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NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

Just hours away from NBA 2K17’s early launch, any details 2K releases about its newest game are met with a lot of excitement. Such is the case with last week’s blog on the improvements made to the MyGM/MyLeague modes this year. When you compare what was added to 2K16 vs. 2K17, it’s quite obvious that the folks over at 2K spent a significant portion of their time on the franchise modes.

Given that I spend the majority of my 2K time with these modes, I am ecstatic about all of the improvements that were announced. But I wouldn’t be a video game fan if I wasn’t also disappointed in a few omissions as well. Let’s take a closer look into what was announced and why we should be, first and foremost, excited.

Expansion

2K was so excited to announce this feature that it got its own blog post, and deservedly so. The seeds were planted when relocation was added in 2K16, and the flower has now bloomed to full-on league expansion. Now your leagues can have anywhere from 30 to 36 teams. The 2K team will include a handful of developer-created teams complete with in-game audio, logos, courts, etc. You of course also have the option to create your own from scratch. Even better, you can upload your creation for others to download. Now, I’m not willing to spend two hours to perfectly re-create the Vancouver Grizzlies, But if it’s there for the taking? Sign me up.

With expansion comes everything necessary to make it a success. Aside from the obvious necessity of an expansion draft -- which sounds fun just by itself -- there comes all of the additional details, like re-formatting the draft lottery to include additional franchises, completely re-tooling the scheduling engine to accommodate the change, and more.

If there is anything negative to be said about expansion, it’s that contraction did not tag along for the ride. Its omission is understandable as a considerable amount of work went into making expansion possible. And if the team had to choose one or the other to focus on, expansion makes the most sense, my personal feelings aside. I’ve already made my feelings clear on this particular issue, so let’s hope the evolution from relocation to expansion is a roaring success so that it needs to the next logical step: contraction.

Improved Front Office Realism

I’ve said several times that I wish the 2K franchise modes operated more like OOTP. It’s unrealistic to expect the same depth of realism given that we’re talking about a video game vs. a text sim, but for us front-office gurus out there, you want the game to mimic real life as much as possible. And with additions like veteran’s minimum contracts, the Derrick Rose rule, and being unable to trade newly signed players for three months, it looks like 2K17 is taking a gigantic step forward in that direction.

One of the most puzzling omissions over the years is how you were unable to make trades in the offseason. This is a huge part of the NBA life and it’s finally here in 2K17. No more will you make it all the way to free agency, confident you have enough cap room to go after the number one free agent on your list, only to realize you are 3 million over your budget with no ability to make a trade to get yourself under the cap to make that offer.

Another key addition is pick swaps and pick protections. These have always been around the league, but as they become much more common in the modern NBA, it makes sense to add them in 2K as well. That, along with improved trade logic, offers a lot of reasons for optimism. And while 2K16 did feature much more realistic trade offers, there were far too many head scratchers. Here’s hoping that we inch closer to realism in this particular area as, obviously, making and fielding trade offers is a huge part of the virtual front office.

Dynamic Rule Changes

This particular announcement is the biggest question mark for me. It sounds like it has the potential to come across as a novelty that will wear off quickly, but I am excited to give it a shot. Without a complete list of possible rule changes, it’s difficult to say how much I will use these.

I do like that 2K gives you the option to disable rule changes so you can keep the game as is. They made mention of a rules committee that will vote on and approve changes, but it isn’t clear whether you can manually set these, similar to how you can in OOTP. That would be for the best, but it’s possible time/resource constraints pushed this out a few years.

For now, I have cautious optimism, but I do appreciate that the team is always thinking of new, less obvious wrinkles to throw in the game.

Start The Season Now, Start It Earlier, Or Just Start The Playoffs

Another example of it feeling like 2K has an insight into my brain, they now give you the option to start a franchise not just at the beginning of the season, but at the end of the previous season as well as the current date you boot up the game. Starting at the end of the previous season gives you the option to re-do the draft and take another crack at free agency, while starting now gives you -- well, you get the idea.

Advanced Rotations

Ok, I had to give an entire section to this, because setting rotations was one of my biggest pet peeves in previous years. Setting your rotations was always far too simple, absent of all the nuance that goes into sculpting a roster. If I’m running with my Pistons and I want Stanley Johnson to play exclusively with the second unit, I can now do that. I can also have him start the game at SF and then run with the second unit at SG. These are basic decisions front offices and coaches make that were absent last year, but not anymore.


We want to hear from you. Let us know in the comments below: What new features you are most excited to try in MyLeague/MyGM, and what key features you feel are still missing?


Member Comments
# 21 Whomario @ 09/15/16 10:36 PM
Quote:
Originally Posted by wiscowilz
Is that for relocation or both do you think? I am still wondering how expansion is going to work completely.


Also, anyone know if the number of divisions can be changed? I really want to only expand by 2 to start and relocate some teams and go to Eight 4-team divisions
both. Divisions are set, no changing there. You can relocate and realign to your hearts content within the 6 divsions. Other than that itīs pretty straightforward: 8 protected players per team max, 1 needs to be left unprotected (since it happens before the draft a lot of teams donīt have that many under contract), Expansion Team get the 4th (5th, 6th etc) Pick in the upcoming draft.

