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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Innovation.  Authenticity.  Engagement.

These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content.  We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk.  Intense…is the word I would use to describe them.  To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you.  For everyone else out there, let’s go learn what these fine folks have created for you this year!

I’m going to write this blog a little differently than I have in the past.  We covered a lot of ground this year.  I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to.  Without much further ado…

League Expansion (League Expansion Blog)

Simply put, this feature is a ton of fun.  So much so that we led our information about NBA 2K17 this year with this very information.  A short while back, I wrote a very detailed blog explaining every aspect of this feature.  Rather than repeat that all here, I would encourage you to click the link above and give it a read!

Having nearly finished the game now, and reflecting on that blog, I am beyond confident that you will all love what we have done here.

MyLEAGUE Online

MyLEAGUE Online has seen a lot of improvements in NBA 2K17.  Last year, its first year, was all about delivering a rock solid mode that provided an exciting experience for you and your friends.  Personally, I think we hit that mark, and even exceeded it.  This year is all about taking the foundation we built in 2K16 and adding to it.  The vision for this year was to add future years to MLO and make it a continuous franchise experience.  I want to inject new draft classes.  To see the young kids grow into superstars.  And to see the superstars decline and eventually retire.  All of this, I wanted to do in a new and exciting way.  One that will keep you all on your toes.

MyLEAGUE Online does not revolve around money and contracts.  That is something we have limited to our offline experience.  Instead, we are adding a fantasy element (of sorts) to the mode this year.  That core fantasy element revolves around the concept of ‘Keepers’.  Every player in the league has a number of ‘keeper years’ attached to him.  At the end of every season, the GM of each team is able to keep a set number of players on their roster (this number is totally customizable by the Admin), so long as the players in question have at least 1 keeper year left.   Players who no longer have any keeper years left simply become a free agent.

The offseason is a fun and integral part of our new experience.  Players now age in MyLEAGUE Online.  This means you have player progression, as well as player regression.  The draft is the centerpiece of the offseason experience.  Prefacing the draft is the draft lottery where all of the teams that don’t make the playoffs get a chance for that coveted #1 pick (this works as you know it).  The draft itself is where things get REALLY interesting.  The player pool for the draft is a combination of the incoming rookie class coupled with all of the available free agents (e.g. players who weren’t protected and/or have expired keeper years).  This essentially means that with every pick in the draft, you are going to need to decide if you want to try and draft the next big star OR spend your draft picks on developed players.  If you are at the top of the draft, you may get lucky and land a marquee player like a Paul George or John Wall.  That will come at the expense of drafting and developing a young rookie, though.  I’ll be the first to admit, this is a unique way to do an offseason.  It’s a way though, that has provided the development team here with some really, really compelling drafts and leagues that were just downright fun to be a part of.  Through those personal experiences, I can’t wait for you to actually get your hands on it to see how it feels.

As this is a MyLEAGUE experience, complete customization is the paradigm we are sticking to.  New support includes:

- Admins can schedule and update the offseason draft time to one that works best for his/her league.

- Admins can import custom Draft Classes directly into MLO this year.  In fact, the draft classes can be imported right up to the start of the draft.  Additionally, we now allow for the editing or prospects after the class has been imported.  If your league members want changes to the incoming class, you have the tools to make the changes.

- As league members can play games in any order, the concept of ‘time’ is loosely based in this experience.  To combat this, we have now given Admins the ability to generate new Power Rankings, Big Boards, and Mock Drafts whenever they deem fit for their leagues.

- Admins can customize the number of Keepers teams are allowed to hold onto after each season, all the way from 0 players up to 15.  The default value is 5 players, which we have found keeps things interesting going from year-to-year.

- We understand that drafting a rookie entails waiting around for the player to blossom.  The last thing you want to do is invest time waiting for him to blossom, only to have him walk when his keeper years expire once he reaches his potential.  As such, we have added an Admin option that allows you to add additional Keeper Years to drafted rookies.  This encourages you to draft them, as you will have additional years to see them develop and take advantage of their newfound skills before they enter free agency. 

- Admins will now have access to the Edit Player feature of an already running MyLEAGUE Online.

- Injuries have been added to MLO for 2K17.  Injury duration is defined as number of games.  For those who prefer their players to all be healthy, there is an admin option to turn injuries off.

- Admins have been given the ability to manually unretired players that have decided to call it quits.

