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MLB The Show 17 Is Looking Good

With the first month of the MLB The Show 17’s Twitch streams in the books, one thing is abundantly clear: Sony San Diego has gone to great lengths to dramatically improve the lone perennial baseball game on the market. Previous iterations, especially as the game got its footing on the PlayStation 4, felt more incremental than material in terms of innovation. However, the 2016 version saw huge leaps in animations, innovative ideas like Conquest Mode, and improved visuals and overall gameplay. The Show carries a well-deserved pedigree of innovation that speaks volumes about how in-depth sports video games can be and how vital it is for developers to absorb fan feedback. They are a living, breathing reminder that console/license exclusivity is not such a bad thing.

As it stands right now, MLB The Show 17 looks like it could be something special. For those who have not caught up with the streams (check them out) that have been condensed and archived, here are a host of improvements big and small that could actually make MLB The Show 17 stand out.

Animations And Physics

The streams have demonstrated a focus on removing the nagging gameplay issues from last year’s iteration. Once a game, I was plagued by a routine double play ball wherein the shortstop or second baseman took his time throwing out a runner. The same with a grounder that splits the pitcher and first baseman. Not as frequently, base runners would make obscenely poor decisions and run past third base with the shortstop holding the ball, resulting in them being out by a mile at home.

Not only did Sony San Diego address these concerns head-on in the streams, but they ran repeated double-play scenarios live on the stream to showcase the improvements. Additionally, Ramone Russell’s Twitter (Show developer/community manager) featured Texas League hits and balls that die down the line. Streams showcased beautiful hooking line drives that have been very rare in baseball video gaming. Hits look great and varied, which is a vital component of keeping gameplay fresh.

The New Catcher Throwing Meter

My catchers would very rarely throw out would-be base stealers. Their indifference to the runners and inability to make on-target throws were disappointing and removed an overlooked component of the game. This year, catchers get their own throwing camera and meter-based throwing system that rewards accuracy and shows close plays in slow motion. This emphasis brings new life to an otherwise dormant part of the game.



Face Scans

The face scans this year truly make last year’s game look bad by comparison. Just look at the difference in Jose Altuve.



This is an impressive uptick in visuals. The graphical leap extends to created players as well, providing a new level of realism and eliminating the clones that permeated the Road to the Show minors.

Retro Mode

Showcasing Kenta Maeda’s slow delivery in the initial live stream gave this mode a momentary bad rap. Retro Mode, as many are aware, is an arcade mode with elements of the SNES Ken Griffey series. A delightful fan service and reinforcement of Sony San Diego’s outside-of-the-box innovation, Retro Mode looks to be a quick nostalgic trip that will be much more fluid and fast-paced than the first stream suggested.



Hopefully, players will be able to play full seasons in the mode, rekindling our childhood summers of knocking out five full games in Ken Griffey in under an hour. Sony San Diego has proven its propensity to make significant changes to modes midseason, as evidenced with last year’s Diamond Dynasty Missions expansion, and the developers have yet to reveal everything about the mode, so here’s hoping that a season feature is included.

UI Improvements

The entire presentation has been given a facelift. Stats are easier to access and menus are sleeker. Diamond Dynasty teams are displayed in baseball card formats instead of text-only lineups. There is even a DD card value tracker, showcasing how a certain card has trended in the marketplace. These shortcuts and cleaner displays will combat load times and provide direct routes into features that were a bit ignored last year.

The Universal Profile

Player profiles (the user, not the MLB players) were tweaked last year, but arguably perfected this year. Those who play The Show 17 are constantly earning experience points and leveling up in every mode, and no longer have to tailor their play style to meet certain captain requirements. Stats are kept for every mode and get considerably in-depth. Achievements for meeting certain in-game milestones yield rewards as well. The interface will be an easy way to examine your own tendencies, compare them to others and earn rewards for your Diamond Dynasty team (or, for those not interested in DD, the most coveted Franchise sponsorships).

Diamond Dynasty

Many did not care about about card-collecting modes until last year’s Show, when the option to play shorter games and the variety of the missions breathed new life into a well-executed concept. As such, many fans are salivating over the mode’s expansion, including evolving layers of varying missions. Circumstantial missions kept MLB The Show 16 engaging long after the conclusion of the real-life MLB season. The simplified DD navigation, the additional ways to play, the earning of rewards in every mode, and the host of new legend cards mix with all of the above improvements to hopefully create a monster of an experience.

Future Reveals

March boasts even more reveals, including coveted Road to the Show and Franchise Mode reveals. The Twitch steam teases an entire “Create-A-Player Revamp” to be revealed on March 16, perhaps coinciding with the bounty of new sponsorship brands and dramatic improvements in face scans. We are not exactly holding our breath for a create-a-stadium mode, but Sony San Diego has surprised us before.

