it fails to perform up to standard, it’s an immersion-breaking issue that causes irritation on a semi-regular basis.

I think particular attention needs to be paid to defensive AI, which suffers the most when playing in EASHL or Be A Pro. Players still have a tendency to get stuck behind their own net, board themselves for no reason, and even challenge their own netminder due to horrendous decision-making. 

Also, goalies are still prone to a variety of errors despite their overhaul in NHL 17. Scenarios such as a looping puck or defensive mix-up are evidently tough for them to deal with, sometimes resulting in goals that don’t replicate a real-life scenario. As a result, it’s easy to grow irritable with the way they perform in-game. 

These AI issues are evidently tough to fix at present, but improvements are being made on a yearly basis. Another year of refinement to the Ignite engine would stand the series in good stead heading into an inevitable transition phase, so let’s hope we can enjoy some significant upgrades to this element of the game later this year.
 


Refined Player/Puck Control

NHL 17's focus on an arguably sloppier style of hockey has been praised, but it occasionally falls short of the mark.

There’s still work to be done with the way players interact with the puck. Sure, it’s realistic that a bouncing puck is tough to handle, but there are other times when players seem inept at collecting the easiest of loose passes. 

A particular gripe of mine relates to danglers who find their way through too many attempted checks. I’ve often found myself explaining, “you just need to learn how to get around that,” to series newbies who are left disengaged by this aspect of the game. 

I think EA has done a good job at replicating a more authentic side of the sport in NHL 17, but an extra layer of balance and refinement would help to get the most out of it. 

Custom Music

Those who enjoy EA’s NHL series often fall into two categories: they either don’t care much for presentation, or they’re desperate for anything to add more immersion in this area. I fall into the latter, and custom music is something I’m hoping to see return to the franchise for this reason.

Hockey is a game very much complemented by the use of music, and fully replicating the feel of an NHL arena just isn’t possible without it. Since the move to current-gen, custom music hasn’t been available in EA’s NHL series, and while console limitations appeared to prevent its inclusion for a while, similar franchises like Sony's MLB The Show have proved it can be done in recent years.

I don’t even mind having to jump through a few hoops if I have to; I just really want to customize each team's audio. 
 


GM Connected

The reasons why NHL’s answer to Connected Franchise went away are well-documented, and it generally comes down to a lack of continued investment at the time.

I still think there’s an audience for GM Connected, but its original incarnation wasn’t as user-friendly as we'd have liked. It was clunky, took forever to transition between menu screens, and ultimately never managed to move at a fluid pace. For that reason alone, many of us gave up on it.

GM Connected is a big undertaking for any development team. There are potential risks involved, and it’s perfectly understandable that EA hasn’t wished to include it in recent years. That doesn’t mean we’re not allowed to dream though, and I’d be as excited as anyone if it turned out as a big surprise later this year.

Expansion Draft

We’ve got a new team entering the NHL later this year in the form of the Vegas Golden Knights, and what better way to celebrate than to add the expansion draft to NHL 18's franchise mode?

The barrage of customization elements added to NHL 17 have made a huge difference, allowing us to create new teams, jerseys and arenas on a greater scale than ever.

But, we’re still missing the ability to take advantage of an expansion draft to add players to our created teams in franchise mode. Given the timeliness of Vegas’ addition to the real-life league, it’s almost inevitable that we’ll get an expansion draft before long. Hopefully, we’ll only have to wait a few more months for it.
 


Outdoor Games/All-Star Weekend

It’s been a few years since outdoor games were included in the series, and although they haven’t been greatly campaigned for in the years since, it makes sense to put them back in. Not only do they add variety, but they enhance the immersion factor for both franchise mode and Be A Pro schedules. 

And then, what about the All-Star Weekend? It’d take time to implement -- especially if the Skills Competition were included -- but it’d also provide a fun side-attraction to fit alongside the main game.

Believe it or not, NHL 97 was the last game in the series to include a Skills Competition feature. Over 20 years later, it’d be great to see it make a long-awaited return. 