- Admins will have the ability to re-run the Draft Lottery in the event that the guy no one likes wins it (I kid, but the ability is there!).  Additionally, Admins will also have the ability to manually set the draft order for the offseason draft should your league come up with a custom way to order the draft.    These two options right here, I think these really show how serious we are about letting you build your league the EXACT way you want it.  Customization, all day!

Even with all of the above being added to the mode, maintaining complete reliability with an “it just works” experience was still our #1 goal for this year.  Beyond that, I genuinely think you are going to love what we have done to the mode this year.  I can’t wait to hear your feedback once you actually have the controller in your hands.

NEW MODE - Playoffs

Returning for the first time on the next gen consoles, is Playoffs mode.  For those users who don’t want to worry about the grind and time required to play a full regular season, you can now setup and customize your very own 16-team playoff tree.  Play with modern day NBA Teams.  Play with Classic NBA Teams.  Play with Euroleague Teams.  Just play, and make it your own.  The excitement and suspense of the Playoffs is now at your fingertips.

NBA 2K17 features two new game modes under the MyGM/MyLEAGUE experience this year: Start Today and Playoffs.

NEW MODE - MyLEAGUE Start Today

Once the NBA season starts, a new mode will open up in NBA 2K17.  Start Today is a season/franchise mode that takes all of the stats/standings/injuries/etc. from the REAL NBA and applies them right into your game.  For example, if you start a new Start Today experience on Christmas day, the standings and all player statistics will match exactly what they are in real life.  Your job from that point will be to finish out the season and guide your team to victory (you can keep on playing for a total of 80 years!).  No matter what day (in real life) you begin your Start Today experience, we will have it up-to-date to that very moment in the NBA season.  This is a feature we attempted a number of years back (to moderate success) that kind of fell by the wayside as we transitioned to the next gen consoles.  This year, we went full bore with the feature, and I’m extremely proud to say that the experience is more feature rich than we ever expected it could be.

Start in Offseason

Starting a new franchise mode has been the same, more or less, in every game, since the beginning of time.  In NBA 2K17, when you start a new MyGM/MyLEAGUE, you now have the choice of starting at the beginning of the regular season (as it has always been) OR by starting at the beginning of the previous offseason.  Did your team miss out on Ben Simmons?  Maybe you didn’t like who your team took with their first round pick.  Maybe you feel like the free agency period was a missed opportunity for your team.  This year, we are giving you the power to re-write your team’s offseason, and potentially, their championship hopes.  We really think you are going to love this addition…

New to NBA 2K17 is the ability to start your MyGM/MyLEAGUE at the beginning of the 2016 offseason, thus allowing you to re-write history by drafting different players and signing different free agents.  Ben Simmons and Brandon Ingram can be yours…

Beautiful New Setup Flow

With features like League Expansion and Start in Offseason going in to the MyGM/MyLEAGUE modes in NBA 2K17, it became clear that we needed to create a new, elegant way for you to create your new league.  This year, we will walk you through each feature step-by-step in order to ensure that you get the exact league setup that you want.

Dynamic Uniform Updates

All NBA season long, the team here at Visual Concepts is constantly pumping out new content to keep us up-to-date with the real NBA.  This might be new/updated court floors, new/updated uniforms, arenas, and more.  If you ever wanted to take advantage of the newly released uniforms (for example, the All-Star uniforms for the current season), you would have to do a complete restart of your MyGM/MyLEAGUE.  No one wants to do that!  In NBA 2K17, we have written a new backend that seamlessly integrates new uniform releases right into your existing save files.  You don’t have to do a thing, they will just be there waiting for you to enjoy!

Dynamic Rule Changes

As time passes, the NBA changes.  We’ve seen many rules that have changed the way the game is played, including shot clock changes, the addition of the 3-point shot, defensive 3-in-the-key, the hand-check, and so, so much more.  NBA 2K17 introduces the concept of rules changes.  As the years pass in your league, new rules will be proposed by the Competition Committee.  Not all will be approved of course. In fact, very few will.  You might see changes to how goaltending is called, zone defenses, the shot clock, playoff seedings, the draft lottery format, and much more.  As new CBAs come into play, you might see rule changes on that end as well, including modifications to the trade rules, the salary cap, team relocation fee changes (MyGM), trading deadline changes, and more.  And for the purists out there, worry not.  You can disable rule changes in future years if it’s not your cup of tea.  Total customization is the name of the game here at 2K.  Play the game how you like.

As time passes in your MyGM/MyLEAGUE, the Competition Committee will propose new rule changes that can have either small or sweeping changes to the league. 