Additionally, the March 9 Twitch stream promises a franchise mode deep dive that highlights a “Franchise Launch Pad,” “Player Quirks” and the “Franchise Front Office.” Go ahead and speculate on the mysterious Franchise Launch Pad, which one could surmise is a cleaner and more structured way to begin the mode. Improvements in player chemistry and demands were interesting concepts in '16, but ultimately fell flat due to frustrating free agency. Hopefully these new player quirks will make the experience more interesting. As for Franchise Front Office, are there some MVP Baseball 2005 Owner Mode tricks up MLB the Show 17's sleeve? Only time will tell...


Member Comments
# 21 Cory4AU @ 03/04/17 12:26 PM
Quote:
Originally Posted by Caulfield
Fixed

I'm lazy anyway so whatever setup on the controller offers the path of least resistance is the one for me


Lol yeah that was a little of an outlandish claim by me. I know people prefer to play the game in different ways. That's part of what makes the Show so great. I just love the feeling of crushing a hanging breaking ball using pure analog.


Sent from my iPhone using Operation Sports
 
# 22 Caulfield @ 03/05/17 10:02 AM
Quote:
Originally Posted by MythicalGnome
I mean, this seems like an article that gets written every single year no matter the outcome. Redundant IMO.
The article should be written every year, for better or worse.
But its not redundant. Elliott Jenkins writes about in Animations and Physics:
Quote:
Originally Posted by Elliott Jenkins
last years iteration....Once a game, I was plagued by a routine double play ball wherein the shortstop or secondbaseman took his time throwing out a runner
This looks to be cleaned up in 17 and will be nice if SDS comes through.
Mr. Jenkins also talks about Texas League hits and balls that die down the line.
This couldnt be written for 2016.
Also he speaks of the new catcher cam and new catcher throwing meter in 17. Did your version of Show 16 come with that?
And the quick mention of the upgrade in face scans were mentioned and rightly so.
A much improvement from 16, even if the same could be said of from 15 to 16, there wasnt this drastic of an improvement since going from ps2 to ps3.
Mr. Jenkins also talks of retro-mode. I know for a fact this wasnt written about last year.
Are there some similarities from past articles? Sure, but even if you watch a baseball game IRL you are going to see some of the same things from game to game. Its the outcome and the little differences that you havent seen before that bring you back.
No sir, nothing wrong with having this article written at all. And I look forward to one for Show 18 as well.
 
# 23 lunch pale gang @ 03/05/17 01:13 PM
Quote:
Originally Posted by Cory4AU
I just love the feeling of crushing a hanging breaking ball using pure analog.


Sent from my iPhone using Operation Sports
I just had to chime in here and piggyback on the above statement. There really is nothing better than hitting a no-doubter with pure analog. Whether it's a hanging curve or if you catch up to some high cheese, the feeling of turning on one and crushing it is one of the best feelings in all of sports gaming.

March 28th can't get here quick enough!
 
# 24 CaseIH @ 03/05/17 02:36 PM
Quote:
Originally Posted by countryboy
The Show has always improved year after year, but '17 is by far the biggest improvement in the series. The new ball physics alone will make this year's game feel drastically different than any before it. Add in the new commentary, the new presentation, the new player models, the new animations, and even Retro Mode and this year's game stands head and shoulders above any of its predecessors.

And we still haven't learned everything that is new about this year's game, most notably for me, franchise mode.

I'm always eager to play the newest installment of the Show, but this year, my excitement level is through the roof!

Come on March 28th!

Yeah, it seems this could possibly be the biggest jump in improvement for MLBTS in quite some time. The new ball physics has me excited as does the new commentary. The tell all for me will be whats been done to franchise mode, as thats the only thing I care about, all the other stuff I could care less about. Last yr was the 1st time I didnt buy MLBTS, as mainly money was a issue for us and it just didnt seem like franchise mode had made enough improvement for me to spend money we didnt really have, and it seemed from what I was reading that franchise had plenty of bugs too in 16. Im hoping all thats fixed up this yr and franchise mode has many improvments. Personally I hope Spring Training has been improved, as Im probably in the minority here, but I enjoy playing ST'ing, but there needs to be more Spring Training ballparks and better logic for those games. Also would like to see Single A added to the game, even if its not playable, I would like the added 25 players for additional prospects, and it would help keep AAA and AA accurate on players for the OSFM roster makers. Anyway looking forward to seeing what MLBTS17 ends up being, and hoping we can scrape enough money together to buy the game this yr, it sucked not having MLBTS last yr for me.
 
# 25 MetsFan16 @ 03/05/17 05:33 PM
Franchise Info this week!!! Expecting to be blown away based on how much has improved in all other areas of this game.

Quirks, Front Office, Launch Pad, and Critical Moments sound like they could be big improvements to the mode


Sent from my iPhone using Operation Sports
 
# 26 burbank_ca @ 04/09/17 05:40 AM
Quote:
Originally Posted by GlennN
Man, I wish they still made a Vita version!
I wish they made ANY new sports games for the Vita. What a waste of money that was!
 

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