Roster Sharing

For years, customization was somewhat lacking in the NHL series, but NHL 17 has remedied that with a host of tools at our disposal. Now, creating new teams offers a good range of possibilities, and that means we can be more adventurous with our ideas than ever. 

If you want to, you can create a 30-team league of NHL teams from the '90s. Alternatively, you can make a brand-new set of teams from countries that aren’t replicated in EA’s series yet. Or, you might just want to create your own interpretation of the latest real-life rosters. 

If you don't have the time to do that, you're currently out of luck. With the addition of roster sharing, we could vastly customize our games, downloading others' creations at the click of a button. Without a doubt, roster sharing would prove a very meaningful addition to the series.

We want to hear what you would like to see from EA’s NHL 18 when it arrives later this year. Leave us a comment below!


Member Comments
# 41 OilCountry93 @ 04/17/17 04:39 PM
I'm a franchise mode player so here's my list. Just a couple things I would really enjoy to see, a lot of which have been hit on already:

1. Roster Sharing

2. Long Term Injured Reserve

3. Playable Winter Classic

4. Playable All-Star game with skill competition

5. Playable/Immersive World Juniors. Maybe your prospects go to World J's and grow a bit, or you go scout some of the draft eligible players there.

6. College free agents/NCAA Players. Don't see this happening any time soon but it would be pretty damn sweet.

7. KHL Free Agents. Again, don't see this happening any time soon.

8. Different team strategies differing based on coach. Babcock and Toronto should have a different playing style than Torts and the Jackets.

9. Full team control in GM Mode. This would make the trade deadline more interesting and I could actually improve other teams since their GMs rarely make a bold move.

10. More in-depth scouting- I should be able to scout specific players, not just leagues

11. Real life Coaches, General Managers, etc. Firing them could be seen as controversial or a great move, would add another element to the game mode

12. Some kind of news bulletin board/video recap of what went on in the NHL that week. Maybe add in Top 3 Stars of the week, players might get a boost to their ratings for that?

13. Similar to the morale system (which needs a little bit of work), bring back hot and cold streaks for franchise. Would have to be done right but it would be cool to see a guy who's been on fire get some nice attribute bumps mid-season.

14. Playoff atmosphere. I usually change up my sliders when the playoffs roll around but bigger crowds and tougher play should happen when playoffs roll around. When I score a goal in OT, the place should ERUPT.

15. Have goalies use the reverse VH. A guy like Vasilevskiy should drop into it as soon as the puck is anywhere close to the goal line.

16. Goal reviews. I should be able to challenge for goalie interference/potential offsides.

17. Out of town scores during games.

18. Getting kicked out of the Faceoff circle.

19. Home team gets that valuable final change.

20. Custom music.
 
# 42 TeeKoo @ 04/21/17 05:40 PM
What I'd like to see, especially with the new Ignite Engine if it's included in the NHL 18, is that players actually interact with the boards. For me, It would be the game changer, since now you'll have to actually interact the puck with your stick to be able to get your team in position.

Just hoping that this feature is not too far fetched.
 
# 43 Money99 @ 04/24/17 01:37 PM
This isn't my idea and I apologize to the OS member who first turned me on to the concept (and yes, it did turn me on).

Weapons:
Various special skills that only certain players have access to.
Some examples; Needle Threader, Phonebooth, One-Timer, Snipe, Destroyer, Glove Save, etc.

If a player has one of these, their abilitiy to thread a pass, deke in high coverage, get off an accurate, hard one timer, snipe top shelf, kill someone with a hit, or flash some leather, will be greater than other players.

And some players can have multiple abilities.

My biggest, and longest gripe about this series is that player types are not separated enough.
Every player pretty much feels the same. There needs to be much larger player separation, or skill separation between players and player types.
 
# 44 Robbiedoggie @ 08/02/18 07:28 PM
I think EA should put a fans system in the cheerer mode and everytime you win you win fans and they wear your jearsy on the stands and when you loose you loose fans and it just makes it more immersive for the players i hope it gets put in and listened to thankyou
 

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