Team Rebranding Sharing

This is a feature I mentioned in the League Expansion blog, but I want to include here in case you missed it…because I like it that much.  Last year, we introduced the concept of rebranding your team by creating a new team logo, uniforms, court floor, stadium, etc.  It was a lot of work for you, but with our robust tools, it was worth the effort.  In NBA 2K17, you now have the ability to share your creations with the world.  This means, you can simply browse complete team packages built by other users and download them right into your save files with a single button press.  Don’t worry about trying to make the perfect Seattle Supersonics rebrand; it’s likely someone has already done the work.  Search for ‘Sonics’, find the one you want, and add them to your league.  Simple as that!

Draft Pick Protections

For the first time, you can now place Protections on draft picks that you trade away.  Want to add a safeguard to your team in case things go wrong?  Put a Top 5/Top 10/Lottery protection on the pick.  Of course, the CPU will use this to their advantage as well.  If they are a rebuilding team who is trying to get their fans to “trust the process”, they will likely insist on protections for any picks they trade in the upcoming years.  This adds a new layer of authenticity to the trading game, one that you will no doubt enjoy.

Pick Swaps

Protections not enough for you?  Try adding a Pick Swap to the trade.  For the first time, you can now offer pick swaps as part of any trade offer you make.  A team with Pick Swap Rights has the opportunity to choose between their own draft pick or the pick of the team they are trading with (once the lottery order is finalized).  Think of it as insurance where you get the better of the two picks.  Note that CPU teams will be cautious to add this to any trade if their team’s pick has a chance to go lotto.  You really need to make it worth their while!

Advanced Rotations

For those of you who really want to take charge of your on-court units, we are introducing a new feature called Advanced Rotations that allows you to control exactly who is on the court for each minute of the game.  Devise gameplans that detail exactly how long you want your starting five on the floor to start the game, when the second unit should come in, and what position each player plays as different units sub in and out over the course of the game.  The sheer amount of control you now have here is unparalleled in sports gaming.

With the Advanced Rotations menu, users will have complete control over who is on the court (and who is on the court with them!) right down to the minute.  In this case, I’m running with the starters for the entirety of the 4th quarter.

Jersey Retirements

Teams will now retire jersey numbers of players (post-retirement) who were instrumental in their success over a period of many seasons.  The logic is actually pretty sophisticated for this.  If LeBron ends up on a team, plays one great season, then moves on, it is highly unlikely (read: not going to happen) that team will retire his jersey once he calls it a career.  His contributions simply weren’t meaningful enough…big picture.  Sounds simple, but I’m a big stats guy, and this provides a warming sense of history to your league.

Offseason Trading

Offseason trades are now allowed at any point during the offseason (following the Draft Lottery).  In previous games, we had limitations on when trades could be made in the offseason.  In order to not make this exploitable during a period such as Free Agency, we now enforce the rule that prohibits trading newly signed players for a period of three months or December 15th (whichever is later).

Offseason Trade Logic Improvements

Supporting offseason trading was much more complex than just adding the option during Free Agency, for example.  We wrote new offseason trade logic that takes into consideration the players on a team’s roster, who the team wants/expects to get in the draft (and what positional need that fills), the team’s current Bird Rights free agents and how likely the team is to re-sign them (e.g. the cpu now has the ability to look at a trade offer in the offseason with the thought of, “I don’t like your offer of Kyrie Irving, as I have CP3 (even though he is not on my roster RIGHT NOW) who we fully expect to re-sign in free agency thanks to the extra max year we can offer over other teams.”).  Additionally, we also spent a lot of time re-writing our trade logic for Draft Day trades.  In hindsight, it felt a little loose, often resulting in unbalanced offers.  Those should be a thing of the past in NBA 2K17.

Easier Roster Editing

Roster editors are going to love this one.  In both MyLEAGUE as well as the Roster Creator, you can now toggle an edit mode that allows you to edit all player ratings directly from the team roster pages.  No more highlighting a guy, selecting Edit Player, waiting for it to load, making the changes, backing out, and repeating with the next player.  It is an infinitely faster experience now.

Easier MyLEAGUE Team Swapping

For those who like to play with multiple teams at once in MyLEAGUE, we have made it significantly easier to change which team you are currently controlling.  From anywhere in the mode, you can now flick the right stick left/right to toggle through the teams under your control.

