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Why You Should Come Back To WWE Games

As fans of sports video games, we tend to gravitate towards franchises we know we like, while also being cool on the franchises we know we don’t like. For instance, I am a die-hard fan of NBA 2K and MLB The Show. NASCAR and golf, however, are not necessarily in my wheelhouse. For the past few years, WWE games fell in sort of a gray area.

Prior to WWE 2K17, the last wrestling game I purchased was WWE 11 on the PlayStation 3, which followed a gap of another five years or so between purchases. Like many of you, I looked back lovingly on the days of WWF No Mercy on the N64 and felt that modern-day WWE games were unpolished and clunky.

That’s why I let six years go by before even considering another purchase. I perked up once 2K took over, but decided I would give them a few years before diving back in. Now that I’ve spent some time with WWE 2K17, I realize this break was well worth it and that, while some nagging issues remain, 2K is definitely taking this franchise in the right direction.

Gameplay

The Universe and career modes are meaningless without a smooth gameplay experience. I am happy to report that 2K17 succeeds in this area. Is it completely smooth? No. Is it perfect? Of course not. Do improvements need to be made? Absolutely. But whereas the games that pre-dated the 2K takeover felt like they needed a complete overhaul, 2K17 feels like it has a nice foundation that is poised for a breakout release at some point this generation.

That’s not to suggest WWE 2K17 itself is an unsatisfying gaming experience. On the contrary, it is a lot of fun with tons of replay value. The star-rating system for each match adds a twist to every contest. You are actively encouraged to not just beat your opponent, but to put on a great five-star match. You can’t just stomp and hit the same suplex over and over and get a great rating. The game encourages you to mix things up, which is refreshing.

The reversal system is also much improved. As usual, timing is everything, but now you have a limited number of reversals available at a given time before they replenish. In years prior, you could just simply try to reverse every move, which led to boring matches. Now, you have to consider whether you want to try and reverse a simple suplex or if you should save them for when John Cena tries to give you an Attitude Adjustment.

But there are some gameplay tweaks that need to be made. Matches are a lot more fun now, but the pace of each match isn’t entirely accurate. Every match feels like it has the pace of a Kane vs. Big Show. This is fin if you are using larger wrestlers, but a Sami Zayn vs. Dolph Ziggler match should feel like it goes at a different pace.

Graphics

The graphics are on par with what I would expect from a current-gen release. Hair and mouth movements during speeches come off as a bit awkward, but that’s fairly common across the board. Player models are incredibly accurate, even if some of the muscle tones are a bit exaggerated -- but not nearly as bad as they were in past releases.

Ring entrances still feel a bit off. Using Sami Zayn as an example once again, 2K clearly studied his mannerisms and dance moves on the way to the ring, but in the game they remind me of the Elaine Benes dance. Lesnar is another example where they got the framework correct, but the animation is a bit awkward. But during gameplay, even if it’s a bit slower than I would like, the wrestlers look great as do the animations. It plays and feels more like an actual wrestling match than ever before, and that’s what really matters.

MyUniverse And Other Thoughts

I don’t begrudge 2K for cashing in on the downloadable content wave that has exploded this console generation. It’s unrealistic to expect anyone to throw away money. But if you take the cost of the game, plus the season pass, plus the other content not included in the season pass, you are spending well over $100 to get the entire game.

Of course, none of this is required. You can simply buy the game and try to re-create the 2K content in the creation studio or search for it in the community section. But having to shell out money to get Gallows, Anderson, Nakamura, Eddie Guerrero and several others is a little frustrating.

That said, the 2K community is a huge asset to this game. You can find an infinite number of belts, wrestlers, you name it. This is especially useful if you want to get really detailed with creating your MyUniverse, which is the mode with which I have spent the most time. Again, it has a great framework and offers a lot of replay value, but it needs some more polish.

Since I never played 2K16, I’ve read that they made editing your Universe a lot easier this year, but they could re-arrange and edit the screens a bit to make editing each show (if you do Raw vs. Smackdown, for example) a little less cumbersome. It isn’t terrible by any means, but little tweaks like being able to view the entire game roster and filter between who is on Raw, who is on Smackdown, and who is not currently assigned would be a nice addition.

Now that I’ve spent more time with the game, I’ve noticed a few of the bugs other players have already mentioned. The empty/null match on the card, for instance, is puzzling. The most frustrating thing I’ve found so far is when the game puts Brock Lesnar in the Money in the Bank ladder match despite me not having Lesnar on any of my rosters.

Regardless, I am extremely happy with my purchase. I am having fun just with exhibition matches, but MyCareer and MyUniverse both offer replay value for those who don’t enjoy quick matches. If you’re like me and you gave up on WWE games years ago, it’s definitely time for you to reconsider. 2K has put in a lot of good work with this series and the results are beginning to show. I can’t wait to see what the future holds for this series.