How the scheduling works is as of yet unclear to me.
 
# 22 wiscowilz @ 09/15/16 10:50 PM
Quote:
Originally Posted by Whomario
both. Divisions are set, no changing there. You can relocate and realign to your hearts content within the 6 divsions. Other than that itīs pretty straightforward: 8 protected players per team max, 1 needs to be left unprotected (since it happens before the draft a lot of teams donīt have that many under contract), Expansion Team get the 4th (5th, 6th etc) Pick in the upcoming draft.

How the scheduling works is as of yet unclear to me.
Okay thanks, good to know on the divisions. Guess I'll be eliminating some teams or having one conference have 6 teams per divisions for a bit.

Now gotta plan that.

Thanks
 
# 23 Wuwaldo @ 09/16/16 11:05 AM
Anybody has an idea what the logic in MLO Draft after season is? Made a test this morning.

The Team which won the lottery could draft in Round 1 - ALL others Teams could not draft in Round 1 but the automatically draftet their best keeper players.

Some teams could draft in round 2 - some doesn't - Same in Round 3 - 4 - 5 - 6 - 7

Starting with Round 8 all Teams was able to draft free agents and rookies

Obviously there is some logic behind all - but i do not understand it.
 
# 24 threattonature @ 09/16/16 11:48 AM
Quote:
Originally Posted by Wuwaldo
Anybody has an idea what the logic in MLO Draft after season is? Made a test this morning.

The Team which won the lottery could draft in Round 1 - ALL others Teams could not draft in Round 1 but the automatically draftet their best keeper players.

Some teams could draft in round 2 - some doesn't - Same in Round 3 - 4 - 5 - 6 - 7

Starting with Round 8 all Teams was able to draft free agents and rookies

Obviously there is some logic behind all - but i do not understand it.
Leftos stated that the game pretty much ranks all the player's into tiers. If the guy you keep is one of the top 30 players in the game come draft time you do not get a first round pick. If you keep a second top 30 player or have a player that's 31-60 then you'll lose your second round pick and so on.
 
# 25 Mister_No_Name @ 09/16/16 09:04 PM
So I'm at the MyGm screen.

If I select 'Current NBA Teams' I know I'll start with the regular 30.

But will 6 expansion teams come later as seasons past?

I like the league expansion, I just don't want to start off with an expansion team. I'd rather have the expansion teams come later.
 
# 26 Junior Moe @ 09/17/16 07:12 AM
Also, we really need the NBA.com screen back. The social media stuff is cool but I want an organized clean place to see the happenings around the league.

Adding to that, the halftime show needs more content. Like it was when Damon Bruce did it. It's odd being in MyLeague and not having the halftime guys comment on, or even see, what else is going on around the league. Or to see an individual player spotlighted for his play. I can live without the studio show like College Hoops Tonight, though I want it badly, but give us more with what we have to convey our living NBA world.
 
# 27 Whomario @ 09/17/16 08:50 AM
Quote:
Originally Posted by Wuwaldo
Anybody has an idea what the logic in MLO Draft after season is? Made a test this morning.

The Team which won the lottery could draft in Round 1 - ALL others Teams could not draft in Round 1 but the automatically draftet their best keeper players.

Some teams could draft in round 2 - some doesn't - Same in Round 3 - 4 - 5 - 6 - 7

Starting with Round 8 all Teams was able to draft free agents and rookies

Obviously there is some logic behind all - but i do not understand it.
What is an MLO draft ?
 
# 28 Mike Lowe @ 09/17/16 02:43 PM
Expansion in MyLeague and MyGM are slighty different experiences in that you cannot adjust your conferences/divisions in MyGM and are at the mercy of the game handling this.

While the game does an adequate job assigning the new teams regionally, it does not move existing teams around whatsoever to compensate, even in spots where it would make sense. For instance, instead of moving Golden State to the Northwest division, it instead added St. Louis there which doesn't make the most sense.

It's a give and take, but just know that there are a few risks going with MyGM...not to mention, you could get fired from your expansion team!
 
# 29 Retropyro @ 09/17/16 05:54 PM
Quote:
Originally Posted by Mike Lowe
Expansion in MyLeague and MyGM are slighty different experiences in that you cannot adjust your conferences/divisions in MyGM and are at the mercy of the game handling this.

While the game does an adequate job assigning the new teams regionally, it does not move existing teams around whatsoever to compensate, even in spots where it would make sense. For instance, instead of moving Golden State to the Northwest division, it instead added St. Louis there which doesn't make the most sense.

It's a give and take, but just know that there are a few risks going with MyGM...not to mention, you could get fired from your expansion team!
I added two teams in MyGM, the Hartford Whalers for me to use and created from scratch, and then selected the Vancouver Ravens pre-built team to go in the West. I thought the CPU handled it well. Put my Whalers in the Atlantic, no other adjustments. It then put Vancouver in the Northwest and moved the Thunder to the Southwest.