New MyLEAGUE Team Control Options

In MyLEAGUE, teams can now be toggled as User Controlled/CPU Controlled even after the mode has started.  For example, if you start a mode with the both the Lakers and Clippers as user-controlled teams and later decide you only want to play as the Lakers, you now have the option to set the Clippers back to cpu-controlled.

Team Rivals

We have a new Team Rivals feature in the game this year that does a really great job of selling the drama of playing a game against a rival.  When playing in such a game, the atmosphere will look and feel different compared to a game against a non-rival.  As it should!  You want to FEEL the energy when Cleveland comes to the Oracle.  Driving this system is an all-new backend that is constantly changing the rival score between teams.  For example, if you are playing a game with playoff implications that results in a lot of physical play (technicals), you can expect such a game to ratchet up the temperature with respect to the rival score.  In total, there are over 20 factors that we are constantly looking at, constantly evaluating, to determine the appropriate rival level one team should have with another.

The new Team Rivals feature allows you to build and grow new rivalries based on the actions that take place within your league.  Rival games feature a ramped-up and more intense atmosphere, to help portray the significance of the game.

Improved Record Tracking

At the NBA level, we now track the top 100 all-time leaders for 21 different stats across career records, season records, single game records, and single game playoff records.  As you play through your league, you will see players rise through the ranks.  It’s pretty cool to see how this looks after simulating 50 seasons.  At the Team level, we now track the 5 all-time leaders across 10 different stats, for every team.  I’m a bit of a stats junkie, so this is pure stat candy for me.  I hope it will be for your as well!

Draft Class Improvements

Draft Classes can now be imported and edited at ANY point (read: editing can happen AFTER importing while the season is ongoing).  Additionally, Draft Classes created in-mode can be saved to their own files as well.

New Automated Scouting Logic

Your scouts are now much, much smarter when you enable automated prospect scouting.  They will look at your assortment of picks and scout players appropriate for your expected draft position.  They are also significantly better at sticking to your guidelines for searches (e.g. when searching for ‘Best Available’, ‘Sleepers’, etc.).

Improved Trade Rumors

Trade Rumor posts in Social Media have been greatly improved, and are much more in line with actual talks that teams are having behind the scenes.  But, can you believe everything you read?

Veteran’s Minimum Contract Rule Added

Not all minimum contracts are created equal, but they kind of are.  This year, we have added support for veteran’s minimum contracts.  This CBA rule allocates the minimum amount of money that a team must pay a player based on his years of service in the league.  The interesting part is, regardless of the amount that the team is required to pay for the player (based on his years of service), the actual cap hit for this player will likely be significantly less.  As an example, Chris Andersen signed with the Cavaliers on a 1 year minimum this offseason.  Based on his years of service, this means the Cavs will pay him $1,551,659.  The actual amount that counts against the cap is $980,431.  One bonus to this change is that it will be easier to sign aging veterans who may think they are worth a little more than the absolute league minimum.  All in the name of authenticity!

‘Derrick Rose Rule’ Added

We’ve added the “5th Year 30% Max Criteria” contract signing rule (you will know this as the ‘Derrick Rose Rule’), which allows a player finishing his rookie contract to make 30 percent of a team’s salary cap when he meets the appropriate criteria.

Proper Re-Trading Rule Added

Added support for the rule that does not allow recently traded players to be re-dealt in a package (by a team over the cap) with other players (via aggregation of salary) for a period of 60 days.  The team is still free to trade the player immediately, either by himself or without aggregating his salary with other salaries.  In short, another step toward full sim, baby.

Trade Approval Rule Added

Added support for the rule that requires player trade approval for a player playing under a one-year contract who will have Bird rights at the end of the season.  The player will only waive this provision if the destination team is a better fit for him and his career.  So make it worthwhile!

Staff Editing in the Roster Creator

Staff editing is now available outside of MyGM/MyLEAGUE in the Roster Creator.  This allows for shared rosters to now include edited/custom staff as part of the roster itself.

Hot Zone Customization

Hot Zones are now customizable when editing players.  Edit any player in the league to your specification, or more likely, take total control when creating/using a custom created draft class.

NBA 2K17’s new League Expansion feature allows you to create your league in a number of ways.  One such way is the ‘Custom League’ option which allows for a combination of Expansion Teams, Classic Teams, Euroleague Teams, and more.

Team Standings Logic Updated

Team Standings calculation code has been redone and now reflects all of the NBA’s latest rules and tiebreakers, including multi-team ties.