Member Comments
# 21 oneamongthefence @ 10/30/16 02:41 AM
I never left the series. Starting with Smackdown on ps1 and no mercy on N64. When the Smack down vs Raw titles came out they were fantastic. Not really sim but just fun. Good story modes. When they went to a physics engine it definitely suffered for a few years. This year the fun factor is back. The only thing missing is a story mode. But universe is definitely a lot better. While the promo engine is...unrefined there does seem to be a running theme between rivalry matches and there is a lot better logic when setting up matches with 0 intervention from me. I just play matches as they happen. I haven't downloaded any caws yet and haven't seen many glitches that really bother me. All in all I feel like this year is a really good to jump back in.

Sent from my LGAS992 using Tapatalk
 
# 22 ggsimmonds @ 10/30/16 03:42 AM
The action in the ring is the best in any wrestling game.

I don't have too many experiences with bugs. The only one that really bothers me is the extra matches in universe mode.

That said I feel like universe mode took a big step back this year. I very disappointed with the limited options and control we have for rivalries in the mode. I don't buy these games yearly, so the last game I played was two years ago and in that we were able to select the type of story we wanted the rivalry to tell.

Well this year they hyped "universe mode improvements" and then I discover that the stories have been removed.

Then there is the addition of promos. While promos are overdue in wrestling games, their current implementation flat out sucks. Some people say that in today's videogames it is laughable that the game uses text and no voiceovers for these, but I disagree in part. Text only would be perfectly fine if it allowed for variety and unique lines. Wrestler's should have their own unique lines for their promo (e.g. Rock starting with "finally..."), and there should be wrestler specific insults and trash talk. Instead the writing we get is absolute garbage and as generic as can be.

Then the crowd reactions are questionable and confusing. In an episode of Raw from Salt Lake City Seth Rollins did an opening promo as a heel. Turns out that crowd was disrespectful and when he was done the blue promo performance was 3/4 full in blue. Doesn't that mean he did a face promo? Okay that is weird but whatever. But then in the mid card promo Rusev came out and the crowd was now showing as family friendly? And the bar was still blue? So far just once have I seen the bar get red fill.

Edit: And there is absolutely no need whatsoever for a yearly release.
 
# 23 oneamongthefence @ 10/30/16 08:59 PM
Quote:
Originally Posted by ggsimmonds
The action in the ring is the best in any wrestling game.

I don't have too many experiences with bugs. The only one that really bothers me is the extra matches in universe mode.

That said I feel like universe mode took a big step back this year. I very disappointed with the limited options and control we have for rivalries in the mode. I don't buy these games yearly, so the last game I played was two years ago and in that we were able to select the type of story we wanted the rivalry to tell.

Well this year they hyped "universe mode improvements" and then I discover that the stories have been removed.

Then there is the addition of promos. While promos are overdue in wrestling games, their current implementation flat out sucks. Some people say that in today's videogames it is laughable that the game uses text and no voiceovers for these, but I disagree in part. Text only would be perfectly fine if it allowed for variety and unique lines. Wrestler's should have their own unique lines for their promo (e.g. Rock starting with "finally..."), and there should be wrestler specific insults and trash talk. Instead the writing we get is absolute garbage and as generic as can be.

Then the crowd reactions are questionable and confusing. In an episode of Raw from Salt Lake City Seth Rollins did an opening promo as a heel. Turns out that crowd was disrespectful and when he was done the blue promo performance was 3/4 full in blue. Doesn't that mean he did a face promo? Okay that is weird but whatever. But then in the mid card promo Rusev came out and the crowd was now showing as family friendly? And the bar was still blue? So far just once have I seen the bar get red fill.

Edit: And there is absolutely no need whatsoever for a yearly release.
That is one of my many gripes about the promo engine. It needs superstar specific lines. Brock lesnar doesn't need to talk. Paul Heyman does. Every superstar has a unique personality and it needs to shine during those promos instead of lame poop jokes and generic fluff lines.

Sent from my LGAS992 using Tapatalk
 
# 24 himynameisao @ 11/08/16 05:09 PM
Why is the still a headline on this site? No one has commented on this for awhile? Sponsored?
 
# 25 DblocW @ 11/09/16 10:58 PM
Its been good. I still would like for them to add a online federation...would be amazing
 
# 26 SmashMan @ 11/10/16 02:49 AM
Quote:
Originally Posted by himynameisao
Why is the still a headline on this site? No one has commented on this for awhile? Sponsored?
Probably because it adds some variety to the headlines instead of them being dominated by any one game. Not everything's a conspiracy.
 
# 27 MrDubya @ 11/13/16 05:23 AM
I'm good. I last tried WWE 13. It was decent, but since then I haven't even bothered because they always get things wrong. The commentary is always terrible and needs to be muted.
 

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