I only started last night. I spent a total of 6 hours creating and then just getting through the off-season (choose to start prior to the draft). It was frigging glorious.

Free agency turned out mostly like real life, except for two major players. I took a shout at KD, but he instead chose to stay with the Thunder. I tried to get Demar Derozan to sign with my Hartford Whalers and really thought I had a chance after the Raptors signed ....LeBron! But nope, Demar went back to Toronto, the Raptors are stacked.

Signed Dirk to a 2 year deal. So far it seems pretty well done.
 
# 30 Mike Lowe @ 09/17/16 06:11 PM
Quote:
Originally Posted by Retropyro
I added two teams in MyGM, the Hartford Whalers for me to use and created from scratch, and then selected the Vancouver Ravens pre-built team to go in the West. I thought the CPU handled it well. Put my Whalers in the Atlantic, no other adjustments. It then put Vancouver in the Northwest and moved the Thunder to the Southwest.

I only started last night. I spent a total of 6 hours creating and then just getting through the off-season (choose to start prior to the draft). It was frigging glorious.

Free agency turned out mostly like real life, except for two major players. I took a shout at KD, but he instead chose to stay with the Thunder. I tried to get Demar Derozan to sign with my Hartford Whalers and really thought I had a chance after the Raptors signed ....LeBron! But nope, Demar went back to Toronto, the Raptors are stacked.

Signed Dirk to a 2 year deal. So far it seems pretty well done.
Oh nice! So the game will auto adjust divisions for existing teams. Great news--that was the only reason I was considering doing MyLeague.

Will the game add the other four teams later in MyGM or?

Sent from my SM-G930P using Tapatalk
 
# 31 Retropyro @ 09/17/16 06:18 PM
Don't know. It was 5am and I was done!

I know during the League Meetings they voted no to any more expansion, so maybe a few seasons down the road. Would interesting to see the cpu completely handle expansion in game a few seasons later.
 
# 32 joosegoose @ 09/17/16 06:20 PM
Quote:
Originally Posted by Retropyro
I added two teams in MyGM, the Hartford Whalers for me to use and created from scratch, and then selected the Vancouver Ravens pre-built team to go in the West. I thought the CPU handled it well. Put my Whalers in the Atlantic, no other adjustments. It then put Vancouver in the Northwest and moved the Thunder to the Southwest.

I only started last night. I spent a total of 6 hours creating and then just getting through the off-season (choose to start prior to the draft). It was frigging glorious.

Free agency turned out mostly like real life, except for two major players. I took a shout at KD, but he instead chose to stay with the Thunder. I tried to get Demar Derozan to sign with my Hartford Whalers and really thought I had a chance after the Raptors signed ....LeBron! But nope, Demar went back to Toronto, the Raptors are stacked.

Signed Dirk to a 2 year deal. So far it seems pretty well done.
You were able to sign Dirk to your expansion team? What was his offer from the Mavericks like?
 
# 33 Retropyro @ 09/17/16 06:48 PM
Quote:
Originally Posted by joosegoose
You were able to sign Dirk to your expansion team? What was his offer from the Mavericks like?
I believe the Mavs were giving two years for about $42M. I went a little higher at around $46M and gave him a no trade clause figuring he'd be at least a reliable player until my rookies develop and I have a ton of cap space. Mavs are in full rebuild mode

No other teams were bidding for him. He did regress slightly but he's still pretty damn effective.
 
# 34 Mister_No_Name @ 09/18/16 10:34 AM
It looks like there is no pre and post game commentary with an expansion team.

I don't know if they have pre and post game stuff for the pre-loaded expansion teams though.
 
# 35 fjackson18 @ 09/25/16 07:38 PM
Looks like you can not completely edit the staff? just the attributes and style? i thought we could edit their name and everything? am i missing something?
 
# 36 Ejfalcon9 @ 09/25/16 10:58 PM
Quote:
Originally Posted by Mister_No_Name
So I'm at the MyGm screen.

If I select 'Current NBA Teams' I know I'll start with the regular 30.

But will 6 expansion teams come later as seasons past?

I like the league expansion, I just don't want to start off with an expansion team. I'd rather have the expansion teams come later.
I chose to just use the real 30 teams and a few games in I got a pop up explaining how the GMs met in the offseason to discuss expansion. Im under the impression that you can add teams later on.

Sent from my SM-G900V using Tapatalk
 
# 37 Mike Lowe @ 09/26/16 12:38 AM
Quote:
Originally Posted by Mister_No_Name
It looks like there is no pre and post game commentary with an expansion team.

I don't know if they have pre and post game stuff for the pre-loaded expansion teams though.
They'll say the city/team name, but no commentary it seems. Not sure why it can't pick up on some generic commentary, but perhaps it will do so later in the season when there's "new" material to discuss. Since an expansion team couldn't possibly have any sort of pre-written content, I'm hoping to hear more later on in the season.

Has anyone heard anything?
 

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