Statistical Minimums Updated

Statistical minimums have been updated to exactly replicate what the NBA uses for League Leaders qualification in a given stat (http://stats.nba.com/help/statistical_minimums.html).

New League Leader/Player Stat Filtering

League Leader Stats and Player Stats can now be filtered by Current Season, Home Games, Away Games, Wins, Losses, As a Starter, and Off The Bench.  Seeing the various splits is really interesting and gives new insight into players and how they play.

New Team Stat Filtering

Team Stats can now be filtered by Current Season, Last 5 Games, and Last 30 Days.  As the makeup of a given team changes over the course of a season via trades and injuries, these new toggles are great at giving you the most up-to-date information about your team or your next opponent.

New Playoff Stats Filtering

During the Playoffs, Playoff Stats can be broken down by 1st Round games, Conference Semifinals, Conference Finals, NBA Finals, and Entire Playoffs.  I’ve found this tool to be useful when game planning for a team in the playoffs.  It’s interesting to review the matchups series-by-series and hunt for the weaknesses.

Improved Alternate Uniform Selection

You will notice improved logic for random alternate uniform selection.  The results are now more realistic with home teams being the ones wearing alternates more often, as well as teams wearing throwback historic uniforms on occasion.

‘Dead Money’ Support Added

- We now track ‘dead money’ (this article might help to explain it for you: http://bleacherreport.com/articles/2591387-counting-the-nbas-dead-money) in the game, meaning teams in our game are on-the-hook for their pre-existing real world player waives and buyouts.  Sim baby, all the way!  These numbers can be viewed for each team on the Player Contracts menu.

Salary Cap Projections

Salary cap projections (for all teams) are now shown for all upcoming years in the Player Contracts screen.  This should help you with your forward-looking team building.

Offseason Injuries

Injuries have been added to the Summer League period of the offseason.  While very rare, injuries that carry over into the regular season can now occur.

Player Sorting Improvements

Sorting by position or age now sorts by overall as well, so you can easily check your team’s depth chart or find the best 21 year-old free agent.  My sincerest apologies for not putting this in the game about 10 years ago.  You will love it, as simple as it is.

And there you have it.  Innovation.  Authenticity.  Engagement.

Here at Visual Concepts, we believe strongly in the franchise experience.  Some of our truest and most hardcore fans live exclusively in these modes, and it’s important to me that you feel we respect your purchase (because we do!).  So many games in sports simply ignore their franchise mode, or they will often give you the one pity feature each year to show a heartbeat.  I don’t understand that.  At all.  Each year I try and find a feature that pushes the envelope, something that no other game has tried or gotten right yet.  The franchise genre has grown a lot in the last ten years, and it still has a lot of room for growth in my opinion.  You better believe this team will be right there, continuing to push that envelope year after year after year.

Until next time folks.  Enjoy your time with NBA 2K17!

Erick Boenisch
aka SimBaller


Member Comments
# 121 threattonature @ 09/09/16 04:52 PM
Quote:
Originally Posted by whitesoxsc
Once again 2k blew it!! This is trash and a slap in to the face of online leaguers!!! No one asked you guys at visual conceits to turn this mode into some make believe fantasy mode of basketball!!! This isn't my league online this is "create away to silence them by making a lazy attempt at jumbling free agents and rookies to sort them out and possibly go year to year online!!" To blatantly ignore a segment of your fan base since the crossover of platforms is so insulting to me! No version of online association has been implemented into this next gen console and it's laughable at this point!! There is no creative or innovative way to continue to say " we screwed you again" yet you guys keep using buzz words like " exciting once you touch the controller"" or the leagues WE have been in were interesting" ...you guys have a certain arrogance only seen in and carried out in this mode and it sucks!

Every other faction of your fan base gets what they want eventually, but we have simply asked to have a simulation style of a NBA season for now 4 titles on Xbox one and you guys at Visual concepts, the people who can't wait to say you are the number one sports game on the planet, and the only game that let's the fans have control...have continued to ignore us yet again.

No reason was giving as to why having contracts or allowing this cornball cheesy keeper mode to be an option for admins! It's the transparency you lack Erick when it comes to this mode that makes me sadly view you as a used car salesman!! You have no problem in any other article digging in or sending someone to this forum to talk to us like adults! It's times Mike wang or you provide passionate intricate details and the reasoning as to why and or why not something couldn't make said years iteration of the game and then you'd leave that article confidently with a claim stating that we heard you and don't be surprised if we fix this by next development cycle!!

Yet in this mode you guys took an elitist factionalized horrible idea and made it standard with no regard as to even saying in the last sentence "this is something we think you may like". You guys continue to be shady irresponsible and immature in regards to this game mode and its Crap! You commission us to seek information outside of you via the drones you lead us to believe speak for us, you tell us you invited them to preview the game almost a month out and sell us the bill of goods that they report unbiased news... Yet they all of them seemed to be on message across Twitter YouTube and even in operationsports when it came to getting questions answered about my league online! A simple yes or no question was asked via Twitter from Mike_lowe@operationsports he asked to Ld2k "is my league offline going to mirror my league online?" instead of saying yes or no the 2k public relations robots start retweeting bullet points from the Forbes magazine article and feeding us the hope that you were going to clear some things up On Friday Erick!

You didn't though Erick we saw right through this bare bones mode with the 89 things you should know about 2k17 article!!! You guys used 5 blurbs on this mode saying stuff like " many offseason decisions" taking to us like we have no Concept of speaking the English language leading us all to believe what you just confirmed, that if it's no breakdown at length to we can safely assume that the mode will be as bland and as squeezing it in between all the great accomplishments you'd like us to see! You guys went to every arena to get the sound of basketball nets added more commentators signed Creed to add to myplayer added more shoes etc. yet you couldn't put NBA free agency in an offline mode?? This can't be logical thinking to me it's so maddening that once again I have to not buy your game simply over doing 99% of the work and saying forget something that is as important to a league as free agency!

You started this article telling us how hard your people worked on this title which is great because what you guys continue to do offline but maybe you need separate guys to care for online because it doesn't seem to be one person in that office that cares or relates to fans like me want!! Not everybody wants to play myplayer or team up or fantasy card packs or even offline my league in 2016! It's criminal that madden a game that is under constant scrutiny has been on message with its fans in regards to their online leagues from day one on Xbox on while being under attack year after year! Madden has been around since 1988 and almost 30 years it continues to adapt to the times... No knock against offline players but to cater to that segment of your fanbase knowing full well everything you market down to myplayer is online preemptive!! Can you say willfully ignorant? So Erick I ask you if your online league fans say please add s real offseason for Nba 2k 18 with no cheesy gimmicks or fantasy style work arounds, could you just simply say " yes we will or no we can't" and save us the time of day of making mean posts like this because honestly I think every other part of this game is epic yet the value of it remains to be zero dollars when it comes to why I would choose to spend any money on it sadly because you say screw be and people like me and I just don't understand why!!!
I'll reiterate what I said in the other thread. The fact that resources are used for things like allowing league expansion and all the time that had to go into that it is crazy to me. Especially to turn around and use the excuse that there was not enough time and resources to add something so vital in regards to salaries and free agency. Just ridiculous and shows that myleague online is at the very bottom of the totem pole in regards to priorities.
 
# 122 Leftos @ 09/09/16 04:53 PM
Quote:
Originally Posted by svit
Few final questions:

Can you start MLO with 14 friends and 16 CPU teams?
Can you leave MLO assuming you are not the only admin and then rejoin the same league?
Can admin kick anoying user?
Can kicked user rejoin the same league?
Is player progression/regression based on player performance in MLO or in real NBA?
How does the draft time work? Do you still have to wait 1.5 minutes for absent human player?
Do CPU pick players for absent human player?
Yes to all.

Human players that aren't even online won't take a minute and a half. Human players that are online in NBA 2K17 but aren't in the draft at the time of the draft might bog down things, so call 'em up and give them the what's what.

Pretty sure I grew up in the 70's or something.
 
# 123 Chase Dawg @ 09/09/16 04:54 PM
Is the keeper thing optional for myleauge online?
 
# 124 extremeskins04 @ 09/09/16 04:57 PM
Thank you Leftos for answering all these questions. Sounds like an incredible game and can't wait to play it!
 
# 125 PardonTheAmbush @ 09/09/16 04:59 PM
I absolutely love the changes. I just hope, when it comes to team relocation and the numbers you can do, it's all 30-36, consistent across all consoles, and online/offline. I had to shell another $60 for PC version just to create a full custom league, and while it might be the superior graphical version, I'd rather just do everything on my Xbox for all myLEAGUE's.
 
# 126 Td1984 @ 09/09/16 04:59 PM
Quote:
Originally Posted by Leftos
The idea is that MyCAREER, MyGM, and MyLEAGUE will have the latest uniforms imported throughout the year from the latest official roster whenever you load your save.

This doesn't apply to MyLEAGUE Online, unfortunately.
Thank you! That was exactly the answer I was hoping for (though I do feel bad for the MLO peeps).
 
# 127 Leftos @ 09/09/16 05:02 PM
Since it was asked, Player/Position Lock through the Position Settings menu works the same as last year.
 
# 128 ch46647 @ 09/09/16 05:04 PM
Can you change player tendencies in the new roster editing "spreadsheet" format?
 
# 129 jeremym480 @ 09/09/16 05:04 PM
Leftos,

- When it comes to new CBA's will we have options like adding the amnesty clause, stretch provisions or adding rules like the Stepien Rule?

- Regarding retired jersey's can you manually retire them? Conversely, can you un-retire a jersey?

- Lastly, I was wondering if SimCast has been tweaked in anyway? My main issue in the last two version's of SimCast was there were too many early Timeouts called, so if I were to intervene at the start of the 4th quarter I would only have one or two timeouts.

Everything reallly sounds amazing. I'm really going to struggle with coming up with more than a few things to add to my 2k18 wishlist this year. *cough d-league or expanded roster *cough
 
# 130 Marty Funkhouser @ 09/09/16 05:05 PM
Quote:
Originally Posted by whitesoxsc
Once again 2k blew it!! This is trash and a slap in to the face of online leaguers!!! No one asked you guys at visual conceits to turn this mode into some make believe fantasy mode of basketball!!! This isn't my league online this is "create away to silence them by making a lazy attempt at jumbling free agents and rookies to sort them out and possibly go year to year online!!" To blatantly ignore a segment of your fan base since the crossover of platforms is so insulting to me! No version of online association has been implemented into this next gen console and it's laughable at this point!! There is no creative or innovative way to continue to say " we screwed you again" yet you guys keep using buzz words like " exciting once you touch the controller"" or the leagues WE have been in were interesting" ...you guys have a certain arrogance only seen in and carried out in this mode and it sucks!

Every other faction of your fan base gets what they want eventually, but we have simply asked to have a simulation style of a NBA season for now 4 titles on Xbox one and you guys at Visual concepts, the people who can't wait to say you are the number one sports game on the planet, and the only game that let's the fans have control...have continued to ignore us yet again.

No reason was giving as to why having contracts or allowing this cornball cheesy keeper mode to be an option for admins! It's the transparency you lack Erick when it comes to this mode that makes me sadly view you as a used car salesman!! You have no problem in any other article digging in or sending someone to this forum to talk to us like adults! It's times Mike wang or you provide passionate intricate details and the reasoning as to why and or why not something couldn't make said years iteration of the game and then you'd leave that article confidently with a claim stating that we heard you and don't be surprised if we fix this by next development cycle!!

Yet in this mode you guys took an elitist factionalized horrible idea and made it standard with no regard as to even saying in the last sentence "this is something we think you may like". You guys continue to be shady irresponsible and immature in regards to this game mode and its Crap! You commission us to seek information outside of you via the drones you lead us to believe speak for us, you tell us you invited them to preview the game almost a month out and sell us the bill of goods that they report unbiased news... Yet they all of them seemed to be on message across Twitter YouTube and even in operationsports when it came to getting questions answered about my league online! A simple yes or no question was asked via Twitter from Mike_lowe@operationsports he asked to Ld2k "is my league offline going to mirror my league online?" instead of saying yes or no the 2k public relations robots start retweeting bullet points from the Forbes magazine article and feeding us the hope that you were going to clear some things up On Friday Erick!

You didn't though Erick we saw right through this bare bones mode with the 89 things you should know about 2k17 article!!! You guys used 5 blurbs on this mode saying stuff like " many offseason decisions" taking to us like we have no Concept of speaking the English language leading us all to believe what you just confirmed, that if it's no breakdown at length to we can safely assume that the mode will be as bland and as squeezing it in between all the great accomplishments you'd like us to see! You guys went to every arena to get the sound of basketball nets added more commentators signed Creed to add to myplayer added more shoes etc. yet you couldn't put NBA free agency in an offline mode?? This can't be logical thinking to me it's so maddening that once again I have to not buy your game simply over doing 99% of the work and saying forget something that is as important to a league as free agency!

You started this article telling us how hard your people worked on this title which is great because what you guys continue to do offline but maybe you need separate guys to care for online because it doesn't seem to be one person in that office that cares or relates to fans like me want!! Not everybody wants to play myplayer or team up or fantasy card packs or even offline my league in 2016! It's criminal that madden a game that is under constant scrutiny has been on message with its fans in regards to their online leagues from day one on Xbox on while being under attack year after year! Madden has been around since 1988 and almost 30 years it continues to adapt to the times... No knock against offline players but to cater to that segment of your fanbase knowing full well everything you market down to myplayer is online preemptive!! Can you say willfully ignorant? So Erick I ask you if your online league fans say please add s real offseason for Nba 2k 18 with no cheesy gimmicks or fantasy style work arounds, could you just simply say " yes we will or no we can't" and save us the time of day of making mean posts like this because honestly I think every other part of this game is epic yet the value of it remains to be zero dollars when it comes to why I would choose to spend any money on it sadly because you say screw be and people like me and I just don't understand why!!!
 
# 131 Scvllp @ 09/09/16 05:06 PM
Leftos

Are classic team camera filters in the game a la 2K12? If yes will they carryover to MyLeague if you put a classic team in your MyLeague?
 
# 132 CyberOps @ 09/09/16 05:09 PM
Love what j been reading, only things missing for me is DLeagues and the option to unretire jerseys.

Also question for leftos, do i assume correctly that we can now just control 1 team in myleague and switch to a different team without having to control them all ? If so then awesome and just what i was hoping for.
 
# 133 bigmike0077 @ 09/09/16 05:11 PM
I realized in the Prelude when you win the championship your team calmly walks off the court, im assuming this doesnt happen in MyGm/MyLeague

Also- With your expansion team, is there dynamic attendance etc, or is it normally 100% everygame for all teams
 
# 134 Leftos @ 09/09/16 05:12 PM
- No manual jersey retirements or unretirements, but we can keep that in mind for the future.
- No idea if the classic team filters have returned, but I don't believe so.
- No amnesties or stretch provisions.
- I can talk to the engineer responsible regarding the simulator using up timeouts too early.
 
# 135 Leftos @ 09/09/16 05:13 PM
Yes, the number of teams and which teams you control in MyLEAGUE is customizable at any time.
 
# 136 Trackball @ 09/09/16 05:16 PM
Quote:
Originally Posted by Leftos
- No manual jersey retirements or unretirements, but we can keep that in mind for the future.
Translation: The Thunder own the Sonics' history even more in the game than they do in real life.
 
# 137 CyberOps @ 09/09/16 05:16 PM
Quote:
Originally Posted by jeremym480
Leftos,

- When it comes to new CBA's will we have options like adding the amnesty clause, stretch provisions or adding rules like the Stepien Rule?

- Regarding retired jersey's can you manually retire them? Conversely, can you un-retire a jersey?

- Lastly, I was wondering if SimCast has been tweaked in anyway? My main issue in the last two version's of SimCast was there were too many early Timeouts called, so if I were to intervene at the start of the 4th quarter I would only have one or two timeouts.

Everything reallly sounds amazing. I'm really going to struggle with coming up with more than a few things to add to my 2k18 wishlist this year. *cough d-league or expanded roster *cough
Was wondering ssme thing, would be cool if we could retire jerseys, for example a player signs back with my team for one final year and i wamt to retire his jersey for all the years he given to the team in earlier years but he been on a different team for a couple years, i still like to be able to retire his jersey. Also unretirjng jerseys i been asking and hoping for for years and years.
 
# 138 CyberOps @ 09/09/16 05:18 PM
Quote:
Originally Posted by Leftos
Yes, the number of teams and which teams you control in MyLEAGUE is customizable at any time.
Awesome man, thanks i remember talking to you about that last year glad it made it in. Thanks for answering.
 
# 139 PardonTheAmbush @ 09/09/16 05:24 PM
Quote:
Originally Posted by TheGoldViper
I absolutely love the changes. I just hope, when it comes to team relocation and the numbers you can do, it's all 30-36, consistent across all consoles, and online/offline. I had to shell another $60 for PC version just to create a full custom league, and while it might be the superior graphical version, I'd rather just do everything on my Xbox for all myLEAGUE's.
Is there any way I can ask Leftos about this? How many teams will be relocatable, or at the very least customizable, across all versions of the mode and platforms? He's probably swamped with questions, I know, I just think it might be a pressing topic.
 
# 140 jr86 @ 09/09/16 05:29 PM
Can you have less than 30 teams in customize offline my league?
 


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